Sorry if that wasn't clear, it made sense to me, but I've learnt that isn't always the best indicator of it actually making sense...
I rolled on a loot table, but it gave me the vial of lightning as loot, which isn't a dnd item (at least as far as I can see), so I homebrewed it instead.
I have now published it, hopefully that resolves the error.
It did, it looks good and simple, the damage is fine, since you can do basically anything you want with a single use item, as long as it does not change the game permanetly.
This post has potentially manipulated dice roll results.
Seem to be looking at a lot of homebrew stuff currently, so figured I would have a join here so I can get feedback on things I may make and learn from everybody else as well, both technically and in balance, so to get started I have an item I created for a campaign after rolling on a random item table (may not have been a dnd loot table, oop) and getting an item named that wasn't an item; Vial of Lightning
Also, the rolls don't appear to be working in the description using the dice roller thing (33) and I'm not sure why, so if anybody knows how to fix that too that would be great :)
Of course, it seems to work here...
1. Thew potentially manipulated dice rolls happen if you edit what you're rolling (eg. you roll 2d6, then relize it was supposed to be 3d6 so you edit you're post and change it)
2. You can roll dice in forum posts but it won't roll on homebrew (magic items, monsters, ect). You should just put "8d6", not the code.
3. Vial of lightning looks pretty good. My only feedback is that it's a bit powerful for a rare, so maybe reduce the initial damage to 6d6?
Ah, it was the rolling in homebrew I couldn't get to work, but if it doesn't do that I can just change the text and remove the [roll]'s, thank you
Even though it's a consumable item? I was a bit worried when creating it that it wouldn't do enough damage as it was only a one-use item, though it seems I shouldn't have been xd
(Except I can't edit the text now I've published it...)
This post has potentially manipulated dice roll results.
Seem to be looking at a lot of homebrew stuff currently, so figured I would have a join here so I can get feedback on things I may make and learn from everybody else as well, both technically and in balance, so to get started I have an item I created for a campaign after rolling on a random item table (may not have been a dnd loot table, oop) and getting an item named that wasn't an item; Vial of Lightning
Also, the rolls don't appear to be working in the description using the dice roller thing (33) and I'm not sure why, so if anybody knows how to fix that too that would be great :)
Of course, it seems to work here...
1. Thew potentially manipulated dice rolls happen if you edit what you're rolling (eg. you roll 2d6, then relize it was supposed to be 3d6 so you edit you're post and change it)
2. You can roll dice in forum posts but it won't roll on homebrew (magic items, monsters, ect). You should just put "8d6", not the code.
3. Vial of lightning looks pretty good. My only feedback is that it's a bit powerful for a rare, so maybe reduce the initial damage to 6d6?
Ah, it was the rolling in homebrew I couldn't get to work, but if it doesn't do that I can just change the text and remove the [roll]'s, thank you
Even though it's a consumable item? I was a bit worried when creating it that it wouldn't do enough damage as it was only a one-use item, though it seems I shouldn't have been xd
(Except I can't edit the text now I've published it...)
I may have been wrong, but comparing it to potion of healing (superior), the potion heals for an average of 28 hit points, while your vial of acid deals an average of 28 initial damage at a range, plus 10.5 average damage to up to three targets... So it's not op by any means but maybe a bit too powerful.
If you want to edit it, the best you could do would be to click the "create new version" button, make the edits, then publish that. It'll override the old version.
This post has potentially manipulated dice roll results.
Seem to be looking at a lot of homebrew stuff currently, so figured I would have a join here so I can get feedback on things I may make and learn from everybody else as well, both technically and in balance, so to get started I have an item I created for a campaign after rolling on a random item table (may not have been a dnd loot table, oop) and getting an item named that wasn't an item; Vial of Lightning
Also, the rolls don't appear to be working in the description using the dice roller thing (33) and I'm not sure why, so if anybody knows how to fix that too that would be great :)
Of course, it seems to work here...
1. Thew potentially manipulated dice rolls happen if you edit what you're rolling (eg. you roll 2d6, then relize it was supposed to be 3d6 so you edit you're post and change it)
2. You can roll dice in forum posts but it won't roll on homebrew (magic items, monsters, ect). You should just put "8d6", not the code.
3. Vial of lightning looks pretty good. My only feedback is that it's a bit powerful for a rare, so maybe reduce the initial damage to 6d6?
Ah, it was the rolling in homebrew I couldn't get to work, but if it doesn't do that I can just change the text and remove the [roll]'s, thank you
Even though it's a consumable item? I was a bit worried when creating it that it wouldn't do enough damage as it was only a one-use item, though it seems I shouldn't have been xd
(Except I can't edit the text now I've published it...)
I may have been wrong, but comparing it to potion of healing (superior), the potion heals for an average of 28 hit points, while your vial of acid deals an average of 28 initial damage at a range, plus 10.5 average damage to up to three targets... So it's not op by any means but maybe a bit too powerful.
If you want to edit it, the best you could do would be to click the "create new version" button, make the edits, then publish that. It'll override the old version.
Thank you, good to know that it overwrites the previous version, I have now removed the dodgy roll tags that I didn't need.
Currently attempting creating a race, which is a lot more work and is bound to throw up other issues, but now I know where to come :)
So I've made good progress on the race so far, I think, but I've tried to add innate spellcasting of chaos bolt, but it isn't coming up as a spell option to add, what am I doing wrong? I managed to add the eldritch blast cantrip with no issues and can't see what I've done differently, so any and all help is appreciated :)
So I need help with this spell, clearly meant to work in a similar way to chaos bolt, but it just rolls ALL the dice and I don't have access to chaos bolt, so can't even create a spell using it as a template to see how they do it, so any and all help may save my sanity (at least the little that I have) xd
So I need help with this spell, clearly meant to work in a similar way to chaos bolt, but it just rolls ALL the dice and I don't have access to chaos bolt, so can't even create a spell using it as a template to see how they do it, so any and all help may save my sanity (at least the little that I have) xd
On the plus side, the level scaling works perfectly...
Sorry. I don't know how to help you here (I don't usually do most of my homebrewing on DDB's homebrew creation tool). If you create a thread for it, someone more knowledgeable than I will probably be able to help you.
Been working on some stuff I desperately want to share but can't yet, hence being quiet!
However, I have made a couple of things which I'd appreciated you all having a look at (and feel free to use them!)
This beasty, who knows all your moves:
And then I also have a one-page ruleset for training animals which I'm looking forward to trying out in some campaigns!
Enjoy!
Thank you for the taming rules. My players have been trying to do that for a while and now I finally know how to handle it.
No problem, I'm glad you like them! Please let me know how they work out for you :)
In other news, I have also made this beasty which has the potential to go very, very wrong if the party has a wizard who favours fireball-type high-damage nuke spells...
Hey guys! I was thinking of making a couple home brew Battle Master maneuvers. The first is called Fatal Blow and is based on the feature in Legend of Zelda: Skyward Sword of the same name. I was thinking of something like this:
When you hit a prone, unconscious, or stunned creature with a melee attack, you can add your superiority dice to the damage roll of the attack. If you hit the target’s AC by 6 or more, you can add twice the number rolled on the superiority dice to the damage.
This one is just a home brew maneuver.
You smash a creature with the pommel of your weapon, attempting to stun them. You make a melee attack, and on a hit, the target takes no damage, but is stunned until the end of its next
I feel like these might be too powerful. Any feedback would be appreciated!
Know I've posted about this spell before, but as I couldn't get it to work how I initially intended, I have basically remade the entire thing and would like thoughts on how balanced or not it is :)
Also, if there are any other comments, suggestions about it, any feedback is helpful.
I ported over Striking Runes from Pathfinder in an attempt to make Martials better. What do you think? I know the wording is bad.
Wondrous Item, varies
This rune is an uncommon item that can be etched on to a weapon or tattooed to a creature during a long rest. This uses up the runes magical energy, and it cannot be copied again. If etched on to a weapon, it causes the weapon to deal an extra die of damage on a hit and gains a +1 to attack and damage rolls, if it didn't already have a bonus to them. If tattooed on to a creature, that creature must attune to it, after which they deal an extra die of damage on any Unarmed Attack gain a +1 to attack and damage rolls with them, if it didn't already have a bonus to them. In either case, the die is the same size as the damage die of the weapon, or a d4 if it doesn't have one.
The Rare versions bonus is +2 and deals two additional dice on a hit.
The Very Rare versions bonus is +3 and deals three additional dice on a hit.
A Legendary variant is told about in folklore, but hasn't yet been proved to exist.
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco. No connection to Dragonslayer8 other than knowing them in real life.
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Sorry if that wasn't clear, it made sense to me, but I've learnt that isn't always the best indicator of it actually making sense...
I rolled on a loot table, but it gave me the vial of lightning as loot, which isn't a dnd item (at least as far as I can see), so I homebrewed it instead.
I have now published it, hopefully that resolves the error.
It did, it looks good and simple, the damage is fine, since you can do basically anything you want with a single use item, as long as it does not change the game permanetly.
My homebrew content: Monsters, subclasses, Magic items, Feats, spells, races, backgrounds
Ah, it was the rolling in homebrew I couldn't get to work, but if it doesn't do that I can just change the text and remove the [roll]'s, thank you
Even though it's a consumable item? I was a bit worried when creating it that it wouldn't do enough damage as it was only a one-use item, though it seems I shouldn't have been xd
(Except I can't edit the text now I've published it...)
I may have been wrong, but comparing it to potion of healing (superior), the potion heals for an average of 28 hit points, while your vial of acid deals an average of 28 initial damage at a range, plus 10.5 average damage to up to three targets... So it's not op by any means but maybe a bit too powerful.
If you want to edit it, the best you could do would be to click the "create new version" button, make the edits, then publish that. It'll override the old version.
I am an average mathematics enjoyer.
>Extended Signature<
Thank you, good to know that it overwrites the previous version, I have now removed the dodgy roll tags that I didn't need.
Currently attempting creating a race, which is a lot more work and is bound to throw up other issues, but now I know where to come :)
Yep, races are a lot more work... Good luck!
I am an average mathematics enjoyer.
>Extended Signature<
So I've made good progress on the race so far, I think, but I've tried to add innate spellcasting of chaos bolt, but it isn't coming up as a spell option to add, what am I doing wrong? I managed to add the eldritch blast cantrip with no issues and can't see what I've done differently, so any and all help is appreciated :)
Chaos Bolt is paid content, that's why you can still tooltip it though chaos bolt
My homebrew content: Monsters, subclasses, Magic items, Feats, spells, races, backgrounds
So to add it to the race I would have to buy the book? That is annoying, might have to homebrew a different 1st level chaos themed spell then
No you just can't publish it, because then people could use to cheat the system and get chaos bolt for free, sort of.
My homebrew content: Monsters, subclasses, Magic items, Feats, spells, races, backgrounds
So I need help with this spell, clearly meant to work in a similar way to chaos bolt, but it just rolls ALL the dice and I don't have access to chaos bolt, so can't even create a spell using it as a template to see how they do it, so any and all help may save my sanity (at least the little that I have) xd
Chaos Pulse
On the plus side, the level scaling works perfectly...
Sorry. I don't know how to help you here (I don't usually do most of my homebrewing on DDB's homebrew creation tool). If you create a thread for it, someone more knowledgeable than I will probably be able to help you.
I am an average mathematics enjoyer.
>Extended Signature<
In wake of the Deep Dark becoming a snapshot for Minecraft, I created a D&D version of the Warden mob! Enjoy!
Warden (Monster)
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
Been working on some stuff I desperately want to share but can't yet, hence being quiet!
However, I have made a couple of things which I'd appreciated you all having a look at (and feel free to use them!)
This beasty, who knows all your moves:
And then I also have a one-page ruleset for training animals which I'm looking forward to trying out in some campaigns!
Enjoy!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
Thank you for the taming rules. My players have been trying to do that for a while and now I finally know how to handle it.
Mostly nocturnal
help build a world here
No problem, I'm glad you like them! Please let me know how they work out for you :)
In other news, I have also made this beasty which has the potential to go very, very wrong if the party has a wizard who favours fireball-type high-damage nuke spells...
Hydratinous Cube (link to my thread in homebrew)
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
Hey guys! I was thinking of making a couple home brew Battle Master maneuvers. The first is called Fatal Blow and is based on the feature in Legend of Zelda: Skyward Sword of the same name. I was thinking of something like this:
When you hit a prone, unconscious, or stunned creature with a melee attack, you can add your superiority dice to the damage roll of the attack. If you hit the target’s AC by 6 or more, you can add twice the number rolled on the superiority dice to the damage.
This one is just a home brew maneuver.
You smash a creature with the pommel of your weapon, attempting to stun them. You make a melee attack, and on a hit, the target takes no damage, but is stunned until the end of its next
I feel like these might be too powerful. Any feedback would be appreciated!
Chaos Pulse
Know I've posted about this spell before, but as I couldn't get it to work how I initially intended, I have basically remade the entire thing and would like thoughts on how balanced or not it is :)
Also, if there are any other comments, suggestions about it, any feedback is helpful.
I really like it! I personally don’t see any problems with it, and I can’t wait to use it as a sorcerer.
I ported over Striking Runes from Pathfinder in an attempt to make Martials better. What do you think? I know the wording is bad.
This rune is an uncommon item that can be etched on to a weapon or tattooed to a creature during a long rest. This uses up the runes magical energy, and it cannot be copied again. If etched on to a weapon, it causes the weapon to deal an extra die of damage on a hit and gains a +1 to attack and damage rolls, if it didn't already have a bonus to them. If tattooed on to a creature, that creature must attune to it, after which they deal an extra die of damage on any Unarmed Attack gain a +1 to attack and damage rolls with them, if it didn't already have a bonus to them. In either case, the die is the same size as the damage die of the weapon, or a d4 if it doesn't have one.
The Rare versions bonus is +2 and deals two additional dice on a hit.
The Very Rare versions bonus is +3 and deals three additional dice on a hit.
A Legendary variant is told about in folklore, but hasn't yet been proved to exist.
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco.
No connection to Dragonslayer8 other than knowing them in real life.