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Returning 35 results for 'bat burn diffusing casting reach'.
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Monsters
Monster Manual
":"Burn"}, reach 5 ft. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3", "rollType":"damage", "rollAction":"Burn", "rollDamageType":"Fire"} Fire damage. If the target is a creature or a flammable object, it starts burning.Fire, PoisonBludgeoning, Piercing, Slashing
moves in water or for every gallon of water splashed on it.Multiattack. The elemental makes two Burn attacks.
Burn. Melee Attack Roll: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction
Monsters
Monster Manual
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can’t regain Hit Points or gain
Temporary Hit Points.Bites. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Bites"}, reach 5 ft. Hit: 5 (2d4);{"diceNotation":"2d4", "rollType":"damage", "rollAction
Monsters
Monster Manual
penalty reaches −5. The penalty can be removed by casting the Mending spell on the weapon.
In 1 minute, the pudding can eat through 2 feet of nonmagical wood or metal.
Spider Climb. The pudding
":"Dissolving Pseudopod"}, reach 10 ft. Hit: 17 (4d6 + 3);{"diceNotation":"4d6+3", "rollType":"damage", "rollAction":"Dissolving Pseudopod", "rollDamageType":"Acid"} Acid damage. Nonmagical armor worn
Monsters
Monster Manual
the penalty reaches −5. The penalty can be removed by casting the Mending spell on the weapon.
The ooze can eat through 2-inch-thick, nonmagical metal or wood in 1 round.Pseudopod. Melee Attack
Roll: +3;{"diceNotation":"1d20+3", "rollType":"to hit", "rollAction":"Pseudopod"}, reach 5 ft. Hit: 10 (2d8 + 1);{"diceNotation":"2d8+1", "rollType":"damage", "rollAction":"Pseudopod", "rollDamageType
Magic Items
Dungeon Master’s Guide
attack the creature that damaged you until you drop to 0 Hit Points or it does or until you can’t reach the creature to make a melee attack against it.
You can break the curse in the usual
ways. Alternatively, casting Banishment on the weapon forces the vengeful spirit to leave it. The weapon then becomes a +1 Weapon with no other properties.
Monsters
Monster Manual
"}, reach 5 ft. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Slashing"} Slashing damage, and the target has the Poisoned condition until the start
minute, it succeeds automatically.
Shape-Shift. The quasit shape-shifting;shape-shifts to resemble a bat (Speed 10 ft., Fly 40 ft.), a centipede (40 ft., Climb 40 ft.), or a toad (40 ft., Swim 40 ft
Monsters
Monster Manual
, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it returns to its vampire form and has the Paralyzed condition until it regains any Hit Points, and it
", "rollAction":"Grave Strike"}, reach 5 ft. Hit: 8 (1d8 + 4);{"diceNotation":"1d8+4", "rollType":"damage", "rollAction":"Grave Strike", "rollDamageType":"Bludgeoning"} Bludgeoning damage plus 7 (2d6
Spells
Player’s Handbook
Guided by a flash of magical insight, you make one attack with the weapon used in the spell’s casting. The attack uses your spellcasting ability for the attack and damage rolls instead of using
’s normal damage type, the attack deals extra Radiant damage when you reach levels 5 (1d6), 11 (2d6), and 17 (3d6).
Monsters
Monster Manual
: +3;{"diceNotation":"1d20+3", "rollType":"to hit", "rollAction":"Bite"}, reach 5 ft. Hit: 5 (1d8 + 1);{"diceNotation":"1d8+1", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing
is destroyed if its penalty reaches −5. The penalty can be removed by casting the Mending spell on the armor or weapon.
Destroy Metal. The rust monster touches a nonmagical metal object within
Feats
Player’s Handbook
leaving your reach, you can take a Reaction to cast a spell at the creature rather than making an Opportunity Attack. The spell must have a casting time of one action and must target only that creature
Monsters
Monster Manual
spell’s normal casting time, and using Intelligence as the spellcasting ability (spell save DC 11): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must
Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Claw"}, reach 5 ft. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3", "rollType":"damage", "rollAction":"Claw", "rollDamageType
Monsters
Monster Manual
spell’s normal casting time, and using Intelligence as the spellcasting ability (spell save DC 11): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must
a successful DC 14 Wisdom (Insight) check.Multiattack. The hag makes two Claw attacks.
Claw. Melee Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Claw"}, reach 5 ft. Hit
Monsters
Monster Manual
Coven Magic. While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell’s normal casting time, and using
released. The hag can create a new bag after 7 days.Multiattack. The hag makes two Claw attacks.
Claw. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Claw"}, reach
Magic Items
Dungeon Master’s Guide
special Somatic component: you must reach into the hat and “pull” the spell out of it.
Unknown Spell. While holding the hat, you can try to cast a level 1+ spell you don’t know. The
its normal casting time, and you can’t use this property again until you finish a Short or Long Rest. On a failed check, you fail to cast the spell and a random effect occurs instead
Monsters
Monster Manual
Coven Magic. While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell’s normal casting time, and using
+14", "rollType":"to hit", "rollAction":"Spectral Claw"}, reach 10 ft. or range 60 ft. Hit: 17 (3d6 + 7);{"diceNotation":"3d6+7", "rollType":"damage", "rollAction":"Spectral Claw", "rollDamageType
Monsters
Forgotten Realms: Adventures in Faerûn
":"to hit", "rollAction":"Bite"}, reach 5 ft. Hit: 23 (4d8 + 5);{"diceNotation":"4d8+5", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing"} Piercing damage.
Claws (Land or Sky Form
Only). Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Claws"}, reach 5 ft. Hit: 18 (3d8 + 5);{"diceNotation":"3d8+5", "rollType":"damage", "rollAction":"Claws
Monsters
Astarion's Book of Hungers
, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it returns to its vampire form and has the Paralyzed condition until it regains any Hit Points, and it
Form Only). Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Hellfire Claw"}, reach 5 ft. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4", "rollType":"damage", "rollAction
Bat
Legacy
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Monsters
Basic Rules (2014)
Echolocation. The bat can't use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.Bite. Melee Weapon Attack: +0;{"diceNotation
":"1d20+0","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one creature. Hit: 1 piercing damage.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Death Burn. When the darkling elder dies, magical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area
must make a DC 11 Constitution saving throw. On a failed save, the creature takes 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Death Burn","rollDamageType":"radiant"} radiant damage
Giant Bat
Legacy
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Monsters
Basic Rules (2014)
Echolocation. The bat can't use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.Bite. Melee Weapon Attack: +4;{"diceNotation
":"1d20+4","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Raxivort’s Tongue. The xvart can communicate with ordinary bat;bats and rat;rats, as well as giant bat;giant bats and giant rat;giant rats.Shortsword. Melee Weapon Attack: +4;{"diceNotation
":"1d20+4", "rollType":"to hit", "rollAction":"Shortsword"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage", "rollAction":"Shortsword", "rollDamageType
Monsters
Waterdeep: Dungeon of the Mad Mage
attack and one scimitar attack.
Bite (Bat or Hybrid Form Only). Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one creature. Hit: 6 (1d6
Shapechanger. The werebat can use its action to polymorph into a Medium bat-humanoid hybrid, or into a Large giant bat, or back into its true form, which is humanoid. Its statistics, other than its
Fire Giant
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Multiattack. The giant makes two greatsword attacks.
Greatsword. Melee Weapon Attack: +11;{"diceNotation":"1d20+11","rollType":"to hit","rollAction":"Greatsword"} to hit, reach 10 ft., one target
damage.With dark skin and flaming red hair, fire giants have a fearsome reputation as soldiers and conquerors. They dwell among volcanoes, lava flows, and rocky mountains, and are known for their ability to burn, plunder, and destroy.Fire
Darkling Elder
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
Death Burn. When the darkling elder dies, magical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area
must make a DC 11 Constitution saving throw. On a failure, the creature takes 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Death Burn","rollDamageType":"radiant"} radiant damage and
Swarm of Bats
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.Bite. Melee Weapon Attack: +4
;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Bite"} to hit, reach 0 ft., one creature in the swarm's space. Hit: 5 (2d4);{"diceNotation":"2d4","rollType":"damage","rollAction":"Bite
Xvart Warlock of Raxivort
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
;rats, as well as giant bat;giant bats and giant rat;giant rats.Scimitar. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Scimitar"} to hit, reach 5 ft., one target. Hit
its turns.
Raxivort's Blessing. When the xvart reduces an enemy to 0 hit points, the xvart gains 4 temporary hit points.
Raxivort's Tongue. The xvart can communicate with ordinary bat;bats and rat
Cockatrice
Legacy
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Monsters
Basic Rules (2014)
Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage
turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours.The cockatrice looks like a hideous hybrid of lizard, bird, and bat. It is infamous for its ability to turn flesh to stone.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Raxivort’s Blessing. When the xvart reduces an enemy to 0 hit points, the xvart gains 4 temporary hit points.
Raxivort’s Tongue. The xvart can communicate with ordinary bat;bats and rat
;rats, as well as giant bat;giant bats and giant rat;giant rats.Multiattack. The xvart makes two Scimitar or Raxivort’s Bite attacks.
Scimitar. Melee Weapon Attack: +4;{"diceNotation":"1d20+4
Monsters
Waterdeep: Dungeon of the Mad Mage
Multiattack. The giant makes two greatsword attacks.
Greatsword. Melee Weapon Attack: +11;{"diceNotation":"1d20+11","rollType":"to hit","rollAction":"Greatsword"} to hit, reach 10 ft., one target
volcanoes, lava flows, and rocky mountains, and are known for their ability to burn, plunder, and destroy.Fire
Monsters
Tales from the Yawning Portal
Multiattack. The giant makes two greatsword attacks.
Greatsword. Melee Weapon Attack: +11;{"diceNotation":"1d20+11","rollType":"to hit","rollAction":"Greatsword"} to hit, reach 10 ft., one target
reputation as soldiers and conquerors. They dwell among volcanoes, lava flows, and rocky mountains, and are known for their ability to burn, plunder, and destroy.FireCold
Monsters
Dragonlance: Shadow of the Dragon Queen
", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5);{"diceNotation":"2d8+5", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing
":"to hit", "rollAction":"Claw"} to hit, reach 5 ft. one target. Hit: 8 (1d6 + 5);{"diceNotation":"1d6+5", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage. If the
Monsters
Storm King's Thunder
, reach 10 ft., one target. Hit: 28 (6d6 + 7);{"diceNotation":"6d6+7","rollType":"damage","rollAction":"Greatsword","rollDamageType":"slashing"} slashing damage.
Rock. Ranged Weapon Attack: +11
are known for their ability to burn, plunder, and destroy.
Some adult fire giants are trained to lay siege to strongholds and break through enemy lines.Fire
Animal Messenger
Legacy
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Spells
Basic Rules (2014)
By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have
gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.
At Higher Levels. If you cast this spell
Stirge
Legacy
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Monsters
Basic Rules (2014)
Blood Drain. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Blood Drain"} to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType
a cross between a large bat and an oversized mosquito. Its legs end in sharp pincers, and its long, needle-like proboscis slashes the air as it seeks to feed on the blood of living creatures.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Death Flash. When the darkling dies, nonmagical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area
":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage plus 7 (2d6






