Okay, so…. Thanks to the feedback I got from a couple of you here and some other folks, plus a deep lore dive I did over the weekend, here are the revised versions of the Thallid imports I have been working on. Some stuff changed, much of them is intact from before, and some of them have been altered in rather subtle ways such as languages, skills, or creature sizes. I also added a few new ones to the list too, they've been marked for your convenience.
Last but not least are the spells I imported, including a couple of new ones of those too. One of the new spells was inspired as a mashup of half of each of two M:tG spells rolled together into one D&D spell. I am especially looking forward to feedback about that one.
I have organized and presented them all a bit better this time too, so hopefully now it'll be easier to look through them all. Any and all feedback I can get would be greatly appreciated. Thanks again!
"Token Creatures" referred to by other creatures monsters and spells:
Not a criticism but why does the saproling swarm have a different damage type than saprolings? I would think a bunch of them would do the same thing as one of them?
I like the changes you made to the Devourer. It would only be able to eat 6 and saprolings don't grow on trees.
Vitaspore Haste - 24 hours seems like a long cooldown. The casting is "free" but a regular caster would be able to do it a couple of times before a long rest. At that, it would last a minute whereas the vita version only lasts until the end of it next turn.
Still a bit waffley on the Thorn Thallid. I know you want to retain the charge up mechanic without actually having the charge up mechanic. Am I correct in thinking there is a creature that gives spore counters? Would that give a bonus or auto success on recharge ability?
Flash Foliage - The card reads that it blocks an attacking creature. To retain the feel of the card, the saproling should become the target of the attack, at disadvantage. Reduce to level 2. Not sure how to simulate draw a card.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
Okay, so…. Thanks to the feedback I got from a couple of you here and some other folks, plus a deep lore dive I did over the weekend, here are the revised versions of the Thallid imports I have been working on. Some stuff changed, much of them is intact from before, and some of them have been altered in rather subtle ways such as languages, skills, or creature sizes. I also added a few new ones to the list too, they've been marked for your convenience.
Last but not least are the spells I imported, including a couple of new ones of those too. One of the new spells was inspired as a mashup of half of each of two M:tG spells rolled together into one D&D spell. I am especially looking forward to feedback about that one.
I have organized and presented them all a bit better this time too, so hopefully now it'll be easier to look through them all. Any and all feedback I can get would be greatly appreciated. Thanks again!
"Token Creatures" referred to by other creatures monsters and spells:
Not a criticism but why does the saproling swarm have a different damage type than saprolings? I would think a bunch of them would do the same thing as one of them?
I like the changes you made to the Devourer. It would only be able to eat 6 and saprolings don't grow on trees.
Vitaspore Haste - 24 hours seems like a long cooldown. The casting is "free" but a regular caster would be able to do it a couple of times before a long rest. At that, it would last a minute whereas the vita version only lasts until the end of it next turn.
Still a bit waffley on the Thorn Thallid. I know you want to retain the charge up mechanic without actually having the charge up mechanic. Am I correct in thinking there is a creature that gives spore counters? Would that give a bonus or auto success on recharge ability?
Flash Foliage - The card reads that it blocks an attacking creature. To retain the feel of the card, the saproling should become the target of the attack, at disadvantage. Reduce to level 2. Not sure how to simulate draw a card.
The way I was treating it was any of them that used Dex as their combat stat got the Slash action, and the ones who used Str got Slam. Since the swarm has higher Str (due to the combined Str of a bunch of them), so I gave the swarm Slam instead of Slash. I could give them the Slash action and still use Str for it though, it just hadn’t occurred to me is all.
Thanks!
The way I have it currently, the Vitaspore thallid can use their Invigorating Spores over and over, once per round in fact provided you got enough sprouts to keep feeding them. They just can’t keep targeting the same creature with them, they have to spread it around to a different ally each time. I included that limitation in case a PC ever gets control of one. Without that caveat a player could theoretically spam it provided they had enough friendly sprouts.i had thought about putting a duration on the ability instead, but I wanted to maintain the turn based feeling from M:tG. So this just seemed like the easiest solution. At first I was thinking of a shorter cooldown, like maybe an hour, or I even considered a short rest, but most of the time this will probably be used by creatures hostile to the party on other creatures that are hostile to the party. We both know that the average life expectancy of a hostile creature is somewhere between 12 and 24 seconds after initiative has been rolled, so the length of cooldown in that case really doesn’t matter very much, and WotC usually uses 24 hours so just went with that. I could change it though. What do you suggest?
Yes, you are correct, there is one that effectively does the equivalent of dropping spore counters on thallids for these imports, the Sporesower Thallid. It adjusts the Recharge notation of every friendly thallid within 30 ft by lowering the minimum number by 1. So, in the case of the Thorn Thallid, it’s Recharge would change from 5–6 (⅓/33.33%) to 4–6 (½/50%) any round that thorny starts its turn in that radius. That’s mostly why I was sure to put (thallid) on even the ones that aren’t technically thallids, primarily for that interaction. Does that feel better now?
That’s an idea, to just have the sprout take the hit for you. The way I went about it was to ostensibly treat the attacker as if it had “Trample,” so the sprout got a chance to kill it, and if that failed it at least imposed disadvantage on the attacker’s attack as away to represent that. But your idea isn’t bad. Do you think it might be too powerful though? As for representing drawing a card I considered including that after you cast the spell (for a full 3rd-level slot), you would also then regain a spent 1st-level spell slot, but that felt too… un-D&D to me, so I binned that idea. Instead I took the convoke mechanic from that other card (Sprout Swarm) and used that as a replacement. (Otherwise I would have not included Convoke on this at all.) What do you think about that idea?
Thanks again for the review, I really do appreciate it. Does all that make sense? What are your thoughts and suggestions after reading my thought processes on these things?
3. The way I was looking at it was a PC could cast haste on an ally and that ally would be faster for 10 rounds, the caster could do it again with another ally or him/herself and be faster making two characters faster for 9/10 rounds. The thallid could only do two allies once for one round each. BUT I overlooked that it is a CR 1/4 creature. So it's fine the way it is.
4. That is a good solution!
5. As far as power is concerned, the 3rd level summons are significantly stronger than a saproling, so the spell shouldn't be lvl 3. I was looking at it as a defensive spell similar to Shield. Shield increases your AC until your next turn, the saproling might survive a single hit. The card is intended to block most attackers so forcing the attacker to hit the saproling has a better alignment to the card. I think Trample would be like the Charger or Mobile Feats or both combined (that's a scary thought).
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
3. The way I was looking at it was a PC could cast haste on an ally and that ally would be faster for 10 rounds, the caster could do it again with another ally or him/herself and be faster making two characters faster for 9/10 rounds. The thallid could only do two allies once for one round each. BUT I overlooked that it is a CR 1/4 creature. So it's fine the way it is.
4. That is a good solution!
5. As far as power is concerned, the 3rd level summons are significantly stronger than a saproling, so the spell shouldn't be lvl 3. I was looking at it as a defensive spell similar to Shield. Shield increases your AC until your next turn, the saproling might survive a single hit. The card is intended to block most attackers so forcing the attacker to hit the saproling has a better alignment to the card. I think Trample would be like the Charger or Mobile Feats or both combined (that's a scary thought).
3. The caster couldn’t do it to two characters at once because haste requires concentration.
4. 😁👍
5. You make a good point. I’ll have to rewrite it and then I’ll run it past again.
Question of the Day: Do you make a full world map for the settings of your campaigns?
Yes. It helps (me) make the world feel more real. So I know where the deserts, rivers, lakes, towns, etc., are all located.
However, as the game progresses, the map also tends to evolve. For example, if they're traveling through the forest - and on the map there's no town - but I get a cool idea, and need a town for it - I will put a town on the map.
But the overall map, is done, regions named and all that.
I have one in my head, but I don’t actually draw it. I don’t mind if my players map the areas their characters go through though.
I do this. And for simplicity sake The land masses are in a big belt around the equator. There is not much weather variance where I live so I can't properly simulate the seasons because I don't have experience with them.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
Playing a game with friends.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Worldbuilding, of course!
Terra Lubridia archive:
The Bloody Barnacle | The Gut | The Athene Crusader | The Jewel of Atlantis
Not a criticism but why does the saproling swarm have a different damage type than saprolings? I would think a bunch of them would do the same thing as one of them?
I like the changes you made to the Devourer. It would only be able to eat 6 and saprolings don't grow on trees.
Vitaspore Haste - 24 hours seems like a long cooldown. The casting is "free" but a regular caster would be able to do it a couple of times before a long rest. At that, it would last a minute whereas the vita version only lasts until the end of it next turn.
Still a bit waffley on the Thorn Thallid. I know you want to retain the charge up mechanic without actually having the charge up mechanic. Am I correct in thinking there is a creature that gives spore counters? Would that give a bonus or auto success on recharge ability?
Flash Foliage - The card reads that it blocks an attacking creature. To retain the feel of the card, the saproling should become the target of the attack, at disadvantage. Reduce to level 2. Not sure how to simulate draw a card.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Thanks again for the review, I really do appreciate it. Does all that make sense? What are your thoughts and suggestions after reading my thought processes on these things?
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
3. The way I was looking at it was a PC could cast haste on an ally and that ally would be faster for 10 rounds, the caster could do it again with another ally or him/herself and be faster making two characters faster for 9/10 rounds. The thallid could only do two allies once for one round each. BUT I overlooked that it is a CR 1/4 creature. So it's fine the way it is.
4. That is a good solution!
5. As far as power is concerned, the 3rd level summons are significantly stronger than a saproling, so the spell shouldn't be lvl 3. I was looking at it as a defensive spell similar to Shield. Shield increases your AC until your next turn, the saproling might survive a single hit. The card is intended to block most attackers so forcing the attacker to hit the saproling has a better alignment to the card. I think Trample would be like the Charger or Mobile Feats or both combined (that's a scary thought).
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
3. The caster couldn’t do it to two characters at once because haste requires concentration.
4. 😁👍
5. You make a good point. I’ll have to rewrite it and then I’ll run it past again.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Question of the Day: Do you make a full world map for the settings of your campaigns?
Heck no. I ain’t got that kinda time.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I have one in my head, but I don’t actually draw it. I don’t mind if my players map the areas their characters go through though.
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
Yes, but I rarely actually finish them.
Terra Lubridia archive:
The Bloody Barnacle | The Gut | The Athene Crusader | The Jewel of Atlantis
I am awful at drawing, so no. I used to, but can’t stand my old drawings.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I made one, with the understanding that it's not completely exhaustive and scale/distances are wobbly at best.
This QotD is making me miss Dorsay.
Hope you’re doing okay, wherever you are. We eagerly await the return of your wonderfully detailed walls of text.
Terra Lubridia archive:
The Bloody Barnacle | The Gut | The Athene Crusader | The Jewel of Atlantis
Ironically, back on Feb 28th I sent her a message that said "Just checking in" - to which she never replied.
But if you look at her profile (as of just now, for example) -
Last active 21 hours ago
But her last post was on Feb 13th, based on her activity.
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
Yes. It helps (me) make the world feel more real. So I know where the deserts, rivers, lakes, towns, etc., are all located.
However, as the game progresses, the map also tends to evolve. For example, if they're traveling through the forest - and on the map there's no town - but I get a cool idea, and need a town for it - I will put a town on the map.
But the overall map, is done, regions named and all that.
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
I do this. And for simplicity sake The land masses are in a big belt around the equator. There is not much weather variance where I live so I can't properly simulate the seasons because I don't have experience with them.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Question. Have you ever had to made a card game on the fly?
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
For a campaign.
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
In DnD, no. It sounds like a fun concept, but I haven't.
Hello! I am a perfectly sane gibberer. Hi! :D
Locations are dead, the Temple of Potassium has fallen but its ideals live on
A mysterious link of chain... (Extended signature). PRAISE JEFF THE EVIL ROOMBA! REALLY cool video.
One of the Warlock Patrons on the forums. Low, low price of your soul, your firstborn child and your liver!
Titles: The Echoing Story Spewer from Drummer, the Endless Maws from Isis, the Mad Murderer from PJ
Not for DnD. When I was younger I made tons of Pokémon style card games because I loved Pokemon so much.