Hey all, long-time DM here, I've been running games for the same group for... it'll be 4 years in May. I've always run weekly on Sundays, alternating between a straight 4-hour game or a 6-hour game with a break in the middle, and the longest hiatus we've ever had was 3 weeks for my honeymoon.
If you'll excuse the language, I ******* love running D&D for my group. It hasn't been perfect and we have our differences but I wouldn't trade it for the world and honestly I sort of run my life around the game; my family all know for example that it's practically useless trying to get me to go somewhere or do something on a Sunday.
There's me and six players; currently I run two different campaigns alternating back and forth on Sundays, with one Sunday being Curse of Strahd and the next being James Introcasso's The Demonplague and back-and-forth; this was originally due to a scheduling conflict for my wife who had to work every other Sunday, but now has just become the normal schedule.
The thing is... we always play in person. At one of my player's house; we've always enjoyed it like that and I never expected to have to shift. For the last few weeks we've been flying by the seat of our pants and blowing off the warnings to be honest... none of us wanted to stop meeting in person. But now I'm hearing some news about people being stopped by the police, and even the talk of possible checkpoints to keep people from violating COVID quarantine... I'm not mad, or scared, it all makes sense and honestly it's what is needed for people like myself who would otherwise continue to ignore the warnings; but as about half the group live 2+ cities away I think it might get too risky to continue meeting in person.
Now, I'm a pretty rational and problem-solving individual; I'm not personally particularly worried about COVID or the effect it is having on our society because, hey, I had 3 months of food and other essentials stored for emergencies months before toilet paper started becoming scarce. This is to say that I tend to see potential problems early and I like to think I am accomplished in responding reasonably. In fact about two weeks ago I started to think about solutions to play online; the first biggest hurdle was my wife, who does not really have her own computer as she usually uses mine on the rare occasion she needs one at all. But today we pulled an old laptop she used to use out of the closet and dusted it off and are setting it up for use just in case.
Now, I've sat down to look at solutions to online play. I read the recent article by James Haeck, which was very good, and I plan on doing more research. When I started thinking about solving this problem I told myself it was no big deal and I would find an easy solution; I think Fantasy Grounds looks like the best product and I'm not afraid to shell out a bit of money for it. Except now I'm realizing I won't be able to shell out 'a bit' of money... I'm afraid it's going to cost a lot more than I realized, possibly more than I can justify. Originally I thought I could just pay for the subscription plus by the Curse of Strahd assets to make running that game easier... I could do the same things on Roll20 if I preferred to go over there. Except, now I realize... that I would also have to buy The PHB, MM, and DMG... and probably XGtE. Well, damn, now I'm looking at about $200 plus a subscription for something I would be using probably for a few months, maybe a year... gah.
Mind you, I'm not mad; these are great products and of course they need to make their own buck, as does WotC. I'm not one to balk at that, but as seeing as I already own every book on D&DBeyond (which has always been a fabulous service... for my home games) and also the physical books, I'm not sure if I can justify rebuying so many of them on another platform.
I'm circling back to the earlier point about me being a reasonable and prepared person. Please, don't think less of me... but I'm starting to panic. I'm freaking out afraid that there isn't a good solution to moving my game online... and the prospect of not being able to play. It's making it harder to think straight and find a solution myself, which is why I'm coming here. It' also why I'm rambling so much, again, sorry, I'm not used to feeling like this and it's so dumb that it's my D&D game causing it lol.
Does anyone have any advice? A way to unlock a good portion of features without paying too much? Is it possible to use multiple programs? I have absolutely no experience with any of the traditional platforms (Roll20, Fantasy Grounds, never even HEARD of Astral Tabletop before James Haeck mentioned it in his article), including Discord. I was part of somebody else's Zoom chat, once. D&DBeyond is the only tool I use regularly. IF at all possible I would like to use my phone for streaming my own audio/visual (this worked really well in the aforementioned Zoom-enabled stream) but I don't really know how well that would work if I would like to stream from my phone will using my computer to see everyone else.
Here's what I absolutely need for my game;
1. Tactical maps/tokens (we use minis in real life and we all really enjoy tactical combat)
2. Group-Facing Dice Rolling (I roll all my dice in front of my players for better or for worse, and we have had some struggle in the past with... cheating).
3. Video and Audio (I don't think I want to go to audio-only after so many years of playing in-person, even if we don't all have the best video)
Any advice would be greatly appreciated... Thank you all and have a great day, stay safe and healthy.
EDIT: don't know if it is relevant but I meant to include, I have a total of 6 players; all of them play in one game, and 5 of them play in the other. So at full capacity (every other week) there are a total of 7 of us.
I skipped to the end, sorry if you already talked about it.
Roll20 supports tokens, maps, open (and DM only) dice rolling, and chatting (it isn't great, you may want to use a different chat program).
The beyond20 extension can even let you roll straight from your DDB character sheets.
REALLY? How is that extension? Cause if that is the case that might be exactly what I need; could I run my Curse of Strahd game for example by buying just the CoS assets in Roll20, and my players can continue rolling from their D&DBeyond sheets? Without having to buy the PHB, XGtE, and the DMG/MM.
EDIT; no worry about not reading it all, I know it was a lot and that's why I put the bolded part in...
Our group just played CoS yesterday on Roll20 for the first time. The Beyond20 browser extension (for Chrome and Firefox) was amazingly simple. With one window open to the character sheet in D&D Beyond, you can click on a skill/attack/whatever and have it roll in the Roll20 application open in a different window.
Note, this is ideal for computer play. Not sure if it's as convenient with a phone/tablet. My guess would be that most of the limitation would be on the Roll20 side, since their mobile support is pretty lackluster. We also used Discord for text/voice chat and the Avrae bot for the one user who couldn't log into Roll20.
All in all, it was pretty smooth for our first go around.
I haven't actually used the extension myself, so I can't answer from personal experience. Here is the info site for the extension: https://beyond20.here-for-more.info/
From my experience with roll20, if you are willing to put in a little work, you don't have to buy anything. If you have CoS on DDB already, you can download the player maps and upload those to roll20 (you will have to align the grid). You can make monster tokens etc using art from DDB and an image editor like gimp (might even find some free templates online).
Be warned. Going from playing in person to playing online is a challenge.
My group, like yours, has played in person for years. We tried playing via discord a couple of days ago and it was a horrible experience for us. We don't have the quality of gear required to make it work. We spent 1/4 game waiting for people to reconnect and 1/2 the game struggling just to understand one another. That 1/4 that did work, was not worth the frustration.
If you have good equipment, then I imagine it is great and you will enjoy yourself. If you don't, well, I wish you the best of luck.
I've only ever played online. I use Roll20, D&D Beyond and the Beyond20 extension. Works perfect.
I don't know why people insist on also using discord - Roll20 has a decent text chat and microphone support that in my experience offers better sound quality to discord. You can even separate the chat and map windows to have them separate or arranged how you want (works brill if you have a second monitor). And if you do use text rather than voice as I do, you can instantly switch between your own name and your character's and your familiar's and so on.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Our group just played CoS yesterday on Roll20 for the first time. The Beyond20 browser extension (for Chrome and Firefox) was amazingly simple. With one window open to the character sheet in D&D Beyond, you can click on a skill/attack/whatever and have it roll in the Roll20 application open in a different window.
Note, this is ideal for computer play. Not sure if it's as convenient with a phone/tablet. My guess would be that most of the limitation would be on the Roll20 side, since their mobile support is pretty lackluster. We also used Discord for text/voice chat and the Avrae bot for the one user who couldn't log into Roll20.
All in all, it was pretty smooth for our first go around.
I'm glad to hear it went well for you! Very glad. Did you do just voice/text? No video? Were there any issues doing so, assuming that you played in person before?
I haven't actually used the extension myself, so I can't answer from personal experience. Here is the info site for the extension: https://beyond20.here-for-more.info/
From my experience with roll20, if you are willing to put in a little work, you don't have to buy anything. If you have CoS on DDB already, you can download the player maps and upload those to roll20 (you will have to align the grid). You can make monster tokens etc using art from DDB and an image editor like gimp (might even find some free templates online).
Thanks for the info! I actually dont mind paying a little bit if the product is good and it cuts down work for me: getting a subscription and paying for CoS assets in Roll20 is reasonable I think for the maps, encounters, and dynamic lighting... I guess I would have to figure out if I would also need to buy the Monster Manual though... that would be pushing it a little far but I could hopefully do without.
Be warned. Going from playing in person to playing online is a challenge.
My group, like yours, has played in person for years. We tried playing via discord a couple of days ago and it was a horrible experience for us. We don't have the quality of gear required to make it work. We spent 1/4 game waiting for people to reconnect and 1/2 the game struggling just to understand one another. That 1/4 that did work, was not worth the frustration.
If you have good equipment, then I imagine it is great and you will enjoy yourself. If you don't, well, I wish you the best of luck.
Oh boy, thank you for the warning but that does confirm a fear I've already had. It also does cement my thought before that I want to set up a meetup the day before the actual game to log in and test stuff for an hour or so. That, or plan for the first online session to be a one-shot or little to no actual play as we just figure stuff out.
I have a group that moved from in person to online months ago. (Alternate in person and online bc of travel times, not because of recent issues.) I will tell you that the biggest thing is to use video. Audio only chat is fine, but being able to see faces and reactions of everyone helps fill the gap between being at a table and being online.
With that said, I'd recommend Roll20. Everyone will need a computer with camera and microphone. I've read good things about Beyond20, but haven't used it myself. (I just create everything in Roll20) If you want quick and easy, buy CoS on Roll20 for the maps and handouts. For token creation I use http://rolladvantage.com/tokenstamp/
Similar to DnDBeyond, you can "homebrew" any content you don't own on Roll20. Creating the PCs will probably take the most work if you don't use Beyond20. NPC creation is pretty simple either way.
I haven't actually used the extension myself, so I can't answer from personal experience. Here is the info site for the extension: https://beyond20.here-for-more.info/
From my experience with roll20, if you are willing to put in a little work, you don't have to buy anything. If you have CoS on DDB already, you can download the player maps and upload those to roll20 (you will have to align the grid). You can make monster tokens etc using art from DDB and an image editor like gimp (might even find some free templates online).
Thanks for the info! I actually dont mind paying a little bit if the product is good and it cuts down work for me: getting a subscription and paying for CoS assets in Roll20 is reasonable I think for the maps, encounters, and dynamic lighting... I guess I would have to figure out if I would also need to buy the Monster Manual though... that would be pushing it a little far but I could hopefully do without.
I just haven't been in favor of paying roll20 ever since their minor PR disaster of not wanting to sponsor some popular d&d youtubers game stream because they didn't care if "white guys" promoted their service. So as a white guy myself, I haven't recommended roll20's paid services since (they are still the most convenient free service though, no getting around that).
Dynamic lighting isn't required, you can use manual darkness/fog for free and reveal the map. And the amount of work to add maps and tokens really isn't much.
I've only ever played online. I use Roll20, D&D Beyond and the Beyond20 extension. Works perfect.
I don't know why people insist on also using discord - Roll20 has a decent text chat and microphone support that in my experience offers better sound quality to discord. You can even separate the chat and map windows to have them separate or arranged how you want (works brill if you have a second monitor). And if you do use text rather than voice as I do, you can instantly switch between your own name and your character's and your familiar's and so on.
My friends and I tried out Roll20 tonight for a little while and it was indeed much better than Discord overall. Still issues with some of our players having bad equipment, but was a marked improvement.
Athan_Untapped
If you go Roll20, just use their Voice/Video chat as suggested by Cyb3rM1nd.
One thing I might suggest if you go with roll20 is to have a quick non-session meeting to get everyone in and show them around a bit. Then the players can go in at their leisure to work on custom things like dice macros or to just how to roll (for example disadvantage is entered as [[2d20kl1]] for "keep lowest 1"). I'm not sure how applicable this still is if you're using Beyond20 - we will be trying that this weekend.
I am in a similar situation than you. Our first online session was moderately successful but I felt like it was 60% fiddling with roll20 and 40% D&D. I do think that over the next 1-2 sessions we'll get the hang of it and the platform will fade into the background.
If you already own everything in D&D Beyond, use the Beyond20 Extension. It will send all the rolls you need to Roll20 or Foundry VTT.
The only thing it won't / can't do is create maps and tokens. That is where having the module in Roll20 is nice, but not required. You can just download the maps from DDB and upload them yourself. I have the Dragon Heist module in both DDB and Roll20 and in hindsight, I could have ran it just fine using only DDB and uploading everything I needed myself.
So for needs 1 & 2, use a tabletop program like Roll20 (free) or Foundry VTT (paid). They will both have maps, tokens, and support sending rolls from DDB to them so you don't have to buy content twice.
For Video/Audio, I would consider using a third party program like Skype or Discord for that.
I am in a similar situation. I am using Foundry VTT (hosted by The Forge) with VTTAssets modules and extensions.This lets me import everything I own on DDB into Foundry VTT.
My players are using the Beyond 20 extension and module to roll from their DDB character sheets and it lets me roll for my monsters from the DDB encounter tracker as well.
For me there was definitely a learning curve and some time needed to get familiar with setting it all up and getting everyone connected. Running the game is fairly intuitive after that and it's pretty simple for the players too.
Good luck!
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Hey all, long-time DM here, I've been running games for the same group for... it'll be 4 years in May. I've always run weekly on Sundays, alternating between a straight 4-hour game or a 6-hour game with a break in the middle, and the longest hiatus we've ever had was 3 weeks for my honeymoon.
If you'll excuse the language, I ******* love running D&D for my group. It hasn't been perfect and we have our differences but I wouldn't trade it for the world and honestly I sort of run my life around the game; my family all know for example that it's practically useless trying to get me to go somewhere or do something on a Sunday.
There's me and six players; currently I run two different campaigns alternating back and forth on Sundays, with one Sunday being Curse of Strahd and the next being James Introcasso's The Demonplague and back-and-forth; this was originally due to a scheduling conflict for my wife who had to work every other Sunday, but now has just become the normal schedule.
The thing is... we always play in person. At one of my player's house; we've always enjoyed it like that and I never expected to have to shift. For the last few weeks we've been flying by the seat of our pants and blowing off the warnings to be honest... none of us wanted to stop meeting in person. But now I'm hearing some news about people being stopped by the police, and even the talk of possible checkpoints to keep people from violating COVID quarantine... I'm not mad, or scared, it all makes sense and honestly it's what is needed for people like myself who would otherwise continue to ignore the warnings; but as about half the group live 2+ cities away I think it might get too risky to continue meeting in person.
Now, I'm a pretty rational and problem-solving individual; I'm not personally particularly worried about COVID or the effect it is having on our society because, hey, I had 3 months of food and other essentials stored for emergencies months before toilet paper started becoming scarce. This is to say that I tend to see potential problems early and I like to think I am accomplished in responding reasonably. In fact about two weeks ago I started to think about solutions to play online; the first biggest hurdle was my wife, who does not really have her own computer as she usually uses mine on the rare occasion she needs one at all. But today we pulled an old laptop she used to use out of the closet and dusted it off and are setting it up for use just in case.
Now, I've sat down to look at solutions to online play. I read the recent article by James Haeck, which was very good, and I plan on doing more research. When I started thinking about solving this problem I told myself it was no big deal and I would find an easy solution; I think Fantasy Grounds looks like the best product and I'm not afraid to shell out a bit of money for it. Except now I'm realizing I won't be able to shell out 'a bit' of money... I'm afraid it's going to cost a lot more than I realized, possibly more than I can justify. Originally I thought I could just pay for the subscription plus by the Curse of Strahd assets to make running that game easier... I could do the same things on Roll20 if I preferred to go over there. Except, now I realize... that I would also have to buy The PHB, MM, and DMG... and probably XGtE. Well, damn, now I'm looking at about $200 plus a subscription for something I would be using probably for a few months, maybe a year... gah.
Mind you, I'm not mad; these are great products and of course they need to make their own buck, as does WotC. I'm not one to balk at that, but as seeing as I already own every book on D&DBeyond (which has always been a fabulous service... for my home games) and also the physical books, I'm not sure if I can justify rebuying so many of them on another platform.
I'm circling back to the earlier point about me being a reasonable and prepared person. Please, don't think less of me... but I'm starting to panic. I'm freaking out afraid that there isn't a good solution to moving my game online... and the prospect of not being able to play. It's making it harder to think straight and find a solution myself, which is why I'm coming here. It' also why I'm rambling so much, again, sorry, I'm not used to feeling like this and it's so dumb that it's my D&D game causing it lol.
Does anyone have any advice? A way to unlock a good portion of features without paying too much? Is it possible to use multiple programs? I have absolutely no experience with any of the traditional platforms (Roll20, Fantasy Grounds, never even HEARD of Astral Tabletop before James Haeck mentioned it in his article), including Discord. I was part of somebody else's Zoom chat, once. D&DBeyond is the only tool I use regularly. IF at all possible I would like to use my phone for streaming my own audio/visual (this worked really well in the aforementioned Zoom-enabled stream) but I don't really know how well that would work if I would like to stream from my phone will using my computer to see everyone else.
Here's what I absolutely need for my game;
1. Tactical maps/tokens (we use minis in real life and we all really enjoy tactical combat)
2. Group-Facing Dice Rolling (I roll all my dice in front of my players for better or for worse, and we have had some struggle in the past with... cheating).
3. Video and Audio (I don't think I want to go to audio-only after so many years of playing in-person, even if we don't all have the best video)
Any advice would be greatly appreciated... Thank you all and have a great day, stay safe and healthy.
EDIT: don't know if it is relevant but I meant to include, I have a total of 6 players; all of them play in one game, and 5 of them play in the other. So at full capacity (every other week) there are a total of 7 of us.
I skipped to the end, sorry if you already talked about it.
Roll20 supports tokens, maps, open (and DM only) dice rolling, and chatting (it isn't great, you may want to use a different chat program).
The beyond20 extension can even let you roll straight from your DDB character sheets.
REALLY? How is that extension? Cause if that is the case that might be exactly what I need; could I run my Curse of Strahd game for example by buying just the CoS assets in Roll20, and my players can continue rolling from their D&DBeyond sheets? Without having to buy the PHB, XGtE, and the DMG/MM.
EDIT; no worry about not reading it all, I know it was a lot and that's why I put the bolded part in...
Our group just played CoS yesterday on Roll20 for the first time. The Beyond20 browser extension (for Chrome and Firefox) was amazingly simple. With one window open to the character sheet in D&D Beyond, you can click on a skill/attack/whatever and have it roll in the Roll20 application open in a different window.
Note, this is ideal for computer play. Not sure if it's as convenient with a phone/tablet. My guess would be that most of the limitation would be on the Roll20 side, since their mobile support is pretty lackluster. We also used Discord for text/voice chat and the Avrae bot for the one user who couldn't log into Roll20.
All in all, it was pretty smooth for our first go around.
I haven't actually used the extension myself, so I can't answer from personal experience. Here is the info site for the extension: https://beyond20.here-for-more.info/
From my experience with roll20, if you are willing to put in a little work, you don't have to buy anything. If you have CoS on DDB already, you can download the player maps and upload those to roll20 (you will have to align the grid). You can make monster tokens etc using art from DDB and an image editor like gimp (might even find some free templates online).
Be warned. Going from playing in person to playing online is a challenge.
My group, like yours, has played in person for years. We tried playing via discord a couple of days ago and it was a horrible experience for us. We don't have the quality of gear required to make it work. We spent 1/4 game waiting for people to reconnect and 1/2 the game struggling just to understand one another. That 1/4 that did work, was not worth the frustration.
If you have good equipment, then I imagine it is great and you will enjoy yourself. If you don't, well, I wish you the best of luck.
She/Her Player and Dungeon Master
I've only ever played online. I use Roll20, D&D Beyond and the Beyond20 extension. Works perfect.
I don't know why people insist on also using discord - Roll20 has a decent text chat and microphone support that in my experience offers better sound quality to discord. You can even separate the chat and map windows to have them separate or arranged how you want (works brill if you have a second monitor). And if you do use text rather than voice as I do, you can instantly switch between your own name and your character's and your familiar's and so on.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I'm glad to hear it went well for you! Very glad. Did you do just voice/text? No video? Were there any issues doing so, assuming that you played in person before?
Thanks for the info! I actually dont mind paying a little bit if the product is good and it cuts down work for me: getting a subscription and paying for CoS assets in Roll20 is reasonable I think for the maps, encounters, and dynamic lighting... I guess I would have to figure out if I would also need to buy the Monster Manual though... that would be pushing it a little far but I could hopefully do without.
Oh boy, thank you for the warning but that does confirm a fear I've already had. It also does cement my thought before that I want to set up a meetup the day before the actual game to log in and test stuff for an hour or so. That, or plan for the first online session to be a one-shot or little to no actual play as we just figure stuff out.
I am looking into this now as well. I assume all players and DM need to have a roll20 account to make this work.
We were playing Sunless Citadel and about to start the finale, so its a bit disappointing to leave it there for a couple of months......
I have a group that moved from in person to online months ago. (Alternate in person and online bc of travel times, not because of recent issues.) I will tell you that the biggest thing is to use video. Audio only chat is fine, but being able to see faces and reactions of everyone helps fill the gap between being at a table and being online.
With that said, I'd recommend Roll20. Everyone will need a computer with camera and microphone. I've read good things about Beyond20, but haven't used it myself. (I just create everything in Roll20) If you want quick and easy, buy CoS on Roll20 for the maps and handouts. For token creation I use http://rolladvantage.com/tokenstamp/
Similar to DnDBeyond, you can "homebrew" any content you don't own on Roll20. Creating the PCs will probably take the most work if you don't use Beyond20. NPC creation is pretty simple either way.
I just haven't been in favor of paying roll20 ever since their minor PR disaster of not wanting to sponsor some popular d&d youtubers game stream because they didn't care if "white guys" promoted their service. So as a white guy myself, I haven't recommended roll20's paid services since (they are still the most convenient free service though, no getting around that).
Dynamic lighting isn't required, you can use manual darkness/fog for free and reveal the map. And the amount of work to add maps and tokens really isn't much.
You don't need to buy the monster manual on roll20 if you already own it here. Just roll from the monster sheet p]or encounter builder with beyond20.
My friends and I tried out Roll20 tonight for a little while and it was indeed much better than Discord overall. Still issues with some of our players having bad equipment, but was a marked improvement.
Athan_Untapped
If you go Roll20, just use their Voice/Video chat as suggested by Cyb3rM1nd.
She/Her Player and Dungeon Master
One thing I might suggest if you go with roll20 is to have a quick non-session meeting to get everyone in and show them around a bit. Then the players can go in at their leisure to work on custom things like dice macros or to just how to roll (for example disadvantage is entered as [[2d20kl1]] for "keep lowest 1"). I'm not sure how applicable this still is if you're using Beyond20 - we will be trying that this weekend.
I am in a similar situation than you. Our first online session was moderately successful but I felt like it was 60% fiddling with roll20 and 40% D&D. I do think that over the next 1-2 sessions we'll get the hang of it and the platform will fade into the background.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
If you already own everything in D&D Beyond, use the Beyond20 Extension. It will send all the rolls you need to Roll20 or Foundry VTT.
The only thing it won't / can't do is create maps and tokens. That is where having the module in Roll20 is nice, but not required. You can just download the maps from DDB and upload them yourself. I have the Dragon Heist module in both DDB and Roll20 and in hindsight, I could have ran it just fine using only DDB and uploading everything I needed myself.
So for needs 1 & 2, use a tabletop program like Roll20 (free) or Foundry VTT (paid). They will both have maps, tokens, and support sending rolls from DDB to them so you don't have to buy content twice.
For Video/Audio, I would consider using a third party program like Skype or Discord for that.
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I am in a similar situation. I am using Foundry VTT (hosted by The Forge) with VTTAssets modules and extensions.This lets me import everything I own on DDB into Foundry VTT.
My players are using the Beyond 20 extension and module to roll from their DDB character sheets and it lets me roll for my monsters from the DDB encounter tracker as well.
For me there was definitely a learning curve and some time needed to get familiar with setting it all up and getting everyone connected. Running the game is fairly intuitive after that and it's pretty simple for the players too.
Good luck!