A feat doesn’t have the necessary field to pull a die roll like that, so you’re gonna hafta use a combination of some cose to make it look right and a calculation. I personally can’t help with the calculation, someone else smarter than me will help you out with that though. I can help with the additional code though, and where I write “calculation” is where you’ll put the calculation that someone will provide for you.
<strong>1d</strong>{{calculation}}
The difficulty with a snippet calculation for a feat is that it will only work if the player is mono-class; the feat has no way of knowing how many levels in Ranger the player actually has.
I would say though this is a case where it may be better not to try to put the dice in anyway; just reference it, since the player already has it on their sheet. This is what various Monk features do that just tell you to "roll your Martial Arts dice" or whatever (though some of these do include the dice, but they're usually class features so they have that option).
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Hey, hopefully I'm in the right place. I'm making a ranger feat so they can use their Favored Foe die in an an alternative way, but I'm having trouble referencing the changing die value of the favored foe die in the tooltip. Is there a good way to make the feat reference the scaling die?
I'm looking for it to scale like so:
1d4 at levels 1 to 5 1d6 at levels 6 to 13 1d8 at levels 14 to 20
It'd be a class feature, but not a sub-class feature. So it seemed like the easiest way to do that was to make it a class specific homebrew feat that I could give to players for free.
It's based off of an ability I'm taking from the Archer monster stat block, called "Archer's Eye". I'm reskinning it as a ranger-only bonus feat that is available for archery-based rangers in my world, for characters who take the time to learn it, The "feat" uses the dice acquired from the ranger's optional class feature, "Favored Foe" and those dice scale up at particularly weird intervals, which makes the math really hard for me. I'd like to give this feat as basically an optional class feature to all rangers in my game, not just for a particular sub-class, and it seemed like designing it as a feat would be the easiest way to do that.
A feat doesn’t have the necessary field to pull a die roll like that, so you’re gonna hafta use a combination of some cose to make it look right and a calculation. I personally can’t help with the calculation, someone else smarter than me will help you out with that though. I can help with the additional code though, and where I write “calculation” is where you’ll put the calculation that someone will provide for you.
<strong>1d</strong>{{calculation}}
The difficulty with a snippet calculation for a feat is that it will only work if the player is mono-class; the feat has no way of knowing how many levels in Ranger the player actually has.
I would say though this is a case where it may be better not to try to put the dice in anyway; just reference it, since the player already has it on their sheet. This is what various Monk features do that just tell you to "roll your Martial Arts dice" or whatever (though some of these do include the dice, but they're usually class features so they have that option).
Ah, I see. That's currently what I have setup, just referencing the "Favored Foe die", but I was hoping to make it look fancier and make it a tad easier to reference. Bummer, but good to know thanks!
A feat doesn’t have the necessary field to pull a die roll like that, so you’re gonna hafta use a combination of some cose to make it look right and a calculation. I personally can’t help with the calculation, someone else smarter than me will help you out with that though. I can help with the additional code though, and where I write “calculation” is where you’ll put the calculation that someone will provide for you.
<strong>1d</strong>{{calculation}}
The difficulty with a snippet calculation for a feat is that it will only work if the player is mono-class; the feat has no way of knowing how many levels in Ranger the player actually has.
I would say though this is a case where it may be better not to try to put the dice in anyway; just reference it, since the player already has it on their sheet. This is what various Monk features do that just tell you to "roll your Martial Arts dice" or whatever (though some of these do include the dice, but they're usually class features so they have that option).
Ah, I see. That's currently what I have setup, just referencing the "Favored Foe die", but I was hoping to make it look fancier and make it a tad easier to reference. Bummer, but good to know thanks!
You can still do it, it just won’t be perfect is all. As long as the player doesn’t multiclass, it’ll still work.
A feat doesn’t have the necessary field to pull a die roll like that, so you’re gonna hafta use a combination of some cose to make it look right and a calculation. I personally can’t help with the calculation, someone else smarter than me will help you out with that though. I can help with the additional code though, and where I write “calculation” is where you’ll put the calculation that someone will provide for you.
<strong>1d</strong>{{calculation}}
The difficulty with a snippet calculation for a feat is that it will only work if the player is mono-class; the feat has no way of knowing how many levels in Ranger the player actually has.
I would say though this is a case where it may be better not to try to put the dice in anyway; just reference it, since the player already has it on their sheet. This is what various Monk features do that just tell you to "roll your Martial Arts dice" or whatever (though some of these do include the dice, but they're usually class features so they have that option).
Ah, I see. That's currently what I have setup, just referencing the "Favored Foe die", but I was hoping to make it look fancier and make it a tad easier to reference. Bummer, but good to know thanks!
You can still do it, it just won’t be perfect is all. As long as the player doesn’t multiclass, it’ll still work.
A feat doesn’t have the necessary field to pull a die roll like that, so you’re gonna hafta use a combination of some cose to make it look right and a calculation. I personally can’t help with the calculation, someone else smarter than me will help you out with that though. I can help with the additional code though, and where I write “calculation” is where you’ll put the calculation that someone will provide for you.
<strong>1d</strong>{{calculation}}
The difficulty with a snippet calculation for a feat is that it will only work if the player is mono-class; the feat has no way of knowing how many levels in Ranger the player actually has.
I would say though this is a case where it may be better not to try to put the dice in anyway; just reference it, since the player already has it on their sheet. This is what various Monk features do that just tell you to "roll your Martial Arts dice" or whatever (though some of these do include the dice, but they're usually class features so they have that option).
Ah, I see. That's currently what I have setup, just referencing the "Favored Foe die", but I was hoping to make it look fancier and make it a tad easier to reference. Bummer, but good to know thanks!
You can still do it, it just won’t be perfect is all. As long as the player doesn’t multiclass, it’ll still work.
I need a snippet that will present a value of 2 starting at 14th level, and then increase to 4 at 18th level and stop there. Any ideas?
Class level at 14 and 18 or character level? Is this for a feat, a race, or a subclass?
Class level, it’s for a subclass.
If this is for a level 14 subclass feature, the code would be: {{2+(classlevel/18)@rounddown*2}}
If this is for a subclass feature prior to level 14, the code would be: {{0+(classlevel/14)@rounddown*2+(classlevel/18)@rounddown*2}} But that would display a 0 prior to level 14.
Hey, how exactly do you format a snippet if your feature has more choices from which you get to choose one? (e.g. 3rd level of Totem Warrior Barbarian)
Do you just, not fill out hte snippet and let the option be the only thing shown?
A snippet is just text. Feature text, feature option text, action text, feat description text. It's just the text that appears in the appropriate places on your character sheet. Typically it's not the actual text of the feature or action because your character sheets only has so much real estate before you're constantly scrolling to find something that you shouldn't want all the fluff for quick mechanical overviews. The only formating I've seen is <strong></strong> and <em></em> for bold and italics.
If your snippet can have some text shortened from "CON+1 (minimum of 1)" to just "+4”, then you're saving screen real estate and providing a quick glance to answer that numerical value.
Minutes can hold breath: {{(2*(1+modifier:con))@min:1/2#unsigned}} minute(s)
is infinity easier to look at than:
A creature can hold its breath for a number of minutes equal to 1 + its Constitution modifier (minimum of 30 seconds).
I just needed to know how to format the text for the sheet, but then I realised I can just LOOK at the sheet, so I pretty much resolved this myself. Thanks for the help anyways.
Im making a homebrew subclass where one feature has a limited use of 2 + 1/2 your ranger level (round down) and cant figure out how to make it work in the homebrew creation, i feel like i would need to use snippet codes but i dont know how to implement them in
Snippet codes only work in Snippet fields, not in Description fields. For the description you would still have to spell out 2+ Pacha, ranger level, rounded down, but for the Snippet, you could use the following:
Ok. I need help with a calculation. I have a bloodhunter subclass feature that has options. {{scalevalue}} unfortunately does not work with options nor does it display the die size unless you input the dice count in the level scaling and you cannot do calculations based on a {{scalevalue}} string. SO I need to find an alternate way either using {{classlevel}} or {{proficiency}} to create this result (as an example):
<strong>3d</strong>(scaling hemocraft die size).
Proficiency bonus increases at levels 5, 9, 13, and 17. Hemocraft die goes up a die size from a d4 at levels 5, 11, and 17. I have not been able to figure out a calculation to make it work. Can anyone help?
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The difficulty with a snippet calculation for a feat is that it will only work if the player is mono-class; the feat has no way of knowing how many levels in Ranger the player actually has.
I would say though this is a case where it may be better not to try to put the dice in anyway; just reference it, since the player already has it on their sheet. This is what various Monk features do that just tell you to "roll your Martial Arts dice" or whatever (though some of these do include the dice, but they're usually class features so they have that option).
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Is this for a feat, or a feature?
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It'd be a class feature, but not a sub-class feature. So it seemed like the easiest way to do that was to make it a class specific homebrew feat that I could give to players for free.
It's based off of an ability I'm taking from the Archer monster stat block, called "Archer's Eye". I'm reskinning it as a ranger-only bonus feat that is available for archery-based rangers in my world, for characters who take the time to learn it, The "feat" uses the dice acquired from the ranger's optional class feature, "Favored Foe" and those dice scale up at particularly weird intervals, which makes the math really hard for me. I'd like to give this feat as basically an optional class feature to all rangers in my game, not just for a particular sub-class, and it seemed like designing it as a feat would be the easiest way to do that.
Ah, I see. That's currently what I have setup, just referencing the "Favored Foe die", but I was hoping to make it look fancier and make it a tad easier to reference. Bummer, but good to know thanks!
You can still do it, it just won’t be perfect is all. As long as the player doesn’t multiclass, it’ll still work.
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<strong>1d</strong>{{4+(characterlevel/6)@max:1,rounddown*2+(characterlevel/14)@max:1,rounddown*2}}
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
See, I toldja someone smart would be able to work out that calculation for ya.
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Aha! Awesome, thank you all very much! As far as I know my player has no plans on multiclassing, so this should work perfectly, much appreciated!
Hey all.
I need a snippet that will present a value of 2 starting at 14th level, and then increase to 4 at 18th level and stop there. Any ideas?
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Class level at 14 and 18 or character level? Is this for a feat, a race, or a subclass?
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
Class level, it’s for a subclass.
Creating Epic Boons on DDB
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Level 14 subclass feature?
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
If this is for a level 14 subclass feature, the code would be: {{2+(classlevel/18)@rounddown*2}}
If this is for a subclass feature prior to level 14, the code would be: {{0+(classlevel/14)@rounddown*2+(classlevel/18)@rounddown*2}} But that would display a 0 prior to level 14.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
Hey, how exactly do you format a snippet if your feature has more choices from which you get to choose one? (e.g. 3rd level of Totem Warrior Barbarian)
Do you just, not fill out hte snippet and let the option be the only thing shown?
You fill out the snippets attached to each Option instead.
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A snippet is just text. Feature text, feature option text, action text, feat description text. It's just the text that appears in the appropriate places on your character sheet. Typically it's not the actual text of the feature or action because your character sheets only has so much real estate before you're constantly scrolling to find something that you shouldn't want all the fluff for quick mechanical overviews. The only formating I've seen is <strong></strong> and <em></em> for bold and italics.
If your snippet can have some text shortened from "CON+1 (minimum of 1)" to just "+4”, then you're saving screen real estate and providing a quick glance to answer that numerical value.
is infinity easier to look at than:
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
I just needed to know how to format the text for the sheet, but then I realised I can just LOOK at the sheet, so I pretty much resolved this myself. Thanks for the help anyways.
Im making a homebrew subclass where one feature has a limited use of 2 + 1/2 your ranger level (round down) and cant figure out how to make it work in the homebrew creation, i feel like i would need to use snippet codes but i dont know how to implement them in
Snippet codes only work in Snippet fields, not in Description fields. For the description you would still have to spell out 2+ Pacha, ranger level, rounded down, but for the Snippet, you could use the following:
{{2+(classlevel/2)@rounddown}}
Creating Epic Boons on DDB
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Ok. I need help with a calculation. I have a bloodhunter subclass feature that has options. {{scalevalue}} unfortunately does not work with options nor does it display the die size unless you input the dice count in the level scaling and you cannot do calculations based on a {{scalevalue}} string. SO I need to find an alternate way either using {{classlevel}} or {{proficiency}} to create this result (as an example):
<strong>3d</strong>(scaling hemocraft die size).
Proficiency bonus increases at levels 5, 9, 13, and 17. Hemocraft die goes up a die size from a d4 at levels 5, 11, and 17. I have not been able to figure out a calculation to make it work. Can anyone help?