I would like to be able to set the level you receive a spell at when creating a feat. for example:
Dragonmark of Detection
Least Dragonmark. When you first take this feat, you gain the least dragonmark. You learn the following spells: detect magic, mage hand
Lesser Dragonmark.At 5th level and higher, your mark becomes more potent, improving to lesser dragonmark. You learn the following spell: detect thoughts
Greater Dragonmark.At 9th level and higher, your mark's power increases again, becoming a greater dragonmark. You learn the following spell: clairvoyance
Currently there is no way to set it so the character would not get access to the spell until they reach the indicated level. If there is then I have not been able to find it.
The ability to change weapon properties- i.e. A longbow with increased range, replacing the base damage dice of a weapon, changing the category (simple, martial)
Seconded.
I second this as well and want to add the ability to adjust range on all thrown weapons including weapons you add the thrown property to.
The ability to change weapon properties- i.e. A longbow with increased range, replacing the base damage dice of a weapon, changing the category (simple, martial)
Seconded.
I second this as well and want to add the ability to adjust range on all thrown weapons including weapons you add the thrown property to.
See that☝️? That’s a request for an actual Modifier.
What do you mean? Like the ability to edit the allotment? Do you mean as part of a subclass or to the monk class in general? Or are you talking about an item or feat?
Not sure if this has been requested. I would like a feature that allows me to create an item that just essentially adds more spells to my character. My DM has homebrewed me this crown thing that allows me to add any 3 spells from the Cleric or Sorcerer list and to use them as if they were a part of my spell list, as in when I cast a spell that is stored in that crown, it'll still consumes a spell slot and I can cast it at a higher level (she essentially just wanted to up my amount of spells known). Not sure if this is currently doable, so if it is I apologise.
I know this is an old post but +1 this for me please!
I want to increase my parties utility without increasing their power too much. Giving them more known spells but not extra spell slots is huge to achieve this.
A custom Counter (Value starts at 0 & ticks up via end user input). I think the only counter that is available is one that ticks down. While yes, I could just use the Tick Down counter and bring it all the way to 0, depending on the max value, that isn't a very practical option.
Examples of use: Magic Item that stores the souls of those slain; A fighter subclass that gains a specific custom resource through X action. The Piety System from Mythic Theros
Not sure if this has been requested. I would like a feature that allows me to create an item that just essentially adds more spells to my character. My DM has homebrewed me this crown thing that allows me to add any 3 spells from the Cleric or Sorcerer list and to use them as if they were a part of my spell list, as in when I cast a spell that is stored in that crown, it'll still consumes a spell slot and I can cast it at a higher level (she essentially just wanted to up my amount of spells known). Not sure if this is currently doable, so if it is I apologise.
I know this is an old post but +1 this for me please!
I want to increase my parties utility without increasing their power too much. Giving them more known spells but not extra spell slots is huge to achieve this.
A custom Counter (Value starts at 0 & ticks up via end user input). I think the only counter that is available is one that ticks down. While yes, I could just use the Tick Down counter and bring it all the way to 0, depending on the max value, that isn't a very practical option.
Examples of use: Magic Item that stores the souls of those slain; A fighter subclass that gains a specific custom resource through X action. The Piety System from Mythic Theros
Neither of these are “Modifiers” (As in Modifier: Bonus->Subtype: Unarmored AC->etc.), so this is the wrong thread to make requests such as these. The thread for requests like this is here:
I think adding the ability to increase spell slots using the bonus modifier would be great. It could work like attunement slots, although even with that I with there wasn't a limiter.
i have done objects that allow for spells slots. the real problem , again if you ask me, is the fact you cannot tell the game to choose the spells for the charges. you have to give charges and specific spells. but up to this point, charges have done a great job giving spell slots to my players.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Exactly my issue - having to give charges and specific spells. It's more of an inconvenience thing. Charges work, there is nothing functionally wrong with them - but it feels like a hacky, inconvenient workaround.
Exactly my issue - having to give charges and specific spells. It's more of an inconvenience thing. Charges work, there is nothing functionally wrong with them - but it feels like a hacky, inconvenient workaround.
the problem they have with giving you that ability is that it feels like giving you homebrew classes. i mean if they allow you to do that with magical gear, whats stopping you to ask for more and have homebrew classes just because you can do that with magical gears.
the homebrew from magical items is very very similar to homebrew classes. if you think about it. so the ability to give spell slots from magical gear just gets us closer to just saying, now make all of that homebrew classes...
my biggest concern about it all, is the fact that everything seems to be about just giving more spell slots to the players. and more spells slots means in the end, that they get somany that they have infinite spell slots at a point. in 3e that was the problem, the fact that creation was so easy that a level 6 wizard could just create everything and never ever, use his own spell slots. spell scrolls are just more spell slots, wands are just more spell slots, staves are just more spell slots.
i mean, how many more spell slots does a full caster need ? players tell me warlocks sucks because no spell slots, to them i answer. might i play my warlock who never need the rests ? i am playing a wizard bladesinger and honestly... until i became level 5, i was missing spell slots. but that was because i was throwing them too fast. now i am level 4 wizard and level 1 cleric for the healing spells. and honestly with 4 level 1, 3 level 2, and 2 level 3 spell slots... i'm still not need that much spell slots. just because i use cantrips a lot. i even fought 2 encounter with literally 0 spell slots and i had no problem surviving with cantrips alone.
so thats what i wonder... how many spell slots does a caster really need ?
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Hence why it's homebrew, and the DMs can balance it to their discretion. I also see no issue with Homebrew classes! ;0
The reason they haven't allowed homebrew classes is because of the clunkiness of the tools and the likelihood of the character sheet crashing.
I also really want homebrew bass classes (for old UA and 3rd party books as much as my own homebrew). They definitely need a big update to the UI before that though.
Hence why it's homebrew, and the DMs can balance it to their discretion. I also see no issue with Homebrew classes! ;0
again, its not as simple as adding stuff up... i already have many a player using my homebrews that i haven't even finished yet. the problem is, how do you balance things out if anybody can just add homebrew to their sheet out of nowhere for whatever reason they need ? exemple of a friend in a game that created a shit ton of copy of halfling for the new race and now we're stuck with like 12 copies of a race that already exists. this is not to mention that my DM sees my stuff since im the one sharing the whole campaign. so players wanna buy magical items that i made that do not exists in his world.
DM balancing stuff isn't just an issue... right now, there is no balancing from the DM. players can just do whatever they want and the DM cannot really do anything about it.
my other problem, like i said before... what's so balancing about giving your players even more ressources and making them more powerfull from the get go. by level 5, players have already all the spell slots they need and way too often, the players says they don't have anymore spell slots and yet they still have all the level 1,2 and 3 spell slots. more often then not, players just want tothrow big spells and if they can't well that sucks... but its up to those players to know when to use cantrips... oh right... cantrip sucks because they don't hit harder then a great sword... oh wait, they already do.
i just don't get why people say the spell slots aren't enough. for me the staves, wands, scrolls and all the potions, are more then enough.
its all im saying...
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
What Zhell said - this isn't a game balance thread, it's a "what do you want to see for homebrew" thread. Regardless, I don't think your personal experiences with people being able to add homebrew really...matters, quite frankly, considering that a. the DM has the ability to remove or change anything about a player in their campaign, and b. the DM can balance their own campaign to their own discretion.
Changing weapon damage dice, as well as weapon stat modifiers would be amazing.
Strength-based bows like the one they gave to an NPC in I cannot remember in which sourcebook... or making firearms like automatic pistols which do numerous d4s instead of being stuck with the 1d10 option.
The ability to adjust those two things opens a world of possibilities for DMs and would clean up homebrew item creation considerably, no more adding additional damage and constantly reminding players to roll the additional dice because the base weapon could not be adjusted.
What Zhell said - this isn't a game balance thread, it's a "what do you want to see for homebrew" thread. Regardless, I don't think your personal experiences with people being able to add homebrew really...matters, quite frankly, considering that a. the DM has the ability to remove or change anything about a player in their campaign, and b. the DM can balance their own campaign to their own discretion.
i don't believe those points are worth mentionning either cause you are literally saying "anything goes so whatever happens will happens, faults the DM if bad things happens." but we both know thats not the case.
i understand people want stuff, but asking for it is the same as giving opinions and everyone are entitled to it. so you saying my experience has no bearing is not welcome in a thread about opinions to begin with. also just saying... yes you cna ask away here... but most of those were answered by mods often. so us saying you no, is just saving them time. but go ahead, feel free to re ask everything that was asked for the last 4 years.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
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I would like to be able to set the level you receive a spell at when creating a feat. for example:
Dragonmark of Detection
I second this as well and want to add the ability to adjust range on all thrown weapons including weapons you add the thrown property to.
See that☝️? That’s a request for an actual Modifier.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Amount of KI points
What do you mean? Like the ability to edit the allotment? Do you mean as part of a subclass or to the monk class in general? Or are you talking about an item or feat?
I know this is an old post but +1 this for me please!
I want to increase my parties utility without increasing their power too much. Giving them more known spells but not extra spell slots is huge to achieve this.
A custom Counter (Value starts at 0 & ticks up via end user input). I think the only counter that is available is one that ticks down. While yes, I could just use the Tick Down counter and bring it all the way to 0, depending on the max value, that isn't a very practical option.
Examples of use: Magic Item that stores the souls of those slain; A fighter subclass that gains a specific custom resource through X action. The Piety System from Mythic Theros
Neither of these are “Modifiers” (As in Modifier: Bonus->Subtype: Unarmored AC->etc.), so this is the wrong thread to make requests such as these. The thread for requests like this is here:
https://www.dndbeyond.com/forums/d-d-beyond-general/d-d-beyond-feedback/30499-request-and-vote-for-new-features-for-ddb
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I think adding the ability to increase spell slots using the bonus modifier would be great. It could work like attunement slots, although even with that I with there wasn't a limiter.
Additional spell slots from a magic item would be cool.
if you ask me, charges do the job.
i have done objects that allow for spells slots. the real problem , again if you ask me, is the fact you cannot tell the game to choose the spells for the charges. you have to give charges and specific spells. but up to this point, charges have done a great job giving spell slots to my players.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Exactly my issue - having to give charges and specific spells. It's more of an inconvenience thing. Charges work, there is nothing functionally wrong with them - but it feels like a hacky, inconvenient workaround.
the problem they have with giving you that ability is that it feels like giving you homebrew classes.
i mean if they allow you to do that with magical gear, whats stopping you to ask for more and have homebrew classes just because you can do that with magical gears.
the homebrew from magical items is very very similar to homebrew classes. if you think about it.
so the ability to give spell slots from magical gear just gets us closer to just saying, now make all of that homebrew classes...
my biggest concern about it all, is the fact that everything seems to be about just giving more spell slots to the players. and more spells slots means in the end, that they get somany that they have infinite spell slots at a point. in 3e that was the problem, the fact that creation was so easy that a level 6 wizard could just create everything and never ever, use his own spell slots. spell scrolls are just more spell slots, wands are just more spell slots, staves are just more spell slots.
i mean, how many more spell slots does a full caster need ?
players tell me warlocks sucks because no spell slots, to them i answer. might i play my warlock who never need the rests ?
i am playing a wizard bladesinger and honestly... until i became level 5, i was missing spell slots. but that was because i was throwing them too fast.
now i am level 4 wizard and level 1 cleric for the healing spells. and honestly with 4 level 1, 3 level 2, and 2 level 3 spell slots... i'm still not need that much spell slots. just because i use cantrips a lot. i even fought 2 encounter with literally 0 spell slots and i had no problem surviving with cantrips alone.
so thats what i wonder... how many spell slots does a caster really need ?
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Hence why it's homebrew, and the DMs can balance it to their discretion. I also see no issue with Homebrew classes! ;0
The reason they haven't allowed homebrew classes is because of the clunkiness of the tools and the likelihood of the character sheet crashing.
I also really want homebrew bass classes (for old UA and 3rd party books as much as my own homebrew). They definitely need a big update to the UI before that though.
again, its not as simple as adding stuff up...
i already have many a player using my homebrews that i haven't even finished yet.
the problem is, how do you balance things out if anybody can just add homebrew to their sheet out of nowhere for whatever reason they need ?
exemple of a friend in a game that created a shit ton of copy of halfling for the new race and now we're stuck with like 12 copies of a race that already exists.
this is not to mention that my DM sees my stuff since im the one sharing the whole campaign. so players wanna buy magical items that i made that do not exists in his world.
DM balancing stuff isn't just an issue... right now, there is no balancing from the DM. players can just do whatever they want and the DM cannot really do anything about it.
my other problem, like i said before... what's so balancing about giving your players even more ressources and making them more powerfull from the get go.
by level 5, players have already all the spell slots they need and way too often, the players says they don't have anymore spell slots and yet they still have all the level 1,2 and 3 spell slots. more often then not, players just want tothrow big spells and if they can't well that sucks... but its up to those players to know when to use cantrips... oh right... cantrip sucks because they don't hit harder then a great sword... oh wait, they already do.
i just don't get why people say the spell slots aren't enough.
for me the staves, wands, scrolls and all the potions, are more then enough.
its all im saying...
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
This ain't a game balance thread tho.
What Zhell said - this isn't a game balance thread, it's a "what do you want to see for homebrew" thread. Regardless, I don't think your personal experiences with people being able to add homebrew really...matters, quite frankly, considering that a. the DM has the ability to remove or change anything about a player in their campaign, and b. the DM can balance their own campaign to their own discretion.
Changing weapon damage dice, as well as weapon stat modifiers would be amazing.
Strength-based bows like the one they gave to an NPC in I cannot remember in which sourcebook... or making firearms like automatic pistols which do numerous d4s instead of being stuck with the 1d10 option.
The ability to adjust those two things opens a world of possibilities for DMs and would clean up homebrew item creation considerably, no more adding additional damage and constantly reminding players to roll the additional dice because the base weapon could not be adjusted.
i don't believe those points are worth mentionning either cause you are literally saying "anything goes so whatever happens will happens, faults the DM if bad things happens." but we both know thats not the case.
i understand people want stuff, but asking for it is the same as giving opinions and everyone are entitled to it.
so you saying my experience has no bearing is not welcome in a thread about opinions to begin with.
also just saying... yes you cna ask away here... but most of those were answered by mods often. so us saying you no, is just saving them time.
but go ahead, feel free to re ask everything that was asked for the last 4 years.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)