Well, I've searched a lot and can find a proper solution to my issue so I may find some help from you:
I'm homebrewing a feat and want to make it work nicelly into the character sheet so I'm using some snippets. What happens is that this feat have an action with a scaling damage die just like that: This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). So I'm adding this values under the Level Override section on the action creation page.
As far as I know, the {{scalevalue}} was the right snippet for that kind of scaling values and I can make it work pretty fine under a feature within a subclass. The point is that into the feat creator I do not have a Level Scale section, so that die count increase are just filled up under that Level Override section within the action.
So: What snippet I can use to present the level override damage die count of an action from a feat, if there's any way? There's another way to calculate this properly if not by a specific snippet to that level override section (I mean, something like calculating it by the char level)?
Well, I've searched a lot and can find a proper solution to my issue so I may find some help from you:
I'm homebrewing a feat and want to make it work nicelly into the character sheet so I'm using some snippets. What happens is that this feat have an action with a scaling damage die just like that: This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). So I'm adding this values under the Level Override section on the action creation page.
As far as I know, the {{scalevalue}} was the right snippet for that kind of scaling values and I can make it work pretty fine under a feature within a subclass. The point is that into the feat creator I do not have a Level Scale section, so that die count increase are just filled up under that Level Override section within the action.
So: What snippet I can use to present the level override damage die count of an action from a feat, if there's any way? There's another way to calculate this properly if not by a specific snippet to that level override section (I mean, something like calculating it by the char level)?
If that's exactly the progression you're using (essentially the same as for cantrip scaling), this snippet will do the job for that:
Yes! Thats the same progression that a cantrip. Thank you!
Edit:
It works, but in the way you have writen it missed 1 die number (0d10[1st], 1d10[5th]...) so I add the snippet {{1+(characterlevel+1)/6#rounddown}}<strong>d10</strong> and its working perfectly fine now.
I'm trying to figure out how to display a descending scale value for something in a snippet (I'm already using the built-in scale value for a damage amount). The value is 2 up to level 15 (class level), where it becomes 1. If I knew how to combine snippet modifiers like rounding or min/max I could figure it out, but I can't get more than one to work.
I'm trying to figure out how to display a descending scale value for something in a snippet (I'm already using the built-in scale value for a damage amount). The value is 2 up to level 15 (class level), where it becomes 1. If I knew how to combine snippet modifiers like rounding or min/max I could figure it out, but I can't get more than one to work.
Try {{2-(characterlevel/15)@rounddown}} (replace characterlevel with classlevel if for a subclass snippet.)
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Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
How would I code it to have two different results at different levels. For instance I'm adjusting Arcane Archers damage to scale to 3d6 at level 10 and 4d6 at level 18 rather than just jumping to 4d6 at level 18.
Immediately after the arrow hits a creature, the target and all other creatures within 10 ft. of it take {{(classlevel/10)@rounddown*2+1}}<strong>d6</strong> force damage each.
I would instead put those numbers in as “At Higher Level Scaling” and use:
{{scalevalue}}<strong>d6</strong>
It's a class feature so you don't get Scaling as an option.
I'm sorry, do what? I know the reference documentation for snippets isn't as thorough as it could be, but a homebrew subclass is exclusivly the only place you can use {{scalevalue}}. In all of the homebrew system, the only place you have a section called Level Scaling is a subclass feature.
I have a barbarian subclass that has something similar:
Starting at 3rd level, when you begin raging you gain 3 Bloodrage dice, which are d12s. At 6th, 10th, and 14th level you gain another Bloodrage die when you begin raging.
Here's how my snippet is displayed:
Here's my setup:
When you begin raging you gain {{scalevalue}} Bloodrage dice. Once per round you can expend a Bloodrage dice to add additional damage to an attack and gain temporary hit points.
And under Level Scaling:
I believe there was some comments earlier in this thread that discussed the usage of Level Scaling DICE and/or FIXEDVALUE as the {{scalevalue}}, but I've not looked further into it.
I would instead put those numbers in as “At Higher Level Scaling” and use:
{{scalevalue}}<strong>d6</strong>
It's a class feature so you don't get Scaling as an option.
I'm sorry, do what? I know the reference documentation for snippets isn't as thorough as it could be, but a homebrew subclass is exclusivly the only place you can use {{scalevalue}}. In all of the homebrew system, the only place you have a section called Level Scaling is a subclass feature.
I have a barbarian subclass that has something similar:
Starting at 3rd level, when you begin raging you gain 3 Bloodrage dice, which are d12s. At 6th, 10th, and 14th level you gain another Bloodrage die when you begin raging.
Here's how my snippet is displayed:
Here's my setup:
When you begin raging you gain {{scalevalue}} Bloodrage dice. Once per round you can expend a Bloodrage dice to add additional damage to an attack and gain temporary hit points.
And under Level Scaling:
I believe there was some comments earlier in this thread that discussed the usage of Level Scaling DICE and/or FIXEDVALUE as the {{scalevalue}}, but I've not looked further into it.
I think I got it and sorry for the confusion I was getting spell scale mixed up with scale value. I ended up making it so they get the extra d6 at level 9 instead of 10 so it now looks like this:
I've seen some homebrew feats that have nifty little +/- (plus minus) buttons to adjust the value of limited use actions on the fly. How do I add this snippet to my code?
Also, I'd like to create a Feat that has limited uses which scales based on the number of Fighter levels, not character levels. How do I do this?
I've seen some homebrew feats that have nifty little +/- (plus minus) buttons to adjust the value of limited use actions on the fly. How do I add this snippet to my code?
Also, I'd like to create a Feat that has limited uses which scales based on the number of Fighter levels, not character levels. How do I do this?
The +/- buttons show up when the number of limited uses is above a certain amount (8? 10?), it's not controlled by a snippet.
Feats don't have access to class levels; only subclasses have access to the "classlevel" value for snippets.
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Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
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There is no way to “apply” anything with a snippet since they don’t actually “do” anything. What exactly are you attempting to accomplish?
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Well, I've searched a lot and can find a proper solution to my issue so I may find some help from you:
I'm homebrewing a feat and want to make it work nicelly into the character sheet so I'm using some snippets. What happens is that this feat have an action with a scaling damage die just like that: This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). So I'm adding this values under the Level Override section on the action creation page.
As far as I know, the {{scalevalue}} was the right snippet for that kind of scaling values and I can make it work pretty fine under a feature within a subclass. The point is that into the feat creator I do not have a Level Scale section, so that die count increase are just filled up under that Level Override section within the action.
So: What snippet I can use to present the level override damage die count of an action from a feat, if there's any way? There's another way to calculate this properly if not by a specific snippet to that level override section (I mean, something like calculating it by the char level)?
If that's exactly the progression you're using (essentially the same as for cantrip scaling), this snippet will do the job for that:
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Yes! Thats the same progression that a cantrip. Thank you!
Edit:
It works, but in the way you have writen it missed 1 die number (0d10[1st], 1d10[5th]...) so I add the snippet {{1+(characterlevel+1)/6#rounddown}}<strong>d10</strong> and its working perfectly fine now.
What would the snippet code be to calculate something like 5 x your constitution modifier + your class level?
{{5*modifier:con+classlevel#unsigned}}
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Thanks man
I'm trying to figure out how to display a descending scale value for something in a snippet (I'm already using the built-in scale value for a damage amount). The value is 2 up to level 15 (class level), where it becomes 1. If I knew how to combine snippet modifiers like rounding or min/max I could figure it out, but I can't get more than one to work.
Try {{2-(characterlevel/15)@rounddown}} (replace characterlevel with classlevel if for a subclass snippet.)
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Ah yes, that did it! Thank you!
I was just trying something similar that didn't quite work:

I guess #unsigned only applies in certain contexts?
Another quick question, is there a snippet code for lists or is that not a reality?
No, there isn't.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Thanks. Glad to know that.
How would I code it to have two different results at different levels. For instance I'm adjusting Arcane Archers damage to scale to 3d6 at level 10 and 4d6 at level 18 rather than just jumping to 4d6 at level 18.
Immediately after the arrow hits a creature, the target and all other creatures within 10 ft. of it take {{(classlevel/10)@rounddown*2+1}}<strong>d6</strong> force damage each.
{{(classlevel/18)@rounddown*2+2}}<strong>d6</strong>
I can't figure out how to combine these two without it giving weird results.
I would instead put those numbers in as “At Higher Level Scaling” and use:
{{scalevalue}}<strong>d6</strong>
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It's a class feature so you don't get Scaling as an option.
I'm sorry, do what? I know the reference documentation for snippets isn't as thorough as it could be, but a homebrew subclass is exclusivly the only place you can use {{scalevalue}}. In all of the homebrew system, the only place you have a section called Level Scaling is a subclass feature.
I have a barbarian subclass that has something similar:
Here's how my snippet is displayed:
Here's my setup:
And under Level Scaling:
I believe there was some comments earlier in this thread that discussed the usage of Level Scaling DICE and/or FIXEDVALUE as the {{scalevalue}}, but I've not looked further into it.
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I think I got it and sorry for the confusion I was getting spell scale mixed up with scale value. I ended up making it so they get the extra d6 at level 9 instead of 10 so it now looks like this:
{{(classlevel/9)@rounddown*1+2}}<strong>d6</strong>
I've seen some homebrew feats that have nifty little +/- (plus minus) buttons to adjust the value of limited use actions on the fly. How do I add this snippet to my code?
Also, I'd like to create a Feat that has limited uses which scales based on the number of Fighter levels, not character levels. How do I do this?
The +/- buttons show up when the number of limited uses is above a certain amount (8? 10?), it's not controlled by a snippet.
Feats don't have access to class levels; only subclasses have access to the "classlevel" value for snippets.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)