Just like the topic says, I want to stop my players from adding/looking at the manage equipment section. (ie I want to as the GM give them items, not have them add them to their characters) is there a way to limit that to just the DM to do?
No. Not without taking over their characters. If you are trying to hide your homebrews then just remove them from your “collection” and they won’t be able to find them unless you published them and they added them to their own homebrew collection.
No. Not without taking over their characters. If you are trying to hide your homebrews then just remove them from your “collection” and they won’t be able to find them unless you published them and they added them to their own homebrew collection.
No its not that, just don't want them to go through and look at items or add items to their character to use that I have to make a habit of checking characters before a session to see if anything's been added, not that anyone is doing that part but they are looking at items and commenting on I wish we can find such and such an item.
No. Not without taking over their characters. If you are trying to hide your homebrews then just remove them from your “collection” and they won’t be able to find them unless you published them and they added them to their own homebrew collection.
No its not that, just don't want them to go through and look at items or add items to their character to use that I have to make a habit of checking characters before a session to see if anything's been added, not that anyone is doing that part but they are looking at items and commenting on I wish we can find such and such an item.
That’s just part of D&D. Players have and will always do that.
I'd suggest listening to what they want and letting it inform your treasure picks. Nothing lamer than clearing out a BBEG and finding your big reward is an item nobody wants.
Yeah that’s kind of a weird thing to be concerned about. Even before the internet they would still have been checking out their own books they bought and making wish lists, if even in their own heads.
Yeah that’s kind of a weird thing to be concerned about. Even before the internet they would still have been checking out their own books they bought and making wish lists, if even in their own heads.
Yeah, I agree. It’s like asking if you can stop your players accessing their Manage Spells section so they cannot look at the spells to see what they might want to take on level up.
Yeah that’s kind of a weird thing to be concerned about. Even before the internet they would still have been checking out their own books they bought and making wish lists, if even in their own heads.
Yeah, I agree. It’s like asking if you can stop your players accessing their Manage Spells section so they cannot look at the spells to see what they might want to take on level up.
And not even that far, since most equipment is non-magical stuff that the PCs should be able to purchase for the equivalent of pocket change. After 1st level, the only things in the PHB that most PCs probably won't be able to afford are the most expensive armor types and silvered weapons.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
No. Not without taking over their characters. If you are trying to hide your homebrews then just remove them from your “collection” and they won’t be able to find them unless you published them and they added them to their own homebrew collection.
No its not that, just don't want them to go through and look at items or add items to their character to use that I have to make a habit of checking characters before a session to see if anything's been added, not that anyone is doing that part but they are looking at items and commenting on I wish we can find such and such an item.
I'd more or less echo what the other users have said. The only thing I'd add is, if you're making a habit of checking your players to "see if anything's been added", maybe you need more trustworthy players? Or maybe examine why it is YOU don't trust the players?
There's nothing wrong with players being interested in gear for reasons mentioned above mine. I would say at your next session, you might want to speak to your players at the start and say something on the lines of 'hey, in the same way we are honest about what we roll, I trust you all to manage your own equipment when I say you find it, rather than adding things without my knowledge'. It cements honest and trust amongst yourself and your players and will make you all a better group because of that. After all, the DM wants less work to do, not more!
Have the Physical Books? Confused as to why you're not allowed to redeem them for free on D&D Beyond? Questions answered here at the Hardcover Books, D&D Beyond and You FAQ
Looking to add mouse-over triggered tooltips to such things like magic items, monsters or combat actions? Then dash over to the How to Add Tooltips thread.
I appreciate everyone's comments, they have given me a better perspective and maybe I was just over reacting to a situation. Thanks for taking the time to share your thoughts & ideas.
As others said, you can't stop player to look up for content, this happened from always. This is actually something good, as it means your players are invested enough to read D&D material and have ideas of what they want, if you listen to them you can tailor your campaign to add what they want behind some cool quest or adventure.
Believe me, this is much better than having players that not even read their own classes and rely on the DM for everything.
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Just like the topic says, I want to stop my players from adding/looking at the manage equipment section. (ie I want to as the GM give them items, not have them add them to their characters) is there a way to limit that to just the DM to do?
No. Not without taking over their characters. If you are trying to hide your homebrews then just remove them from your “collection” and they won’t be able to find them unless you published them and they added them to their own homebrew collection.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
No its not that, just don't want them to go through and look at items or add items to their character to use that I have to make a habit of checking characters before a session to see if anything's been added, not that anyone is doing that part but they are looking at items and commenting on I wish we can find such and such an item.
That’s just part of D&D. Players have and will always do that.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I'd suggest listening to what they want and letting it inform your treasure picks. Nothing lamer than clearing out a BBEG and finding your big reward is an item nobody wants.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Yeah that’s kind of a weird thing to be concerned about. Even before the internet they would still have been checking out their own books they bought and making wish lists, if even in their own heads.
Yeah, I agree. It’s like asking if you can stop your players accessing their Manage Spells section so they cannot look at the spells to see what they might want to take on level up.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
And not even that far, since most equipment is non-magical stuff that the PCs should be able to purchase for the equivalent of pocket change. After 1st level, the only things in the PHB that most PCs probably won't be able to afford are the most expensive armor types and silvered weapons.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I'd more or less echo what the other users have said. The only thing I'd add is, if you're making a habit of checking your players to "see if anything's been added", maybe you need more trustworthy players? Or maybe examine why it is YOU don't trust the players?
There's nothing wrong with players being interested in gear for reasons mentioned above mine. I would say at your next session, you might want to speak to your players at the start and say something on the lines of 'hey, in the same way we are honest about what we roll, I trust you all to manage your own equipment when I say you find it, rather than adding things without my knowledge'. It cements honest and trust amongst yourself and your players and will make you all a better group because of that. After all, the DM wants less work to do, not more!
Hope that helps :)
#Open D&D
Have the Physical Books? Confused as to why you're not allowed to redeem them for free on D&D Beyond? Questions answered here at the Hardcover Books, D&D Beyond and You FAQ
Looking to add mouse-over triggered tooltips to such things like magic items, monsters or combat actions? Then dash over to the How to Add Tooltips thread.
I appreciate everyone's comments, they have given me a better perspective and maybe I was just over reacting to a situation. Thanks for taking the time to share your thoughts & ideas.
As others said, you can't stop player to look up for content, this happened from always. This is actually something good, as it means your players are invested enough to read D&D material and have ideas of what they want, if you listen to them you can tailor your campaign to add what they want behind some cool quest or adventure.
Believe me, this is much better than having players that not even read their own classes and rely on the DM for everything.