IDK why, but I still feel like the Soul Trinket is worse. Maybe it's the fact that everyone who takes the subclass will eventually get it if they survive that long, or that it's a rogue subclass that gets this, which makes it even more murdery.
Just like everyone who takes Hexblade will eventually get Accursed Specter, which is much more reliable if you proactively murder random humanoids? Or everyone who takes Necromancy Wizard will eventually get Animate Dead, and have the subclass be focused on that from that point onwards, and it is much easier to stockpile bodies for that spell by being a serial killer in-game? Or just the fact that murder is a normal aspect of being a D&D adventurer, which makes these types of abilities possible in the first place, regardless of alignment? If I play a Phantom Rogue, the soul trinkets I get would be obtained circumstantially like these other examples. I wouldn't go out of my way to kill someone just to collect them.
Either way, the Phantom Rogue wasn’t in the Psi based UA, and this is the Psi UA thread. So mayhaps ‘tis better to move the conversation about the correct degree of “murderyness” to apply to the Phantom to the thread about the Subclasses Revisited UA found here:
Psionics need to have their own classes and their own powers. I feel that they need to release a psionics sourcebook, much like Complete Psionic or Psionics Handbook. I realize that there is a ton of work involved with this. It certainly is easier said than done, but I would pay full price for a book that included a handful of brand new psionic classes with two or three sub-classes each and a list of new psionic powers. I most definitely would not pay money for a book that downgrades psionics to a few sub-classes and/or basically makes them just another spellcaster. The psion and soulknife (or some new version of them) should be full classes. I'm not against the idea of adding psionic sub-classes to fighter, rogue or even ranger, after they've worked out some dedicated psionic classes with their own unique abilities. 3.5 came the closest to giving me what I wanted out of psionics. I really liked how they had a pool of points to spend, rather than spell slots. It made for an interesting separation between psionics and magic. I know something like this can be done for 5e. Hopefully they see it as being profitable enough to put that kind of time and effort into it.
I have incredible doubt that they would release something like that for 5e. I don't think that any psionic sub classes would even be tied to a specific setting or even a themed source book, not to mention they have decided to put the mystic to rest which puts that idea to rest itself.
And a lot of the full classes in those previous versions of the handbooks were kind of redundant. I dont think there needs to be an entire class for Psychic-Fighter when it can very easily be a subclass.
Guess that depends on the nature of the class in the first place. If its a wizard-esque "glass canon" with its primary stat in Intelligence, as i personally feel it should be for numerous reasons, then i feel like it wouldn't really make as much sense or work as smoothly going Psion-Fighter, as opposed to Fighter-Psion
Ah. I feel it should be a 1d8 neutral type with Int as primary stat. More akin in nerd:meathead ratio to Artificers and Warlocks. I think Psionics is a mind/body thing more than just a mind thing. I mean, yeah, mindmagic, but it must take some Con to withstand all those nose leads 11 gets. There seems like some significant physical exertion involved for sure. That’s why I say let the Wiz reign supreme in the “we can do anything” category and let Psionicists be the “we have the potential to do anything until we pick a subclass” folks.
If you ever played the older editions? A metaphors might be Major Access to a Sphere and Minor Access to a couple others, and each of the 6 subclasses correlates to one of 6 total spheres. Only instead of each sphere containing dozens of spells, each would only need a about a half dozen “powers” that grow organically with class level.
See thats where we differ. I could potentially see a 1d8 maybe but i dont feel like it should inherently be as physically demanding until you pick a subclass that leans more towards that. But i also feel like more things should have a d6 hit die (im looking at you Rouge, you slipper little basta-)
See thats where we differ. I could potentially see a 1d8 maybe but i dont feel like it should inherently be as physically demanding until you pick a subclass that leans more towards that. But i also feel like more things should have a d6 hit die (im looking at you Rouge, you slipper little basta-)
That’s a good point. I don’t think it should automatically be physically demanding either. I donfeel like Wizards are bookwormish by nature, but a Psionicist is not tied to that same kind of academia by nature. It’s more “practice” than “study.” And regardless of either of our opinions, the 1d8 is the “average” HD in 5e.
I could see there being room for both a more martial-aligned psionic class and a glass-cannon type similar to how we have the Cleric and the Paladin; that would address one of the complaints of the Mystic, which was that it could do everything. That said, with my understanding of how WotC approaches new class design I don't think we'd get more than one class, at least not all at once.
I don’t think we need more than one psionic class, those variations could be in the subclassses. That’s why I figured on the d8, it was halfway between the Wiz’s d6 and the Paladin/Ranger d10. Puts it on par with Clerics, Artificers, Warlocks, etc.
I think we should have 2 different psionic classes, the main one, as the Psion(icist), and another as a "Half-Caster" but for psionics. I am fine with a Psionic Fighter Subclass, and Soul Knife Rogue existing, but there has to be a class.
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Please check out my homebrew, I would appreciate feedback:
I think we should have 2 different psionic classes, the main one, as the Psion(icist), and another as a "Half-Caster" but for psionics. I am fine with a Psionic Fighter Subclass, and Soul Knife Rogue existing, but there has to be a class.
What if they did Psionic subclasses for the other classes instead of a second half-Psionicist class?
Oh, I agree 100%, I'm just saying I think there's enough room to have two, potentially. That aside, yeah, a d8 hit die would make the ideal middle ground here.
Oh, I agree 100%, I'm just saying I think there's enough room to have two, potentially. That aside, yeah, a d8 hit die would make the ideal middle ground here.
I agree there’s room for both too, but we’re gonna be lucky to get 1 so I ain’t tryin’a be greedy. I’ll shoot for the middle ground and hope for the best. “5e design philosophy” and all that.
I think we should have 2 different psionic classes, the main one, as the Psion(icist), and another as a "Half-Caster" but for psionics. I am fine with a Psionic Fighter Subclass, and Soul Knife Rogue existing, but there has to be a class.
What if they did Psionic subclasses for the other classes instead of a second half-Psionicist class?
The way I see it, the Psychic Warrior and Soul Knife are "3rd Casters" and a half-caster would have to be a different class. Kind of like how Arcane Tricksters are 1/3rd casters, Paladins are 1/2 casters, and so on.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
I think we should have 2 different psionic classes, the main one, as the Psion(icist), and another as a "Half-Caster" but for psionics. I am fine with a Psionic Fighter Subclass, and Soul Knife Rogue existing, but there has to be a class.
What if they did Psionic subclasses for the other classes instead of a second half-Psionicist class?
The way I see it, the Psychic Warrior and Soul Knife are "3rd Casters" and a half-caster would have to be a different class. Kind of like how Arcane Tricksters are 1/3rd casters, Paladins are 1/2 casters, and so on.
I got that. I meant instead of a 1/2 caster, just make a 1/3 caster for every class. It seems they want to do that anyway, so I’m willing to accept it as long as I get one Psionicist class.
I posted a little while back trying to gauge how much interest there really was in the community for a full psionics class, and from the looks of this thread there still seems to be quite a lot despite Wizards decision to halt all work on its previous Mystic design. As I mentioned in my previous post, I've been working on not just one but two full psionics homebrew classes which I intend to post on the DM's Guild. I've already gotten some great feedback from some other players, DM's, and DNDBeyond forum users, but I would love to have a few more people review the material and maybe do some play testing before I post it publicly. I have pulled heavily from 3rd edition (and 3.5) as well as from the numerous Unearthed Arcana articles on the Mystic and the most recent psionic subclasses. Here's a little brief on what I've put together for those who might be interested:
The primary base class is the Psion and it has six fully fleshed out subclasses, one for each of the psionic Sciences. It is a full caster class that does use spells but it approaches magic quite differently than wizards or sorcerers, viewing the Weave as a source of raw energy which they primarily use to fuel and augment their natural psychic abilities. Basically, it treats spell slots as an expendable resource rather than simply as spells, allowing the spell slots to be spent in a number of ways to boost their core psychic abilities rather than just for casting. I brought back a lot of old favorites as well, including psi crystals and astral constructs.
The second base class is the Psychic Warrior which is a half caster class with three completed subclasses: the Immortal (very tanky), the Ghost Blade (yeah, this was the soulknife which I had to rename after the last few psionics UA's), and the Ravager. I'm going to let you guys speculate on that last one but I think you'll dig it. The Psychic Warrior relies primarily on a psionic focus mechanic through which they channel their psychic power inwards to augment their physical abilities for short periods of time.
If anyone is interested in taking a look, just shoot me a private message. I really look forward to people's feedback and I hope I can get this out to everyone on the DM's Guild soon.
Just like everyone who takes Hexblade will eventually get Accursed Specter, which is much more reliable if you proactively murder random humanoids? Or everyone who takes Necromancy Wizard will eventually get Animate Dead, and have the subclass be focused on that from that point onwards, and it is much easier to stockpile bodies for that spell by being a serial killer in-game? Or just the fact that murder is a normal aspect of being a D&D adventurer, which makes these types of abilities possible in the first place, regardless of alignment? If I play a Phantom Rogue, the soul trinkets I get would be obtained circumstantially like these other examples. I wouldn't go out of my way to kill someone just to collect them.
Either way, the Phantom Rogue wasn’t in the Psi based UA, and this is the Psi UA thread. So mayhaps ‘tis better to move the conversation about the correct degree of “murderyness” to apply to the Phantom to the thread about the Subclasses Revisited UA found here:
https://www.dndbeyond.com/forums/dungeons-dragons-discussion/unearthed-arcana/67244-new-subclasses-ua
I hope this was helpful.
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Psionics need to have their own classes and their own powers. I feel that they need to release a psionics sourcebook, much like Complete Psionic or Psionics Handbook. I realize that there is a ton of work involved with this. It certainly is easier said than done, but I would pay full price for a book that included a handful of brand new psionic classes with two or three sub-classes each and a list of new psionic powers. I most definitely would not pay money for a book that downgrades psionics to a few sub-classes and/or basically makes them just another spellcaster. The psion and soulknife (or some new version of them) should be full classes. I'm not against the idea of adding psionic sub-classes to fighter, rogue or even ranger, after they've worked out some dedicated psionic classes with their own unique abilities. 3.5 came the closest to giving me what I wanted out of psionics. I really liked how they had a pool of points to spend, rather than spell slots. It made for an interesting separation between psionics and magic. I know something like this can be done for 5e. Hopefully they see it as being profitable enough to put that kind of time and effort into it.
I have incredible doubt that they would release something like that for 5e. I don't think that any psionic sub classes would even be tied to a specific setting or even a themed source book, not to mention they have decided to put the mystic to rest which puts that idea to rest itself.
And a lot of the full classes in those previous versions of the handbooks were kind of redundant. I dont think there needs to be an entire class for Psychic-Fighter when it can very easily be a subclass.
Or how about a Psionicist Class, and then a Psionic Fighter type can be one of the subclasses.
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Guess that depends on the nature of the class in the first place. If its a wizard-esque "glass canon" with its primary stat in Intelligence, as i personally feel it should be for numerous reasons, then i feel like it wouldn't really make as much sense or work as smoothly going Psion-Fighter, as opposed to Fighter-Psion
Ah. I feel it should be a 1d8 neutral type with Int as primary stat. More akin in nerd:meathead ratio to Artificers and Warlocks. I think Psionics is a mind/body thing more than just a mind thing. I mean, yeah, mindmagic, but it must take some Con to withstand all those nose leads 11 gets. There seems like some significant physical exertion involved for sure. That’s why I say let the Wiz reign supreme in the “we can do anything” category and let Psionicists be the “we have the potential to do anything until we pick a subclass” folks.
If you ever played the older editions? A metaphors might be Major Access to a Sphere and Minor Access to a couple others, and each of the 6 subclasses correlates to one of 6 total spheres. Only instead of each sphere containing dozens of spells, each would only need a about a half dozen “powers” that grow organically with class level.
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See thats where we differ. I could potentially see a 1d8 maybe but i dont feel like it should inherently be as physically demanding until you pick a subclass that leans more towards that. But i also feel like more things should have a d6 hit die (im looking at you Rouge, you slipper little basta-)
That’s a good point. I don’t think it should automatically be physically demanding either. I donfeel like Wizards are bookwormish by nature, but a Psionicist is not tied to that same kind of academia by nature. It’s more “practice” than “study.” And regardless of either of our opinions, the 1d8 is the “average” HD in 5e.
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I could see there being room for both a more martial-aligned psionic class and a glass-cannon type similar to how we have the Cleric and the Paladin; that would address one of the complaints of the Mystic, which was that it could do everything. That said, with my understanding of how WotC approaches new class design I don't think we'd get more than one class, at least not all at once.
I don’t think we need more than one psionic class, those variations could be in the subclassses. That’s why I figured on the d8, it was halfway between the Wiz’s d6 and the Paladin/Ranger d10. Puts it on par with Clerics, Artificers, Warlocks, etc.
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I think we should have 2 different psionic classes, the main one, as the Psion(icist), and another as a "Half-Caster" but for psionics. I am fine with a Psionic Fighter Subclass, and Soul Knife Rogue existing, but there has to be a class.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
What if they did Psionic subclasses for the other classes instead of a second half-Psionicist class?
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Oh, I agree 100%, I'm just saying I think there's enough room to have two, potentially. That aside, yeah, a d8 hit die would make the ideal middle ground here.
I agree there’s room for both too, but we’re gonna be lucky to get 1 so I ain’t tryin’a be greedy. I’ll shoot for the middle ground and hope for the best. “5e design philosophy” and all that.
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The way I see it, the Psychic Warrior and Soul Knife are "3rd Casters" and a half-caster would have to be a different class. Kind of like how Arcane Tricksters are 1/3rd casters, Paladins are 1/2 casters, and so on.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I got that. I meant instead of a 1/2 caster, just make a 1/3 caster for every class. It seems they want to do that anyway, so I’m willing to accept it as long as I get one Psionicist class.
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Hey everyone,
I posted a little while back trying to gauge how much interest there really was in the community for a full psionics class, and from the looks of this thread there still seems to be quite a lot despite Wizards decision to halt all work on its previous Mystic design. As I mentioned in my previous post, I've been working on not just one but two full psionics homebrew classes which I intend to post on the DM's Guild. I've already gotten some great feedback from some other players, DM's, and DNDBeyond forum users, but I would love to have a few more people review the material and maybe do some play testing before I post it publicly. I have pulled heavily from 3rd edition (and 3.5) as well as from the numerous Unearthed Arcana articles on the Mystic and the most recent psionic subclasses. Here's a little brief on what I've put together for those who might be interested:
The primary base class is the Psion and it has six fully fleshed out subclasses, one for each of the psionic Sciences. It is a full caster class that does use spells but it approaches magic quite differently than wizards or sorcerers, viewing the Weave as a source of raw energy which they primarily use to fuel and augment their natural psychic abilities. Basically, it treats spell slots as an expendable resource rather than simply as spells, allowing the spell slots to be spent in a number of ways to boost their core psychic abilities rather than just for casting. I brought back a lot of old favorites as well, including psi crystals and astral constructs.
The second base class is the Psychic Warrior which is a half caster class with three completed subclasses: the Immortal (very tanky), the Ghost Blade (yeah, this was the soulknife which I had to rename after the last few psionics UA's), and the Ravager. I'm going to let you guys speculate on that last one but I think you'll dig it. The Psychic Warrior relies primarily on a psionic focus mechanic through which they channel their psychic power inwards to augment their physical abilities for short periods of time.
If anyone is interested in taking a look, just shoot me a private message. I really look forward to people's feedback and I hope I can get this out to everyone on the DM's Guild soon.
Do they use Spellcasting as a mechanic? Or are their powers represented by spells in any way
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If it's a situation where I have to pick one thing for them to keep from this UA, it's the Wild Talent feat. I like what it brings to the table.