For my group of anime nerd players, I let them damage other creatures with time stop, but only if they scream ZA WARUDO. It is our groups most picked 9th level spell because of this..
Time Stop isn’t a concentration spell, it just stops time for 1d4+1 turns (definition of which needs to be clarified). So you can indeed cast Time Stop, then Delayed Blast Fireball.
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Life revolves around conflict. Never do we cease to question our place in the wider world nor end our struggles, both internal and external. Always, we are seeking an answer or solution. Always, we are journeying ever onward, seeking new horizons and new obstacles to overcome. For life revolves around conflict, and with it life has a chance to grow, to become more and change into something new...
Hate to necro an old thread, but I think you guys are all forgetting the obvious reason wish is the best... I'm putting in the tooltip here, andI want you to see the first line:
It's technically possible to use Time Stop to cast spells that cause damage at start of turn, because your opponents don't get turns. Unfortunately, Forcecage isn't in the sorcerer list which significantly reduces the value of doing that.
time stop feels a bit underpowered. It's essentially just invisibility, but reskinned. The effects are practically the same, just time stop has a shorter duration and doesn't require concentration.
I agree with the opening post, especially since most of the spells aren't really impacted much by Metamagic.
For example, just imagine if Tasha's had given sorcerers the 9th level spell Foresight, which sorcerers were given in the Unearthed Arcana Class Feature Variants article. This would have been a nice addition to the sorcerer's list, as it can be Twinned or Extended.
time stop feels a bit underpowered. It's essentially just invisibility, but reskinned. The effects are practically the same, just time stop has a shorter duration and doesn't require concentration.
That's a bit disingenuous. It allows you to do things while your enemies are unable to do anything. Let's say you headed into an unexpected combat - Time Stop gives you a few turns to apply buffs or protections to yourself like Mage Armor, Mirror Image, etc or to set up a trap. It's obviously great if you want to combine with Delayed Blast Fireball.
While I don't believe it's anywhere near as good as Wish, and certainly not as useful for a Sorc as it would be for a Wizard, it is most assuredly more useful than mere invisibility. The advantage it provides in action economy is very good, if you know how to make use of it. It is the type of thing you have to plan for in advance, though.
If you have a Spell Gem set with Glyph of Warding you can further increase your time stop shenanigans.
Time Stop isn't one I'd recommend for Sorcs. But it's definitely worth consideration for a Wizard. For my Bladesinger it was essential.
I'd use Time Stop, and I'd set Delayed Blast Fireball, apply Fire Shield, Mirror Image - these would only be if I had enough extra turns but I'd always, set Glyph of Warding: Haste as an action thanks to Spell Gem, and finish with Tenser's Transformation. He was untouchable and a heavy damage dealer. To an enemy, since all the buffs applied instantly in their eyes, my character basically goes Super Saiyan. It's amazing for surprise boss fights.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
I had never thought of using it for something like mirror image, that's a good point. But in this case, I would say maybe major image or Projected image, something that can make huge illusions, that would be a great choice. Essentially stop time for yourself, make a programmed illusion of the tarrasque so that when time stop ends, your enemies are all incredibly frightened, and then cast a few defensive spells and a delayed blast fireball on yourself. I suppose it's like wish-- it's only powerful in the hands of a creative spellcaster.
I think it can be campaign dependent as well. We often have encounters where skill checks or similar actions can trigger or disable powerful environmental effects. "You must disrupt the magic of the three crystal chalices to deactivate the wizard's force shield," that kind of thing. Time stop in the right hands could nearly invalidate noncombat objectives like that.
Bards only get a total of 28 spells (6 from magical screts), or 30 if they're lore bard. Meanwhile, by 20th level, wizards already know a minimum of 44 spells, or like 100 if you're DM gives you a lot of spell scrolls. 6 of the 44 basic spells wizards get can be 9th level spells. Also, I suggest you go to the spells page and look at how many spells each class gets... Bard gets 8 pages. Clerics 6. Druid 8. Sorcerer 10. Warlock 7 (surprisingly high, compared to clerics). And wizards? 17 pages of spells. This is on the D&D beyond engine, by the way. If you look at the PHB physical version, warlocks get less than a page of spells, wizards get 2 pages, and everybody else gets about 1 page. So yeah, even though bards get an extra 6-8 spells, wizards still when (but they do have to prepare known spells, which means they don't always get to cast their full list of known spells).
Wish is obviously the most powerful. However, I feel like it lacks flavor. There's no real choice, everyone just takes it because it's so much better than everything else. That's why I banned wish for players in my campaign. That way, they can take more dynamic options such as gate or blade of disaster, instead of just automatically taking wish.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
I'm in the minority probably but I really like Psychic Scream.
Also it does bother me that Sorcerers don't get True Polymorph/Shapechange to really fit that theme of mastering their power innate powers granted from their blood or from being touched by something to take on that form even if only for a bit. There are a couple of other 9th level spells that I think would make sense for them or at least certain subclasses (Prismatic Wall and Storm of Vengeance) but I'd be content with just giving them either True Polymorph or Shapechange.
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"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Gate is your precise dimensional travel, useful for interplanar, time sensitive camapaigns.
Wish unlocks every spell of 8th level or lower, free of charge and casting components, and more.
Psychic Scream is good control.
Mass polymorph is risky but pays off.
Power Word Kill: For those long, drawn out fights that you've already done most of and just need to finish the job.
Meteor Swarm:It's massive damage over a large area, great for large fights or even just as a display of power.
Time Stop:Niche use but when used properly is very effective. Possibly to buy extra prep time or make a getaway. *gets surrounded, throws bag of holding into handy haversack and gets the heck out of there by stopping time*
Time stop is best used in conjunction with other spells, because it lets you show off your creativity. For example: *casts time stop, rolls a 2 on the d4 (3 turns)*. Then, cast programmed illusion to make it look like the tarrasque is ocmng out of the ground. This will send your enemies running and screaming: you've got the tarrasque on your side. BUT, you still have two additional turns left. So, cast delayed fireball, and finish it off iwth a vampiric touch for that little bit of healing. Bingo Bango, enemies insanego.
For my group of anime nerd players, I let them damage other creatures with time stop, but only if they scream ZA WARUDO. It is our groups most picked 9th level spell because of this..
Time Stop isn’t a concentration spell, it just stops time for 1d4+1 turns (definition of which needs to be clarified). So you can indeed cast Time Stop, then Delayed Blast Fireball.
Life revolves around conflict. Never do we cease to question our place in the wider world nor end our struggles, both internal and external. Always, we are seeking an answer or solution. Always, we are journeying ever onward, seeking new horizons and new obstacles to overcome. For life revolves around conflict, and with it life has a chance to grow, to become more and change into something new...
Hate to necro an old thread, but I think you guys are all forgetting the obvious reason wish is the best... I'm putting in the tooltip here, andI want you to see the first line:
wish
"Wish is the mightiest spell a mortal can cast."
It is done.
Yes, wish is probably the best option, but there are a few other good choices, like blade of disaster or meteor swarm.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
It's technically possible to use Time Stop to cast spells that cause damage at start of turn, because your opponents don't get turns. Unfortunately, Forcecage isn't in the sorcerer list which significantly reduces the value of doing that.
time stop feels a bit underpowered. It's essentially just invisibility, but reskinned. The effects are practically the same, just time stop has a shorter duration and doesn't require concentration.
It is done.
I agree with the opening post, especially since most of the spells aren't really impacted much by Metamagic.
For example, just imagine if Tasha's had given sorcerers the 9th level spell Foresight, which sorcerers were given in the Unearthed Arcana Class Feature Variants article. This would have been a nice addition to the sorcerer's list, as it can be Twinned or Extended.
That's a bit disingenuous. It allows you to do things while your enemies are unable to do anything. Let's say you headed into an unexpected combat - Time Stop gives you a few turns to apply buffs or protections to yourself like Mage Armor, Mirror Image, etc or to set up a trap. It's obviously great if you want to combine with Delayed Blast Fireball.
While I don't believe it's anywhere near as good as Wish, and certainly not as useful for a Sorc as it would be for a Wizard, it is most assuredly more useful than mere invisibility. The advantage it provides in action economy is very good, if you know how to make use of it. It is the type of thing you have to plan for in advance, though.
If you have a Spell Gem set with Glyph of Warding you can further increase your time stop shenanigans.
Time Stop isn't one I'd recommend for Sorcs. But it's definitely worth consideration for a Wizard. For my Bladesinger it was essential.
I'd use Time Stop, and I'd set Delayed Blast Fireball, apply Fire Shield, Mirror Image - these would only be if I had enough extra turns but I'd always, set Glyph of Warding: Haste as an action thanks to Spell Gem, and finish with Tenser's Transformation. He was untouchable and a heavy damage dealer. To an enemy, since all the buffs applied instantly in their eyes, my character basically goes Super Saiyan. It's amazing for surprise boss fights.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I had never thought of using it for something like mirror image, that's a good point. But in this case, I would say maybe major image or Projected image, something that can make huge illusions, that would be a great choice. Essentially stop time for yourself, make a programmed illusion of the tarrasque so that when time stop ends, your enemies are all incredibly frightened, and then cast a few defensive spells and a delayed blast fireball on yourself. I suppose it's like wish-- it's only powerful in the hands of a creative spellcaster.
It is done.
I think it can be campaign dependent as well. We often have encounters where skill checks or similar actions can trigger or disable powerful environmental effects. "You must disrupt the magic of the three crystal chalices to deactivate the wizard's force shield," that kind of thing. Time stop in the right hands could nearly invalidate noncombat objectives like that.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
there's one thing I think we can all agree on... wizards have a better spell list.
It is done.
Wizards who have one of if not the best spell list in the game have a better spell list than the rather limited sorcerer?
Yeah I think we can all agree to that.
Best spell list in the game is bards, because magical secrets. Of course, that's very limited.
I mean, that isn't technically the bard spell list though.
Bards only get a total of 28 spells (6 from magical screts), or 30 if they're lore bard. Meanwhile, by 20th level, wizards already know a minimum of 44 spells, or like 100 if you're DM gives you a lot of spell scrolls. 6 of the 44 basic spells wizards get can be 9th level spells. Also, I suggest you go to the spells page and look at how many spells each class gets... Bard gets 8 pages. Clerics 6. Druid 8. Sorcerer 10. Warlock 7 (surprisingly high, compared to clerics). And wizards? 17 pages of spells. This is on the D&D beyond engine, by the way. If you look at the PHB physical version, warlocks get less than a page of spells, wizards get 2 pages, and everybody else gets about 1 page. So yeah, even though bards get an extra 6-8 spells, wizards still when (but they do have to prepare known spells, which means they don't always get to cast their full list of known spells).
It is done.
Wish is obviously the most powerful. However, I feel like it lacks flavor. There's no real choice, everyone just takes it because it's so much better than everything else. That's why I banned wish for players in my campaign. That way, they can take more dynamic options such as gate or blade of disaster, instead of just automatically taking wish.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
I'm in the minority probably but I really like Psychic Scream.
Also it does bother me that Sorcerers don't get True Polymorph/Shapechange to really fit that theme of mastering their power innate powers granted from their blood or from being touched by something to take on that form even if only for a bit. There are a couple of other 9th level spells that I think would make sense for them or at least certain subclasses (Prismatic Wall and Storm of Vengeance) but I'd be content with just giving them either True Polymorph or Shapechange.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
They all have uses.
Gate is your precise dimensional travel, useful for interplanar, time sensitive camapaigns.
Wish unlocks every spell of 8th level or lower, free of charge and casting components, and more.
Psychic Scream is good control.
Mass polymorph is risky but pays off.
Power Word Kill: For those long, drawn out fights that you've already done most of and just need to finish the job.
Meteor Swarm:It's massive damage over a large area, great for large fights or even just as a display of power.
Time Stop:Niche use but when used properly is very effective. Possibly to buy extra prep time or make a getaway. *gets surrounded, throws bag of holding into handy haversack and gets the heck out of there by stopping time*
The fire giants made a gundam wheeeeee
Time stop is best used in conjunction with other spells, because it lets you show off your creativity. For example: *casts time stop, rolls a 2 on the d4 (3 turns)*. Then, cast programmed illusion to make it look like the tarrasque is ocmng out of the ground. This will send your enemies running and screaming: you've got the tarrasque on your side. BUT, you still have two additional turns left. So, cast delayed fireball, and finish it off iwth a vampiric touch for that little bit of healing. Bingo Bango, enemies insanego.
It is done.
XGE has Psychic Scream
14d6 dmg and stuns on failed save (half as much and doesnt stun on successful save) it also explodes the head of anything it kills
effects 10 creatures that you see with in 90ft
only somatic components
only one drawback... cant effect creatures of 2 int or lower, which isnt a big deal.