I'm looking to get more feedback and opinions on some spells I have made this year. Some earlier ones aren't getting many adds or upvotes so I was hoping to see if I went wrong with them or to gauge interest.
These are one-off spells made without a particular theme in mind.
These 'Hell' spells are an alternative Fire themed spells that are aimed to do more than just burn, like lasers that also pierce through things or such as. They're designed to be combat based.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
As a heads up All Defense is linked to Suspension.
Imma read through the rest of em. Really like this!
Thank you! I've fixed the link, sorry about that. :)
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
I like repelling wave and sandstone assault the most. I think the latter could use a damage bump to a d10, reason being that among BPS damage there isn't much of a difference, while eldritch blast deals force damage, which has far fewer monsters resisting.
Analyse - I see this spell as a mixed bag, I like it what its trying to do because it's adding another way to find out information about creatures without having a monster slayer or battlemaster in the party but I feel that it goes a little too far with some of the features it can learn. Like I don't think this spell should be able to learn specific actions and I'm unsure about if traits should be learned either. For type, I'm going to assume you mean creature type, but you might want to state that. I would reduce the range to 120 feet because that's the furthest 1st level spells seem to go, and maybe either making it a ritual or allowing it to scale with learning one additional feature per level.
Suspension - I was going to say that this spell needed to be toned back because of the effect but then you included the once per 1 minute tag. All I can see that needs to be changed in this one is a few typos and grammar errors.
All Defense - I'm actually not sure how I feel about this one. I might to come back to this one after I look at it some more.
Illusory Aura - Nice little flavor spell, I don't have anything with it at the moment.
Repelling Wave - I actually think the damage for this one is actually a little low but I feel like that's compensated with the damage type.
Capture Attacker - I like what you're trying to do with this spell but I feel like it's a bit wordy.
Hell Geyser - There's a few things I see that need to be changed... first you never state what type of damage 12d6 is tied to and never stated how much more additional damage occurs, I'm going to assume an additional 1d6, but that's something that should be stated.
Hell Cannon - I'd reduce the range to 120 but besides that I see nothing wrong.
Hell Beam - The range of this spell needs to be reduced to either 30 or 60 feet in my opinion, but I'd boost the damage dice from d6 to d8 since it's a "save or suck" spell unless you feel the multiple damage types compensates for that.
Hell Blast - The effect of the spell is fine but I think that boosting it to d8 wouldn't hurt.
Hell Strike - Seems fine to me. You could try making this cantrip like booming blade and green flame blade where the cantrip is an action but the attack is part of casting... though I'm not sure if that's what you're going for.
Sand Shield - I don't think you need to state the spells of enchantment and illusion ignore the shield since most spell from those school impose saving throws anyways. Also it seems like this spell can be shortened if it was just the AC increase with temporary hit points. Not sure if you want to go that route but just an idea.
Shifting Sands - At the moment I don't see anything wrong with this one but I might come back to this one since it's close to gaseous form
Sandblock - I don't need think this spell needs to have a consumed material component and I think the range should be reduced... besides that I see nothing wrong.
I'm looking to get more feedback and opinions on some spells I have made this year. Some earlier ones aren't getting many adds or upvotes so I was hoping to see if I went wrong with them or to gauge interest.
These are one-off spells made without a particular theme in mind.
Analyse
Suspension
All Defense
Illusory Aura
Repelling Wave
Capture Attacker
These 'Hell' spells are an alternative Fire themed spells that are aimed to do more than just burn, like lasers that also pierce through things or such as. They're designed to be combat based.
Hell Geyser
Hell Cannon
Hell Shield
Hell Razor
Hell Beam
Hell Blast
Hell Strike
These spells are based on the theme of Sand as it was my intention to make a Sand-based character.
Sand Shield
Shifting Sands
Sandblock
Sandstone Assault
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Damn, these are cool. I particularly like the illusory aura one.
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As a heads up All Defense is linked to Suspension.
Imma read through the rest of em. Really like this!
I'll check back in once I get some more time to go into deep dives of my opinions... as for now... please fix the link to all defense.
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Thank you! I've fixed the link, sorry about that. :)
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I like repelling wave and sandstone assault the most. I think the latter could use a damage bump to a d10, reason being that among BPS damage there isn't much of a difference, while eldritch blast deals force damage, which has far fewer monsters resisting.
Okay... here we go...
My Homebrew | Background | Feats | Magic Items | Races | Spells | Subclass | Homebrewery
To see my more recent homebrew creations, please check out my content on Hombrewery.