Did you take the ,min:2 out of one I suggested? With your milestones as multiples of 5, that makes it easy to scale by a simple calculation. It's when people want random shit at random levels.
I was actually just thinking of going back through the 35 pages of comments to this thread for suggested snippets people have captured into a singular collection. Let's see how far the whiskey will let me get through tonight.
Oh look they gave me 86 proof instead of 80 proof. Nope, not tonight fellas
Is there a snippet code for making something bold?
For snippet boxes specifically, i.e- text that appears on the character sheet, you can use some HTML code, so you can do: <strong>this text will be bold</strong>
The mention of a table confuses me a bit though as we can't do tables in snippet boxes; for other text areas you should see the same editor buttons that you get here on the forums, so you can just select the text you want to make bold and and hit the bold B button at the top of the text area.
For text fields (small, single line boxes like feature names and such) there is no styling so neither of these options will work for that.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Is there a snippet code for making something bold?
For snippet boxes specifically, i.e- text that appears on the character sheet, you can use some HTML code, so you can do: <strong>this text will be bold</strong>
The mention of a table confuses me a bit though as we can't do tables in snippet boxes; for other text areas you should see the same editor buttons that you get here on the forums, so you can just select the text you want to make bold and and hit the bold B button at the top of the text area.
For text fields (small, single line boxes like feature names and such) there is no styling so neither of these options will work for that.
Thank you for this. I've been adding little customizations here and there for a Beast Master Ranger to do things like adding their Primal Companion's attack into the Actions listed.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Is there a snippet for spell modifier, like below?
{{modifier:str}} - a modifier for an ability score (str, dex, con, int, wis, cha)
Yes, check the first post in this thread.
I think they mean a snippet that automatically shows the characters spell ability modifier - so it displays their int mod if a wizard or their cha mod if a sorc, etc. And there's nothing for that,
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Hello, I've been scouring the web trying to figure out how to get the scalevalue snippet to work properly, but with no luck. Essentially, I'm trying to replicate the snippet that the Bardic Inspiration uses, where the text 1d6 scales based on character level on a homebrew subrace (stressing that it's a subrace, not a subclass). The breakdown of the ability should be:
Level 1: 1d6 + CHA modifier (which I already know is {{ modifier:cha }} ; I want the sign to show when it does the code, so I purposely left out the #unsigned portion.)
Level 5: 1d10 {{ modifier:cha }}
Level 10: 2d12 {{ modifier:cha }}
Level 15: 3d12 {{ modifier:cha }}
Now, when you do race traits you have the option to do Level Overrides. Everything that I found online refers to Level Scaling, but from the looks of it that option is only available for subclasses, not subraces. Starting to pull hair out because of this little thing, and I just want to be able to make a race feature that has functioning snippet codes.
The scalevalue snippet only works on subclasses, not races. What you need are a couple of calculations. Unfortunately your requirements are a little beyond my skills with snippets, but hopefully someone else better than I am with them will be able to help you out. Either that or you’re gonna have to simplify the expressions so I can help you out.
Working on this. I've figured out how to calculate the number of dice used but can't figure out a good calculation for which die used. Here's what I have so far:
{{(characterlevel/5)@min:1,max:3,rounddown}}<strong>d</strong>***another snippet for die type***{{modifier:cha}}
The die type calculation is troublesome because levels 1-4 it's a 6, levels 5-9 it's a 10, and levels 10 and up is a 12, and there's no easy calculation to convert all of those with just the min, max, rounddown, and roundup modifiers, at least not at first glance. This is perfect for {{scalevalue}} but that's not an option in a homebrew race. I'll keep working on this and see if I can come up with a solution.
See? I toldja this was where the experts lurk. 😉
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Thank you to the both of you!
One last thing: I'm having trouble creating a snippet that starts at 2 and increases by 1 at 5th, 10th, and 15th level.
Here's the snippet I tried: {{(1+(classlevel/5)@rounddown)@max:5}}, but it's not working.
Wait, never mind. I just realized I could use the same snippet at the previous thing, and just make a few tweaks
Did you take the ,min:2 out of one I suggested? With your milestones as multiples of 5, that makes it easy to scale by a simple calculation. It's when people want random shit at random levels.
I was actually just thinking of going back through the 35 pages of comments to this thread for suggested snippets people have captured into a singular collection. Let's see how far the whiskey will let me get through tonight.Oh look they gave me 86 proof instead of 80 proof. Nope, not tonight fellas
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
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I've been hunting for weeks and this is the closest I've been able to find to a thread that might have an answer.
Is there a snippet code for making something bold?
Like when setting up a background specific table, is there a way to make words in that table text bold?
For snippet boxes specifically, i.e- text that appears on the character sheet, you can use some HTML code, so you can do: <strong>this text will be bold</strong>
The mention of a table confuses me a bit though as we can't do tables in snippet boxes; for other text areas you should see the same editor buttons that you get here on the forums, so you can just select the text you want to make bold and and hit the bold B button at the top of the text area.
For text fields (small, single line boxes like feature names and such) there is no styling so neither of these options will work for that.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Friend, you are awesome. Thank you much!
Thank you for this. I've been adding little customizations here and there for a Beast Master Ranger to do things like adding their Primal Companion's attack into the Actions listed.
As well as making text bold, you can do other simple html, like <em> for italic.
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I'M struggling with this one.
I'm attempting to create a feat that will allow (something, not important), and there are a limited number of slots they can use per long rest.
See example here : https://static.wixstatic.com/media/78a867_319dc61ad0e34388887a7b09277313df~mv2.png
I managed to create the feat and make the players proficiency bonus (PB) the number of slots within the ACTION / LIMITED USE.
But I would like the number of slots to be half the PB rounded down.
Is this is possible?
Nope
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Is there a snippet for spell modifier, like below?
{{modifier:str}} - a modifier for an ability score (str, dex, con, int, wis, cha)
Nope. You can only use the ability one.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Yes, check the first post in this thread.
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I think they mean a snippet that automatically shows the characters spell ability modifier - so it displays their int mod if a wizard or their cha mod if a sorc, etc. And there's nothing for that,
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Ahh ha ha. That makes sense.
Creating Epic Boons on DDB
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Hello, I've been scouring the web trying to figure out how to get the scalevalue snippet to work properly, but with no luck. Essentially, I'm trying to replicate the snippet that the Bardic Inspiration uses, where the text 1d6 scales based on character level on a homebrew subrace (stressing that it's a subrace, not a subclass). The breakdown of the ability should be:
Now, when you do race traits you have the option to do Level Overrides. Everything that I found online refers to Level Scaling, but from the looks of it that option is only available for subclasses, not subraces. Starting to pull hair out because of this little thing, and I just want to be able to make a race feature that has functioning snippet codes.
EDIT: Just realized that having a link to the issue I'm having would probably help... https://www.dndbeyond.com/entity/limited-use/6258630/edit
The scalevalue snippet only works on subclasses, not races. What you need are a couple of calculations. Unfortunately your requirements are a little beyond my skills with snippets, but hopefully someone else better than I am with them will be able to help you out. Either that or you’re gonna have to simplify the expressions so I can help you out.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Working on this. I've figured out how to calculate the number of dice used but can't figure out a good calculation for which die used. Here's what I have so far:
The die type calculation is troublesome because levels 1-4 it's a 6, levels 5-9 it's a 10, and levels 10 and up is a 12, and there's no easy calculation to convert all of those with just the min, max, rounddown, and roundup modifiers, at least not at first glance. This is perfect for {{scalevalue}} but that's not an option in a homebrew race. I'll keep working on this and see if I can come up with a solution.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)