Not sure why, but Healing is now Abjurartion school, but it doesn't really change much, healing in the past has been in other schools necromancy, conjuration, and evocation for example so why not abjurartion.
Not sure why, but Healing is now Abjurartion school, but it doesn't really change much, healing in the past has been in other schools necromancy, conjuration, and evocation for example so why not abjurartion.
Interesting. I don't really see how healing is magic that "blocks, banishes, or protects," but maybe they're experimenting with changing the schools of magic up a bit?
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They're probably trying to categorize spells by function, so that abjuration is a main category for protection and support spells. IDK, to me, healing is supposed to be "light side" of necromancy school.
Not sure why, but Healing is now Abjurartion school, but it doesn't really change much, healing in the past has been in other schools necromancy, conjuration, and evocation for example so why not abjurartion.
Interesting. I don't really see how healing is magic that "blocks, banishes, or protects," but maybe they're experimenting with changing the schools of magic up a bit?
It’s because the way they are doing spell list. If they don’t want someone to have a bunch of attack spells they ban them from evocation like they did the Ranger. Notice they moved produce flame to evocation.
They're probably trying to categorize spells by function, so that abjuration is a main category for protection and support spells. IDK, to me, healing is supposed to be "light side" of necromancy school.
Meh, I disagree. I was never comfortable with healing being in the necromancy school which I consider to be entirely fueled by necrotic energy; formerly called negative energy or unholy energy - i.e. the force of evil. I prefer Necromancy to be purely within that category and not have an in-school opposite to undeath themed effects and other spells within that school.
I don't think I agree with abjuration either. Not sure what was wrong with conjuration per se which is where it was in 3e, but honestly I think I like Evocation the best for it.
All that being said however. I don't really like that they use the spell school system for divine or primal magic rather than exclusively for arcane magic. I'd rather see divine spells sorted by domain rather than spell school and primal spells sorted by elemental/energy affinities.
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I noticed the Bard had limits on Schools in addition to being only from Arcane. Due to this Healing could have been moved to better address a design of a yet unreleased class rework.
Not sure why, but Healing is now Abjurartion school, but it doesn't really change much, healing in the past has been in other schools necromancy, conjuration, and evocation for example so why not abjurartion.
Interesting. I don't really see how healing is magic that "blocks, banishes, or protects," but maybe they're experimenting with changing the schools of magic up a bit?
I can see the logic. Having HP higher than 0 blocks, banishes or protects you from death saving throws.
Not sure why, but Healing is now Abjurartion school, but it doesn't really change much, healing in the past has been in other schools necromancy, conjuration, and evocation for example so why not abjurartion.
Interesting. I don't really see how healing is magic that "blocks, banishes, or protects," but maybe they're experimenting with changing the schools of magic up a bit?
It’s because the way they are doing spell list. If they don’t want someone to have a bunch of attack spells they ban them from evocation like they did the Ranger. Notice they moved produce flame to evocation.
That’s another reason to be less than thrilled with the changes to how they’re doing spell lists then.
I noticed the Bard had limits on Schools in addition to being only from Arcane. Due to this Healing could have been moved to better address a design of a yet unreleased class rework.
Paladin is my guess. It makes sense that the paladin would focus heavily on Abjuration spells, and I guarantee they will have limitations on their schools.
I noticed the Bard had limits on Schools in addition to being only from Arcane. Due to this Healing could have been moved to better address a design of a yet unreleased class rework.
Paladin is my guess. It makes sense that the paladin would focus heavily on Abjuration spells, and I guarantee they will have limitations on their schools.
Revivify is still necromancy, and I would think pallys would get revivify, so I really don't see why it isn't necromancy. It is life giving.
Necromancy doesn't mean life-giving. Necromancy is the raising of zombies and such; the reanimation of puppeteering of corpses. It also contains life-draining magic such as ray of enfeeblement and sometimes at best life transferring magic where you deal damage to an enemy then add that number of damage points you delt as hp for yourself or possibly an ally.
Divination might be a closer school re resurrection magics as you do have find and contact the soul you are trying to bring back; but for standard healing you are simply using radiant energy formerly positive energy or holy energy i.e. the force of good to remake the physical matter of the body. This still reads to me as either evoking that magic, which doesn't necessarily work thematically as evocation is more an elements based and sort of combat themed school; or it's conjuration, where it was in the first place.
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Not sure why, but Healing is now Abjurartion school, but it doesn't really change much, healing in the past has been in other schools necromancy, conjuration, and evocation for example so why not abjurartion.
Looking at the changes they made to what school spells belong to I think they made the change for Meta game reasons. we don't want the ranger to get the heavy blasting from the primal list and they are all evocation, so we bar them from evocation school. Oops that also bars them from the healing spells we do want them to get. well we will just put them in some other school so they can get those.
Other spells seemed to have moved schools based on if you wanted the bard to have access to them. any spells that where in Divination, Enchantment, Illusion, or Transmutation that they did not want a bard to have where moved out of those schools. While certain spells they did want the bard to have were put into those schools.
Necromancy doesn't mean life-giving. Necromancy is the raising of zombies and such; the reanimation of puppeteering of corpses. It also contains life-draining magic such as ray of enfeeblement and sometimes at best life transferring magic where you deal damage to an enemy then add that number of damage points you delt as hp for yourself or possibly an ally.
Divination might be a closer school re resurrection magics as you do have find and contact the soul you are trying to bring back; but for standard healing you are simply using radiant energy formerly positive energy or holy energy i.e. the force of good to remake the physical matter of the body. This still reads to me as either evoking that magic, which doesn't necessarily work thematically as evocation is more an elements based and sort of combat themed school; or it's conjuration, where it was in the first place.
Except ALL proper resurrection spells are still necromancy, and the DnD definition for the school of necromancy is
Necromancy was "a school of magic whose spells manipulate the power of death, unlife, and the life force." Which I would say restoring that life force with healing would pretty definitively count here.
Not sure why, but Healing is now Abjurartion school, but it doesn't really change much, healing in the past has been in other schools necromancy, conjuration, and evocation for example so why not abjurartion.
They just need to bite the bullet and define a new school of magic for healing spells and similar effects. Call it the "Restoration" school. Purists will squeal, sure, but don't they always?
Not sure why, but Healing is now Abjurartion school, but it doesn't really change much, healing in the past has been in other schools necromancy, conjuration, and evocation for example so why not abjurartion.
They just need to bite the bullet and define a new school of magic for healing spells and similar effects. Call it the "Restoration" school. Purists will squeal, sure, but don't they always?
I think that's true, more or less.
But I have to admit... if you were to describe the various schools to me and I had no prior experience with D&D, I think I would assume that healing spells would fall into Abjuration. It's not a perfect fit, but it's definitely flavored as the defensive, protective spell school, which is where I would assume healing would fit. Obviously there's a lot of reasons it wouldn't, but I feel like it doesn't really fit cleanly into any one single school of magic. I think that's why I agreed that just creating a new school exclusively for healing would probably be the simplest solution. If nothing else, it would make it easier to decide which classes get access to healing magic, since it's all just in one single school. Maybe it will require the creation of new spells in each of the magic categories... there would have to be at least a few Arcane healing spells for Bards to grab, and this might be the one school that Wizards don't get access to, but it would simplify things in the long run.
Necromancy doesn't mean life-giving. Necromancy is the raising of zombies and such; the reanimation of puppeteering of corpses. It also contains life-draining magic such as ray of enfeeblement and sometimes at best life transferring magic where you deal damage to an enemy then add that number of damage points you delt as hp for yourself or possibly an ally.
Divination might be a closer school re resurrection magics as you do have find and contact the soul you are trying to bring back; but for standard healing you are simply using radiant energy formerly positive energy or holy energy i.e. the force of good to remake the physical matter of the body. This still reads to me as either evoking that magic, which doesn't necessarily work thematically as evocation is more an elements based and sort of combat themed school; or it's conjuration, where it was in the first place.
Except ALL proper resurrection spells are still necromancy, and the DnD definition for the school of necromancy is
Necromancy was "a school of magic whose spells manipulate the power of death, unlife, and the life force." Which I would say restoring that life force with healing would pretty definitively count here.
Healing is not about restoring life force at all. That's the domain of resurrection magic and effects which alter a creature's maximum hit points like life drain.
Healing is about repairing the physical body of living creatures.
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Necromancy doesn't mean life-giving. Necromancy is the raising of zombies and such; the reanimation of puppeteering of corpses. It also contains life-draining magic such as ray of enfeeblement and sometimes at best life transferring magic where you deal damage to an enemy then add that number of damage points you delt as hp for yourself or possibly an ally.
Divination might be a closer school re resurrection magics as you do have find and contact the soul you are trying to bring back; but for standard healing you are simply using radiant energy formerly positive energy or holy energy i.e. the force of good to remake the physical matter of the body. This still reads to me as either evoking that magic, which doesn't necessarily work thematically as evocation is more an elements based and sort of combat themed school; or it's conjuration, where it was in the first place.
Except ALL proper resurrection spells are still necromancy, and the DnD definition for the school of necromancy is
Necromancy was "a school of magic whose spells manipulate the power of death, unlife, and the life force." Which I would say restoring that life force with healing would pretty definitively count here.
I think the dev team is wrong to have done that with resurrection spells. Again they ...presumably?... use radiant energy for resurection not necrotic energy, the energy that fuels necromancy. Meh at their choice of words 'manipulating the life force'. It's technically accurate however. I still don't think they need to assign healing spells to a school at all, or perhaps they should bring back the 'universal' school. Since Mages can't use these spells anyway, why not just designate them as 'Healing' or "Life" re the domain of divine magic that these spells would fit under.
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Not sure why, but Healing is now Abjurartion school, but it doesn't really change much, healing in the past has been in other schools necromancy, conjuration, and evocation for example so why not abjurartion.
Interesting. I don't really see how healing is magic that "blocks, banishes, or protects," but maybe they're experimenting with changing the schools of magic up a bit?
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HERE.I didn't notice it on the first read, but ranger can not prepare evocation spells and that was the school for healing in the 2014 PHB.
They're probably trying to categorize spells by function, so that abjuration is a main category for protection and support spells. IDK, to me, healing is supposed to be "light side" of necromancy school.
It’s because the way they are doing spell list. If they don’t want someone to have a bunch of attack spells they ban them from evocation like they did the Ranger. Notice they moved produce flame to evocation.
Meh, I disagree. I was never comfortable with healing being in the necromancy school which I consider to be entirely fueled by necrotic energy; formerly called negative energy or unholy energy - i.e. the force of evil. I prefer Necromancy to be purely within that category and not have an in-school opposite to undeath themed effects and other spells within that school.
I don't think I agree with abjuration either. Not sure what was wrong with conjuration per se which is where it was in 3e, but honestly I think I like Evocation the best for it.
All that being said however. I don't really like that they use the spell school system for divine or primal magic rather than exclusively for arcane magic. I'd rather see divine spells sorted by domain rather than spell school and primal spells sorted by elemental/energy affinities.
Thank you for your time and please have a very pleasant day.
I noticed the Bard had limits on Schools in addition to being only from Arcane. Due to this Healing could have been moved to better address a design of a yet unreleased class rework.
I can see the logic. Having HP higher than 0 blocks, banishes or protects you from death saving throws.
Healing abjures immediate death.
That’s another reason to be less than thrilled with the changes to how they’re doing spell lists then.
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Paladin is my guess. It makes sense that the paladin would focus heavily on Abjuration spells, and I guarantee they will have limitations on their schools.
Revivify is still necromancy, and I would think pallys would get revivify, so I really don't see why it isn't necromancy. It is life giving.
Necromancy doesn't mean life-giving. Necromancy is the raising of zombies and such; the reanimation of puppeteering of corpses. It also contains life-draining magic such as ray of enfeeblement and sometimes at best life transferring magic where you deal damage to an enemy then add that number of damage points you delt as hp for yourself or possibly an ally.
Divination might be a closer school re resurrection magics as you do have find and contact the soul you are trying to bring back; but for standard healing you are simply using radiant energy formerly positive energy or holy energy i.e. the force of good to remake the physical matter of the body. This still reads to me as either evoking that magic, which doesn't necessarily work thematically as evocation is more an elements based and sort of combat themed school; or it's conjuration, where it was in the first place.
Thank you for your time and please have a very pleasant day.
Looking at the changes they made to what school spells belong to I think they made the change for Meta game reasons.
we don't want the ranger to get the heavy blasting from the primal list and they are all evocation, so we bar them from evocation school.
Oops that also bars them from the healing spells we do want them to get.
well we will just put them in some other school so they can get those.
Other spells seemed to have moved schools based on if you wanted the bard to have access to them.
any spells that where in Divination, Enchantment, Illusion, or Transmutation that they did not want a bard to have where moved out of those schools.
While certain spells they did want the bard to have were put into those schools.
Except ALL proper resurrection spells are still necromancy, and the DnD definition for the school of necromancy is
Necromancy was "a school of magic whose spells manipulate the power of death, unlife, and the life force." Which I would say restoring that life force with healing would pretty definitively count here.
They just need to bite the bullet and define a new school of magic for healing spells and similar effects. Call it the "Restoration" school. Purists will squeal, sure, but don't they always?
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I think that's true, more or less.
But I have to admit... if you were to describe the various schools to me and I had no prior experience with D&D, I think I would assume that healing spells would fall into Abjuration. It's not a perfect fit, but it's definitely flavored as the defensive, protective spell school, which is where I would assume healing would fit. Obviously there's a lot of reasons it wouldn't, but I feel like it doesn't really fit cleanly into any one single school of magic. I think that's why I agreed that just creating a new school exclusively for healing would probably be the simplest solution. If nothing else, it would make it easier to decide which classes get access to healing magic, since it's all just in one single school. Maybe it will require the creation of new spells in each of the magic categories... there would have to be at least a few Arcane healing spells for Bards to grab, and this might be the one school that Wizards don't get access to, but it would simplify things in the long run.
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Healing is not about restoring life force at all. That's the domain of resurrection magic and effects which alter a creature's maximum hit points like life drain.
Healing is about repairing the physical body of living creatures.
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I think the dev team is wrong to have done that with resurrection spells. Again they ...presumably?... use radiant energy for resurection not necrotic energy, the energy that fuels necromancy. Meh at their choice of words 'manipulating the life force'. It's technically accurate however. I still don't think they need to assign healing spells to a school at all, or perhaps they should bring back the 'universal' school. Since Mages can't use these spells anyway, why not just designate them as 'Healing' or "Life" re the domain of divine magic that these spells would fit under.
Thank you for your time and please have a very pleasant day.