{{((characterlevel/5)@rounddown*4)@max:6+6}} will get you a value of 6 from levels 1–4, 10 from levels 5–9, and 12 from levels 10+.
I know that we can add snippets to custom actions. I have a player that uses magical playing cards that they can throw. At certain levels the damage increases.
1st - 7th level it deals 1d4+Dex slashing damage
8th - 12th level is deals 1d6+Dex slashing damage
13th+ level deals 1d8+Dex slashing damage
How can I modify that snippet so that it will automatically adjust using this information?
{{((characterlevel/5)@rounddown*4)@max:6+6}} will get you a value of 6 from levels 1–4, 10 from levels 5–9, and 12 from levels 10+.
I know that we can add snippets to custom actions. I have a player that uses magical playing cards that they can throw. At certain levels the damage increases.
1st - 7th level it deals 1d4+Dex slashing damage
8th - 12th level is deals 1d6+Dex slashing damage
13th+ level deals 1d8+Dex slashing damage
How can I modify that snippet so that it will automatically adjust using this information?
Is this going to be in a subclass? Items don't have snippets so it can't be in there.
{{((characterlevel/5)@rounddown*4)@max:6+6}} will get you a value of 6 from levels 1–4, 10 from levels 5–9, and 12 from levels 10+.
I know that we can add snippets to custom actions. I have a player that uses magical playing cards that they can throw. At certain levels the damage increases.
1st - 7th level it deals 1d4+Dex slashing damage
8th - 12th level is deals 1d6+Dex slashing damage
13th+ level deals 1d8+Dex slashing damage
How can I modify that snippet so that it will automatically adjust using this information?
Is this going to be in a subclass? Items don't have snippets so it can't be in there.
It's part of an existing homebrew subclass that someone else has made. I'm just adding a custom action to their character sheet rather trying to create custom items for each level up. I would like to add a snippet to the custom action that dynamically updates when they level up.
{{((characterlevel/5)@rounddown*4)@max:6+6}} will get you a value of 6 from levels 1–4, 10 from levels 5–9, and 12 from levels 10+.
I know that we can add snippets to custom actions. I have a player that uses magical playing cards that they can throw. At certain levels the damage increases.
1st - 7th level it deals 1d4+Dex slashing damage
8th - 12th level is deals 1d6+Dex slashing damage
13th+ level deals 1d8+Dex slashing damage
How can I modify that snippet so that it will automatically adjust using this information?
Is this going to be in a subclass? Items don't have snippets so it can't be in there.
It's part of an existing homebrew subclass that someone else has made. I'm just adding a custom action to their character sheet rather trying to create custom items for each level up. I would like to add a snippet to the custom action that dynamically updates when they level up.
The rollable for the action won’t automatically update with the snippet, you’ll still have to adjust that manually every time you hit a new damage tier for that weapon.
If that subclass were coded correctly then you wouldn’t have to create custom actions for this, the subclass would provide the action itself and automatically update for you.
I understand all that. Unfortunately, the subclass wasn't coded correctly so I have to either create custom items (which are ugly and don't really function correctly when changing damage types or adding/removing properties) or adding a custom action and upping the damage die periodically. Back on the topic at hand though, I can't figure out how to get the snippet to math correctly.
I understand all that. Unfortunately, the subclass wasn't coded correctly so I have to either create custom items (which are ugly and don't really function correctly when changing damage types or adding/removing properties) or adding a custom action and upping the damage die periodically. Back on the topic at hand though, I can't figure out how to get the snippet to math correctly.
I’m not that great with the snippet calculations, so I ask here too. I’ll let someone else solve that puzzle for you since I’m not the one to do it. However, you do have a third option. Recreate the subclass. That way you can code it properly and it will automatically update the damage for you and you might not need the snippet. That’s what I would do at any rate, even if I had the snippet. Then I would just use the snippet in the Action I set up for the feature. Just a thought at any rate.
You got an odd distribution of level changes so I'm not sure if can be done by pulling one instance of classlevel or characterlevel. I'd be interested if there is a more elegant solution out there.
I understand all that. Unfortunately, the subclass wasn't coded correctly so I have to either create custom items (which are ugly and don't really function correctly when changing damage types or adding/removing properties) or adding a custom action and upping the damage die periodically. Back on the topic at hand though, I can't figure out how to get the snippet to math correctly.
I’m not that great with the snippet calculations, so I ask here too. I’ll let someone else solve that puzzle for you since I’m not the one to do it. However, you do have a third option. Recreate the subclass. That way you can code it properly and it will automatically update the damage for you and you might not need the snippet. That’s what I would do at any rate, even if I had the snippet. Then I would just use the snippet in the Action I set up for the feature. Just a thought at any rate.
Oh yeah. I'd totally just recreate someone else's homebrew. I've done that with a things my DM has made. I hate pestering people if they put in effort and didn't ask for help, but it's not correct.
You got an odd distribution of level changes so I'm not sure if can be done by pulling one instance of classlevel or characterlevel. I'd be interested if there is a more elegant solution out there.
I understand all that. Unfortunately, the subclass wasn't coded correctly so I have to either create custom items (which are ugly and don't really function correctly when changing damage types or adding/removing properties) or adding a custom action and upping the damage die periodically. Back on the topic at hand though, I can't figure out how to get the snippet to math correctly.
I’m not that great with the snippet calculations, so I ask here too. I’ll let someone else solve that puzzle for you since I’m not the one to do it. However, you do have a third option. Recreate the subclass. That way you can code it properly and it will automatically update the damage for you and you might not need the snippet. That’s what I would do at any rate, even if I had the snippet. Then I would just use the snippet in the Action I set up for the feature. Just a thought at any rate.
Oh yeah. I'd totally just recreate someone else's homebrew. I've done that with a things my DM has made. I hate pestering people if they put in effort and didn't ask for help, but it's not correct.
Thanks for the snippets. I will probably rebuild the subclass so I can easily tweak it in the future for balance reasons. The snippets will help with this.
You got an odd distribution of level changes so I'm not sure if can be done by pulling one instance of classlevel or characterlevel. I'd be interested if there is a more elegant solution out there.
Last time I'm going to bug you. Went through and rebuilt the subclass from scratch. I have slightly changed the scaling of the throwing card damage to properly match when a Rogue subclass gets new features:
Level 1-8: 1d4+Dex slashing damage
Level 9-12: 1d6+Dex slashing damage
Level 13-16: 1d8+Dex slashing damage
Level 17+: 1d10+Dex slashing damage
How can I modify that snippet you posted above to work (in a subclass)
Last time I'm going to bug you. Went through and rebuilt the subclass from scratch. I have slightly changed the scaling of the throwing card damage to properly match when a Rogue subclass gets new features:
Level 1-8: 1d4+Dex slashing damage
Level 9-12: 1d6+Dex slashing damage
Level 13-16: 1d8+Dex slashing damage
Level 17+: 1d10+Dex slashing damage
How can I modify that snippet you posted above to work (in a subclass)
Last time I'm going to bug you. Went through and rebuilt the subclass from scratch. I have slightly changed the scaling of the throwing card damage to properly match when a Rogue subclass gets new features:
Level 1-8: 1d4+Dex slashing damage
Level 9-12: 1d6+Dex slashing damage
Level 13-16: 1d8+Dex slashing damage
Level 17+: 1d10+Dex slashing damage
How can I modify that snippet you posted above to work (in a subclass)
If it's fixed you don't need a snippet. Just put the DC. ¯\_(ツ)_/¯
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
A “fixed DC” is just a static number, like, “17.” You don’t need a snippet for that. And snippets don’t actually “do” anything, they just display calculated numbers. Finally, magic items don’t have snippet fields, so there’s nowhere put a snippet anyway.
If you mean a fixed DC for a spell attached to a magic item, then you do it like this:
If you mean something else then you’ll have to be a little clearer about what you want to accomplish.
Hey there comrades in ‘brewing. I need a snippet that will generate a 1 @ 3dr level, a 2 @ 7th level, a 3 @ 10th level, and a 4 @ 15th level and stop there. Can anyone help me out with this?
if im not wrong its the @max modifier above
I know that we can add snippets to custom actions. I have a player that uses magical playing cards that they can throw. At certain levels the damage increases.
How can I modify that snippet so that it will automatically adjust using this information?
Is this going to be in a subclass? Items don't have snippets so it can't be in there.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
It's part of an existing homebrew subclass that someone else has made. I'm just adding a custom action to their character sheet rather trying to create custom items for each level up. I would like to add a snippet to the custom action that dynamically updates when they level up.
The rollable for the action won’t automatically update with the snippet, you’ll still have to adjust that manually every time you hit a new damage tier for that weapon.
If that subclass were coded correctly then you wouldn’t have to create custom actions for this, the subclass would provide the action itself and automatically update for you.
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I understand all that. Unfortunately, the subclass wasn't coded correctly so I have to either create custom items (which are ugly and don't really function correctly when changing damage types or adding/removing properties) or adding a custom action and upping the damage die periodically.
Back on the topic at hand though, I can't figure out how to get the snippet to math correctly.
I’m not that great with the snippet calculations, so I ask here too. I’ll let someone else solve that puzzle for you since I’m not the one to do it. However, you do have a third option. Recreate the subclass. That way you can code it properly and it will automatically update the damage for you and you might not need the snippet. That’s what I would do at any rate, even if I had the snippet. Then I would just use the snippet in the Action I set up for the feature. Just a thought at any rate.
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If you make this in a subclass, use:
If you make this in a feat or a custom action:
You got an odd distribution of level changes so I'm not sure if can be done by pulling one instance of classlevel or characterlevel. I'd be interested if there is a more elegant solution out there.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
Oh yeah. I'd totally just recreate someone else's homebrew. I've done that with a things my DM has made. I hate pestering people if they put in effort and didn't ask for help, but it's not correct.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
Thanks for the snippets. I will probably rebuild the subclass so I can easily tweak it in the future for balance reasons. The snippets will help with this.
Last time I'm going to bug you. Went through and rebuilt the subclass from scratch. I have slightly changed the scaling of the throwing card damage to properly match when a Rogue subclass gets new features:
How can I modify that snippet you posted above to work (in a subclass)
Try this:
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
The second one worked. Thanks for the help!
It would probably help if I could spell things correctly. Fixed
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
How can i make a fixed DC for an item feature
If it's fixed you don't need a snippet. Just put the DC. ¯\_(ツ)_/¯
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
A “fixed DC” is just a static number, like, “17.” You don’t need a snippet for that. And snippets don’t actually “do” anything, they just display calculated numbers. Finally, magic items don’t have snippet fields, so there’s nowhere put a snippet anyway.
If you mean a fixed DC for a spell attached to a magic item, then you do it like this:
If you mean something else then you’ll have to be a little clearer about what you want to accomplish.
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true lol
Thank u
Hey there comrades in ‘brewing. I need a snippet that will generate a 1 @ 3dr level, a 2 @ 7th level, a 3 @ 10th level, and a 4 @ 15th level and stop there. Can anyone help me out with this?
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting