Yea, the big ones in my mind were Misty Step, Dimension Door, Teleportation Circle, Galder's Speedy Courier, and Tenser's Floating Disk, along with a few enchantment and transmutation spells. Channel Divinity could be an extradimensional dumpster that serves as a bag of holding? I like casters that focus more on utility than raw damage, so having a cleric who can heal you, teleport you, store your things, and maybe even out haggle a merchant would be a wonderful thing in my opinion.
don't forget freedom of movement it may perhaps not be the best spell in the world and we would already have a pair of 4th level spells but it would fit the theme of a merchant/ travel domain pretty well (if nothing else it might get incorperated into their subclass abillities in a similar manner to the devotion paladin's passive protection from evil and good)
enchantment spells seems a bit random for such a sphere tho, like it seems a bit weird for a god of travelers to grant mind controll
also how would you do divine strike/ potent cantrips? like neither seems to really fit the domain too much
gotta love 2nd edition's oddly specific spells, like "Know customs" and "create campsite/ break camp" are not the kind of spells that you would ever see nowadays
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Well you did have a lot more spell slots, so you could take more utility spells when travelling, now with the smaller spell list and number of spells/long rest you need to prioritise more. I think I used Know Customs a few times in 2nd edition Ravenloft? Long time ago but it was usefull.
I don't know if potent cantrip fits most things its given to. It feels like aside from Arcana and Light, it really doesn't make sense thematically for those domains to have it. Also yea, I forgot freedom of movement, so that should be there. As for the enchantment spells, Hold Person/Monster are enchantment spells and are very thematic imo, but I was generally just listing the entire school off in case it was going in a more mercantile direction. Manipulating people for a good deal and so on.
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It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
Interesting to see them going back to dragonborn and making them more a bit more complex. I still wish they had darkvision, but this is all pretty cool I suppose. The Kobold option is especially peculiar in my opinion. I like that it plays into the idea of there being some kobolds who are born more draconic than their kin.
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It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
dragonborn is appreciated, the fact that it is now per long rest instead of per short rest is a little annoying since it might be less spammable but at least the action will always be worth using when you do use it and you have the chance to use it multiple times per combat, plus you can now have more stuff
the gem dragons are a weird cut but they are also fine, get less useful resistances but more useful breath weapons
the "roar" as a more dignified version of growel, cower and beg is interesting, as is the fact that you now have more choices for what your racial feature will do and the possibillity of kobolds being natural sorcerers at least sometimes. Do not fancy the tail natural weapons at it does not seem quite kobold-like wich is annoying becuase if you want a non-sorcerous kobold it is either that or extra bravery, something you might also not want if you wanna portray it as a bit cowardly, like having an feature outside of the "roar" that is centered around kobolds as being skilled at cooperation would be nice. (on the other hand tho, this does seem like the perfect time to whip out the oldest character concepts i can remember having, an kobold rogue who turns from a life of crime to become a monk)
finally the dragon spell is interesting partially becuase it provides a connection between the caster and the summoned creature, partiaully becuase it has all the resistances and can change damage types on the fly.
it feels like one or two of these dragon related spells could remain sorcerer exlusive instead of being shared with the wizard but whatever, they did it with dragon's breath they will do it here dragonic is the language of magic and whatnot
will admit that i might be wrong on such a thing as a draconomicon never seeing the light of day
I’ve always had a soft spot for kobolds; and like many people, I’m sure, have had apprehension due to their Ability Score limit, Sunlight Sensitivity, the whole “Grovel, Cower, Beg” thing (though I still find that last one amusing)...
They finally gave kobolds decent scores, a dignified background befitting of their lineage, and removed the biggest weaknesses.
Their “Roar” is a REALLY amazing support ability...granting advantage on attack rolls for your allies, as a bonus action, a number of times equal to proficiency?
Pretty cool for “heroic” kobolds...it’s essentially a rallying cry.
The tail weapon is...different. I like it. 1d6 + Strength bludgeoning damage isn’t anything to sneeze at...watch those cornered kobolds!
Dragonborn got a much-needed scaling buff to their breathe weapons...and hey! Gem Dragons!
The varying resistances, immunities, flight & telepathy are pretty neat...there’s going to be a LOT of Dragonborn variants walking around the tabletops now.
Elves better watch out.
The feats are interesting...elemental weaponry, defenses, etc...
I like the psychic “push” of the Gem Dragon feat.
The spells are great...particularly the one with the fiery speed boost, the freezing cone, and the psychic lance.
I know that it is probably far dead by now, but I would love to see a revised version of the Skill-based feats that were in a previous UA (each increased a score, gave proficiency in the skill, and gave some way to make a check with that skill to get some added benefit)
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Four-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
Okay. It's been almost a month since the last Survey for Unearthed Arcana was released. Anyone have any guesses as to how soon UA will return, and if it does, what it will contain? I'm guessing that they're not going to do revised versions of the Draconic Subclasses or Draconic Lineages in the UA, and just publish the second and final form that we ever see in whatever official book they come out in (*fingers crossed* please be a Draconomicon, please be a Draconomicon!!!).
So, if I'm right, and we don't get any more Draconic options in the next UA, what will it contain? I know that I want a new Psionic class that doesn't use Spellcasting, not just because a Psion class is long overdue in 5e, but also because that would signal the official return of Dark Sun, like the Artificer Revisited UA that was released just over a couple of years ago signaled the return of Eberron. It's been about two years since they introduced a new class into the system through the UA, which seems like enough time to me to give it another try with a new class. It's also been about a year since they did a UA containing new Psionic Options, which turned out to be intended for TCoE, so that should be enough time for them to do a new system based off of the reformed Psi Dice, right? (Also, due to the fact that Ravenloft's recent release made some major changes to problematic elements of the setting, I could see Dark Sun getting similar treatment. I would love that, and would buy the hell out of that book.)
Any other guesses/far-fetched wishes to be fulfilled in the next UA? We're supposed to get 2 more classic setting books within the next year and a half, and UA subclasses are typically released at least 6 months before the final release of the book (though there are outliers, typically with revised subclass UAs). So, depending on what those two classic settings are and when they're coming out, I can see the next UA (whenever it comes out) containing more subclasses specific to those settings. Any ideas on what the upcoming settings could be, and what subclasses could be coming out based on them? (Like I mentioned above, if they were to transport Dark Sun to 5e, a Psion class UA would signal that, probably not new Psionic Subclass options. If Dark Sun were to contain psionic subclasses for already official classes, they almost definitely would do no UA for them and just reprint the ones from Tasha's.)
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Please check out my homebrew, I would appreciate feedback:
One 20 page UA exclusively dedicated to The Path of the Dragon Barbarian with DRAGONRAGE. It'll come out this Monday, it will be so feature heavy and over the top it will take D&D Beyond the entire summer to code. In the mean time it will spawn at least three threads over 10,000 posts each venting about implementation on DDB; the subclass's shear obvious table flipping OP standing in the present game; whether it means Dragonlance, a Draconomicon, or Daurgothoth's Draconic Ditherings is close in the WotC pipeline; and the fact that DRAGONRAGE is just cool.
It's gonna be epic. And then it gets taken off D&D Beyond a week later.
Okay. It's been almost a month since the last Survey for Unearthed Arcana was released. Anyone have any guesses as to how soon UA will return, and if it does, what it will contain? I'm guessing that they're not going to do revised versions of the Draconic Subclasses or Draconic Lineages in the UA, and just publish the second and final form that we ever see in whatever official book they come out in (*fingers crossed* please be a Draconomicon, please be a Draconomicon!!!).
So, if I'm right, and we don't get any more Draconic options in the next UA, what will it contain? I know that I want a new Psionic class that doesn't use Spellcasting, not just because a Psion class is long overdue in 5e, but also because that would signal the official return of Dark Sun, like the Artificer Revisited UA that was released just over a couple of years ago signaled the return of Eberron. It's been about two years since they introduced a new class into the system through the UA, which seems like enough time to me to give it another try with a new class. It's also been about a year since they did a UA containing new Psionic Options, which turned out to be intended for TCoE, so that should be enough time for them to do a new system based off of the reformed Psi Dice, right? (Also, due to the fact that Ravenloft's recent release made some major changes to problematic elements of the setting, I could see Dark Sun getting similar treatment. I would love that, and would buy the hell out of that book.)
Any other guesses/far-fetched wishes to be fulfilled in the next UA? We're supposed to get 2 more classic setting books within the next year and a half, and UA subclasses are typically released at least 6 months before the final release of the book (though there are outliers, typically with revised subclass UAs). So, depending on what those two classic settings are and when they're coming out, I can see the next UA (whenever it comes out) containing more subclasses specific to those settings. Any ideas on what the upcoming settings could be, and what subclasses could be coming out based on them? (Like I mentioned above, if they were to transport Dark Sun to 5e, a Psion class UA would signal that, probably not new Psionic Subclass options. If Dark Sun were to contain psionic subclasses for already official classes, they almost definitely would do no UA for them and just reprint the ones from Tasha's.)
I don't care for the would be Psionic Sorcerer Subclass, but I like the Soul Knife and Psi Warrior well enough. I would like so see more Psionics, if not a full class (which I would love), I would like a couple more Subclasses/Feats.
Okay. It's been almost a month since the last Survey for Unearthed Arcana was released. Anyone have any guesses as to how soon UA will return, and if it does, what it will contain? I'm guessing that they're not going to do revised versions of the Draconic Subclasses or Draconic Lineages in the UA, and just publish the second and final form that we ever see in whatever official book they come out in (*fingers crossed* please be a Draconomicon, please be a Draconomicon!!!).
So, if I'm right, and we don't get any more Draconic options in the next UA, what will it contain? I know that I want a new Psionic class that doesn't use Spellcasting, not just because a Psion class is long overdue in 5e, but also because that would signal the official return of Dark Sun, like the Artificer Revisited UA that was released just over a couple of years ago signaled the return of Eberron. It's been about two years since they introduced a new class into the system through the UA, which seems like enough time to me to give it another try with a new class. It's also been about a year since they did a UA containing new Psionic Options, which turned out to be intended for TCoE, so that should be enough time for them to do a new system based off of the reformed Psi Dice, right? (Also, due to the fact that Ravenloft's recent release made some major changes to problematic elements of the setting, I could see Dark Sun getting similar treatment. I would love that, and would buy the hell out of that book.)
Any other guesses/far-fetched wishes to be fulfilled in the next UA? We're supposed to get 2 more classic setting books within the next year and a half, and UA subclasses are typically released at least 6 months before the final release of the book (though there are outliers, typically with revised subclass UAs). So, depending on what those two classic settings are and when they're coming out, I can see the next UA (whenever it comes out) containing more subclasses specific to those settings. Any ideas on what the upcoming settings could be, and what subclasses could be coming out based on them? (Like I mentioned above, if they were to transport Dark Sun to 5e, a Psion class UA would signal that, probably not new Psionic Subclass options. If Dark Sun were to contain psionic subclasses for already official classes, they almost definitely would do no UA for them and just reprint the ones from Tasha's.)
I don't care for the would be Psionic Sorcerer Subclass, but I like the Soul Knife and Psi Warrior well enough. I would like so see more Psionics, if not a full class (which I would love), I would like a couple more Subclasses/Feats.
Also Dark Sun.
I love the flavour of said Sorc, the other classes don't do anything for me. That said I would trade all of them for a real psionic class not based on spellcasting.
Okay. It's been almost a month since the last Survey for Unearthed Arcana was released. Anyone have any guesses as to how soon UA will return, and if it does, what it will contain? I'm guessing that they're not going to do revised versions of the Draconic Subclasses or Draconic Lineages in the UA, and just publish the second and final form that we ever see in whatever official book they come out in (*fingers crossed* please be a Draconomicon, please be a Draconomicon!!!).
So, if I'm right, and we don't get any more Draconic options in the next UA, what will it contain? I know that I want a new Psionic class that doesn't use Spellcasting, not just because a Psion class is long overdue in 5e, but also because that would signal the official return of Dark Sun, like the Artificer Revisited UA that was released just over a couple of years ago signaled the return of Eberron. It's been about two years since they introduced a new class into the system through the UA, which seems like enough time to me to give it another try with a new class. It's also been about a year since they did a UA containing new Psionic Options, which turned out to be intended for TCoE, so that should be enough time for them to do a new system based off of the reformed Psi Dice, right? (Also, due to the fact that Ravenloft's recent release made some major changes to problematic elements of the setting, I could see Dark Sun getting similar treatment. I would love that, and would buy the hell out of that book.)
Any other guesses/far-fetched wishes to be fulfilled in the next UA? We're supposed to get 2 more classic setting books within the next year and a half, and UA subclasses are typically released at least 6 months before the final release of the book (though there are outliers, typically with revised subclass UAs). So, depending on what those two classic settings are and when they're coming out, I can see the next UA (whenever it comes out) containing more subclasses specific to those settings. Any ideas on what the upcoming settings could be, and what subclasses could be coming out based on them? (Like I mentioned above, if they were to transport Dark Sun to 5e, a Psion class UA would signal that, probably not new Psionic Subclass options. If Dark Sun were to contain psionic subclasses for already official classes, they almost definitely would do no UA for them and just reprint the ones from Tasha's.)
I don't care for the would be Psionic Sorcerer Subclass, but I like the Soul Knife and Psi Warrior well enough. I would like so see more Psionics, if not a full class (which I would love), I would like a couple more Subclasses/Feats.
Also Dark Sun.
I love the flavour of said Sorc, the other classes don't do anything for me. That said I would trade all of them for a real psionic class not based on spellcasting.
Also Dark Sun.
fun to imagine what that might look like even if the belief that it will actiually happen is a bit delusional
another delusional fantasy i entertain: i want a version of Natural Explorer for the ranger that makes you better at exploration in the same ways the OG does (more foraging, etc) but without the terrain dependency of natural explorer. Do not care much if it is the same as Deft explorer in most features, but i just want a middle ground between the two for that specific niche. Perhaps even an entire supplement dedicated to figuring out ways of making the exploration pillar of the game and the travel sections more fun for everyone
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I would like to see a weapon UA, even if its small. Something like reprints/reimagining of weapons that have appeared in other adventures (like the Double-Bladed Scimitar) plus a collection of new simple and martial weapons with the Special property. Perhaps a few magic weapons too to spice the whole thing up. Maybe even some new crafting rules for weapons along with new treatment processes similar to silvering. The possibilities are there.
I don't feel like much needs to be done to expand on weapons in 5e, but I feel like a handful of new weapons with unique Special characteristics could go a long way in making characters and builds more interesting.
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Four-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
Purely speculation; but there have been murmurings of additional Drow sub races (or Lineages).
It might be a part of this “Summer of Drizzt” thing they’ve got going on.
...which just makes me think of the “Summer of George” joke from Seinfeld.
But...taken with a grain of salt...this could potentially be insinuated as an “Underdark” themed book. Maybe.
...probably not. ; )
Completely unrelated: if my hopes for a “Planescape” book comes to pass; I would LOVE some new Lineages based around re-working Aasimar or Genasi...an interesting, but effective, way to implement the idea that other common races...elves, dwarves, halfling...can be plane-touched.
I know it’s heavily implied with the current iterations; but something new that spells it out would be welcome.
An opportunity to “fix” the clunkiness of some of the Genasi features...and perhaps give a bit more description as to what an aasimar should look like.
don't forget freedom of movement it may perhaps not be the best spell in the world and we would already have a pair of 4th level spells but it would fit the theme of a merchant/ travel domain pretty well (if nothing else it might get incorperated into their subclass abillities in a similar manner to the devotion paladin's passive protection from evil and good)
enchantment spells seems a bit random for such a sphere tho, like it seems a bit weird for a god of travelers to grant mind controll
also how would you do divine strike/ potent cantrips? like neither seems to really fit the domain too much
gotta love 2nd edition's oddly specific spells, like "Know customs" and "create campsite/ break camp" are not the kind of spells that you would ever see nowadays
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Well you did have a lot more spell slots, so you could take more utility spells when travelling, now with the smaller spell list and number of spells/long rest you need to prioritise more. I think I used Know Customs a few times in 2nd edition Ravenloft? Long time ago but it was usefull.
I don't know if potent cantrip fits most things its given to. It feels like aside from Arcana and Light, it really doesn't make sense thematically for those domains to have it. Also yea, I forgot freedom of movement, so that should be there. As for the enchantment spells, Hold Person/Monster are enchantment spells and are very thematic imo, but I was generally just listing the entire school off in case it was going in a more mercantile direction. Manipulating people for a good deal and so on.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
https://dnd.wizards.com/articles/unearthed-arcana/draconic-options
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Holy cow. Didn't expect a full draconic race rework with feats and spells
Four-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
Gem Dragon stonks on the rise. I love it.
Fizban’s Platinum Shield
Fizban’s Platinum
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Mmmmmmm
Interesting to see them going back to dragonborn and making them more a bit more complex. I still wish they had darkvision, but this is all pretty cool I suppose. The Kobold option is especially peculiar in my opinion. I like that it plays into the idea of there being some kobolds who are born more draconic than their kin.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
dragonborn is appreciated, the fact that it is now per long rest instead of per short rest is a little annoying since it might be less spammable but at least the action will always be worth using when you do use it and you have the chance to use it multiple times per combat, plus you can now have more stuff
the gem dragons are a weird cut but they are also fine, get less useful resistances but more useful breath weapons
the "roar" as a more dignified version of growel, cower and beg is interesting, as is the fact that you now have more choices for what your racial feature will do and the possibillity of kobolds being natural sorcerers at least sometimes. Do not fancy the tail natural weapons at it does not seem quite kobold-like wich is annoying becuase if you want a non-sorcerous kobold it is either that or extra bravery, something you might also not want if you wanna portray it as a bit cowardly, like having an feature outside of the "roar" that is centered around kobolds as being skilled at cooperation would be nice. (on the other hand tho, this does seem like the perfect time to whip out the oldest character concepts i can remember having, an kobold rogue who turns from a life of crime to become a monk)
finally the dragon spell is interesting partially becuase it provides a connection between the caster and the summoned creature, partiaully becuase it has all the resistances and can change damage types on the fly.
it feels like one or two of these dragon related spells could remain sorcerer exlusive instead of being shared with the wizard but whatever, they did it with dragon's breath they will do it here dragonic is the language of magic and whatnot
will admit that i might be wrong on such a thing as a draconomicon never seeing the light of day
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Boy, do I really love this UA.
I’ve always had a soft spot for kobolds; and like many people, I’m sure, have had apprehension due to their Ability Score limit, Sunlight Sensitivity, the whole “Grovel, Cower, Beg” thing (though I still find that last one amusing)...
They finally gave kobolds decent scores, a dignified background befitting of their lineage, and removed the biggest weaknesses.
Their “Roar” is a REALLY amazing support ability...granting advantage on attack rolls for your allies, as a bonus action, a number of times equal to proficiency?
Pretty cool for “heroic” kobolds...it’s essentially a rallying cry.
The tail weapon is...different. I like it. 1d6 + Strength bludgeoning damage isn’t anything to sneeze at...watch those cornered kobolds!
Dragonborn got a much-needed scaling buff to their breathe weapons...and hey! Gem Dragons!
The varying resistances, immunities, flight & telepathy are pretty neat...there’s going to be a LOT of Dragonborn variants walking around the tabletops now.
Elves better watch out.
The feats are interesting...elemental weaponry, defenses, etc...
I like the psychic “push” of the Gem Dragon feat.
The spells are great...particularly the one with the fiery speed boost, the freezing cone, and the psychic lance.
Exciting stuff.
I was correct with my previous prediction but still early than I predicted.
With this current pace of UA release, the next one will likely be released between 4/25 and 7/3.
I know that it is probably far dead by now, but I would love to see a revised version of the Skill-based feats that were in a previous UA (each increased a score, gave proficiency in the skill, and gave some way to make a check with that skill to get some added benefit)
Four-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
Well, we did get the Poisoner feat and the Chef feat from Tasha's, so the possibility for more like those is on the table.
Okay. It's been almost a month since the last Survey for Unearthed Arcana was released. Anyone have any guesses as to how soon UA will return, and if it does, what it will contain? I'm guessing that they're not going to do revised versions of the Draconic Subclasses or Draconic Lineages in the UA, and just publish the second and final form that we ever see in whatever official book they come out in (*fingers crossed* please be a Draconomicon, please be a Draconomicon!!!).
So, if I'm right, and we don't get any more Draconic options in the next UA, what will it contain? I know that I want a new Psionic class that doesn't use Spellcasting, not just because a Psion class is long overdue in 5e, but also because that would signal the official return of Dark Sun, like the Artificer Revisited UA that was released just over a couple of years ago signaled the return of Eberron. It's been about two years since they introduced a new class into the system through the UA, which seems like enough time to me to give it another try with a new class. It's also been about a year since they did a UA containing new Psionic Options, which turned out to be intended for TCoE, so that should be enough time for them to do a new system based off of the reformed Psi Dice, right? (Also, due to the fact that Ravenloft's recent release made some major changes to problematic elements of the setting, I could see Dark Sun getting similar treatment. I would love that, and would buy the hell out of that book.)
Any other guesses/far-fetched wishes to be fulfilled in the next UA? We're supposed to get 2 more classic setting books within the next year and a half, and UA subclasses are typically released at least 6 months before the final release of the book (though there are outliers, typically with revised subclass UAs). So, depending on what those two classic settings are and when they're coming out, I can see the next UA (whenever it comes out) containing more subclasses specific to those settings. Any ideas on what the upcoming settings could be, and what subclasses could be coming out based on them? (Like I mentioned above, if they were to transport Dark Sun to 5e, a Psion class UA would signal that, probably not new Psionic Subclass options. If Dark Sun were to contain psionic subclasses for already official classes, they almost definitely would do no UA for them and just reprint the ones from Tasha's.)
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
One 20 page UA exclusively dedicated to The Path of the Dragon Barbarian with DRAGONRAGE. It'll come out this Monday, it will be so feature heavy and over the top it will take D&D Beyond the entire summer to code. In the mean time it will spawn at least three threads over 10,000 posts each venting about implementation on DDB; the subclass's shear obvious table flipping OP standing in the present game; whether it means Dragonlance, a Draconomicon, or Daurgothoth's Draconic Ditherings is close in the WotC pipeline; and the fact that DRAGONRAGE is just cool.
It's gonna be epic. And then it gets taken off D&D Beyond a week later.
Jander Sunstar is the thinking person's Drizzt, fight me.
I don't care for the would be Psionic Sorcerer Subclass, but I like the Soul Knife and Psi Warrior well enough. I would like so see more Psionics, if not a full class (which I would love), I would like a couple more Subclasses/Feats.
Also Dark Sun.
She/Her Player and Dungeon Master
I love the flavour of said Sorc, the other classes don't do anything for me. That said I would trade all of them for a real psionic class not based on spellcasting.
Also Dark Sun.
fun to imagine what that might look like even if the belief that it will actiually happen is a bit delusional
another delusional fantasy i entertain: i want a version of Natural Explorer for the ranger that makes you better at exploration in the same ways the OG does (more foraging, etc) but without the terrain dependency of natural explorer. Do not care much if it is the same as Deft explorer in most features, but i just want a middle ground between the two for that specific niche. Perhaps even an entire supplement dedicated to figuring out ways of making the exploration pillar of the game and the travel sections more fun for everyone
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I would like to see a weapon UA, even if its small. Something like reprints/reimagining of weapons that have appeared in other adventures (like the Double-Bladed Scimitar) plus a collection of new simple and martial weapons with the Special property. Perhaps a few magic weapons too to spice the whole thing up. Maybe even some new crafting rules for weapons along with new treatment processes similar to silvering. The possibilities are there.
I don't feel like much needs to be done to expand on weapons in 5e, but I feel like a handful of new weapons with unique Special characteristics could go a long way in making characters and builds more interesting.
Four-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
Purely speculation; but there have been murmurings of additional Drow sub races (or Lineages).
It might be a part of this “Summer of Drizzt” thing they’ve got going on.
...which just makes me think of the “Summer of George” joke from Seinfeld.
But...taken with a grain of salt...this could potentially be insinuated as an “Underdark” themed book. Maybe.
...probably not. ; )
Completely unrelated: if my hopes for a “Planescape” book comes to pass; I would LOVE some new Lineages based around re-working Aasimar or Genasi...an interesting, but effective, way to implement the idea that other common races...elves, dwarves, halfling...can be plane-touched.
I know it’s heavily implied with the current iterations; but something new that spells it out would be welcome.
An opportunity to “fix” the clunkiness of some of the Genasi features...and perhaps give a bit more description as to what an aasimar should look like.