All of the following was checked in the Desktop view.
It looks like there are some action tags not working in the sidebar:
Also, just seen on my friends' level 1 Warlock, she now has the Ritual tab in spells (HUGE thumbs up - great work!). However, it doesn't seem to be showing up on my Cleric or my Warlock (both of whom have ritual spells). Though it does appear that the Concentration tab is showing up for the Cleric:
Also, it looks like Turn Undead is showing up in both Actions and Features & Traits, but Destroy Undead is only showing up in Features & Traits. This makes Actions look a lot cleaner, but maybe there could be a reference to Destroy Undead? If you click on Turn Undead or Channel Divinity, you only see Turn Undead in the sidebar, no reference to the later advancements. Could it be tacked on underneath Channel Divinity's sidebar when you unlock it at higher levels?
Finally, level references for Duergar Magic are just showing up as a number within square brackets rather than part of the sentence (At 3rd level, you can...). It's not massively important, but just thought I'd best mention it:
Thank you for all the work you guys are doing on this. I load the site up regularly to keep an eye on this thread and the feedback thread and I've seen fixes flying out left and right. Hats off to all of you for working so hard and thanks to all those helping with bug reports. Thrilled to be using this tool :)
EDIT: I've just tested and it appears that the Ritual tab appeared for my Cleric when I chose to prepare a ritual spell. I did already have 'Gentle Repose' always prepared based on my Cleric Domain, however. So it looks like the problem might be with prepared spells specifically. Saying that, my Warlock, who I picked Illusory Script for, still doesn't show the ritual tab, but if I swap out Illusory Script with Unseen Servant, it appears.
Spells cast from the staff of power, staff of the woodlands, and some other items should use your spell save dc:
While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus:
Here's what it's actually doing:
Here is my spell DCs:
It should show DEX 19. It seems to only be taking into account 8 + my proficiency bonus = 13.
And I know I've mentioned these before, but for the sake of having them in one place.
This particular spell should be cast at 5th level, not 3rd level:
cone of cold (5 charges), fireball(5th-level version, 5 charges), globe of invulnerability(6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).
Finally, Cure Wounds cast from Necklace of Prayer Beads and Divine Soul Sorcerer's Divine Magic feature should include the spellcasting ability modifier on the damage. They don't currently show that:
My spellcasting ability modifiers on these characters isn't 0.
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How I'm posting based on text formatting: Mod Hat On - Mod Hat Off
Also, it looks like Turn Undead is showing up in both Actions and Features & Traits, but Destroy Undead is only showing up in Features & Traits. This makes Actions look a lot cleaner, but maybe there could be a reference to Destroy Undead? If you click on Turn Undead or Channel Divinity, you only see Turn Undead in the sidebar, no reference to the later advancements. Could it be tacked on underneath Channel Divinity's sidebar when you unlock it at higher levels?
Technically Channel Divinity is it's own core class feature with a number of uses per short rest. All the abilities that you can use your CD slots on, are not the CD core ability itself. In other words, there should only be one entry for Channel Divinity with a checkbox counter, and it should have any CD abilities as addendum's to it.
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"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
Oh that's a very good point. Yeah that's what I'm looking for - adding Destroy Undead to Channel Divinity underneath the Turn Undead info in the sidebar when you click on Channel Divinity: Turn Undead in the Actions tab.
As an aside, the Actions tab looks very neat and tidy, especially with the action sub tabs :)
Not sure if this is a problem with Preview or dndbeyond, but if I edit the PDFs after exporting them, then save and close, they seem to completely erase all dndbeyond.com exported content. All of the character sheets I printed out are now mysteriously empty.
I am viewing my character sheet on a Samsung Tablet via chrome (both mobile and desktop sites) and I cannot tap anything to the right of the inspiration box/Reaction button. This includes all elements of the page.
I have tried zooming, I've tried scrolling those items to a different side of my screen, i have tried at all orientations, and they still don't work. Outside of the character sheet, those sections of my touch screen and the site work fine.
This problem only occurs in the character sheet on tablet.
Character sheet works fine on iPhone via Safari and windows desktop via Chrome.
Added a Charlatan's Die to my Tiefling Rogue, but after making the item active it does not show as an option for attuned items--even though the items description states it must be attuned to the user for use.
Added a Charlatan's Die to my Tiefling Rogue, but after making the item active it does not show as an option for attuned items--even though the items description states it must be attuned to the user for use.
I've reported these in the past, but I'm still seeing the following:
There is a bug with Umbral Sight, my Wood Elf Gloom Stalker should have 90' of darkvision but it's being displayed as 120'.
Life Domain's Disciple of Life additional healing is not included in their healing spells. Would be nice if Blessed Healer (i.e. self healing) was displayed as well.
Added a Charlatan's Die to my Tiefling Rogue, but after making the item active it does not show as an option for attuned items--even though the items description states it must be attuned to the user for use.
This should be fixed now. Thanks.
Can confirm it's working correctly now, thanks! :)
When trying to add custom items into equipment it saves the weight I want it to use, but doesn't display on the actual equipment area or get added to the equipment weight total for encumberment. Instead the item still shows -- for weight even if I wanted it to be 2lbs, 6, 12lbs etcetera
Also for the ranger if you chose humanoid s your favored enemy it doesn't have an option to pick the 2 you want. So unless you remember yourself it can get confusing :'D
I'm also happy to confirm that the weight override on items is working correctly now; so thanks again to whomever took the time to fix it. :D
The only thing left, at least from the things I've noticed thus far, would be adding an option for Favored Enemy - Humanoids to list the two picks of the player. Currently it only lets you pick the language you can learn (depending on your favored enemies) but no option to track which of the Humanoid options you chose. :'(
Again thanks for all you guys do, this website has really been a key component in bringing me into the DnD community and learning to enjoy these type of games. :)
I'm not sure about other classes, but for the Ranger skill "Colossus Slayer", it doesn't' show up anywhere under attacks or actions on the new sheet. It's listed under features, but I'm thinking it really should be included under "Limited" in the Action box.
I'm not sure about other classes, but for the Ranger skill "Colossus Slayer", it doesn't' show up anywhere under attacks or actions on the new sheet. It's listed under features, but I'm thinking it really should be included under "Limited" in the Action box.
The Limited Use section is more for features with charges. Colossus Slayer and Sneak Attack should appear under the Other section, which is where other non-action choices like Divine Smite and Extra Attack currently show up.
Adding or removing spells doesn't change Cantrips/1st/.../C/R filters buttons on the spell list immediately. For example, the C filter won't disappear if you remove all concentration spells until you navigate to another section on that pane. Likewise, adding spells won't cause new filters to appear.
The R filter button doesn't appear for wizards at all, regardless of their prepared spells.
I'm not sure about other classes, but for the Ranger skill "Colossus Slayer", it doesn't' show up anywhere under attacks or actions on the new sheet. It's listed under features, but I'm thinking it really should be included under "Limited" in the Action box.
I'm not sure about other classes, but for the Ranger skill "Colossus Slayer", it doesn't' show up anywhere under attacks or actions on the new sheet. It's listed under features, but I'm thinking it really should be included under "Limited" in the Action box.
Not sure how, but this update has "broken" one of my homebrew items - shpadoinkle is based on an instrument on the bards, and should use the casters casting ability to work out its spell DCs, however on my bard (Paedur) it is using WIS instead of CHA to calculate the DCs
All of the following was checked in the Desktop view.
It looks like there are some action tags not working in the sidebar:
Also, just seen on my friends' level 1 Warlock, she now has the Ritual tab in spells (HUGE thumbs up - great work!). However, it doesn't seem to be showing up on my Cleric or my Warlock (both of whom have ritual spells). Though it does appear that the Concentration tab is showing up for the Cleric:
Also, it looks like Turn Undead is showing up in both Actions and Features & Traits, but Destroy Undead is only showing up in Features & Traits. This makes Actions look a lot cleaner, but maybe there could be a reference to Destroy Undead? If you click on Turn Undead or Channel Divinity, you only see Turn Undead in the sidebar, no reference to the later advancements. Could it be tacked on underneath Channel Divinity's sidebar when you unlock it at higher levels?
Finally, level references for Duergar Magic are just showing up as a number within square brackets rather than part of the sentence (At 3rd level, you can...). It's not massively important, but just thought I'd best mention it:
Thank you for all the work you guys are doing on this. I load the site up regularly to keep an eye on this thread and the feedback thread and I've seen fixes flying out left and right. Hats off to all of you for working so hard and thanks to all those helping with bug reports. Thrilled to be using this tool :)
EDIT: I've just tested and it appears that the Ritual tab appeared for my Cleric when I chose to prepare a ritual spell. I did already have 'Gentle Repose' always prepared based on my Cleric Domain, however. So it looks like the problem might be with prepared spells specifically. Saying that, my Warlock, who I picked Illusory Script for, still doesn't show the ritual tab, but if I swap out Illusory Script with Unseen Servant, it appears.
Don't see this being mentioned:
Spells cast from the staff of power, staff of the woodlands, and some other items should use your spell save dc:
Here's what it's actually doing:
Here is my spell DCs:
It should show DEX 19. It seems to only be taking into account 8 + my proficiency bonus = 13.
And I know I've mentioned these before, but for the sake of having them in one place.
This particular spell should be cast at 5th level, not 3rd level:
Finally, Cure Wounds cast from Necklace of Prayer Beads and Divine Soul Sorcerer's Divine Magic feature should include the spellcasting ability modifier on the damage. They don't currently show that:
My spellcasting ability modifiers on these characters isn't 0.
Homebrew Rules || Homebrew FAQ || Snippet Codes || Tooltips
DDB Guides & FAQs, Class Guides, Character Builds, Game Guides, Useful Websites, and WOTC Resources
Technically Channel Divinity is it's own core class feature with a number of uses per short rest. All the abilities that you can use your CD slots on, are not the CD core ability itself. In other words, there should only be one entry for Channel Divinity with a checkbox counter, and it should have any CD abilities as addendum's to it.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
Oh that's a very good point. Yeah that's what I'm looking for - adding Destroy Undead to Channel Divinity underneath the Turn Undead info in the sidebar when you click on Channel Divinity: Turn Undead in the Actions tab.
As an aside, the Actions tab looks very neat and tidy, especially with the action sub tabs :)
Life cleric - disciple of life class feature is not taken into account in the healing spell effect on character sheet.
Not sure if this is a problem with Preview or dndbeyond, but if I edit the PDFs after exporting them, then save and close, they seem to completely erase all dndbeyond.com exported content. All of the character sheets I printed out are now mysteriously empty.
I am viewing my character sheet on a Samsung Tablet via chrome (both mobile and desktop sites) and I cannot tap anything to the right of the inspiration box/Reaction button. This includes all elements of the page.
I have tried zooming, I've tried scrolling those items to a different side of my screen, i have tried at all orientations, and they still don't work. Outside of the character sheet, those sections of my touch screen and the site work fine.
This problem only occurs in the character sheet on tablet.
Character sheet works fine on iPhone via Safari and windows desktop via Chrome.
HOnestly, it should show up in the line for any attack that can use Sneak Attack, in the Attack section.
We do bones, motherf***ker!
UPDATE: Character sheet works perfectly in Firefox on tablet, but not in chrome.
Added a Charlatan's Die to my Tiefling Rogue, but after making the item active it does not show as an option for attuned items--even though the items description states it must be attuned to the user for use.
Homebrew FAQs: FAQ, 101, 102, Snippets, Tooltips, Rollables
This should be fixed now. Thanks.
I've reported these in the past, but I'm still seeing the following:
Can confirm it's working correctly now, thanks! :)
Homebrew FAQs: FAQ, 101, 102, Snippets, Tooltips, Rollables
I'm also happy to confirm that the weight override on items is working correctly now; so thanks again to whomever took the time to fix it. :D
The only thing left, at least from the things I've noticed thus far, would be adding an option for Favored Enemy - Humanoids to list the two picks of the player. Currently it only lets you pick the language you can learn (depending on your favored enemies) but no option to track which of the Humanoid options you chose. :'(
Again thanks for all you guys do, this website has really been a key component in bringing me into the DnD community and learning to enjoy these type of games. :)
Homebrew FAQs: FAQ, 101, 102, Snippets, Tooltips, Rollables
I'm not sure about other classes, but for the Ranger skill "Colossus Slayer", it doesn't' show up anywhere under attacks or actions on the new sheet. It's listed under features, but I'm thinking it really should be included under "Limited" in the Action box.
The Limited Use section is more for features with charges. Colossus Slayer and Sneak Attack should appear under the Other section, which is where other non-action choices like Divine Smite and Extra Attack currently show up.
Adding or removing spells doesn't change Cantrips/1st/.../C/R filters buttons on the spell list immediately. For example, the C filter won't disappear if you remove all concentration spells until you navigate to another section on that pane. Likewise, adding spells won't cause new filters to appear.
The R filter button doesn't appear for wizards at all, regardless of their prepared spells.
The Forum Infestation (TM)
It appears that Goliath's Powerful Build does not actually increase the weight limit for a character using variant weight limits.
A Goliath with 16 strength should have a lower encumbrance limit of 160 lbs, not 80 as he has now.
Colussus Slayer has been added as 'Other' action.
Can the same be done with Horde Breaker? Thanks!
Not sure how, but this update has "broken" one of my homebrew items - shpadoinkle is based on an instrument on the bards, and should use the casters casting ability to work out its spell DCs, however on my bard (Paedur) it is using WIS instead of CHA to calculate the DCs
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