The Competition of the Finest Brews IV
Poll: DM Option: Relativistic Revelry
DM Option: Relativistic Revelry - Score
- Zenlos2_0's Dagaz Raido 3.273
- Smokehorn_knight_of_Cats's Gravity Trap 2.818
- Yamana_Eajii's Chronurgal Glory 3.273
- Thauraeln_The_Bold's Portal Dragon 3.750
- MilestoGo_24's Temporal Anomaly 3.636
- Third_Sundering's Living Paradox 3.727
- Drumitch's Chronomite Swarm 3.636
- ThorukDuckSlayer's Mirror of Missed Opportunities 3.750
- HomebrewMindFlayer's Crushers 3.917
Ended Nov 14, 2021
Poll: PC Option: Spellcaster Shutdown
PC Option: Spellcaster Shutdown - Score
- Thauraeln_The_Bold's Spellslayer 3.385
- Yamana_Eajii's College of Wishes 2.909
- MilestoGo_24's Antimagic Gate 3.636
- Zenlos2_0's Warp Weave 3.545
- FallenPhoenixIV's Dampen Spell 3.545
- Drumitch's Sealer 3.333
- HomebrewMindFlayer's Spell Duelist 3.615
- Stephanie252's Spell Eater 3.182
Ended Nov 14, 2021
Poll: Inspirational Option: Festivals and Gatherings
Inspirational Option: Festivals and Gatherings - Score
- Zenlos2_0's The Spirit Game 3.167
- Thauraeln_The_Bold's Ordenstone 3.556
- Yamana_Eajii's Mixed Spell Schools/Chaotic Celebrant 3.333
- Drumitch's Savage Snowball Fight 4.111
- ThorukDuckSlayer's Festival of Petty Disputes 3.429
Ended Nov 14, 2021
The purpose of this thread is to spread a little bit of fun in the form of a competition! Your task: Create an item of homebrew (see below) that is totally original and makes us go "wow"! The end products will be rated by members of the community, and the victors will create the next Finest Brew contest! The previous contests are linked below:
The Competition of the Finest Brews I / Judged by Yamana_Eajii.
The Competition of the Finest Brews II / Judged by Thauraeln_The_Bold.
The Competition of the Finest Brews III / Judged by TabaxiRogueFighterClericWarlock
All competitions thus far have contained a multitude of spectacular entries, so I suggest you check them out if you haven't already . Now, onto the important stuff
Timeframe
Entries must be submitted before midnight on October 31st (Halloween) to be considered for part of the competition
Contest Categories
In each Finest Brew contest, there are three categories. These are so that people with skill in creating, say, monsters, don't end up stuck having to make dungeons. Each category is judged separately, and the winners of each category will then be pitted against each other to determine the overall winner, who will be determined by the highest overall average score. There can only be one entrance per category per account. The category types are as follows:
This time, our category themes are:
DM Options: Relativistic Revelry - Make something related (at least loosely) to the concepts of Space and Time, the sort of thing that would make a graviturgist/chronurgist jump with joy...or cower in fear.
PC Options: Spellcaster Shutdown - Make something related to antimagic or the dampening/cancellation of magical effects, something beyond your average Mage Slayer or a hair-triggered Counterspell caster
Inspirational Options: Festivals and Gatherings - The holiday season is upon us, with days like Halloween, Thanksgiving, Christmas, Hanukkah, and...dare I say...Black Friday, as well as many others across the world soon approaching. Make something that is related to celebrations, festivals, or general gatherings, either related to real-world holidays or by designing some D&D festival of your own.
Voting
Voting will start November 1st and will end on November 17th. A poll for each category will be posted on this thread, and all may vote on it - including contestants. Please try to take the time to review and vote for every entry in the categories you vote in, as even one vote can easily sway a competition like this.
Competition of the Finest Brew IV Voting Poll
Contestants
Contestants will be listed here with a link to their entries so you can easily find and review each option while voting. I will try to keep on top of this to the best of my ability, but there may be some delay between submitting an entry and having it listed here.
DM Option: Relativistic Revelry
Zenlos2_0's Dagaz Raido
Smokehorn_knight_of_Cats's Gravity Trap
Yamana_Eajii's Chronurgal Glory
Thauraeln_The_Bold's Portal Dragon
MilestoGo_24's Temporal Anomaly
Third_Sundering's Living Paradox
Drumitch's Chronomite Swarm
ThorukDuckSlayer's Mirror of Missed Opportunities
HomebrewMindFlayer's Crushers
Player Options: Spellcaster Shutdown
Thauraeln_The_Bold's Spellslayer (Fighter subclass)
Yamana_Eajii's College of Wishes (Bard subclass) (document page 1)
MilestoGo_24's Antimagic Gate spell
Zenlos2_0's Warp Weave spell
FallenPhoenixIV's Dampen Spell spell
Drumitch's Sealer (Fighter subclass)
HomebrewMindFlayer's Spell Duelist (Sorcerer subclass)
Stephanie252's Spell Eater spell
Inspirational Options: Festivals and Gatherings
Zenlos2_0's The Spirit Game
Thauraeln_The_Bold's Ordenstone
Yamana_Eajii's Mixed Spell Schools/Chaotic Celebrant (document pages 2-3)
Drumitch's Savage Snowball Fight
ThorukDuckSlayer's Festival of Petty Disputes
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
My dm option; a Norse themed ax, with time-warping powers
Dagaz Radio
For the character option, I'll make a 4th level spell to punish other casters.But i'll do that later.
I'm pretty unsure for my inspiration option.
My homebrew content: Monsters, subclasses, Magic items, Feats, spells, races, backgrounds
Just thought I'd actually start with a little plan of attack here...
Inspirational Option: A one-shot set on the day of Harvest's Close, where the characters are invited to a winery attended to by fairies an hour outside the town of Feolinn in Wildemount... but all is not right at this festival, and unwanted guests have started showing up...
Player Option: I will either be remaking the counterspell spell, or making a new anti-magic subclass or feat as the new monster changes really cripple spellcasters all around. Quite probably it will be the Way of the Weave Monk, but also it could be something else.
DM Option: The Chronurgal Glory, a creature with some strange lair effects like you have never seen...
Frequent Eladrin || They/Them, but accept all pronouns
Luz Noceda would like to remind you that you're worth loving!
I'm having a hard time deciding what to do for the spellcaster shutdown. I have been working on an update for my Oath of the Templar (non updated version) but I also have two really good spells for it too.
Guess it's going to come down to if I finish updating my paladin subclass or not.
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DM's Option: Gravity Trap
Gravity Trap
When a creature steps onto the area of the gravity trap, they must make a dc20 strength saving throw or be forcibly thrust towards spikes placed on the ceiling, as gravity reverses. The affected creature must make a dc 15 Dexterity saving throw or take 10d10 piercing damage.
Supreme Cat-lover Of The First Grade
I AM A CAT PERSON. /\_____/\
She/her pronouns please. (=^.^=)
Great!. You can only have one entry per category though, so you will have to pick one to "formally" submit
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
Okay
Supreme Cat-lover Of The First Grade
I AM A CAT PERSON. /\_____/\
She/her pronouns please. (=^.^=)
Do homebrew monsters made for encounters in "inspirational options" count as DM's options?
Supreme Cat-lover Of The First Grade
I AM A CAT PERSON. /\_____/\
She/her pronouns please. (=^.^=)
If they are built into an encounter they will only count towards the Inspirational option, no need to worry there.
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
Thanks for the info!
Supreme Cat-lover Of The First Grade
I AM A CAT PERSON. /\_____/\
She/her pronouns please. (=^.^=)
I understand that. One of the follies of having a sizable collection of homebrew.
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Sorry. Only used reply instead of quote. I was responding to Smokehorn_knight_of_Cats who had originally submitted two DM options before editing it down to one
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
ah fair enough
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To see my homebrew without the limitations of the DDB rules, check out my content on Hombrewery
Though you said "besides generic mage slayers," I'm hoping this subclass doesn't count as generic.
Spellslayer Fighter
Spellslayer fighters are specialized warriors that devote their combat prowess to defeating spellcasters. While many ordinary swordsmen are outshined by wizards and sorcerers, spellslayers can overcome almost any magic-user that stands in their way.
Supernatural Defense
Beginning when you choose this archetype at 3rd level, when you take damage from a spell who's source you can see, you can use your reaction to reduce the damage by an amount equal to twice your fighter level. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Countering Blows
Starting at 7th level, your attacks can weaken the magic of spellcasters. When you hit a creature that can cast spells with a weapon attack, you can choose to impart one of the following effects on it:
Breaking Blow. The next time the creature tries to cast a spell before the start of your next turn, it must succeed on a saving throw with its spellcasting ability or fail to cast the spell and have its spell slot (if any) wasted. The DC of this save is equal to 8 + your proficiency bonus + your Charisma modifier.
Diminishing Blow. Roll a d8. The result is the highest level spell the creature can cast until the start of your next turn.
Disrupting Blow. The creature has disadvantage on its next saving throw to maintain concentration on a spell.
Weakening Blow. The creature's spell save DC is reduced by 1d6 until the start of your next turn.
You can use your countering blows a number of times equal to your Charisma modifier (minimum of once), and you regain all uses when you finish a long rest.
Magic Resistance
At 10th level, you have advantage on saving throws against spells and other magical effects.
Destroyer of the Occult
Starting at 15th level, when you hit a creature that can cast spells with a weapon attack, it takes additional damage equal to your Charisma modifier (minimum of 1). In addition, if you spend a long rest studying a magic item, you learn how to destroy it, if it can be destroyed.
Hex Reflection
At 18th level, you can deflect spells and turn them against their casters. When you're targeted by a spell that affects only you who's source you can see, you can use your reaction to suffer none of the spell's effects, and the caster instead becomes the spell's target. If the spell requires concentration, you are treated as the caster for the purpose of maintaining concentration.
Once you use this feature, you can't use it again until you finish a long rest.
I'll try to submit entries for the other categories at a later date- I'm thinking of doing a space related dragon.
All stars fade. Some stars forever fall.
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Homebrew: Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
It's referring to the feat, I think.
I have a weird sense of humor.
I also make maps.(That's a link)
That makes sense, thanks.
All stars fade. Some stars forever fall.
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Homebrew: Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
Just a heads up, we currently cannot see it (or at least I can't)
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Thanks! I should have realized that... I'll fix it.
All stars fade. Some stars forever fall.
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Homebrew: Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
Amphibious. The glory can breathe both air and water.
Temporal Radiance. The glory sheds bright light out to within 5 feet of itself, and dim light out for a further 15 feet. This light counts as sunlight. The glory can use its Change Lighting trait to activate or deactivate this trait.
Temporal Shadow. While the glory's Temporal Radiance trait is deactivated, light within 5 feet of the glory becomes darkness, and light for a further 15 feet of the glory becomes dim, if it wasn't dim or dark already. This trait ends when the glory reactivates its Temporal Radiance trait.
Electric Echo (Mythic Trait; Recharges after a Short or Long Rest). If the glory is reduced to 0 hit points, it doesn't die or fall unconscious. Instead, sparks of electricity fly from it as spectral versions of the glory materialize around it. The glory regains 52 hit points, and moves up to its speed without provoking opportunity attacks.
Multiattack. The glory makes two bite attacks. The glory can replace one of these bite attacks with a use of its Time Flux or Electric Discharge features.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 19 (4d8 + 3) piercing damage.
Electric Discharge (Recharge 6). Each creature within 10 feet of the glory must make a DC 15 Dexterity saving throw. On a failed save, a creature takes 4 (1d8) lighting damage. The damage dealt by this trait increases to 8 (2d8) for 1 hour after the glory activates its Electric Echo trait.
Time Flux (Recharge 4-6). The glory teleports up to 30 feet to a point it can see. Any creature within 5 feet of the glory when it teleports must make a DC 15 Wisdom saving throw or take 4 (2d4) force damage.
Dimensional Leap. The glory moves up to half its walking speed (if it's on land) or all its swimming speed (if it's in water). This movement ignores opportunity attacks.
Change Lighting. The glory activates or deactivates its Temporal Radiance trait. If it deactivates the trait, it instantly activates the Temporal Shadow trait, and if it activates the trait, the Temporal Shadow trait instantly deactivates.
Final Fortitude (1/day). If the glory would be killed outright by any effect, it can choose to fall unconscious instead. Activate this trait only if the glory used its Electric Echo trait within the last hour.
The Chronurgal Glory can take up to two legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The glory regains spent legendary actions at the start of its turn.
Instant Recharge. The glory chooses to instantly regain the use of its Electric Discharge or Time Flux feature. When it does this, it can choose to expend an additional legendary action to instantly use that feature.
Damage Reversal (Costs 2 Actions). The glory regains hit points equal to the amount of hit points it lost last time it was hit with an attack.
If the Chronurgal Glory's mythic trait is active, it gains a third legendary action each turn, and it can use the options below as legendary actions for 1 hour after using Electric Echo.
Echo Swarm. The glory disappears in a swarm of electric echoes. The glory can move up to its speed when it uses this feature, and the next attack made against the glory has disadvantage.
Echo Bite (Costs 3 Actions). One of the glory's echoes makes a bite attack against a creature within 5 feet of the glory. On a hit, the target takes an additional 3 (1d6) lightning damage.
Description
The Chronurgal Glory is a strange monster of the sea. It typically does not interact with other forms of life, but its strange manipulations of reality have made it a highly sought-after beast by the Cerebus Assembly, who seek to capture one and experiment on it.
It is a little known fact, but Chronurgal Glories where originally celestials, half corrupted by Far Realm influence, and banished to the Material Plane for their cravings of electricity and brine.
Lair and Lair Actions
A Chronurgal Glory makes its lair in the deepest, darkest depths of the ocean, or in a large lake within the Underdark. Wherever the glory makes its home, it has the following benefits.
Lair Actions
On initiative count of the glory's choice (losing initiative ties), the glory takes a lair action to cause one of the following effects; the glory can’t use the same effect two rounds in a row, and it can only create one effect per round:
Regional Effects
The region containing a legendary Chronurgal Glory’s lair is warped in terms of time, light, and gravity, which creates one or more of the following effects:
If the glory dies, these effects fade over the course of 1d4 days.
Entrance Name: The Chronurgal Glory
Frequent Eladrin || They/Them, but accept all pronouns
Luz Noceda would like to remind you that you're worth loving!
Oh my...
My Homebrew | Background | Feats | Magic Items | Races | Spells | Subclass | Homebrewery
To see my homebrew without the limitations of the DDB rules, check out my content on Hombrewery