I haven’t played around with it yet, no. But if you do let us know what you discover.
So, like before with prerequisites, adding a new, distinct prerequisite creates an “OR”, while placing multiple conditions in a distinct prerequisite creates a logical “AND” operation.
The Class option seems to work with the base classes, but seems to be glitchy when trying to apply to subclasses.
Example: creating a feat for Extra attack (2), with the prerequisite of a minimum level of 12 and a martial class or discipline with extra attack (1). Adding prerequisites for Barbarian with a character level 12 works fine, but adding bladesinging with a level of 12 does not. Like, the character sheet doesn’t recognize the subclass in the prerequisite. Also, while there seems to be an addressable space for (I presume) a level after the class selection, that is ignored as well.
the pieces all seem to be in place for a really cool bit of functionality, but the coding is not present for the follow through. I tried permutations like class - bladesinging: 5 and character level 12 to little avail.
I’ll keep working on it, but it seems the functionality is only partly implemented.
I haven’t played around with it yet, no. But if you do let us know what you discover.
So, like before with prerequisites, adding a new, distinct prerequisite creates an “OR”, while placing multiple conditions in a distinct prerequisite creates a logical “AND” operation.
The Class option seems to work with the base classes, but seems to be glitchy when trying to apply to subclasses.
Example: creating a feat for Extra attack (2), with the prerequisite of a minimum level of 12 and a martial class or discipline with extra attack (1). Adding prerequisites for Barbarian with a character level 12 works fine, but adding bladesinging with a level of 12 does not. Like, the character sheet doesn’t recognize the subclass in the prerequisite. Also, while there seems to be an addressable space for (I presume) a level after the class selection, that is ignored as well.
the pieces all seem to be in place for a really cool bit of functionality, but the coding is not present for the follow through. I tried permutations like class - bladesinging: 5 and character level 12 to little avail.
I’ll keep working on it, but it seems the functionality is only partly implemented.
Thanks for reporting back! I really appreciate it.
I haven’t played around with it yet, no. But if you do let us know what you discover.
So, like before with prerequisites, adding a new, distinct prerequisite creates an “OR”, while placing multiple conditions in a distinct prerequisite creates a logical “AND” operation.
The Class option seems to work with the base classes, but seems to be glitchy when trying to apply to subclasses.
Example: creating a feat for Extra attack (2), with the prerequisite of a minimum level of 12 and a martial class or discipline with extra attack (1). Adding prerequisites for Barbarian with a character level 12 works fine, but adding bladesinging with a level of 12 does not. Like, the character sheet doesn’t recognize the subclass in the prerequisite. Also, while there seems to be an addressable space for (I presume) a level after the class selection, that is ignored as well.
the pieces all seem to be in place for a really cool bit of functionality, but the coding is not present for the follow through. I tried permutations like class - bladesinging: 5 and character level 12 to little avail.
I’ll keep working on it, but it seems the functionality is only partly implemented.
Thanks for reporting back! I really appreciate it.
I've created an entire homebrew spell list for a water themed sorcerer subclass. Its all in a word doc/pdf at the moment. Is there any way to upload files to DnDBeyond as part of a subclass? Or do you have to manually create every spell in the homebrew spells section? (there are 70 of them and they all have unique interactions and mechanics, so it would be quite the painful exercise to create them all individually on the site).
I've created an entire homebrew spell list for a water themed sorcerer subclass. Its all in a word doc/pdf at the moment. Is there any way to upload files to DnDBeyond as part of a subclass? Or do you have to manually create every spell in the homebrew spells section? (there are 70 of them and they all have unique interactions and mechanics, so it would be quite the painful exercise to create them all individually on the site).
Hey, i dont know if you did cover this and i just missed it, but i am having trouble setting the unarmored ac on my race, so instead of 10+dex+unarmored defense it is going to be 12+dex+unarmored defense
Modifier: Bonus->Subtype: Unarmored Defense->Fixed Value 2 should do it. If it doesn’t work quite properly try Set->Unarmored Defense->2 instead and see if that fixes it. For more information check out the Subclasses & Species FAQ #9.
I have made a few homebrew items and I have plans to make more as well as some homebrew monsters. I can see me coming back to this forum quite often.
Though I do have a question but I am not sure if it was answered already.
I want to make a monster that has a few magical items already in its stat block. So like a normal magical weapon and homebrew armor. Is there a way to see the effects of the items in the stat block/character sheet (for lack of better term)?
I have made a few homebrew items and I have plans to make more as well as some homebrew monsters. I can see me coming back to this forum quite often.
Though I do have a question but I am not sure if it was answered already.
I want to make a monster that has a few magical items already in its stat block. So like a normal magical weapon and homebrew armor. Is there a way to see the effects of the items in the stat block/character sheet (for lack of better term)?
I’ve not seen a way to automatically account for magic items, though when I have this situation come up, I add the list of items in the special traits section and then account for them in actions, abilities, and so on sections. So far, that’s the only way I’ve found to accomplish this.
Though I do have a question but I am not sure if it was answered already.
I want to make a monster that has a few magical items already in its stat block. So like a normal magical weapon and homebrew armor. Is there a way to see the effects of the items in the stat block/character sheet (for lack of better term)?
I’m sorry, I just saw that you added a question. My apologies.
Question regarding Subclasses. Specifically a Cleric Domain.
I am building a Travel Domain for one of my players characters and I want to create a Modifier that allows to them to choose proficiency between Land or Water Vehicles.
Question regarding Subclasses. Specifically a Cleric Domain.
I am building a Travel Domain for one of my players characters and I want to create a Modifier that allows to them to choose proficiency between Land or Water Vehicles.
Is that possible? Am I missing something?
Thanks.
T
As far as a remember there’s no Modifier Subtype with that pair as a choice. That means you will have to accomplish it through Options. Please see the Homebrew Subclasses & Species FAQ #19 in the very first post in this thread for information as to how to do that.
I haven’t played around with it yet, no. But if you do let us know what you discover.
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So, like before with prerequisites, adding a new, distinct prerequisite creates an “OR”, while placing multiple conditions in a distinct prerequisite creates a logical “AND” operation.
The Class option seems to work with the base classes, but seems to be glitchy when trying to apply to subclasses.
Example: creating a feat for Extra attack (2), with the prerequisite of a minimum level of 12 and a martial class or discipline with extra attack (1). Adding prerequisites for Barbarian with a character level 12 works fine, but adding bladesinging with a level of 12 does not. Like, the character sheet doesn’t recognize the subclass in the prerequisite. Also, while there seems to be an addressable space for (I presume) a level after the class selection, that is ignored as well.
the pieces all seem to be in place for a really cool bit of functionality, but the coding is not present for the follow through. I tried permutations like class - bladesinging: 5 and character level 12 to little avail.
I’ll keep working on it, but it seems the functionality is only partly implemented.
Thanks for reporting back! I really appreciate it.
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Absolutely! Community is a powerful thing. 🥳🤓❤️
I've created an entire homebrew spell list for a water themed sorcerer subclass. Its all in a word doc/pdf at the moment. Is there any way to upload files to DnDBeyond as part of a subclass? Or do you have to manually create every spell in the homebrew spells section? (there are 70 of them and they all have unique interactions and mechanics, so it would be quite the painful exercise to create them all individually on the site).
You have to add spells 1 at a time.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
RIP :/ maybe someday when I can be bothered lol.
Update: Feats #6 has been updated.
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Super helpful thank you so much!
I didn’t see what you did there.
Happy to help. If you really wish to thank me, vote “very helpful” in the poll attached to this thread.
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Hey, i dont know if you did cover this and i just missed it, but i am having trouble setting the unarmored ac on my race, so instead of 10+dex+unarmored defense it is going to be 12+dex+unarmored defense
Modifier: Bonus->Subtype: Unarmored Defense->Fixed Value 2 should do it. If it doesn’t work quite properly try Set->Unarmored Defense->2 instead and see if that fixes it. For more information check out the Subclasses & Species FAQ #9.
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Thank you so much, me and my friends are going to run a oneshot where we all are this race, again thank you!:)
Happy to help. If you really want to thank me, please vote “very helpful” in the poll attached to this thread.
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I have made a few homebrew items and I have plans to make more as well as some homebrew monsters. I can see me coming back to this forum quite often.
Though I do have a question but I am not sure if it was answered already.
I want to make a monster that has a few magical items already in its stat block. So like a normal magical weapon and homebrew armor. Is there a way to see the effects of the items in the stat block/character sheet (for lack of better term)?
Good. I’m glad you find it useful.
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I’ve not seen a way to automatically account for magic items, though when I have this situation come up, I add the list of items in the special traits section and then account for them in actions, abilities, and so on sections. So far, that’s the only way I’ve found to accomplish this.
I’m sorry, I just saw that you added a question. My apologies.
I usually type out the effects if they’re important (like bonuses to saving throws, etc.), and you can always tooltip the magic items too, like this: cloak of protection. You can learn more about tooltips here: (https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/9811-how-to-add-tooltips).
You can see how I’ve used a combination of these methods on this monster statblock: (https://www.dndbeyond.com/monsters/3945608-sir-reynglian-trueanvil-20th-level-npc).
I hope that helps.
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@IamSposta,
Question regarding Subclasses. Specifically a Cleric Domain.
I am building a Travel Domain for one of my players characters and I want to create a Modifier that allows to them to choose proficiency between Land or Water Vehicles.
Is that possible? Am I missing something?
Thanks.
T
As far as a remember there’s no Modifier Subtype with that pair as a choice. That means you will have to accomplish it through Options. Please see the Homebrew Subclasses & Species FAQ #19 in the very first post in this thread for information as to how to do that.
Creating Epic Boons on DDB
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