I wanted to make a race, and recently finished it. I tested it out on a new character, only to find the cantrip part I added start to duplicate. I have no idea how to fix this, I made a copy of a high elf since it had a cantrip thing but they had the same things, so I don't know what to do. If someone could tell me how to fix this, that would be great. I will keep the cantrip part deleted until I fix it.
I wanted to make a race, and recently finished it. I tested it out on a new character, only to find the cantrip part I added start to duplicate. I have no idea how to fix this, I made a copy of a high elf since it had a cantrip thing but they had the same things, so I don't know what to do. If someone could tell me how to fix this, that would be great. I will keep the cantrip part deleted until I fix it.
Just to clarify, since the high elf already has a cantrip, what did you do exactly? Did you leave that part as is, did you add anything, did you remove anything?
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Want to start playing but don't have anyone to play with? You can try these options: [link].
Please post a link to your character sheet so someone can look into it for you. Also, a link to your homebrew in case a Mod needs to dig in to help. (The Mods can even view unpublished homebrews, so DON’T PUBLISH.)
Right under the spell name on your Spells tab in the Character Sheet, there is a small bit of text that describes the source of the spell. For instance, my Cleric/Ranger has speak with animals from both "Cleric" and "Primal Awareness."
You can also get it twice if it's a case like the spells from the Fey Touched feat, because it has one entry with "Use" for your free use, and other with "Cast" to cast it with spell slots.
I wanted to make a race, and recently finished it. I tested it out on a new character, only to find the cantrip part I added start to duplicate. I have no idea how to fix this, I made a copy of a high elf since it had a cantrip thing but they had the same things, so I don't know what to do. If someone could tell me how to fix this, that would be great. I will keep the cantrip part deleted until I fix it.
Homebrew maker, have not made a spell yet.
All art I use for my Homebrews are not mine by the way. I get all of them off Google.
Can it be you gain cantrips from the race but then also the class you select?
@Eendmans No, I chose Rogue for the character, so I don't think that'd be it.
Homebrew maker, have not made a spell yet.
All art I use for my Homebrews are not mine by the way. I get all of them off Google.
If you look into the features area of the character sheet, do you see the thing giving you cantrips twice?
Just to clarify, since the high elf already has a cantrip, what did you do exactly? Did you leave that part as is, did you add anything, did you remove anything?
Want to start playing but don't have anyone to play with? You can try these options: [link].
Please post a link to your character sheet so someone can look into it for you. Also, a link to your homebrew in case a Mod needs to dig in to help. (The Mods can even view unpublished homebrews, so DON’T PUBLISH.)
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Right under the spell name on your Spells tab in the Character Sheet, there is a small bit of text that describes the source of the spell. For instance, my Cleric/Ranger has speak with animals from both "Cleric" and "Primal Awareness."
You can also get it twice if it's a case like the spells from the Fey Touched feat, because it has one entry with "Use" for your free use, and other with "Cast" to cast it with spell slots.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm