That would be entirely dependent on the math done on the snippet code though correct? There isn’t any snippet that directly applies to the level override feature ? Regardless it solves the problem, but just for clarifications sake. For a couple other abilities in this homebrew im working on, the abilities are contingent upon being made into actions in a second class feature option, and using the level override feature is pretty much my only option. Is there a way to use the similar snippet for dice damage? Say, 1d8 at 10th, 1d10 at 18th?
Unfortunately no, there's no equivalent to {{scalevalue}} for action level overrides; it would be really handy if there was as working out calculations that work as intended is a pain.
This means we have to work out the calculation we need to get the right dice number, dice size etc. to match; I recommend testing snippets on a custom action on a character sheet as it's a lot faster than updating homebrew and waiting to see if it worked. If you need something like {{classlevel}} that doesn't work on the sheet, just swap for {{characterlevel}} or use a test value.
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I'm trying to add a dice feature to a subclass but I'm having a really hard time figuring it out. Any ideas?
What exactly did you mean when you wrote “add a dice feature to a subclass?” If you just want it to present in the snippet as an adjustable die, that can be done a number of different ways depending on what precisely you want and what else is going on. If you want it to actually be rollable that cannot be done with a snippet. Snippets don’t actually do anything, they just display calculated data. To make something rollable on your character sheet would require adding an Action to your subclass feature.
Just tried to use the {{spellattack}} snippet for the first time today, and found that it requires an ability score (it doesn't just match whatever your spell attack says on the sheet), the first post could do with being edited to make it clear that this snippet works the same as {{modifier:score}}.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Unfortunately, there are 34 pages so I'm siure this has been answered but it's a lot to sift through.
I've put snippets in, but they don't seem to be resolving. I just copied and pasted them from the list, but it just remains as what I've written rather than being replaced by what they reference. So for example {{proficiency}} is remaining as {{proficiency}} rather than displaying my proficiency bonus. IS there a simple explanation as to what I might be doing wrong?
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I've put snippets in, but they don't seem to be resolving. I just copied and pasted them from the list, but it just remains as what I've written rather than being replaced by what they reference. So for example {{proficiency}} is remaining as {{proficiency}} rather than displaying my proficiency bonus. IS there a simple explanation as to what I might be doing wrong?
Where are you pasting them? Snippet codes only work in snippet boxes on homebrew, so they don't work in descriptions or other areas.
If you want to test snippets it's worth noting you can set a snippet when you create a custom action on your character sheet, so this can be a good way to test codes you're not sure of, though certain codes won't work (like {{classlevel}} since the action isn't tied to a class, {{limiteduses}} because custom actions don't have any etc.), but you can use placeholders and it's faster than tweaking homebrew and then waiting for the changes to update.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Ah thanks, I thought I could put them in the other description boxes as well.
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Would appreciate some input on separate snippet equations that works for both the cone size and line size (increasing figure). Been experimenting for a couple hours… any help is appreciated.
That looks complicated. {{scalevalue}} can be used for 1 of those 3 things no problem. The other 2 will need by some fairly complicated formula. There's some odd values in there too. The cone changes by 10' at certain levels, but 15' from 3rd to 7th. That's going to throw a monkey wrench in any formula. Same goes for line size. The length isn't a consistent iteration to make an easy formula going from 30 to 50 to 75 to 100 to 120. You might get lucky and some calculation might hit each of those, but nor likely.
My suggestion would be figure out a calculation for Damage. That would probably be the easiest since it's iteration just increases by 1 at each milestone. You just need to figure out how to turn a 3 into a 2, a 7 into a 3, a 10 into a 4, a 15 into a 5, and an 18 into a 6. It's close to a divide by 3, but not quite so some roundups or rounddowns with mins and maxs might be necessary.
As for cone and line size. You might rethink how these relate to each other. Maybe make the line double the cone, since the values are close to that anyways. That way you can use the FIXED VALUE field in the Level Scale then cone would be {{scalevalue}}ft and line would be 5 by {{scalevalue*2}}ft.
EDIT
If you do change your range values, build it off a multiplier of the damage dice. Like fill out FIXED VALUE or DICE COUNT in Level Scale to match the # of damage dice, then The cone length is a multiple of that. For example, to reproduce the results you want, the snippets would have to change at these levels:
At level 3, the damage dice is {{scalevalue}}d8, the cone would be {{scalevalue*7.5}}ft, and the line would be 5 by {{scalevalue*15}}ft
At level 7, the damage dice is {{scalevalue}}d8, the cone would be {{scalevalue*10}}ft, and the line would be 5 by{{scalevalue*16.6666666666666666666666666666666666666666667}}ft(see, there's no simple solution for the values you chose)
At level 10, the damage dice is {{scalevalue}}d8, the cone would be {{scalevalue*10}}ft, and the line would be 5 by {{scalevalue*18.75}}ft
At level 15, the damage dice is {{scalevalue}}d8, the cone would be {{scalevalue*10}}ft, and the line would be 5 by {{scalevalue*20}}ft
At level 18, the damage dies is {{scalevalue}}d8, the cone would be {{scalevalue*10}}ft, and the line would be 5 by {{scalevalue*20}}ft
If you think about how something can be implemented in dndbeyond prior to throwing random numbers at the wall, it can all fit in seamlessly. Based on this, I'd suggest changing the cone length to be 10 times the number of damage dice and make the line length 20 times the number of damage dice.
I've been trying to put together an Action for a d20 roll that adds the character's Con mod and proficiency bonus (feat gives proficiency with Spelljammer Duels, basically), and while I had it working for a hot second, I've managed to break it again. It will display the snippet I added, which is this: <strong>1d20</strong>{{((proficiency)+(modifier:con))}}. Shows it as 1d20+[the right number], so that part's working as intended. However, it won't let me use it to make a roll; at one point, I had a d20 I could click to make it roll, but it doesn't show up anymore. By this point, I've changed the various tabs in Action enough that I don't really remember what was there before to make it work, so uh... Help a noob out, please?
...I could just do this as a Custom Skill, couldn't I?
To add insult to injury, a new character I built actually can use the feat to roll, so it looks like I fixed the problem? Still, a learning opportunity for myself and potentially others.
You would need to make either a custom skill or a custom action.
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Try {{(characterlevel/5)@roundup,max:2*modifier:int}} or {{(classlevel/5)@roundup,max:2*modifier:int}} if this is in a subclass and based on class level.
Unfortunately no, there's no equivalent to {{scalevalue}} for action level overrides; it would be really handy if there was as working out calculations that work as intended is a pain.
This means we have to work out the calculation we need to get the right dice number, dice size etc. to match; I recommend testing snippets on a custom action on a character sheet as it's a lot faster than updating homebrew and waiting to see if it worked. If you need something like {{classlevel}} that doesn't work on the sheet, just swap for {{characterlevel}} or use a test value.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
I'm trying to add a dice feature to a subclass but I'm having a really hard time figuring it out. Any ideas?
What exactly did you mean when you wrote “add a dice feature to a subclass?” If you just want it to present in the snippet as an adjustable die, that can be done a number of different ways depending on what precisely you want and what else is going on. If you want it to actually be rollable that cannot be done with a snippet. Snippets don’t actually do anything, they just display calculated data. To make something rollable on your character sheet would require adding an Action to your subclass feature.
I hope that helps.
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Just tried to use the {{spellattack}} snippet for the first time today, and found that it requires an ability score (it doesn't just match whatever your spell attack says on the sheet), the first post could do with being edited to make it clear that this snippet works the same as {{modifier:score}}.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
I've stopped working on it for now but something like Superiority or Psionic Die. A feature where you spend and roll dice to do something.
That would be accomplished by adding an Action with a die roll attached that has limited uses attached to it. You can learn about how to add limited uses to an Action by checking out the Homebrew Subclasses & Races FAQ #4 (https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/131411-a-homebrewers-how-to-faq).
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Unfortunately, there are 34 pages so I'm siure this has been answered but it's a lot to sift through.
I've put snippets in, but they don't seem to be resolving. I just copied and pasted them from the list, but it just remains as what I've written rather than being replaced by what they reference. So for example {{proficiency}} is remaining as {{proficiency}} rather than displaying my proficiency bonus. IS there a simple explanation as to what I might be doing wrong?
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Where are you pasting them? Snippet codes only work in snippet boxes on homebrew, so they don't work in descriptions or other areas.
If you want to test snippets it's worth noting you can set a snippet when you create a custom action on your character sheet, so this can be a good way to test codes you're not sure of, though certain codes won't work (like {{classlevel}} since the action isn't tied to a class, {{limiteduses}} because custom actions don't have any etc.), but you can use placeholders and it's faster than tweaking homebrew and then waiting for the changes to update.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Ah thanks, I thought I could put them in the other description boxes as well.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Would appreciate some input on separate snippet equations that works for both the cone size and line size (increasing figure). Been experimenting for a couple hours… any help is appreciated.
That looks complicated. {{scalevalue}} can be used for 1 of those 3 things no problem. The other 2 will need by some fairly complicated formula. There's some odd values in there too. The cone changes by 10' at certain levels, but 15' from 3rd to 7th. That's going to throw a monkey wrench in any formula. Same goes for line size. The length isn't a consistent iteration to make an easy formula going from 30 to 50 to 75 to 100 to 120. You might get lucky and some calculation might hit each of those, but nor likely.
My suggestion would be figure out a calculation for Damage. That would probably be the easiest since it's iteration just increases by 1 at each milestone. You just need to figure out how to turn a 3 into a 2, a 7 into a 3, a 10 into a 4, a 15 into a 5, and an 18 into a 6. It's close to a divide by 3, but not quite so some roundups or rounddowns with mins and maxs might be necessary.
As for cone and line size. You might rethink how these relate to each other. Maybe make the line double the cone, since the values are close to that anyways. That way you can use the FIXED VALUE field in the Level Scale then cone would be {{scalevalue}}ft and line would be 5 by {{scalevalue*2}}ft.
EDIT
If you do change your range values, build it off a multiplier of the damage dice. Like fill out FIXED VALUE or DICE COUNT in Level Scale to match the # of damage dice, then The cone length is a multiple of that. For example, to reproduce the results you want, the snippets would have to change at these levels:
If you think about how something can be implemented in dndbeyond prior to throwing random numbers at the wall, it can all fit in seamlessly. Based on this, I'd suggest changing the cone length to be 10 times the number of damage dice and make the line length 20 times the number of damage dice.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
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Given all that, does anyone know if {{scalevalue}} can be used in a calculation? Does it return a number or a text string?
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
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Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
could someone help me with a code for this
1/4th of your max hit die + your Constitution modifier
It’ll be one of these depending on how you want it to round:
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saying theres a mismatch parenthesis.
Sorry, it needs a third one in the beginning. My bad. This should work:
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I've been trying to put together an Action for a d20 roll that adds the character's Con mod and proficiency bonus (feat gives proficiency with Spelljammer Duels, basically), and while I had it working for a hot second, I've managed to break it again. It will display the snippet I added, which is this: <strong>1d20</strong>{{((proficiency)+(modifier:con))}}. Shows it as 1d20+[the right number], so that part's working as intended. However, it won't let me use it to make a roll; at one point, I had a d20 I could click to make it roll, but it doesn't show up anymore. By this point, I've changed the various tabs in Action enough that I don't really remember what was there before to make it work, so uh... Help a noob out, please?
...I could just do this as a Custom Skill, couldn't I?
To add insult to injury, a new character I built actually can use the feat to roll, so it looks like I fixed the problem? Still, a learning opportunity for myself and potentially others.
Snippets are not rollable.
You would need to make either a custom skill or a custom action.
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I'm trying to make a feature's modifier scale from int mod to double int mod at 5th level. Anyone know how to do that?
Try {{(characterlevel/5)@roundup,max:2*modifier:int}} or {{(classlevel/5)@roundup,max:2*modifier:int}} if this is in a subclass and based on class level.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)