I am a new player and I will be starting my first campaign with my grandson soon that is meant to be long term. I don’t have anything specific in mind so I am open to any race or class. Nothing is off limits for this campaign. The only thing I have with my character is the noble background which is ok with my DM. Please let me know some first time player recommendations!
My rolled stats were 17,15,14,14,11,10
Just for reference my character is Sir Lu of the noble Sassole family.
Well, what kind of character are you thinking about? Do you want to be someone who wades into battle clade in heavy armor, swinging a blade? A stealthy character who ambushes from the shadows? A charismatic smooth-talker who's silver tongue is as deadly as any blade? A spellcaster who unleashes fire and lightning? Someone who channels the power of the gods? I suggest that since you're a complete beginner that you stick to the Player's Handbook only for race and class options just to avoid potential overload- that's still a lot of options anyway. It might be helpful to think of a character from a fantasy movie, TV show, or novel: D&D rules probably can't precisely replicate the character but it provides a good starting point for what to make.
The good news is that you've got excellent starting stats so it will be easy to make any sort of character you'd like.
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
That’s a good rolled spread. Really, the question comes down to what you want to play as. Martial classes like Barbarian, Fighter, Monk, and Rogue are generally easier to run in combat, while full casters like Bard, Cleric, Druid, Sorcerer, Warlock, and Wizard have a larger array of options. Rangers and Paladins split the difference with some spells, though not on the same scale as full casters, and they mostly make weapon attacks still.
With stats like that you could play any race/class combo and be fine. My personal recommendation is to simply leaf through the race and case sections of the PHB and see if anything there looks like it interests you. You really can’t go wrong, so even if you combine two things that don’t usually get combined from an optimization perspective it won’t be a problem.
KISS principle. 1st time player should play the simplest fighter out there. That means nothing with magic. That especially means nothing except from the PHB.
This is bad advice and you should completely ignore it. Is it easiest for a player to pick up a basic fighter class from the PHB and play it? Sure, and there is nothing wrong with playing that option if you want. But a first time player "should play" what they want to play; they should not arbitrarily limit themselves. I have seen plenty of first time players jump into spellcasters and be completely fine with it; plenty of first time players who think they want something simple, but find they get a bit bored/sad that everyone else has more complex, dynamic characters; and, of course, plenty of first time players who love their very simple class.
Looking at what you have said on this thread, I think one of the basic fighter options is probably actively not what you would want. While they would certainly not be "overwhelming" to play, the PHB option from fighter is about as unflashy as you can get--which both can make the game feel very linear and is not as exciting if you are playing with younger folks, as you are here.
I think you probably would be fine with something like Battlemaster Fighter, which has some additional features which do exciting, tide-changing things in combat other fighters do not. There also are things like Paladins (which have some spells for utility, but mostly are pretty linear to play), Monk (which has neat little abilities that can change the flow of battle), or Ranger (which is also fairly linear to play, but has more out-of-combat utility than a Fighter does). Barbarian is about as simple a class to play as possible, but many folks offset that by really leaning into the roleplay elements of "big dumb angry guy", which can add some social complexity and fun flavor to a mechanically simple class. Blood Hunter is not fully official content, though it is available on Beyond, and it has a number of fun, easy-to-use tricks as well.
Anyway, there are plenty of classes and subclasses from any number of books which are not "overwhelming"--and it is very common for new players to think they might be overwhelmed when they probably would not be. Play what you want, and don't listen to anyone (including possibly the voice in your own head) who says you "should" play something simple.
This is bad advice and you should completely ignore it. Is it easiest for a player to pick up a basic fighter class from the PHB and play it? Sure, and there is nothing wrong with playing that option if you want. But a first time player "should play" what they want to play; they should not arbitrarily limit themselves. I have seen plenty of first time players jump into spellcasters and be completely fine with it; plenty of first time players who think they want something simple, but find they get a bit bored/sad that everyone else has more complex, dynamic characters; and, of course, plenty of first time players who love their very simple class.
Assuming one is playing from level one, pretty much any class is likely fine. They've all got a decent progression of building up their stuff over the first few levels so you don't get too overwhelmed. The spellcasters are the most front-loaded, but it's still not that bad. Even wizard, who makes you pick a bunch of spells right off the bat, has the balancing factor of allowing you to mostly ignore the melee combat stuff.
I am a new player and I will be starting my first campaign with my grandson soon that is meant to be long term. I don’t have anything specific in mind so I am open to any race or class. Nothing is off limits for this campaign. The only thing I have with my character is the noble background which is ok with my DM. Please let me know some first time player recommendations!
My rolled stats were 17,15,14,14,11,10
Just for reference my character is Sir Lu of the noble Sassole family.
Ignore those that talk about bad advice when choosing your first PC. 5e is complicated. Between Actions, Bonus Actions, Object Interactions, Free Actions, Reactions, Movement, Attacks etc etc. If you start adding on spells and magical features, before you get the game mechanics down pat, you can easily get lost. Start small, start simple. Once you get the mechanics correct, then you can expand to more complex PC's.
Since you are new to this forum, OP, I want to give you some context.
The above user hates 5e. In fact, if you look at their posting history, you’ll see it is full of posts complaining about 5e, complaining about the direction the game is going, complaining about new players, spreading false information about the update to 5e next year, etc. Please do not take my word on this—you can look through the user’s posting history and verify for yourself their animosity toward the system, Wizards of the Coast, and 5e players.
When I say that “ONLY play something simple” is bad advice, I am doing so from the perspective of a DM who has introduced 5e to a significant number of players - including a number of players who have never played any table top RPGs.
I feel very confident in saying 5e is not as hard to pick up as it may seem—frankly, it probably is the easiest edition of D&D for new players. And I also feel fairly confident in saying that brand new players can play spellcasters or other more complex classes - they might take a little bit longer to pick up the class, but we’re talking a couple sessions longer. That is hardly that much time, particularly with a long-term campaign.
That, of course, doesn’t mean you shouldn’t play a very simple class if that is what you want, nor does it mean you have to play a complex class (see my prior post for examples of things which are more middle of the road). The decision on what you want to play should, however, come from what YOU want to play—not because you are following the advice of someone who hates 5e, and actively has been campaigning on these forums to make anyone who enjoys 5e miserable.
I am a new player and I will be starting my first campaign with my grandson soon that is meant to be long term. I don’t have anything specific in mind so I am open to any race or class. Nothing is off limits for this campaign. The only thing I have with my character is the noble background which is ok with my DM. Please let me know some first time player recommendations!
My rolled stats were 17,15,14,14,11,10
Just for reference my character is Sir Lu of the noble Sassole family.
Ignore those that talk about bad advice when choosing your first PC. 5e is complicated. Between Actions, Bonus Actions, Object Interactions, Free Actions, Reactions, Movement, Attacks etc etc. If you start adding on spells and magical features, before you get the game mechanics down pat, you can easily get lost. Start small, start simple. Once you get the mechanics correct, then you can expand to more complex PC's.
Yeah, this remains poor advice.
If there are more experienced players, then they can help you navigate your options, which really aren't that broad at first level. If you're using DDB, the character tools also help a lot in presenting your choices, letting you try different things, and helping you remember your options.
If there aren't more experienced players, then everyone following this advice would lead to FighterSquad(tm): the Band of Boring Stabby Dudes.
In an all-new-player game, it'll be confusing at first, and you'll spend a lot of time in the rulebook (mostly PHB chapter 9) for a while, but it'll sort itself out fairly quickly, and this will be true regardless of what classes are being played. The book's not at all bad as a teaching tool.
I am a new player and I will be starting my first campaign with my grandson soon that is meant to be long term. I don’t have anything specific in mind so I am open to any race or class. Nothing is off limits for this campaign. The only thing I have with my character is the noble background which is ok with my DM. Please let me know some first time player recommendations!
My rolled stats were 17,15,14,14,11,10
Just for reference my character is Sir Lu of the noble Sassole family.
Ignore those that talk about bad advice when choosing your first PC. 5e is complicated. Between Actions, Bonus Actions, Object Interactions, Free Actions, Reactions, Movement, Attacks etc etc. If you start adding on spells and magical features, before you get the game mechanics down pat, you can easily get lost. Start small, start simple. Once you get the mechanics correct, then you can expand to more complex PC's.
Yeah, this remains poor advice.
If there are more experienced players, then they can help you navigate your options, which really aren't that broad at first level. If you're using DDB, the character tools also help a lot in presenting your choices, letting you try different things, and helping you remember your options.
If there aren't more experienced players, then everyone following this advice would lead to FighterSquad(tm): the Band of Boring Stabby Dudes.
In an all-new-player game, it'll be confusing at first, and you'll spend a lot of time in the rulebook (mostly PHB chapter 9) for a while, but it'll sort itself out fairly quickly, and this will be true regardless of what classes are being played. The book's not at all bad as a teaching tool.
I have witnessed, first hand, in-person, how it works with new players, who start off with more complicated builds. What you talk about in theory, never happens in reality.
It is incredibly annoying for a player or DM to have to stop the game, and tell a player "No, your char can't do that. This is what your char can do." Or have a new char playing a spell caster spin their wheels while they try to sort out what cantrip or leveled spell to use. And the vast majority of new players, or even experienced players, will not say "I don't know what to do/how this mechanic works, can someone help me?". That is simply NOT human nature. KISS principle is the best principle for new players.
Funny, people at the tables I play at (both IRL & PbP) are very patient with new players, and are more than willing to provide guidance and suggestions. And the new players we’ve introduced seem to be fairly open to asking for help when they need it. And they were playing Druid and Wizard (and Barbarian & Rogue and Fighter too). It’s really not been a problem. Are Druid and Wizard more complicated than Barbarian, Rogue, or Fighter? Absolutely. Was there a bit of indecision and unfamiliarity? Absolutely. But I’ve even seen a relatively experienced player get overwhelmed playing a Battle Master Fighter. So it really comes down to the individual, not the class they’re playing.
I am a new player and I will be starting my first campaign with my grandson soon that is meant to be long term. I don’t have anything specific in mind so I am open to any race or class. Nothing is off limits for this campaign. The only thing I have with my character is the noble background which is ok with my DM. Please let me know some first time player recommendations!
My rolled stats were 17,15,14,14,11,10
Just for reference my character is Sir Lu of the noble Sassole family.
Ignore those that talk about bad advice when choosing your first PC. 5e is complicated. Between Actions, Bonus Actions, Object Interactions, Free Actions, Reactions, Movement, Attacks etc etc. If you start adding on spells and magical features, before you get the game mechanics down pat, you can easily get lost. Start small, start simple. Once you get the mechanics correct, then you can expand to more complex PC's.
Yeah, this remains poor advice.
If there are more experienced players, then they can help you navigate your options, which really aren't that broad at first level. If you're using DDB, the character tools also help a lot in presenting your choices, letting you try different things, and helping you remember your options.
If there aren't more experienced players, then everyone following this advice would lead to FighterSquad(tm): the Band of Boring Stabby Dudes.
In an all-new-player game, it'll be confusing at first, and you'll spend a lot of time in the rulebook (mostly PHB chapter 9) for a while, but it'll sort itself out fairly quickly, and this will be true regardless of what classes are being played. The book's not at all bad as a teaching tool.
I have witnessed, first hand, in-person, how it works with new players, who start off with more complicated builds. What you talk about in theory, never happens in reality.
It is incredibly annoying for a player or DM to have to stop the game, and tell a player "No, your char can't do that. This is what your char can do." Or have a new char playing a spell caster spin their wheels while they try to sort out what cantrip or leveled spell to use. And the vast majority of new players, or even experienced players, will not say "I don't know what to do/how this mechanic works, can someone help me?". That is simply NOT human nature. KISS principle is the best principle for new players.
Funny, people at the tables I play at (both IRL & PbP) are very patient with new players, and are more than willing to provide guidance and suggestions. And the new players we’ve introduced seem to be fairly open to asking for help when they need it. And they were playing Druid and Wizard (and Barbarian & Rogue and Fighter too). It’s really not been a problem. Are Druid and Wizard more complicated than Barbarian, Rogue, or Fighter? Absolutely. Was there a bit of indecision and unfamiliarity? Absolutely. But I’ve even seen a relatively experienced player get overwhelmed playing a Battle Master Fighter. So it really comes down to the individual, not the class they’re playing.
Indecisiveness is much more a function of player than experience or character. My slowest player has been playing for a similar order of time to me, and their main issue is the need to figure out the "best" thing to do right then. They're also playing the most complex character (the only multiclass), of course.
I would personally make a barbarian. They are simple, have no spells, and are ultimately a great way to set you up to the world of D&D. If you want to make a broken character that would suit a new player:
RACE: Variant Human (Your feat will be resilient, improve your dexterity saves and you dexterity score. For your ability score improvement, I would improve you charisma score and your constitution score. Always learn draconic it is the best.)
CLASS: The level progression will look like this:
Paladin
Paladin
Paladin (Choose the oath of vengeance)
Paladin
Paladin
Paladin
Barbarian
Rogue
Bard (This dip will make you good at some ability checks, for role playing. If you don’t want it, you can always level up your Paladin.)
Bard (This dip will make you good at some ability checks, for role playing. If you don’t want it improve make it a fighter so u get action surge.)
Bard (Choose the college of lore) (This dip will make you good at some ability checks and expertise in others, for role playing. If you don’t want it improve make it a fighter so u get action surge.)
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
ABILITY SCORES:
17 Charisma
15 Constitution
14 Dexterity
14 Strength
11 Wisdom
,10 Intelligence
For your ability score improvements, max out your charisma, then max out your constitution, then your dexterity.
BACKGROUND:
Wildspacer (So you get the tough feat).
[REDACTED]
Notes: Redacted instructions on accessing pirated material
Personally, I'm of the opinion that it's actually a good thing for new players to play a class with spellcasting. It's an additional challenge, sure, but if you're going to play 5e it behooves you to be at least somewhat familiar with how magic works and to learn how to utilize it... whether you learn the lesson that you love magic, or even if afterward you decide you don't want to deal with magic anymore and just want to be a champion fighter next time around.
That's why I think Paladin is the best first class for a new player. Especially since 5e has removed the need for Paladins to follow a specific RP playstyle or else lose their powers. It's a solid class that does well in most pillars of play... you get martial weapons and armor, access to no-nonsense healing with Lay on Hands, high CHA for social encounters, passive boosts that make the game easier for yourself and your allies, and built-in spellcasting that's still much simpler than the options you get from playing a full caster class. Plus, if figuring out magic ends up being too much of a hassle most of the time... you can always just save all your spell slots to use for smiting. If you play as a Ranger and magic never quite clicks for you, your spells mostly just get in the way... but for a Paladin, you can avoid spellcasting and still get a ton of use out of your spell slots.
It's important to note that the presence of options doesn't mean you have to constantly consider them. A wizard casting a cantrip every round isn't any different from a fighter shooting an arrow every round. The wizard just has a few additional things they can do, which you can ease into as you go.
I am a new player and I will be starting my first campaign with my grandson soon that is meant to be long term. I don’t have anything specific in mind so I am open to any race or class. Nothing is off limits for this campaign. The only thing I have with my character is the noble background which is ok with my DM. Please let me know some first time player recommendations!
My rolled stats were 17,15,14,14,11,10
Just for reference my character is Sir Lu of the noble Sassole family.
Well, what kind of character are you thinking about? Do you want to be someone who wades into battle clade in heavy armor, swinging a blade? A stealthy character who ambushes from the shadows? A charismatic smooth-talker who's silver tongue is as deadly as any blade? A spellcaster who unleashes fire and lightning? Someone who channels the power of the gods? I suggest that since you're a complete beginner that you stick to the Player's Handbook only for race and class options just to avoid potential overload- that's still a lot of options anyway. It might be helpful to think of a character from a fantasy movie, TV show, or novel: D&D rules probably can't precisely replicate the character but it provides a good starting point for what to make.
The good news is that you've got excellent starting stats so it will be easy to make any sort of character you'd like.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
That’s a good rolled spread. Really, the question comes down to what you want to play as. Martial classes like Barbarian, Fighter, Monk, and Rogue are generally easier to run in combat, while full casters like Bard, Cleric, Druid, Sorcerer, Warlock, and Wizard have a larger array of options. Rangers and Paladins split the difference with some spells, though not on the same scale as full casters, and they mostly make weapon attacks still.
I feel like a martial character would be a good choice. Are any of those classes harder than others?
I think a martial would be best not to get overwhelmed. What one do you like most?
With stats like that you could play any race/class combo and be fine. My personal recommendation is to simply leaf through the race and case sections of the PHB and see if anything there looks like it interests you. You really can’t go wrong, so even if you combine two things that don’t usually get combined from an optimization perspective it won’t be a problem.
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As far as martial classes go, Monk is probably the one that takes the most getting used to, any of the others should be fine.
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Thank you I’ll look into those!
Fighters focus on training and combat discipline. (Think Boromir/The Shoveler)
Barbarians are typically a giant pile of hit points and all out brutality. (Think Conan/Captain Fury)
Rogues is sneaky sneaky. (Think Black Widow/The Blue Raja)
Which of those sounds more like what you wanna play?
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This is bad advice and you should completely ignore it. Is it easiest for a player to pick up a basic fighter class from the PHB and play it? Sure, and there is nothing wrong with playing that option if you want. But a first time player "should play" what they want to play; they should not arbitrarily limit themselves. I have seen plenty of first time players jump into spellcasters and be completely fine with it; plenty of first time players who think they want something simple, but find they get a bit bored/sad that everyone else has more complex, dynamic characters; and, of course, plenty of first time players who love their very simple class.
Looking at what you have said on this thread, I think one of the basic fighter options is probably actively not what you would want. While they would certainly not be "overwhelming" to play, the PHB option from fighter is about as unflashy as you can get--which both can make the game feel very linear and is not as exciting if you are playing with younger folks, as you are here.
I think you probably would be fine with something like Battlemaster Fighter, which has some additional features which do exciting, tide-changing things in combat other fighters do not. There also are things like Paladins (which have some spells for utility, but mostly are pretty linear to play), Monk (which has neat little abilities that can change the flow of battle), or Ranger (which is also fairly linear to play, but has more out-of-combat utility than a Fighter does). Barbarian is about as simple a class to play as possible, but many folks offset that by really leaning into the roleplay elements of "big dumb angry guy", which can add some social complexity and fun flavor to a mechanically simple class. Blood Hunter is not fully official content, though it is available on Beyond, and it has a number of fun, easy-to-use tricks as well.
Anyway, there are plenty of classes and subclasses from any number of books which are not "overwhelming"--and it is very common for new players to think they might be overwhelmed when they probably would not be. Play what you want, and don't listen to anyone (including possibly the voice in your own head) who says you "should" play something simple.
Assuming one is playing from level one, pretty much any class is likely fine. They've all got a decent progression of building up their stuff over the first few levels so you don't get too overwhelmed. The spellcasters are the most front-loaded, but it's still not that bad. Even wizard, who makes you pick a bunch of spells right off the bat, has the balancing factor of allowing you to mostly ignore the melee combat stuff.
Since you are new to this forum, OP, I want to give you some context.
The above user hates 5e. In fact, if you look at their posting history, you’ll see it is full of posts complaining about 5e, complaining about the direction the game is going, complaining about new players, spreading false information about the update to 5e next year, etc. Please do not take my word on this—you can look through the user’s posting history and verify for yourself their animosity toward the system, Wizards of the Coast, and 5e players.
When I say that “ONLY play something simple” is bad advice, I am doing so from the perspective of a DM who has introduced 5e to a significant number of players - including a number of players who have never played any table top RPGs.
I feel very confident in saying 5e is not as hard to pick up as it may seem—frankly, it probably is the easiest edition of D&D for new players. And I also feel fairly confident in saying that brand new players can play spellcasters or other more complex classes - they might take a little bit longer to pick up the class, but we’re talking a couple sessions longer. That is hardly that much time, particularly with a long-term campaign.
That, of course, doesn’t mean you shouldn’t play a very simple class if that is what you want, nor does it mean you have to play a complex class (see my prior post for examples of things which are more middle of the road). The decision on what you want to play should, however, come from what YOU want to play—not because you are following the advice of someone who hates 5e, and actively has been campaigning on these forums to make anyone who enjoys 5e miserable.
Yeah, this remains poor advice.
If there are more experienced players, then they can help you navigate your options, which really aren't that broad at first level. If you're using DDB, the character tools also help a lot in presenting your choices, letting you try different things, and helping you remember your options.
If there aren't more experienced players, then everyone following this advice would lead to FighterSquad(tm): the Band of Boring Stabby Dudes.
In an all-new-player game, it'll be confusing at first, and you'll spend a lot of time in the rulebook (mostly PHB chapter 9) for a while, but it'll sort itself out fairly quickly, and this will be true regardless of what classes are being played. The book's not at all bad as a teaching tool.
Funny, people at the tables I play at (both IRL & PbP) are very patient with new players, and are more than willing to provide guidance and suggestions. And the new players we’ve introduced seem to be fairly open to asking for help when they need it. And they were playing Druid and Wizard (and Barbarian & Rogue and Fighter too). It’s really not been a problem. Are Druid and Wizard more complicated than Barbarian, Rogue, or Fighter? Absolutely. Was there a bit of indecision and unfamiliarity? Absolutely. But I’ve even seen a relatively experienced player get overwhelmed playing a Battle Master Fighter. So it really comes down to the individual, not the class they’re playing.
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Indecisiveness is much more a function of player than experience or character. My slowest player has been playing for a similar order of time to me, and their main issue is the need to figure out the "best" thing to do right then. They're also playing the most complex character (the only multiclass), of course.
I would personally make a barbarian. They are simple, have no spells, and are ultimately a great way to set you up to the world of D&D. If you want to make a broken character that would suit a new player:
RACE: Variant Human (Your feat will be resilient, improve your dexterity saves and you dexterity score. For your ability score improvement, I would improve you charisma score and your constitution score. Always learn draconic it is the best.)
CLASS: The level progression will look like this:
ABILITY SCORES:
17 Charisma
15 Constitution
14 Dexterity
14 Strength
11 Wisdom
,10 Intelligence
For your ability score improvements, max out your charisma, then max out your constitution, then your dexterity.
BACKGROUND:
Wildspacer (So you get the tough feat).
[REDACTED]
Personally, I'm of the opinion that it's actually a good thing for new players to play a class with spellcasting. It's an additional challenge, sure, but if you're going to play 5e it behooves you to be at least somewhat familiar with how magic works and to learn how to utilize it... whether you learn the lesson that you love magic, or even if afterward you decide you don't want to deal with magic anymore and just want to be a champion fighter next time around.
That's why I think Paladin is the best first class for a new player. Especially since 5e has removed the need for Paladins to follow a specific RP playstyle or else lose their powers. It's a solid class that does well in most pillars of play... you get martial weapons and armor, access to no-nonsense healing with Lay on Hands, high CHA for social encounters, passive boosts that make the game easier for yourself and your allies, and built-in spellcasting that's still much simpler than the options you get from playing a full caster class. Plus, if figuring out magic ends up being too much of a hassle most of the time... you can always just save all your spell slots to use for smiting. If you play as a Ranger and magic never quite clicks for you, your spells mostly just get in the way... but for a Paladin, you can avoid spellcasting and still get a ton of use out of your spell slots.
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It's important to note that the presence of options doesn't mean you have to constantly consider them. A wizard casting a cantrip every round isn't any different from a fighter shooting an arrow every round. The wizard just has a few additional things they can do, which you can ease into as you go.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm