All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew:Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Player Options: Must Have Been the Wind When the party wizard fails his stealth check and finds himself powerless facing the hulking monster, he can use his magic to try and give the sneaky rogue an opportunity to strike! I present you snake swiftness, a spell from an older edition.
I understand the reasoning here, but it’s a bit of a stretch. Ask yourself if there’s some way your submission could better fit the category.
I’m not asking you to make a new entry, but maybe modify it to suit the theme a bit more. And remember, we’re not looking for cookie-cutter “Target creature gains proficiency in stealth.”
The Korranberg Chronicle - Dealing With the Devil!
Followers of the book series "The Wonders of Artifice" woke up to horrific news this morning as it was revealed that the book's author, one Brian Cox, has secretly sold his soul to the Keeper, a god of the Dark Six. Suspicions of such a deal have been made since as early as the Day of the Mourning in 994 YK, but until recently it remained unproven.
Though the details of Mr. Cox's deal with the Keeper remain sparse, it is assumed by most that he sold his soul in order to get one of three things: Eternal Youth - Mr. Cox has seemingly not aged since as early as 989 YK; Infinite Wisdom - Mr. Cox is much smarter than the average individual, as proved in his many books on the Wonders of Artifice; or Perfect Harpsichord Playing - it is a well known fact that Mr. Cox was a minor musician in the bands D:Ream and Dare, both fronted by Danger, a tiefling drug addict and sometimes-cultist.
Whatever the case, Mr. Cox's fangirls and boys are likely immeasurably upset by this news, and many will convert to the Keeper themselves in order to win Mr. Cox's appreciation.
This is more of a joke entry and campaign idea than anything else and I don't expect this to be accepted, maybe just laughed at.
The Korranberg Chronicle - Dealing With the Devil!
Followers of the book series "The Wonders of Artifice" woke up to horrific news this morning as it was revealed that the book's author, one Brian Cox, has secretly sold his soul to the Keeper, a god of the Dark Six. Suspicions of such a deal have been made since as early as the Day of the Mourning in 994 YK, but until recently it remained unproven.
Though the details of Mr. Cox's deal with the Keeper remain sparse, it is assumed by most that he sold his soul in order to get one of three things: Eternal Youth - Mr. Cox has seemingly not aged since as early as 989 YK; Infinite Wisdom - Mr. Cox is much smarter than the average individual, as proved in his many books on the Wonders of Artifice; or Perfect Harpsichord Playing - it is a well known fact that Mr. Cox was a minor musician in the bands D:Ream and Dare, both fronted by Danger, a tiefling drug addict and sometimes-cultist.
Whatever the case, Mr. Cox's fangirls and boys are likely immeasurably upset by this news, and many will convert to the Keeper themselves in order to win Mr. Cox's appreciation.
This is more of a joke entry and campaign idea than anything else and I don't expect this to be accepted, maybe just laughed at.
I mean, a good laugh is always appreciated.
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew:Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
I hath't created a PC option which I sayeth unto thee an as entry to this splendid competition (Desire'st thee enjoy 't!)
Consciousness Gap
7th-level enchantment Casting Time: 1 action Range: 60 ft. Components: V, S, M (Something that belonged to the target, which the spell consumes) Duration: Instantaneous Class: Bard, Warlock
Choose a creature within range. You create a gap in that creature's consciousness, causing them to fail to notice you or even remember you. The creature must succeed on a charisma saving throw or have a gap in there consciousness emerge.
While this gap lasts, the creature cannot see, hear, or feel you, nor detect you in any way. The target treats you as if you didn't exist, and creates rational explanations for any illogical outcomes that come as a result of not detecting your existence. For example, if you open a drawer, they might thing it was pulled open by the wind. If the DM rules that this causes any extreme logical inconsistencies, such as you restraining the target and preventing them from moving, the target can make an intelligence saving throw, ending the effect on a success.
In addition, the target looses all memory of your presence while the spell lasts. They cannot remember you, anything you did or said, or associate any events with you. While they remember the effects of things you did, they don't remember it was you who did it. For example if you had gave the target a scroll, they will remember that they were given a scroll, but not that it was from you. The target creates rational explanations for any illogical outcomes that come as a result of not remembering you.
If you are directly mentioned in front of the creature, such as someone blaming you for opening a drawer or asking the target who you are, the target can make an intelligence saving throw, ending the effect on a success. The effect ends early if you directly deal damage to the creature. For example attacking the creature with a sword would end the effect but pushing them off a cliff would not. The spell can also be ended by greater restoration or wish.
If the effect is ended by any means, the creature regains any lost memories of you, in addition to remembering anything you did that they could not detect. For example if you searched their office while they were in it, they woulds remember seeing you search their office. They also know that magic influenced them to forget you and not detect you.
If you don't mind me asking, why a Charisma saving throw? I would also change the duration to be "until dispelled", as the magic clearly persists beyond the immediate action. Otherwise I really like the idea.
If you don't mind me asking, why a Charisma saving throw? I would also change the duration to be "until dispelled", as the magic clearly persists beyond the immediate action. Otherwise I really like the idea.
I was trying to emulate feeblemind, which has a duration of instantaneous. Charisma is used for will power, so I thought it'd fit.
For my submission for the PC option, I decided to take the approach of making a creature forget they saw you in the first place. Taking inspiration from the neuralyzer from the Men In Black series, I present the enchantment cantrip Memory Wipe.
Memory Wipe
Enchantment Cantrip (Sorcerer, Warlock, Wizard)
Casting Time: 1 Action
Range: 5 feet*
Components: S
Duration: Instantaneous
You evoke a brief shimmer of multicolored light which disorients a creature that you can see within range and erases its most recent memories. The target must succeed on a Wisdom saving throw or be blinded until the start of its next turn. Additionally, you can choose to make a creature which fails its saving throw forget everything that has happened since the beginning of its previous turn. If you are fighting the creature or have targeted it with an enchantment spell within the last minute, it has advantage on the saving throw.
The spell’s range increases by 5 feet and the number of creatures within range that can be targeted increases by one at 5th level (10 foot range, targeting up to two creatures), 11th level (15 foot range, targeting up to three creatures), and 17th level (20 foot range, targeting up to four creatures).
I wanted to make a cantrip focused moreso on social interactions and exploration as opposed to combat, so I did not give it any damage. That being said, I did want it to scale with level like a damaging cantrip so I played with the ideas of increasing the range and number of creatures you can target; although I may change it to just being one or the other before the end of the competition
I saw you had published a spell for this competition but hadnt actually read it until now. I hope there isnt too much overlap between our entries, but yours does seem more intense (meriting its higher level). Good job.
Although I believe you fell into the same trap as WoTC with spells meant for social situations where being subtle is important - like Message or some enchantment spells - by giving it V components. Casting a spell with V components always blows your cover even if others cannot see you (and thus your S components are hidden and would not blow your cover), so it is not exactly a wise thing to do unless you happen to be a sorcerer with Subtle Spell metamagic. Even if the spell succeeds and regardless of whether you were stealthing or ot, there likely are other people around, which will notice the casting of the spell - thus I think the V component should be removed.
Although i believe you fell into the same trap as WoTC with spells meant for social situations where being subtle is important - like Message or some enchantment spells - by giving it V components. Casting a spell with V components always blows your cover even if others cannot see you (and thus your S components are hidden and would not blow your cover), so it is not exactly a wise thing to do unless you happen to be a sorcerer with Subtle Spell metamagic. Even if the spell succeeds and regardless of whether you were stealthing or ot, there likely are other people around, which will notice the casting of the spell - thus I think the V component should be removed.
Thats a good point. Thanks
The other thing that I am wrestling with is multiple castings of the spell. I want it to be a cantrip, but I do not want it to be cast repeatedly until they succeed. That is why I said that if you targeted the creature with enchantment magic (i.e this cantrip among others) they get advantage on their saving throw. That being said, I wonder if it would be better to make it an automatic success. On the other hand, I think repeated castings could make for some fun shenanigans (like in the movie) and Im not sure how exploitable erasing 6 seconds of memory actually is, especially if after the first successful save the creature has some idea of what you are doing and becomes hostile.
I am sorry, I.did not want to get involved in an argument either.
But, @Yamana_Eajii, calling someone a cheater is a no-go as is calling homebrew someone spend a lot of time on creating "half-assed" and similar, just because I misunderstood the theme.
I am sorry for the harsh remarks. (not that I made them just making it clear)
I accept that you won't accept my subclass for this contest, I might or might not come up with something else depending on whether I have time, but I am wondering if it is worth it if submissions here are met with such a reaction for slightly missing the theme instead of constructive criticism.
Okay, fair. I'll give you some constructive criticism here of you want. The other thing is that this is a competition, so people are less likely to give feedback than otherwise... If you want more feedback I'd recommend checking out my Homebrew Guild Thread.
Oath spells: They look mostly good. I guess the only thing would be maybe switching out conjure animals and wrath of nature, as the theme seems to me at least more of a general hunter than specifically a ranger. I don't know, it's generally pretty good.
Wild chase (channel divinity option): Good
Fury of the Beast: Maybe this could actually transform you into a creature such as a wolf or tiger, which would both be cool and improve the stealth aspect from the get-go? Currently it basically just gives you extra damage and flavors it as turning into a beast. It's by no means bad as of currently, but along with only few of the oath spells being stealth related and wild chase being not so stealthy, it would probably help your case to have an ability that could at least give a small stealth boost.
Aura of Untamed Wilderness: Great, no changes needed
Ferocious Pounce: The core idea is really good but it's basically extra damage not necessarily favoring a stealthy approach. Maybe add an additional bonus to the leap for attacking out of hiding? This would both increase the overall stealthyness of the class and to be honest fit the theme better.
Apex Predator: I don't know about this one.... It's not exactly on theme for stealth or even necessarily being a predator given that it makes you more tanky and damage dealing but many hunters would use some stealth and hit-and-run type tactics. Maybe it could stop you from provoking opportunity attacks, let you hide as a bonus action, and deal additional damage when attacking out of hiding? Then maybe you could also tag on the flavor lines like being large. This would turn you into a creature that would just appear and disappear across the battlefield attacking and then disappearing again. Which would be pretty cool IMO, help you be more stealthy, and fit the theme of being a predator more.
Idea: 10/10. I really like the idea of giving paladins stealth. IMO the only class that needs this more is barbarian.
Mechanics: 9/10. Really nothing is unbalanced except possibly Fury of the Beast being a bit powerful.
Flavor/theme: 7/10. It's pretty good, but doesn't have a lot to help it's stealth or combat the largest issue, plate being clanky. To be honest it's a bit more of an oath of the predator than hunter at the moment. But it's also really cool, being like a shamanistic paladin who hunts monsters, so a 7 overall for theme.
Stealth: 5/10. I made this a separate category because it's the most important part probably. There's not a lot to help with stealth or even reward it much... It's close but needs a few adjustments I think. For example just having something at level 3 that helps will go a long way (maybe transforming fully like a minor wildshape would help a lot given that many beasts have high stealth modifiers and aren't wearing full plate), or even just an unarmered defense channel divinity (something like 10+dex+cha+1 would probably work) would really help. Then the level 20 ability having nothing to do with a stealth approach was really the nail in the coffin probably. Small fixes can go a long way though! It's not terrible, and to be honest I probably would have accepted it as is.
So hope this helped and wasn't to harsh!
Just to confirm: Is Primus, ruler of Mechanus, as a monster fine for the DM category?
I would probably say yes, though I would have also said yes to oath of the hunt. I guess I might depend on which direction you take the statblock.
My goal with those spells was mostly to recreate 3.5e spell, I just hope it could also fit this competition, and I do not plan to change them for this competition's sake (however I do take criticism and balance issue). If you think those spells do not fit, do not include me in the competition it is only fair.
I am sorry, I.did not want to get involved in an argument either.
But, @Yamana_Eajii, calling someone a cheater is a no-go as is calling homebrew someone spend a lot of time on creating "half-assed" and similar, just because I misunderstood the theme.
I am sorry for the harsh remarks. (not that I made them just making it clear)
I accept that you won't accept my subclass for this contest, I might or might not come up with something else depending on whether I have time, but I am wondering if it is worth it if submissions here are met with such a reaction for slightly missing the theme instead of constructive criticism.
Okay, fair. I'll give you some constructive criticism here of you want. The other thing is that this is a competition, so people are less likely to give feedback than otherwise... If you want more feedback I'd recommend checking out my Homebrew Guild Thread.
Oath spells: They look mostly good. I guess the only thing would be maybe switching out conjure animals and wrath of nature, as the theme seems to me at least more of a general hunter than specifically a ranger. I don't know, it's generally pretty good.
Wild chase (channel divinity option): Good
Fury of the Beast: Maybe this could actually transform you into a creature such as a wolf or tiger, which would both be cool and improve the stealth aspect from the get-go? Currently it basically just gives you extra damage and flavors it as turning into a beast. It's by no means bad as of currently, but along with only few of the oath spells being stealth related and wild chase being not so stealthy, it would probably help your case to have an ability that could at least give a small stealth boost.
Aura of Untamed Wilderness: Great, no changes needed
Ferocious Pounce: The core idea is really good but it's basically extra damage not necessarily favoring a stealthy approach. Maybe add an additional bonus to the leap for attacking out of hiding? This would both increase the overall stealthyness of the class and to be honest fit the theme better.
Apex Predator: I don't know about this one.... It's not exactly on theme for stealth or even necessarily being a predator given that it makes you more tanky and damage dealing but many hunters would use some stealth and hit-and-run type tactics. Maybe it could stop you from provoking opportunity attacks, let you hide as a bonus action, and deal additional damage when attacking out of hiding? Then maybe you could also tag on the flavor lines like being large. This would turn you into a creature that would just appear and disappear across the battlefield attacking and then disappearing again. Which would be pretty cool IMO, help you be more stealthy, and fit the theme of being a predator more.
Idea: 10/10. I really like the idea of giving paladins stealth. IMO the only class that needs this more is barbarian.
Mechanics: 9/10. Really nothing is unbalanced except possibly Fury of the Beast being a bit powerful.
Flavor/theme: 7/10. It's pretty good, but doesn't have a lot to help it's stealth or combat the largest issue, plate being clanky. To be honest it's a bit more of an oath of the predator than hunter at the moment. But it's also really cool, being like a shamanistic paladin who hunts monsters, so a 7 overall for theme.
Stealth: 5/10. I made this a separate category because it's the most important part probably. There's not a lot to help with stealth or even reward it much... It's close but needs a few adjustments I think. For example just having something at level 3 that helps will go a long way (maybe transforming fully like a minor wildshape would help a lot given that many beasts have high stealth modifiers and aren't wearing full plate), or even just an unarmered defense channel divinity (something like 10+dex+cha+1 would probably work) would really help. Then the level 20 ability having nothing to do with a stealth approach was really the nail in the coffin probably. Small fixes can go a long way though! It's not terrible, and to be honest I probably would have accepted it as is.
So hope this helped and wasn't to harsh!
Just to confirm: Is Primus, ruler of Mechanus, as a monster fine for the DM category?
I would probably say yes, though I would have also said yes to oath of the hunt. I guess I might depend on which direction you take the statblock.
Thank you! You are not too harsh, your feedback helps me a lot :-) I will revisit the subclass when I have time, incorporating your suggestions, and maybe it then will fit the contest :-)
I made this guy for my upcoming Feywild campaign, and he's not "Ironclad" in the sense of having bulky metal armor, but he is designed to be pretty hard to take down.
The onion knight has protective layers that act as a mirror image spell, and if you do manage to hit him you may be temporarily blinded as your eyes well up with tears.
Here's my submission for the DM options category!
Bound Spirit
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew: Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
I understand the reasoning here, but it’s a bit of a stretch. Ask yourself if there’s some way your submission could better fit the category.
I’m not asking you to make a new entry, but maybe modify it to suit the theme a bit more. And remember, we’re not looking for cookie-cutter “Target creature gains proficiency in stealth.”
Come participate in the Competition of the Finest Brews, Edition XXV?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
This is more of a joke entry and campaign idea than anything else and I don't expect this to be accepted, maybe just laughed at.
Frequent Eladrin || They/Them, but accept all pronouns
Luz Noceda would like to remind you that you're worth loving!
I mean, a good laugh is always appreciated.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew: Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
This is my first time competing in one of these contests, but here goes:
Player option - BACKGROUND
DM option - MONSTER
pm me the word "tomato"
she/her
I don't think we've seen a background here before!
Frequent Eladrin || They/Them, but accept all pronouns
Luz Noceda would like to remind you that you're worth loving!
Those would be perfect if this was the previous competition. They’re well done, but the categories for this contest are different. Sorry….
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
This is not my judgment to make, but these do not fall under the categories in place at the moment.
Cool background though.
My homebrew content: Monsters, subclasses, Magic items, Feats, spells, races, backgrounds
This is true, these submissions cannot be accepted for this competition.
Come participate in the Competition of the Finest Brews, Edition XXV?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
I hath't created a PC option which I sayeth unto thee an as entry to this splendid competition (Desire'st thee enjoy 't!)
And here's a published version if your interested: https://www.dndbeyond.com/spells/1366581-consciousness-gap
I am an average mathematics enjoyer.
>Extended Signature<
If you don't mind me asking, why a Charisma saving throw? I would also change the duration to be "until dispelled", as the magic clearly persists beyond the immediate action. Otherwise I really like the idea.
I was trying to emulate feeblemind, which has a duration of instantaneous. Charisma is used for will power, so I thought it'd fit.
I am an average mathematics enjoyer.
>Extended Signature<
For my submission for the PC option, I decided to take the approach of making a creature forget they saw you in the first place. Taking inspiration from the neuralyzer from the Men In Black series, I present the enchantment cantrip Memory Wipe.
I wanted to make a cantrip focused moreso on social interactions and exploration as opposed to combat, so I did not give it any damage. That being said, I did want it to scale with level like a damaging cantrip so I played with the ideas of increasing the range and number of creatures you can target; although I may change it to just being one or the other before the end of the competition
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
I saw you had published a spell for this competition but hadnt actually read it until now. I hope there isnt too much overlap between our entries, but yours does seem more intense (meriting its higher level). Good job.
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
I like that idea :-)
Although I believe you fell into the same trap as WoTC with spells meant for social situations where being subtle is important - like Message or some enchantment spells - by giving it V components. Casting a spell with V components always blows your cover even if others cannot see you (and thus your S components are hidden and would not blow your cover), so it is not exactly a wise thing to do unless you happen to be a sorcerer with Subtle Spell metamagic. Even if the spell succeeds and regardless of whether you were stealthing or ot, there likely are other people around, which will notice the casting of the spell - thus I think the V component should be removed.
Thats a good point. Thanks
The other thing that I am wrestling with is multiple castings of the spell. I want it to be a cantrip, but I do not want it to be cast repeatedly until they succeed. That is why I said that if you targeted the creature with enchantment magic (i.e this cantrip among others) they get advantage on their saving throw. That being said, I wonder if it would be better to make it an automatic success. On the other hand, I think repeated castings could make for some fun shenanigans (like in the movie) and Im not sure how exploitable erasing 6 seconds of memory actually is, especially if after the first successful save the creature has some idea of what you are doing and becomes hostile.
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
I am sorry for the harsh remarks. (not that I made them just making it clear)
Okay, fair. I'll give you some constructive criticism here of you want. The other thing is that this is a competition, so people are less likely to give feedback than otherwise... If you want more feedback I'd recommend checking out my Homebrew Guild Thread.
Oath spells: They look mostly good. I guess the only thing would be maybe switching out conjure animals and wrath of nature, as the theme seems to me at least more of a general hunter than specifically a ranger. I don't know, it's generally pretty good.
Wild chase (channel divinity option): Good
Fury of the Beast: Maybe this could actually transform you into a creature such as a wolf or tiger, which would both be cool and improve the stealth aspect from the get-go? Currently it basically just gives you extra damage and flavors it as turning into a beast. It's by no means bad as of currently, but along with only few of the oath spells being stealth related and wild chase being not so stealthy, it would probably help your case to have an ability that could at least give a small stealth boost.
Aura of Untamed Wilderness: Great, no changes needed
Ferocious Pounce: The core idea is really good but it's basically extra damage not necessarily favoring a stealthy approach. Maybe add an additional bonus to the leap for attacking out of hiding? This would both increase the overall stealthyness of the class and to be honest fit the theme better.
Apex Predator: I don't know about this one.... It's not exactly on theme for stealth or even necessarily being a predator given that it makes you more tanky and damage dealing but many hunters would use some stealth and hit-and-run type tactics. Maybe it could stop you from provoking opportunity attacks, let you hide as a bonus action, and deal additional damage when attacking out of hiding? Then maybe you could also tag on the flavor lines like being large. This would turn you into a creature that would just appear and disappear across the battlefield attacking and then disappearing again. Which would be pretty cool IMO, help you be more stealthy, and fit the theme of being a predator more.
Idea: 10/10. I really like the idea of giving paladins stealth. IMO the only class that needs this more is barbarian.
Mechanics: 9/10. Really nothing is unbalanced except possibly Fury of the Beast being a bit powerful.
Flavor/theme: 7/10. It's pretty good, but doesn't have a lot to help it's stealth or combat the largest issue, plate being clanky. To be honest it's a bit more of an oath of the predator than hunter at the moment. But it's also really cool, being like a shamanistic paladin who hunts monsters, so a 7 overall for theme.
Stealth: 5/10. I made this a separate category because it's the most important part probably. There's not a lot to help with stealth or even reward it much... It's close but needs a few adjustments I think. For example just having something at level 3 that helps will go a long way (maybe transforming fully like a minor wildshape would help a lot given that many beasts have high stealth modifiers and aren't wearing full plate), or even just an unarmered defense channel divinity (something like 10+dex+cha+1 would probably work) would really help. Then the level 20 ability having nothing to do with a stealth approach was really the nail in the coffin probably. Small fixes can go a long way though! It's not terrible, and to be honest I probably would have accepted it as is.
So hope this helped and wasn't to harsh!
I would probably say yes, though I would have also said yes to oath of the hunt. I guess I might depend on which direction you take the statblock.
I am an average mathematics enjoyer.
>Extended Signature<
My goal with those spells was mostly to recreate 3.5e spell, I just hope it could also fit this competition, and I do not plan to change them for this competition's sake (however I do take criticism and balance issue).
If you think those spells do not fit, do not include me in the competition it is only fair.
Feel free to check out my hombrew: Magic Items, Spells, Monsters, Species, Feats, Subclassses, and Backgrounds. More detail in my Homebrew Compendium.
If you have any comments, suggestions, or ways to improve my homebrew, tell me, I'm always looking to improve!
Map commission Here.
Thank you! You are not too harsh, your feedback helps me a lot :-) I will revisit the subclass when I have time, incorporating your suggestions, and maybe it then will fit the contest :-)
I made this guy for my upcoming Feywild campaign, and he's not "Ironclad" in the sense of having bulky metal armor, but he is designed to be pretty hard to take down.
Onion Knight
The onion knight has protective layers that act as a mirror image spell, and if you do manage to hit him you may be temporarily blinded as your eyes well up with tears.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm