This is a law that's practiced all across the internet, particularly for social media sites. Since Twitch accounts abide by that law, no one under 13 are permitted to own an account.
Essentially it makes it so that the privacy for younger users is enforced to a greater degree. To circumvent that, sites often require users to be a certain age to create an account.
Do you think this restriction would apply if using an authentication method other than Twitch? I don't see DnD Beyond content or usage being particularly dangerous to children ...
Do you think this restriction would apply if using an authentication method other than Twitch? I don't see DnD Beyond content or usage being particularly dangerous to children ...
Nearly every online service I know of that includes a "social media" or forum function restricts to age 13 due to the law reference by subsistcyber above. It's not about the content of the site; it is about the fact that the "social" aspect of most sites/services gives strangers (and essentially anonymous strangers) access and a means of contact/access to other members of the site.
The only exceptions I know about are sites/services aimed specifically at younger children, and those sites are strictly filtered, especially when it comes to interaction between members/subscribers. For example, the Webkinz site had an extremely limited vocabulary that could be used when messaging or interacting with other kids on the site. Those features were necessary to comply with the law, but would be way too restrictive for a site like this.
Interesting, thanks. So now I wonder, if the forums were blocked for kids, would DDB be considered 'kid-friendly'?
Well, they would have to block the PM system, and probably lock kids out of joining campaigns as well, since that involves interactions with other users. It's a complicated process, probably far more so that I know. It would take signficant staff time and oversight. I doubt it would be worth it for Curse to try and impliment it.
And in terms of the adventures, some might not be considered kid friendly. (Certainly TOA would not be in parts)
Hopping on WAY after the fact, because I just posted the same kind of question and didn't see this post.
COPPA doesn't prevent young kids from joining. It does say that they cannot collect information without parental consent. Companies can do this (Apple and Blizzard do this, for example). It doesn't have much to do with content, it's all about data collection and retention. Twitch could do this, but I'm guessing it's not in their interests since so much of the internet economy is based on data collection.
It is a shame though, because Beyond really does take a lot of the pain out of character creation and management especially for younger ones and would be a great tool for getting kids into the game smoothly.
Hopping on WAY after the fact, because I just posted the same kind of question and didn't see this post.
COPPA doesn't prevent young kids from joining. It does say that they cannot collect information without parental consent. Companies can do this (Apple and Blizzard do this, for example). It doesn't have much to do with content, it's all about data collection and retention. Twitch could do this, but I'm guessing it's not in their interests since so much of the internet economy is based on data collection.
It is a shame though, because Beyond really does take a lot of the pain out of character creation and management especially for younger ones and would be a great tool for getting kids into the game smoothly.
I was gonna say because i got an alert awhile back that i could now create a kids account on facebook. if facebook can do it, I would think Twitch/Curse could to.
Rollback Post to RevisionRollBack
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
I ran into the same problem with EA's Origin service. I can make an account for the kid but it's insanely ******. No digital purchases allowed (even I buy it), no online play at all (even if I authorize it). It's a nightmare, to try and get her DLC for her games. They quoted COPPA as well, but it's just that they want that data.
So in reality, DDB is not a good choice to be used in Schools at all for D&D Clubs. therefore, they should go buy several of the physical books to use instead. Sad really as DDB is so cool and easy to use.
Rollback Post to RevisionRollBack
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
That's a good observation, Cee, given that I think DDB has on occasion lifted sharing restrictions specifically for school clubs. But maybe that's more for high-school (13+) ...
I have heard of Middle School clubs being promoted as well. But I would tend to agree that generally speaking that you are correct with the the assessment about it being HS clubs.
Rollback Post to RevisionRollBack
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
1.3. Eligibility. Use of the Services is void where prohibited. By registering an account and using the Services, you represent and warrant that: (i) all Registration Data that you submit is truthful and accurate; (ii) you are the age of consent in your country/region or older, or have your parent or guardian's consent, and (iii) your use of the Services will not violate any applicable law or regulation, these Terms, or any other rules, policies, or notices published by Wizards; (iv) you are a "natural person" (corporations, limited liability companies, partnerships and other legal or business entities are not eligible), and (you are a "natural person" (corporations, limited liability companies, partnerships and other legal or business entities are not eligible; and (v) you are not an individual specifically prohibited by Wizards from registering an account or using the Services. Your account may be deleted and your access to the Services terminated without warning if we believe that you are under the age of consent for your country/region and are using the Services without parental/guardian permission. Please note that the purchase or use of certain Services may have different eligibility requirements, including a higher minimum age requirement, as specified in any additional terms governing such Services. You have no property or ownership rights or interest whatsoever in your account. You may not share, sell, transfer, or allow any other person to access your account or Registration Data or offer to do so.
Which to my reading says that if you are a school / library / etc and you wanted to run a D&D club, you should get a signed permission slip from the kids parent to have on file. And then you can create an account for the child.
Also note the restrictions on purchases:
Purchase Qualifications; Account Security. To make a purchase on D&D Beyond, you must be a registered D&D Beyond user and in compliance with this Agreement. You acknowledge that you are responsible for maintaining the security of, and restricting access to, your account and password, and you agree to accept responsibility for all purchases and other activities that occur under your account. Wizards sells only to those users who can legally make purchases with a credit card. If you are between the ages of 13 and 18 (or the legal age of majority in your state of residence), you may make purchases on the Service only with the permission of a parent or guardian. Wizards reserves the right to refuse or cancel orders or terminate accounts, at any time in its sole discretion.
You can't make purchases if under 12. If between 13-18 you need parent/guardian permission.
So my two cents would be to buy all of the content you need on the teacher / librarian account along with a Master Subscription for Content Sharing.
I tried creating accounts for my girls (aged 8 and 11) who have both played 5e home-brew and AL up to Tier 2.
There appears to be an age restriction to DDB (or Twitch?). Is that intentional?
I'm not sure what exactly mandates it, but a lot of the internet is supposed to be restricted to 13+
DM for the Adventures in Erylia Podcast
Where five friends sit around the table and record themselves playing Dungeons and Dragons
This is a law that's practiced all across the internet, particularly for social media sites. Since Twitch accounts abide by that law, no one under 13 are permitted to own an account.
For more information, see this: https://www.ftc.gov/enforcement/rules/rulemaking-regulatory-reform-proceedings/childrens-online-privacy-protection-rule
Essentially it makes it so that the privacy for younger users is enforced to a greater degree. To circumvent that, sites often require users to be a certain age to create an account.
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Do you think this restriction would apply if using an authentication method other than Twitch? I don't see DnD Beyond content or usage being particularly dangerous to children ...
By creating accounts on D&D Beyond, you are agreeing to the Twitch Terms of Service.
A dwarf with a canoe on his back? What could go wrong?
Kid's shouldn't be allowed to play games. Games are for adults.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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Interesting, thanks. So now I wonder, if the forums were blocked for kids, would DDB be considered 'kid-friendly'?
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
Hopping on WAY after the fact, because I just posted the same kind of question and didn't see this post.
COPPA doesn't prevent young kids from joining. It does say that they cannot collect information without parental consent. Companies can do this (Apple and Blizzard do this, for example). It doesn't have much to do with content, it's all about data collection and retention. Twitch could do this, but I'm guessing it's not in their interests since so much of the internet economy is based on data collection.
It is a shame though, because Beyond really does take a lot of the pain out of character creation and management especially for younger ones and would be a great tool for getting kids into the game smoothly.
I was gonna say because i got an alert awhile back that i could now create a kids account on facebook. if facebook can do it, I would think Twitch/Curse could to.
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
I ran into the same problem with EA's Origin service. I can make an account for the kid but it's insanely ******. No digital purchases allowed (even I buy it), no online play at all (even if I authorize it). It's a nightmare, to try and get her DLC for her games. They quoted COPPA as well, but it's just that they want that data.
So in reality, DDB is not a good choice to be used in Schools at all for D&D Clubs. therefore, they should go buy several of the physical books to use instead. Sad really as DDB is so cool and easy to use.
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
That's a good observation, Cee, given that I think DDB has on occasion lifted sharing restrictions specifically for school clubs. But maybe that's more for high-school (13+) ...
I have heard of Middle School clubs being promoted as well. But I would tend to agree that generally speaking that you are correct with the the assessment about it being HS clubs.
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
Anyone have any updated experience with this considering that many libraries can't circulate physical books at all during covid?
KAT
Not all games are 18+ some are for kids and some are meant to be for toddlers to help them learn and right now I think you are being ignorant.
Just Google "Children's Online Privacy Protection Rule" for an explanation.
American law makes it almost impossible to allow accounts for children.
This isn't DDB or WotC being anti-child.
At least with the acquisition by WOTC, the terms and conditions are as follows (https://company.wizards.com/en/legal/terms)
Which to my reading says that if you are a school / library / etc and you wanted to run a D&D club, you should get a signed permission slip from the kids parent to have on file. And then you can create an account for the child.
Also note the restrictions on purchases:
You can't make purchases if under 12. If between 13-18 you need parent/guardian permission.
So my two cents would be to buy all of the content you need on the teacher / librarian account along with a Master Subscription for Content Sharing.
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