And?? Why can we not build a Kender or a Gully Dwarf??
I'm not sure if you're familiar with... well, the entire internet, but Kender is widely seen as either disruptive, The Worst Race of All Time, or completely redundant with halflings, depending on who you talk to. The main thing that everyone seems to agree on is that they are not needed in 5e.
As for DL in general, I have not read many of the books but the ones I have read felt to be very much derived from generic, default D&D (which coincidentally is why I have not read many of the books). I don't really see the setting as one that brings a lot of new stuff to the table in the way that something like Eberron or Dark Sun can.
Any Kender trying to join a party I’m in is getting set on fire the first night in camp.
Good luck trying to do that after your flint, tinder, and spell components have mysteriously disappeared.
I recommend an alternative strategy of setting fire to the character sheet.
And if he is the DM?
Set fire to their campaign notes. It's going to end there anyway.
Really. It would be a mercy killing. It’s the kind of thing I hope my players would do to me if the time ever came. If I lose what little sense I have left and introduce Kender as anything other than the closest thing I have ever had to truly “racial BBE” in a campaign, and my players torched my campaign notes I would know they were true friends.
And?? Why can we not build a Kender or a Gully Dwarf??
I'm not sure if you're familiar with... well, the entire internet, but Kender is widely seen as either disruptive, The Worst Race of All Time, or completely redundant with halflings, depending on who you talk to. The main thing that everyone seems to agree on is that they are not needed in 5e.
As for DL in general, I have not read many of the books but the ones I have read felt to be very much derived from generic, default D&D (which coincidentally is why I have not read many of the books). I don't really see the setting as one that brings a lot of new stuff to the table in the way that something like Eberron or Dark Sun can.
Stereotypical kender are pretty annoying but, well, so is every klepto character regardless of race. As is, if I'm honest about it, every sex addict, every murderhobo, every character played by someone insisting their character is chaotic instead of evil and probably half a dozen other types. I prefer to have them suffer the logical consequences of their actions over outright banning the characters - the latter more often than seems to make the player want to test the limits they can go to and complain when they go over them.
As for Dragonlance as a setting, all of the early ones - Blackmoor/Mystara, Greyhawk, Wilderlands of High Fantasy, the Forgotten Realms, Dragonlance, Lankhmar, Kingdoms of Kalamar - are somewhere on the high fantasy - epic fantasy spectrum. It's not until the settings developed from the nineties on (well, 1989 - the year Spelljammer was released) that we're getting more original flavours. Dragonlance's publication precedes the Realms', it was the first D&D setting that was fully developed as a product line. It is in pretty much all ways generic, default D&D. It's the OG of published settings. Just to put not "one that brings a lot of new stuff to the table" in context. ;-)
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Want to start playing but don't have anyone to play with? You can try these options: [link].
The setting brings many things to the table - one of the biggest is how wizards are defined by their orders White - good, Red - Neutral, and Black - evil. They are then tied to the 3 moons, and the types of spells that they can learn is heavily restricted based upon their choice of Order (alignment). Then - if the DM wants to - the number of spells they can cast changes depending on the position of their Order's moon position in the sky so that they get bonus spells at a full moon and lose spell slots at the new moon. I think that of all the D&D settings, that is pretty original and specific to DL. That of course is just one example.
The issue I have with kender in specific is that it's an Official Species (theoretically, anyways) actively designed to draw in and enable the sort of bad-behavior jackholes that spike D&D games for their own jollies. Pang's right, the player type is a Problem regardless of the kender's existence and hardly needs the help...but in much the same way that many DMs simply auto-ban gnomes for similar reasons, kender are purpose-built to give that player an excuse.
I've tried to do the Logical Consequences thing. It ended up with a player leaving my table and nearly splitting the entire group, hurt and upset because she couldn't understand why I kept punishing the party for "lighthearted fun". These days, Session Zero and experience sets the tone for a game and the expectation of "you're a party, act like it"; if a player doesn't want to jive with that tone they can not play. I'm not going to waste session time swatting characters for a player problem.
I've tried to do the Logical Consequences thing. It ended up with a player leaving my table and nearly splitting the entire group, hurt and upset because she couldn't understand why I kept punishing the party for "lighthearted fun".
I wouldn't expect it of you (j/k), but in this instance tact is not your friend. If you have to keep piling on the consequences, the point isn't getting across. Bluntness works wonders sometimes.
These days, Session Zero and experience sets the tone for a game and the expectation of "you're a party, act like it"; if a player doesn't want to jive with that tone they can not play.
Session Zero ftw, always. I have one at the start of every campaign, even if it's a group I've played with for years. With new people, it's essential.
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Want to start playing but don't have anyone to play with? You can try these options: [link].
Draconians I want to say were playable in other edition. But yeah, all the elves are there, Kender can be adapted from existing Halfling template (aside from "taunt" I guess), I think the only thing arguably not accommodated would be Minotaur, though there is a playable Minotaur race in 5e, I don't know how well it racks to the ones in Dragonlance.
To the OP, Dragonlance has yet to receive any official support products for 5e. No Sourcebook or adventures set in Krynn. Krynn is mentioned in passing as a "known D&D world" and most sourcebooks have a sentence or two on how to adapt some content to a campaign set in Krynn, but there hasn't been anything published directly tied to Krynn. Given the new novel trilogy and prior comments from WotC about revisiting "classic" settings yet to be addressed in 5e, I would be surprised if there wasn't a Dragonlance sourcebook published within the next two years.
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Jander Sunstar is the thinking person's Drizzt, fight me.
Draconians I want to say were playable in other edition. But yeah, all the elves are there, Kender can be adapted from existing Halfling template (aside from "taunt" I guess), I think the only thing arguably not accommodated would be Minotaur, though there is a playable Minotaur race in 5e, I don't know how well it racks to the ones in Dragonlance.
I don't recall Draconians as being playable except in 4th Edition. The current minotaur PCs work just fine for Dragonlance minotaurs, as they're medium sized beings in the setting.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I always enjoyed playing Kender characters as a kid. I don't remember exactly why, but they were just fun to roleplay because of their complete lack of fear and preternatural thieving skills.
I love Kender! I mean, they have no sense of property, right? So they won't care if you steal their gold. And their weapons. And their armor. And their jokes, for good measure. Basically, you can walk around behind them for their entire life, snatch everything they get and take credit for all their creations. Sounds like a fair trade to me.
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
If they release a Dragonlance book I wonder can I buy all of it here except Kender and Gully Dwarves? Two useless races the Kender designed to wreck the party, and gully dwarves to infect the party with stupidity and disease I allow almost everything at my table but not any of those races, both of which is why I do not care for Dragonlance as a setting.
Buying everything piecemeal except for two character subraces would probably mean that you spending up to the cost of the book and then get the entire book unlocked. Given the way the Marketplace is set up.
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Some people play Gnomes just like Kender. I guy in my high school used to do that, half the DMs banned Gnomes and/or Halflings right along with Kender.
Draconians I want to say were playable in other edition. But yeah, all the elves are there, Kender can be adapted from existing Halfling template (aside from "taunt" I guess), I think the only thing arguably not accommodated would be Minotaur, though there is a playable Minotaur race in 5e, I don't know how well it racks to the ones in Dragonlance.
I don't recall Draconians as being playable except in 4th Edition. The current minotaur PCs work just fine for Dragonlance minotaurs, as they're medium sized beings in the setting.
Draconians were detailed in 3.x, mostly in the series of third-party but officially licensed books published by Sovereign Press (WotC owns the rights for Dragonlance). They were written by Margaret Weis and Don Perrin, so they are pretty solid in the "canon intent" aspect. In these, they go over all the various draconian subraces, including the previously unknown chromatic draconians. Plus, WotC themselves published the Dragonlance Campaign Setting, which was also written by the same people, although this only included stats for Baaz and Kapak draconians as PC's, likely for balance reasons.
Draconians I want to say were playable in other edition. But yeah, all the elves are there, Kender can be adapted from existing Halfling template (aside from "taunt" I guess), I think the only thing arguably not accommodated would be Minotaur, though there is a playable Minotaur race in 5e, I don't know how well it racks to the ones in Dragonlance.
I don't recall Draconians as being playable except in 4th Edition. The current minotaur PCs work just fine for Dragonlance minotaurs, as they're medium sized beings in the setting.
Draconians were detailed in 3.x, mostly in the series of third-party but officially licensed books published by Sovereign Press (WotC owns the rights for Dragonlance). They were written by Margaret Weis and Don Perrin, so they are pretty solid in the "canon intent" aspect. In these, they go over all the various draconian subraces, including the previously unknown chromatic draconians. Plus, WotC themselves published the Dragonlance Campaign Setting, which was also written by the same people, although this only included stats for Baaz and Kapak draconians as PC's, likely for balance reasons.
Ah. My local game store didn't even get any of the Dragonlance 3rd Edition stuff in when it was released so I never got a chance to check it.
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
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I recommend setting fire to the player.
I have a weird sense of humor.
I also make maps.(That's a link)
I'm not sure if you're familiar with... well, the entire internet, but Kender is widely seen as either disruptive, The Worst Race of All Time, or completely redundant with halflings, depending on who you talk to. The main thing that everyone seems to agree on is that they are not needed in 5e.
As for DL in general, I have not read many of the books but the ones I have read felt to be very much derived from generic, default D&D (which coincidentally is why I have not read many of the books). I don't really see the setting as one that brings a lot of new stuff to the table in the way that something like Eberron or Dark Sun can.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Set fire to their campaign notes. It's going to end there anyway.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Plan working as intended in that case.
Please do not contact or message me.
Really. It would be a mercy killing. It’s the kind of thing I hope my players would do to me if the time ever came. If I lose what little sense I have left and introduce Kender as anything other than the closest thing I have ever had to truly “racial BBE” in a campaign, and my players torched my campaign notes I would know they were true friends.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Stereotypical kender are pretty annoying but, well, so is every klepto character regardless of race. As is, if I'm honest about it, every sex addict, every murderhobo, every character played by someone insisting their character is chaotic instead of evil and probably half a dozen other types. I prefer to have them suffer the logical consequences of their actions over outright banning the characters - the latter more often than seems to make the player want to test the limits they can go to and complain when they go over them.
As for Dragonlance as a setting, all of the early ones - Blackmoor/Mystara, Greyhawk, Wilderlands of High Fantasy, the Forgotten Realms, Dragonlance, Lankhmar, Kingdoms of Kalamar - are somewhere on the high fantasy - epic fantasy spectrum. It's not until the settings developed from the nineties on (well, 1989 - the year Spelljammer was released) that we're getting more original flavours. Dragonlance's publication precedes the Realms', it was the first D&D setting that was fully developed as a product line. It is in pretty much all ways generic, default D&D. It's the OG of published settings. Just to put not "one that brings a lot of new stuff to the table" in context. ;-)
Want to start playing but don't have anyone to play with? You can try these options: [link].
The setting brings many things to the table - one of the biggest is how wizards are defined by their orders White - good, Red - Neutral, and Black - evil. They are then tied to the 3 moons, and the types of spells that they can learn is heavily restricted based upon their choice of Order (alignment). Then - if the DM wants to - the number of spells they can cast changes depending on the position of their Order's moon position in the sky so that they get bonus spells at a full moon and lose spell slots at the new moon. I think that of all the D&D settings, that is pretty original and specific to DL. That of course is just one example.
The issue I have with kender in specific is that it's an Official Species (theoretically, anyways) actively designed to draw in and enable the sort of bad-behavior jackholes that spike D&D games for their own jollies. Pang's right, the player type is a Problem regardless of the kender's existence and hardly needs the help...but in much the same way that many DMs simply auto-ban gnomes for similar reasons, kender are purpose-built to give that player an excuse.
I've tried to do the Logical Consequences thing. It ended up with a player leaving my table and nearly splitting the entire group, hurt and upset because she couldn't understand why I kept punishing the party for "lighthearted fun". These days, Session Zero and experience sets the tone for a game and the expectation of "you're a party, act like it"; if a player doesn't want to jive with that tone they can not play. I'm not going to waste session time swatting characters for a player problem.
Please do not contact or message me.
O_o
Many terrible DMs...
Want to start playing but don't have anyone to play with? You can try these options: [link].
I wouldn't expect it of you (j/k), but in this instance tact is not your friend. If you have to keep piling on the consequences, the point isn't getting across. Bluntness works wonders sometimes.
Session Zero ftw, always. I have one at the start of every campaign, even if it's a group I've played with for years. With new people, it's essential.
Want to start playing but don't have anyone to play with? You can try these options: [link].
Draconians I want to say were playable in other edition. But yeah, all the elves are there, Kender can be adapted from existing Halfling template (aside from "taunt" I guess), I think the only thing arguably not accommodated would be Minotaur, though there is a playable Minotaur race in 5e, I don't know how well it racks to the ones in Dragonlance.
To the OP, Dragonlance has yet to receive any official support products for 5e. No Sourcebook or adventures set in Krynn. Krynn is mentioned in passing as a "known D&D world" and most sourcebooks have a sentence or two on how to adapt some content to a campaign set in Krynn, but there hasn't been anything published directly tied to Krynn. Given the new novel trilogy and prior comments from WotC about revisiting "classic" settings yet to be addressed in 5e, I would be surprised if there wasn't a Dragonlance sourcebook published within the next two years.
Jander Sunstar is the thinking person's Drizzt, fight me.
I don't recall Draconians as being playable except in 4th Edition. The current minotaur PCs work just fine for Dragonlance minotaurs, as they're medium sized beings in the setting.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I always enjoyed playing Kender characters as a kid. I don't remember exactly why, but they were just fun to roleplay because of their complete lack of fear and preternatural thieving skills.
I love Kender! I mean, they have no sense of property, right? So they won't care if you steal their gold. And their weapons. And their armor. And their jokes, for good measure. Basically, you can walk around behind them for their entire life, snatch everything they get and take credit for all their creations. Sounds like a fair trade to me.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
If they release a Dragonlance book I wonder can I buy all of it here except Kender and Gully Dwarves? Two useless races the Kender designed to wreck the party, and gully dwarves to infect the party with stupidity and disease I allow almost everything at my table but not any of those races, both of which is why I do not care for Dragonlance as a setting.
I'm not sure if you could.
Buying everything piecemeal except for two character subraces would probably mean that you spending up to the cost of the book and then get the entire book unlocked. Given the way the Marketplace is set up.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Some people play Gnomes just like Kender. I guy in my high school used to do that, half the DMs banned Gnomes and/or Halflings right along with Kender.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Draconians were detailed in 3.x, mostly in the series of third-party but officially licensed books published by Sovereign Press (WotC owns the rights for Dragonlance). They were written by Margaret Weis and Don Perrin, so they are pretty solid in the "canon intent" aspect. In these, they go over all the various draconian subraces, including the previously unknown chromatic draconians. Plus, WotC themselves published the Dragonlance Campaign Setting, which was also written by the same people, although this only included stats for Baaz and Kapak draconians as PC's, likely for balance reasons.
I can't ban gnomes - my homebrew race of mouse folk are reskinned gnomes.
But I would ban or severe consequence kender on sight.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Ah. My local game store didn't even get any of the Dragonlance 3rd Edition stuff in when it was released so I never got a chance to check it.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.