Unsure if this is a bug or intentional...but when building a multi-class character (i.e. a Wizard/Fighter) the spell section splits numbers in half, displaying two separate numbers for spell attack, modifier, and save DC. I am sure this makes sense for a Wizard/Warlock or some combination where the second class casts spells with a different spellcasting basis, but seems unnecessary for a fighter unless that class reaches 3rd level and takes the Eldritch Knight sub-class. By no means a dealbreaker, but seems odd and throws unnecessary numbers on screen.
Unsure if this is a bug or intentional...but when building a multi-class character (i.e. a Wizard/Fighter) the spell section splits numbers in half, displaying two separate numbers for spell attack, modifier, and save DC. I am sure this makes sense for a Wizard/Warlock or some combination where the second class casts spells with a different spellcasting basis, but seems unnecessary for a fighter unless that class reaches 3rd level and takes the Eldritch Knight sub-class. By no means a dealbreaker, but seems odd and throws unnecessary numbers on screen.
Unsure if this is a bug or intentional...but when building a multi-class character (i.e. a Wizard/Fighter) the spell section splits numbers in half, displaying two separate numbers for spell attack, modifier, and save DC. I am sure this makes sense for a Wizard/Warlock or some combination where the second class casts spells with a different spellcasting basis, but seems unnecessary for a fighter unless that class reaches 3rd level and takes the Eldritch Knight sub-class. By no means a dealbreaker, but seems odd and throws unnecessary numbers on screen.
Do you happen to have any racial spells?
Good call. If you hover/tap them it should pop up with the associated class for those mods and DCs. What comes up?
A second bug I think. As a Warlock taking the Magic initiate - Warlock with a Rod of the Keeper, the Rod doesn't increase either the Attack Bonus or the DC for the spells granted by the feat.
As the rod should affect this case, but not a spell from say Magic initiate - Wizard using a spell from both lists.
Also notice, the same thing happens to spell granted by the Pact of the Tome, and this certainly should be included as "They are nonetheless warlock spells for you."
Devil's Sight with a Variant Aasimar and Elves (and likely any other Darkvision using race( the sheet currently adds the existing darkvision (60) to the "see in Darkness" to 120 to get 180 feet. This isn't correct for two reasons:
You don't add darkvision together unless an ability specifies it (Gloomstalker has an example of this with Umbral Sight)
It isn't even darkvision per (Sage Advice) (Sage Advice II , although many groups track it as such for simplicity. (eerie and weird.)
in t in div in t in div in div in t in div in div in div in div in t in Connect(t) in div in div in div in div in t in div in div in t in t in Connect(t) in div in t in div in t in t in div in n in Connect(n) in t in t in t in div in div in t in t in div in t in Connect(t) in t in t in t in n
Unsure if this is a bug or intentional...but when building a multi-class character (i.e. a Wizard/Fighter) the spell section splits numbers in half, displaying two separate numbers for spell attack, modifier, and save DC. I am sure this makes sense for a Wizard/Warlock or some combination where the second class casts spells with a different spellcasting basis, but seems unnecessary for a fighter unless that class reaches 3rd level and takes the Eldritch Knight sub-class. By no means a dealbreaker, but seems odd and throws unnecessary numbers on screen.
Do you happen to have any racial spells?
Good call. If you hover/tap them it should pop up with the associated class for those mods and DCs. What comes up?
I've seen the same sort of behavior with different multiclass combinations, though. Rogue (Scout) / Monk (Way of Shadow) will show the split Modifier, Spell Attack, and Save DC for the Way of Shadows spells despite the Rogue archetype having no spells, and no racial spells (Tabaxi). Seems unnecessary to show the Rogue numbers when they will literally never apply; only makes for confusing clutter.
I get this error whenever I go to my spells page. I even tried remaking a new character. I have a handful of homebrew spells chosen so I wonder if that is an issue. I haven't been able to use my spell section since the port. Kind a annoying since I am a wizard.
The Beholder has appeared and ruined everything
If you report this entry to a D&D Beyond Dungeon Master, please include the following information:
in Connect(t) in div in t in div in div in t in div in div in t in t in Connect(t) in div in t in div in t in Connect(t) in div in div in t in Connect(t) in t in n
Unsure if this is a bug or intentional...but when building a multi-class character (i.e. a Wizard/Fighter) the spell section splits numbers in half, displaying two separate numbers for spell attack, modifier, and save DC. I am sure this makes sense for a Wizard/Warlock or some combination where the second class casts spells with a different spellcasting basis, but seems unnecessary for a fighter unless that class reaches 3rd level and takes the Eldritch Knight sub-class. By no means a dealbreaker, but seems odd and throws unnecessary numbers on screen.
Do you happen to have any racial spells?
Good call. If you hover/tap them it should pop up with the associated class for those mods and DCs. What comes up?
Variant Aasimar; Celestial legacy handles Lesser Restoration correctly as once per day, but does not handle Daylight correctly, listing it as At Will.
A second bug I think. As a Warlock taking the Magic initiate - Warlock with a Rod of the Keeper, the Rod doesn't increase either the Attack Bonus or the DC for the spells granted by the feat.
As the rod should affect this case, but not a spell from say Magic initiate - Wizard using a spell from both lists.
Also notice, the same thing happens to spell granted by the Pact of the Tome, and this certainly should be included as "They are nonetheless warlock spells for you."
Devil's Sight with a Variant Aasimar and Elves (and likely any other Darkvision using race( the sheet currently adds the existing darkvision (60) to the "see in Darkness" to 120 to get 180 feet. This isn't correct for two reasons:
Keep getting this beholder error whenever choosing Equipment (or gold) on the equipment page in the character builder.
I've seen the same sort of behavior with different multiclass combinations, though. Rogue (Scout) / Monk (Way of Shadow) will show the split Modifier, Spell Attack, and Save DC for the Way of Shadows spells despite the Rogue archetype having no spells, and no racial spells (Tabaxi). Seems unnecessary to show the Rogue numbers when they will literally never apply; only makes for confusing clutter.
Sorry if this is stated already, but 6th level wizard only exports spells up to second level. My 3rd level spells are missing.
https://ddb.ac/characters/2833537/K6ovit
The mods will be more able to assist you if you provide a link to your character.
Added. Thanks!
Specialized Design
Not seeing Healers kit or Herbalism kits displayed as a choice
for Warforged Druid :P
D&D Beyond Legendary Bundle Holder
Playing D&D since 1979 (The Keep on the Borderlands)
The double-bladed scimitar from Eberron should add a Bonus Action to the display
Thanks :)
I believe Healer's kit, at least, is classified as adventuring gear, not a tool.
I get this error whenever I go to my spells page. I even tried remaking a new character. I have a handful of homebrew spells chosen so I wonder if that is an issue. I haven't been able to use my spell section since the port. Kind a annoying since I am a wizard.
If you report this entry to a D&D Beyond Dungeon Master, please include the following information:
Earlier in the thread the suggestion was to try first removing all homebrew, as not all of it got built "correctly" by the authors.
I did remove all the homebrew and tried it as well and still had the errors.
The Drunken Master ability Tipsy Sway should show up under the Reactions tab.
This is fixed, thanks.
If you post the link to your character, the mods and/or staff can take a look.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk