If I wanted to add a trait that when used, gave advantage on the next attack is their a snippet that will make the roll, if used on DNDbeyond of course, with advantage. Or a way to highlight what advantage is... like this code pulled from orc adrenaline rush skill description.
Adrenaline Rush
You can take the Dash action as a bonus action. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Whenever you use this trait, you gain a number of temporary hit points equal to your proficiency bonus.
My Trait
As a bonus action, you can give yourself [Unknown]Advantage[/Unknown] on your next attack or ability roll. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
So trying to make it that if a player uses the above trait it will add advantage to the sheet, like if you right clicked/held your finger on the option. and manually gave yourself advantage.
If I wanted to add a trait that when used, gave advantage on the next attack is their a snippet that will make the roll, if used on DNDbeyond of course, with advantage. Or a way to highlight what advantage is... like this code pulled from orc adrenaline rush skill description.
Adrenaline Rush
You can take the Dash action as a bonus action. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Whenever you use this trait, you gain a number of temporary hit points equal to your proficiency bonus.
My Trait
As a bonus action, you can give yourself [Unknown]Advantage[/Unknown] on your next attack or ability roll. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
So trying to make it that if a player uses the above trait it will add advantage to the sheet, like if you right clicked/held your finger on the option. and manually gave yourself advantage.
Thanks in Advance. :)
Temporary/triggered effects such as you describe are not currently supported by DDB.
Snippets don’t actually “do” anything, they just display calculated information.
Hey all. I need a snippet for a racial trait that will return a result of 90 through 4th level, and then increase to 120 at 5th level and stop there. Can anybody help me?
Hey all. I need a snippet for a racial trait that will return a result of 90 through 4th level, and then increase to 120 at 5th level and stop there. Can anybody help me?
Hey all. I need a snippet for a racial trait that will return a result of 90 through 4th level, and then increase to 120 at 5th level and stop there. Can anybody help me?
is it possible to use snippets in a monster homebrew for a summoned creature which uses the players stats
Depends what exactly you mean by "uses the player's stats" and what kind of homebrew; the Artificer Battle Smith's Steel Defender for example is now calculated automatically on the character sheet by using a fancy Action in the sub-class along with scaling limited uses.
Using this action you can see what the Steel Defender's maximum hit-points are, as well as tick down the uses to track damage. It also shows the correct AC, attack modifiers etc. which are based on player stats (proficiency and class level mainly).
This method works but it's a bit of a pain in the ass to implement, especially if your hit-point scaling can't be calculated using only an ability score or the proficiency bonus (as this means you need to enter a limited use override with the correct value for every single level), and you also need multiple snippet codes for the action snippet(s) to make it work, but it does work.
You can also do this technique in a race or a feat, but not a magic item or monster stat block.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Hey everyone! I was looking for a snippet for a Barb subclass, and I was wondering if a kind soul could help me around here. So, I know scalevalue could work for the extra damage of your rage, but would there be a way to calculate your uses of rage in the snippet? How could I do that?
Thank you all in advance for the help!
EDIT: I should also specify that the uses have a maximum of 6.
It's kinda weird the Rage feature doesn't have this snippet already. The Rage Bonus Action does track number of uses but it doesn't display how many. Even the Rage sidebar says:
Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.
Of course we can all count how many boxes are showing up under the feature or in the sidebar, but I think a snippet would be a quicker way to display number of uses.
{{2+(classlevel/3)@max:1,rounddown+(classlevel/6)@max:1,rounddown+(classlevel/12)@rounddown+(classlevel/17)@rounddown}} (Unlimited if level 20)
That unlimited at level 20 thing is probably why they didn't bother with a snippet, because you can't code one to account for that.
I am newer to DDB so forgive me. I am trying to create an item that has a swim speed equal to the walking speed. I don't see a snippet code that would provide what I am looking for. Is it possible and if so how?
I am newer to DDB so forgive me. I am trying to create an item that has a swim speed equal to the walking speed. I don't see a snippet code that would provide what I am looking for. Is it possible and if so how?
You don't need a snippet for this, snippet codes are for adding special values into blocks of short text on the character sheet (these are called snippets).
For what you want, on your item just add a Modifier with type of Set and sub-type Innate Speed (Swimming) and then leave everything else blank, this should give you a swim speed equal to the walking speed.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Hey, hopefully I'm in the right place. I'm making a ranger feat so they can use their Favored Foe die in an an alternative way, but I'm having trouble referencing the changing die value of the favored foe die in the tooltip. Is there a good way to make the feat reference the scaling die?
I'm looking for it to scale like so:
1d4 at levels 1 to 5 1d6 at levels 6 to 13 1d8 at levels 14 to 20
A feat doesn’t have the necessary field to pull a die roll like that, so you’re gonna hafta use a combination of some cose to make it look right and a calculation. I personally can’t help with the calculation, someone else smarter than me will help you out with that though. I can help with the additional code though, and where I write “calculation” is where you’ll put the calculation that someone will provide for you.
Is this for a subclass feature that starts at level 3?
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
It is, its a revised version of the Alchemist Artificer I made.
If I wanted to add a trait that when used, gave advantage on the next attack is their a snippet that will make the roll, if used on DNDbeyond of course, with advantage. Or a way to highlight what advantage is... like this code pulled from orc adrenaline rush skill description.
Adrenaline Rush
You can take the Dash action as a bonus action. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Whenever you use this trait, you gain a number of temporary hit points equal to your proficiency bonus.
My Trait
As a bonus action, you can give yourself [Unknown]Advantage[/Unknown] on your next attack or ability roll. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
So trying to make it that if a player uses the above trait it will add advantage to the sheet, like if you right clicked/held your finger on the option. and manually gave yourself advantage.
Thanks in Advance. :)
Temporary/triggered effects such as you describe are not currently supported by DDB.
Snippets don’t actually “do” anything, they just display calculated information.
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Hey all. I need a snippet for a racial trait that will return a result of 90 through 4th level, and then increase to 120 at 5th level and stop there. Can anybody help me?
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{{90+(characterlevel/5)@max:1,rounddown*30}}
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
{{10+(classlevel/9)@max:1,rounddown*5}}
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
Thanks!!
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Thank you so much! I would have never been able to make the snippet on my own.
is it possible to use snippets in a monster homebrew for a summoned creature which uses the players stats
Nope, snippets only work in snippet fields.
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alright, cheers
Depends what exactly you mean by "uses the player's stats" and what kind of homebrew; the Artificer Battle Smith's Steel Defender for example is now calculated automatically on the character sheet by using a fancy Action in the sub-class along with scaling limited uses.
Using this action you can see what the Steel Defender's maximum hit-points are, as well as tick down the uses to track damage. It also shows the correct AC, attack modifiers etc. which are based on player stats (proficiency and class level mainly).
This method works but it's a bit of a pain in the ass to implement, especially if your hit-point scaling can't be calculated using only an ability score or the proficiency bonus (as this means you need to enter a limited use override with the correct value for every single level), and you also need multiple snippet codes for the action snippet(s) to make it work, but it does work.
You can also do this technique in a race or a feat, but not a magic item or monster stat block.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Hey everyone! I was looking for a snippet for a Barb subclass, and I was wondering if a kind soul could help me around here. So, I know scalevalue could work for the extra damage of your rage, but would there be a way to calculate your uses of rage in the snippet? How could I do that?
Thank you all in advance for the help!
EDIT: I should also specify that the uses have a maximum of 6.
It's kinda weird the Rage feature doesn't have this snippet already. The Rage Bonus Action does track number of uses but it doesn't display how many. Even the Rage sidebar says:
Of course we can all count how many boxes are showing up under the feature or in the sidebar, but I think a snippet would be a quicker way to display number of uses.
That unlimited at level 20 thing is probably why they didn't bother with a snippet, because you can't code one to account for that.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
how would i make a snippet that causes half movement reduction
I am newer to DDB so forgive me. I am trying to create an item that has a swim speed equal to the walking speed. I don't see a snippet code that would provide what I am looking for. Is it possible and if so how?
Thank you in advance for any guidance!
You don't need a snippet for this, snippet codes are for adding special values into blocks of short text on the character sheet (these are called snippets).
For what you want, on your item just add a Modifier with type of Set and sub-type Innate Speed (Swimming) and then leave everything else blank, this should give you a swim speed equal to the walking speed.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Hey, hopefully I'm in the right place. I'm making a ranger feat so they can use their Favored Foe die in an an alternative way, but I'm having trouble referencing the changing die value of the favored foe die in the tooltip. Is there a good way to make the feat reference the scaling die?
I'm looking for it to scale like so:
1d4 at levels 1 to 5
1d6 at levels 6 to 13
1d8 at levels 14 to 20
Any help would be appreciated, thanks!
A feat doesn’t have the necessary field to pull a die roll like that, so you’re gonna hafta use a combination of some cose to make it look right and a calculation. I personally can’t help with the calculation, someone else smarter than me will help you out with that though. I can help with the additional code though, and where I write “calculation” is where you’ll put the calculation that someone will provide for you.
<strong>1d</strong>{{calculation}}
Creating Epic Boons on DDB
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