My great hope from that video (and why I checked it out in the first place) was that the aberrant mind scored very highly. Hopefully, that means it will make a return. And hopefully less mucusy. That feedback was spot on too. Just give me the mechanics, I can figure out my own fluff.
The video said that they got feedback to have more mucus. I want mucus. WotC better give the Aberrant Mind the same level of mucus as it had before.
The video said they originally got feedback that people wanted less mucus. So they took the mucus away, then got feedback that people wanted it back. The obvious answer is to let people /choose/ how much if any mucus is involved, and not try to determine that FOR the player. Everyone gets exactly what they want.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
They already made this, the actual aberrant mind version allows you to decide if you wanna mucus or not, and how much, but for some reason, people wanna they to say exactly the quantity.
My great hope from that video (and why I checked it out in the first place) was that the aberrant mind scored very highly. Hopefully, that means it will make a return. And hopefully less mucusy. That feedback was spot on too. Just give me the mechanics, I can figure out my own fluff.
The video said that they got feedback to have more mucus. I want mucus. WotC better give the Aberrant Mind the same level of mucus as it had before.
The video said they originally got feedback that people wanted less mucus. So they took the mucus away, then got feedback that people wanted it back. The obvious answer is to let people /choose/ how much if any mucus is involved, and not try to determine that FOR the player. Everyone gets exactly what they want.
Yeah, what Reinsall said. The original version allowed you to choose mucus or not. I just want the choice of mucus to be equal as before.
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Please check out my homebrew, I would appreciate feedback:
The Psi Knight class is subtly amazing because you can almost use the abilities infinitely without impact of your action economy. You jump high and far effortlessly without expending anything but movement. Couple that with the UA Telekinetic feat and for a bonus action you could push things away and use the rest of your movement without provoking attacks of opportunity, based on the wording you may even be able to knock things prone with this feat. Only thing I would like to see changed is the ability to cast Telekinesis as a bonus action at 18th level.
I hate to break this to you Chill, but the Psi Knight as it stands is not going to make it. The feedback was...not good.
Which is most unfortunate. I have been loving Quigonina Kenobina. I think the whole high/low thing for the changing die size has finally confused the dice gods on how to hose me over completely.
Ignoring all the babble... for me, the Psion, or people with psionic abilities, are the ones that harvest the raw power from their imagination, willpower, and knowledge, creating their own reality inside their mind and then exteriorize this reality to impose their own rules over the rules from this reality. Their mind is overall the source of their power, and then they search to expand that with exploration, study, and meditation, knowing themselves and pushing the borders in the mind is crucial to amplify their Psionic powers. Thus, Intelligence is important because this represents how much they understand their thoughts and how much raw information and imagination their mind possesses. I like to say that Psionics is magic, but definitively not arcane or divine...
Magic is about modifying reality and nature laws in a way that benefits the user, and then I like to compare reality with a book that contains everything that it is, was, will be or would be, all rules that command this world, and everything that it is or not possible. An arcanist finds the cracks, the little mistakes in the text, and then use arcane knowledge, a powerful bloodline or the power taken from a power patron to modify the text slightly to obtain a determinate result, as being capable of flying or causing a huge flames explosion. A divine caster obtains their power through some divinity or cosmic aspect from reality, using this as a canalize to modify the book text, but not altering this directly. A psionic create an alternate book in their mind and then write in the pages, take this and inserts in the original book. Of course, because of this I always imagine that psionics should be instantaneous effects, short-duration ones, or concentration, one time that the real book would try to remove that external pages far more violently, but with the liberty to do things considerate impossible for other kinds of casters.
Again, this is my interpretation, and how I explained this for people that asked me the differences between casters and manifesters (user from psionic powers).
Thanks this helps. I also was looking at previous editions and despite some of these ideas varying so much, I would say that if there were a Psion class, there are probably some things that would need to be done to adapt it over. This isn't a bad thing, but for it to make it through surveys it would just need to fit within their design philosophy.
When it comes to the "magic" of Psionics, I would agree that it is still magic, even though so many are against it. I do not see a whole new system getting implemented here. However, I would also argue that you can use the magic system in a way that might catch the exact same feeling of Psionics. Points are used here to attempt to make the "flexibility" of this class a reality. I understand that is what is being achieved by the design, but because most players don't use points and run off from the idea as their main spellcasting mechanic, it probably wouldn't fly (vs points for additional effects like Sorcerer or Monk). However, you could basically create this same idea in normal spellcasting. What if you gave Psion's a certain amount of spell levels they can cast per short or long rest (equal to their level let's say) and they follow the same spell level progression as a Warlock. The highest level spell you can cast and the highest level of spell you know are the same. So for example, at 10th level, you could cast two 5th level spells or two 4th level and a 2nd level etc.
I know this seems like its similar to points, and it is, but these are the simple changes that honestly would probably make it more appealing to the masses. If you tell a new player "Hey you can cast any spell up to the level on the table, but the total amount of spell levels you can cast can't add up past your level, but the total resets and short and long rests" it would be easier for most than learning a point system.
Ignoring all the babble... for me, the Psion, or people with psionic abilities, are the ones that harvest the raw power from their imagination, willpower, and knowledge, creating their own reality inside their mind and then exteriorize this reality to impose their own rules over the rules from this reality. Their mind is overall the source of their power, and then they search to expand that with exploration, study, and meditation, knowing themselves and pushing the borders in the mind is crucial to amplify their Psionic powers. Thus, Intelligence is important because this represents how much they understand their thoughts and how much raw information and imagination their mind possesses. I like to say that Psionics is magic, but definitively not arcane or divine...
Magic is about modifying reality and nature laws in a way that benefits the user, and then I like to compare reality with a book that contains everything that it is, was, will be or would be, all rules that command this world, and everything that it is or not possible. An arcanist finds the cracks, the little mistakes in the text, and then use arcane knowledge, a powerful bloodline or the power taken from a power patron to modify the text slightly to obtain a determinate result, as being capable of flying or causing a huge flames explosion. A divine caster obtains their power through some divinity or cosmic aspect from reality, using this as a canalize to modify the book text, but not altering this directly. A psionic create an alternate book in their mind and then write in the pages, take this and inserts in the original book. Of course, because of this I always imagine that psionics should be instantaneous effects, short-duration ones, or concentration, one time that the real book would try to remove that external pages far more violently, but with the liberty to do things considerate impossible for other kinds of casters.
Again, this is my interpretation, and how I explained this for people that asked me the differences between casters and manifesters (user from psionic powers).
Thanks this helps. I also was looking at previous editions and despite some of these ideas varying so much, I would say that if there were a Psion class, there are probably some things that would need to be done to adapt it over. This isn't a bad thing, but for it to make it through surveys it would just need to fit within their design philosophy.
It could fit with their design philosophy fairly easily. They just have to make it that way.
When it comes to the "magic" of Psionics, I would agree that it is still magic, even though so many are against it. I do not see a whole new system getting implemented here. However, I would also argue that you can use the magic system in a way that might catch the exact same feeling of Psionics. Points are used here to attempt to make the "flexibility" of this class a reality. I understand that is what is being achieved by the design, but because most players don't use points and run off from the idea as their main spellcasting mechanic, it probably wouldn't fly (vs points for additional effects like Sorcerer or Monk). However, you could basically create this same idea in normal spellcasting. What if you gave Psion's a certain amount of spell levels they can cast per short or long rest (equal to their level let's say) and they follow the same spell level progression as a Warlock. The highest level spell you can cast and the highest level of spell you know are the same. So for example, at 10th level, you could cast two 5th level spells or two 4th level and a 2nd level etc.
No, I'm not against psionics being magic. Psionics is magic. It's not spells, though. Magic=/=Spellcasting 100% of the time. Remember, +1 swords are magic, but they aren't spells. Arcane Archers use magic, but not spells. I want Psionics to have an alternate magic system, not just be spellcasting. D&D 5e's spellcasting system is not an overarching "magic system".
You could certainly create a Psion class using spellcasting, but I personally would not allow this. To me, and others, this isn't psionics.
I know this seems like its similar to points, and it is, but these are the simple changes that honestly would probably make it more appealing to the masses. If you tell a new player "Hey you can cast any spell up to the level on the table, but the total amount of spell levels you can cast can't add up past your level, but the total resets and short and long rests" it would be easier for most than learning a point system.
No, I don't think it would be appealing to the masses. The masses don't want a new class for psionics. The minority group I'm in does want one. If we do get one, we certainly don't want it to be spell-based.
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Please check out my homebrew, I would appreciate feedback:
My point is that, If WOTC were to pursue the Psion, it would need to make it through playtesting and surveys too. If the masses give it bad results, I doubt they would ignore those survey results because certain players want it really really bad a certain way. They would change their design to match what people want until survey results passed. I would guess you would end up with an Intelligence based Ranged Monk or an Intelligence based Psychic Warlock. The Monk version would probably be the easiest, since many of its defenses against effects and deflecting attacks would make sense.
My point is that, If WOTC were to pursue the Psion, it would need to make it through playtesting and surveys too. If the masses give it bad results, I doubt they would ignore those survey results because certain players want it really really bad a certain way. They would change their design to match what people want until survey results passed. I would guess you would end up with an Intelligence based Ranged Monk or an Intelligence based Psychic Warlock. The Monk version would probably be the easiest, since many of its defenses against effects and deflecting attacks would make sense.
It's virtually impossible to get a psion that makes everyone happy. Even the psion crowd can't agree on what they want. The best question is, what is going to annoy the least amount of people.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
People say they don’t want a new mechanic for psionics, but....
Henry Ford: “If I had asked people what they wanted, they would have said faster horses.”
Totally, I think “new” is a relative term when it comes to design. Of course you will see new things, the question is how much is too much for the average player. We learned Psi Die mechanics is beyond that line, and I would assume a point like structure with the Mystic and it’s various abilities also was beyond that line.
People say they don’t want a new mechanic for psionics, but....
Henry Ford: “If I had asked people what they wanted, they would have said faster horses.”
That's not really relevant. The problem is that you know what you want, a psion. You can't as a group decide what a psion is.
Rollback Post to RevisionRollBack
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
People say they don’t want a new mechanic for psionics, but....
Henry Ford: “If I had asked people what they wanted, they would have said faster horses.”
That's not really relevant. The problem is that you know what you want, a psion. You can't as a group decide what a psion is.
You miss the point. In this analogy the “faster horses” are using Spellcasting mechanics to represent Psionics.
Mr Ford didn’t ask people how to design a Model-T. People didn’t even know they wanted “horseless carriages” until they rolled out of the plant at an affordable price. It shouldn’t be our jobs to tell WotC how to design the metaphorical equivalent of a horseless carriage (new mechanic for Psionics) and it shouldn’t matter how many people say “we don’t want a horseless carriage (new mechanic), we just want another breed of horse (another spellcaster).”
It’s their jobs to roll that horseless carriage out of the factory at an affordable price (simple enough mechanic that is also balanced) and then it’s our jobs to realize we didn’t know what we wanted until they gave it to us.
Have I clarified and stretched this analogy enough yet?
But if they screw up Psionics I’ll be pissed about it. If they just don’t do it I have less to be pissed about.
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The video said they originally got feedback that people wanted less mucus. So they took the mucus away, then got feedback that people wanted it back. The obvious answer is to let people /choose/ how much if any mucus is involved, and not try to determine that FOR the player. Everyone gets exactly what they want.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
They already made this, the actual aberrant mind version allows you to decide if you wanna mucus or not, and how much, but for some reason, people wanna they to say exactly the quantity.
Yeah, what Reinsall said. The original version allowed you to choose mucus or not. I just want the choice of mucus to be equal as before.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I hate to break this to you Chill, but the Psi Knight as it stands is not going to make it. The feedback was...not good.
Which is most unfortunate. I have been loving Quigonina Kenobina. I think the whole high/low thing for the changing die size has finally confused the dice gods on how to hose me over completely.
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Yessss!!!!!! Thought it was a terrible subclass right up there with the psi wizard and psi knife.
I love my Psi Knight.
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I personally thought that the first Psi Knight's abilities would fit better on a paladin than a fighter subclass.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I am guessing we are going to se the something closer to the Psychic Warrior, people just preferred the UA before the Psi Die mechanic.
Thanks this helps. I also was looking at previous editions and despite some of these ideas varying so much, I would say that if there were a Psion class, there are probably some things that would need to be done to adapt it over. This isn't a bad thing, but for it to make it through surveys it would just need to fit within their design philosophy.
When it comes to the "magic" of Psionics, I would agree that it is still magic, even though so many are against it. I do not see a whole new system getting implemented here. However, I would also argue that you can use the magic system in a way that might catch the exact same feeling of Psionics. Points are used here to attempt to make the "flexibility" of this class a reality. I understand that is what is being achieved by the design, but because most players don't use points and run off from the idea as their main spellcasting mechanic, it probably wouldn't fly (vs points for additional effects like Sorcerer or Monk). However, you could basically create this same idea in normal spellcasting. What if you gave Psion's a certain amount of spell levels they can cast per short or long rest (equal to their level let's say) and they follow the same spell level progression as a Warlock. The highest level spell you can cast and the highest level of spell you know are the same. So for example, at 10th level, you could cast two 5th level spells or two 4th level and a 2nd level etc.
I know this seems like its similar to points, and it is, but these are the simple changes that honestly would probably make it more appealing to the masses. If you tell a new player "Hey you can cast any spell up to the level on the table, but the total amount of spell levels you can cast can't add up past your level, but the total resets and short and long rests" it would be easier for most than learning a point system.
Positron, what you said is basically the Tormenta 20 magic system, a Brazilian RPG being launched this month.
It could fit with their design philosophy fairly easily. They just have to make it that way.
No, I'm not against psionics being magic. Psionics is magic. It's not spells, though. Magic=/=Spellcasting 100% of the time. Remember, +1 swords are magic, but they aren't spells. Arcane Archers use magic, but not spells. I want Psionics to have an alternate magic system, not just be spellcasting. D&D 5e's spellcasting system is not an overarching "magic system".
You could certainly create a Psion class using spellcasting, but I personally would not allow this. To me, and others, this isn't psionics.
No, I don't think it would be appealing to the masses. The masses don't want a new class for psionics. The minority group I'm in does want one. If we do get one, we certainly don't want it to be spell-based.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
My point is that, If WOTC were to pursue the Psion, it would need to make it through playtesting and surveys too. If the masses give it bad results, I doubt they would ignore those survey results because certain players want it really really bad a certain way. They would change their design to match what people want until survey results passed. I would guess you would end up with an Intelligence based Ranged Monk or an Intelligence based Psychic Warlock. The Monk version would probably be the easiest, since many of its defenses against effects and deflecting attacks would make sense.
It's virtually impossible to get a psion that makes everyone happy. Even the psion crowd can't agree on what they want. The best question is, what is going to annoy the least amount of people.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
People say they don’t want a new mechanic for psionics, but....
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Totally, I think “new” is a relative term when it comes to design. Of course you will see new things, the question is how much is too much for the average player. We learned Psi Die mechanics is beyond that line, and I would assume a point like structure with the Mystic and it’s various abilities also was beyond that line.
That's not really relevant. The problem is that you know what you want, a psion. You can't as a group decide what a psion is.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
You miss the point. In this analogy the “faster horses” are using Spellcasting mechanics to represent Psionics.
Mr Ford didn’t ask people how to design a Model-T. People didn’t even know they wanted “horseless carriages” until they rolled out of the plant at an affordable price. It shouldn’t be our jobs to tell WotC how to design the metaphorical equivalent of a horseless carriage (new mechanic for Psionics) and it shouldn’t matter how many people say “we don’t want a horseless carriage (new mechanic), we just want another breed of horse (another spellcaster).”
It’s their jobs to roll that horseless carriage out of the factory at an affordable price (simple enough mechanic that is also balanced) and then it’s our jobs to realize we didn’t know what we wanted until they gave it to us.
Have I clarified and stretched this analogy enough yet?
Creating Epic Boons on DDB
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