Took a liberty and declared a flying reptile related to fire a dragon. Enjoy the Macuahuitl of the Sun Serpent and let me know if I have committed an error
Took a liberty and declared a flying reptile related to fire a dragon. Enjoy the Macuahuitl of the Sun Serpent and let me know if I have committed an error
You need to start selling these things. Like, sheeesh. Really flavorful and good choice of spells.
Plus, it gave me the opportunity to look up the word “macuahuitl” and oh my goodness it is the coolest thing ever.
It’s a super refreshing change in flavor compared to all the bland medieval stuff in the DMG.
Took a liberty and declared a flying reptile related to fire a dragon. Enjoy the Macuahuitl of the Sun Serpent and let me know if I have committed an error
You need to start selling these things. Like, sheeesh. Really flavorful and good choice of spells.
Plus, it gave me the opportunity to look up the word “macuahuitl” and oh my goodness it is the coolest thing ever.
It’s a super refreshing change in flavor compared to all the bland medieval stuff in the DMG.
#### Thalassophobia
At 17th level you can invoke the most basic of human fears, fear of the unknown and what lies below. When you summon an elemental you may choose to summon them with the following trait:
:
***Creature of the Deep*** :: Creatures with this trait take on an almost otherwordly appearence as their form shifts to be covered in blackened scales, sharp features, and fins. Creatures with this trait as a bonus action may choose to exude a dark cloud in a 10 foot by 20 foot sphere centered on the creature that lasts 1 minute or until dispelled, the area in this cloud is now complete darkness and connot be seen into or out of by darkvision or other magical means. All non-magical light is extinguished in this sphere, and creatures trapped in this sphere without the Creature of the Deep trait must make a wisdom saving throw with a DC equal to 10 + your proficiency bonus + your wisdom modifier or beome stunned and frightened for the duration of this cloud. This saving throw an be repeated at the end of the creature's turn. If this saving throw is failed 3 or more times the creature drowns, reducing their current HP to 0 and increasing the current and max HP of the creature with the Creature of the Deep trait by that amount.
#### Thalassophobia
At 17th level you can invoke the most basic of human fears, fear of the unknown and what lies below. When you summon an elemental you may choose to summon them with the following trait:
:
***Creature of the Deep*** :: Creatures with this trait take on an almost otherwordly appearence as their form shifts to be covered in blackened scales, sharp features, and fins. Creatures with this trait as a bonus action may choose to exude a dark cloud in a 10 foot by 20 foot sphere centered on the creature that lasts 1 minute or until dispelled, the area in this cloud is now complete darkness and connot be seen into or out of by darkvision or other magical means. All non-magical light is extinguished in this sphere, and creatures trapped in this sphere without the Creature of the Deep trait must make a wisdom saving throw with a DC equal to 10 + your proficiency bonus + your wisdom modifier or beome stunned and frightened for the duration of this cloud. This saving throw an be repeated at the end of the creature's turn. If this saving throw is failed 3 or more times the creature drowns, reducing their current HP to 0 and increasing the current and max HP of the creature with the Creature of the Deep trait by that amount.
First, there’s no such thing as a 10 foot by 20 foot sphere. Sphere area is determined by radius.
The duration of the HP increase isn’t detailed, and you have to specify that the gain is equal to the hit points lost (which is both broken and weak), as well as that the save at the end of the creature’s turns can end the stunned effect.
You don’t say when the initial save is made (the first time a creature enters the sphere? The moment the sphere is created, and never again after?). Also, why is the DC different from normal save calculation (8+proficiency bonus+stat modifier)?
If this is a class/subclass feature, you should model its wording off of other such things by saying “you” for things like the origin point of the darkness sphere.
I would also recommend making it so that a creature that succeeds against the save has immunity to the save, especially if the price for failure is frightened, stunned, and possibly knocked unconscious.
HP isn’t a D&D stat. Hit points are. No D&D rules refer to them as HP. It’s still understandable, but, you know. Syntax.
If the darkness doesn’t disappear when you fall unconscious or die, you might see this happen:
also, I would make creatures immune to being frightened immune to this effect.
Hey, what do you think of this homebrew? It's based on Fjords falchion from critical role, except I added a lot of attacks and moves.
Weapon (scimitar), unknown rarity (requires attunement by a Cloven Crystal)
Fjörd's Falchion
Every 16 kills amassed with this weapon causes it to evolve. Falchion --> Sword of Fathoms --> Wastelander Falchion --> + Clovern Crystal --> Summer's Dance Falchion --> + Cloven Crystal
Falchion
Acts as a regular falchion with the exception that it is engraved with lead from the point to the edge.
Falchion
Falchion Foray
Attack time: 1 Action
Range: 3 ft
Duration: 6 seconds
The user lunges forward with the deadly blade swinging viciously, ravaging the target with 12 slashes with the blade tip.
Roll 1d6 for force damage and 1d4 for rapid lead poisoning.
Sword of Fathoms
Fathomic Foray
Attack time: 1 action
Range: 4.5 feet
Duration: 6 seconds
The user wildly swings the blade at the target, giving them lead poisoning. If the sword strikes another blade, it enacts rapid corrosion. Rapid corrosion means there is a 2/10 chance that the enemy blade shatters on impact.
Roll 1d6 for force damage, 1d4 for rapid lead poisoning, and 1d10 for rapid corrosion.
Fathomic Flight
Attack time: 1 action
Range: 12 feet
Duration: 3 seconds
The user leaps up with the blade and crashes down upon the enemy with a swift slice. If blocked take rapid corrosion into account.
Roll 1d12 for force damage, and 1d10 for rapid corrosion.
Wastelander Falchion
Wastelander's writhe
Attack time: 1 action
Range: 9 feet
Duration: 30 seconds
The user, enraged and fueled by the blade, Charges forward with an insatiable fury jabbing viciously at the victim 23 times causing massive damage and possibly instant death.
Roll 1d12 for force damage, 1d4 for rapid lead poisoning, 1d6 for which vital organ you strike (the roll can only be between 1 and 5), and finally 5d20; if it is above 62, it is an instant kill.
Wastelander's Wreckage
Attack time: 1-5 actions
Range: 6-32 feet
Duration: 5 min
The user stabs the blade into the ground, depending on how many actions they use with the blade in the ground the farther this effect spreads. The blade begins to sap the life from the area around it including any enemy on the ground.
roll 1d12 for constant damage.
+ Cloven crystal I
Not so much an evolution as it is a slight upgrade. Add +2 to dexterity, +4 to strength, and +6 to wisdom. You now may start rolling 1d12 for attacks.
Summers Dance Falchion
Summers Sun Strike
Attack time: 1 action
Range: 6 feet
Duration: 30 seconds
The user leaps forward with a deadly flourish and cleanly slices through almost any enemy or object. The blade can be enhanced with a fire enchantment or a jar of pitch/tar and fire.
Roll 1d12 for force damage, 1d4 for blinding, 1d6 for lead poisoning, 1d12 for rapid corrosion, and 1d6 for vital organ piercing.
This blade allows you to cast misty step once every short or long rest and adds +1 on damage rolls.
Days Break
Attack time: 2 actions
Range: 20 ft
Duration: 10 seconds
The user thrusts the blade into the sky and the light glints off its polished exterior temporarily blinding any enemy within range. This attack can be enhanced using topaz powder. Using the topaz powder causes this effect to reach a range of 60 ft.
Roll 3d12 for Blinding power.
+Cloven Crystal II
With the cloven crystal, the blade is imbued with much more power. The range of Summer Sun dance extends another 20 ft, you can now roll 1d6 for attacks, you can now add +6 attack, and the blade now has a base attack of 40 hp.
Proficiency with a scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Hey, so I don’t really have any homebrew for people to examine, but there are tons of creative people here, so I was asking if anybody had an idea for what abilities an artifact (specifically a net) wielded by a sea god who hoards trash beneath the sea?
Hey, so I don’t really have any homebrew for people to examine, but there are tons of creative people here, so I was asking if anybody had an idea for what abilities an artifact (specifically a net) wielded by a sea god who hoards trash beneath the sea?
Maybe something where it causes some kind of effect on any target hit with it? Probably a restrained effect.
Hey, so I don’t really have any homebrew for people to examine, but there are tons of creative people here, so I was asking if anybody had an idea for what abilities an artifact (specifically a net) wielded by a sea god who hoards trash beneath the sea?
Maybe something where it causes some kind of effect on any target hit with it? Probably a restrained effect.
Maybe it has the ability to grapple Giant objects? Like entire ships and stuff.
Hey, so I don’t really have any homebrew for people to examine, but there are tons of creative people here, so I was asking if anybody had an idea for what abilities an artifact (specifically a net) wielded by a sea god who hoards trash beneath the sea?
Maybe something where it causes some kind of effect on any target hit with it? Probably a restrained effect.
Maybe it has the ability to grapple Giant objects? Like entire ships and stuff.
Yeah! That sounds great! It could also poke holes in the ship so that if you add it to an encounter then afterward the crew could have to patch all the holes! This is great because tomorrow I'm having my adventurers go out to sea!
Hey, so I don’t really have any homebrew for people to examine, but there are tons of creative people here, so I was asking if anybody had an idea for what abilities an artifact (specifically a net) wielded by a sea god who hoards trash beneath the sea?
Maybe something where it causes some kind of effect on any target hit with it? Probably a restrained effect.
Maybe it has the ability to grapple Giant objects? Like entire ships and stuff.
Yeah! That sounds great! It could also poke holes in the ship so that if you add it to an encounter then afterward the crew could have to patch all the holes! This is great because tomorrow I'm having my adventurers go out to sea!
Oh cool! Do you need a hopefully cool maybe spooky encounter to use? Because I already kinda have an idea of what this god and his weapon could be used for.
but I don’t just want the net to capture creatures, but I also don’t know what else I want it to do.
Hey, so I don’t really have any homebrew for people to examine, but there are tons of creative people here, so I was asking if anybody had an idea for what abilities an artifact (specifically a net) wielded by a sea god who hoards trash beneath the sea?
Maybe something where it causes some kind of effect on any target hit with it? Probably a restrained effect.
Maybe it has the ability to grapple Giant objects? Like entire ships and stuff.
Yeah! That sounds great! It could also poke holes in the ship so that if you add it to an encounter then afterward the crew could have to patch all the holes! This is great because tomorrow I'm having my adventurers go out to sea!
Oh cool! Do you need a hopefully cool maybe spooky encounter to use? Because I already kinda have an idea of what this god and his weapon could be used for.
but I don’t just want the net to capture creatures, but I also don’t know what else I want it to do.
Yeah, that'd be great! To be honest this couldn't have come at a better time cause I was running out of ideas!
Too many magic swords! How about Hamuary? That's either for magic hammers or pig monsters!
You're welcome to start that challenge if you want
MilestoGo_24's alt.
Come participate in the Competition of the Finest Brews, Edition XXI, and share your work!
Be not afraid.
Wait. Actually, be very afraid.
Yesterday’s sword:
Stabuary Day 9: Light
Shattered Sword of the Dawn
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My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
Caught up with myself.
Stabuary Day 10: Sparkle
Glittergleam
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Stabuary Day 11: Pirate
Brinebound Cutlass
Stabuary Day 12: Ancient
Marrow-Eater
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My homebrew stuff:
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Stabuary Day 13: Dragon
Took a liberty and declared a flying reptile related to fire a dragon. Enjoy the Macuahuitl of the Sun Serpent and let me know if I have committed an error
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
You need to start selling these things. Like, sheeesh. Really flavorful and good choice of spells.
Plus, it gave me the opportunity to look up the word “macuahuitl” and oh my goodness it is the coolest thing ever.
It’s a super refreshing change in flavor compared to all the bland medieval stuff in the DMG.
Terra Lubridia archive:
The Bloody Barnacle | The Gut | The Athene Crusader | The Jewel of Atlantis
Thanks so much!
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
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Stabuary Day 14: Fire
Flare Blade
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Stabuary Day 15: Pattern
Scimitar of the Wheel
Spot the obvious KSBD reference
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How we feeling about this as a 17th level feature
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
First, there’s no such thing as a 10 foot by 20 foot sphere. Sphere area is determined by radius.
The duration of the HP increase isn’t detailed, and you have to specify that the gain is equal to the hit points lost (which is both broken and weak), as well as that the save at the end of the creature’s turns can end the stunned effect.
You don’t say when the initial save is made (the first time a creature enters the sphere? The moment the sphere is created, and never again after?). Also, why is the DC different from normal save calculation (8+proficiency bonus+stat modifier)?
If this is a class/subclass feature, you should model its wording off of other such things by saying “you” for things like the origin point of the darkness sphere.
I would also recommend making it so that a creature that succeeds against the save has immunity to the save, especially if the price for failure is frightened, stunned, and possibly knocked unconscious.
HP isn’t a D&D stat. Hit points are. No D&D rules refer to them as HP. It’s still understandable, but, you know. Syntax.
If the darkness doesn’t disappear when you fall unconscious or die, you might see this happen:
also, I would make creatures immune to being frightened immune to this effect.
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
Stabuary Day 16: Dark
Blade of Shadow
Stabuary Day 17: Chimera
Three-Headed Sword
Come participate in the Competition of the Finest Brews, Edition XXVIII?
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Extended Signature
Hey, what do you think of this homebrew? It's based on Fjords falchion from critical role, except I added a lot of attacks and moves.
Fjörd's Falchion
Every 16 kills amassed with this weapon causes it to evolve. Falchion --> Sword of Fathoms --> Wastelander Falchion --> + Clovern Crystal --> Summer's Dance Falchion --> + Cloven Crystal
Falchion
Acts as a regular falchion with the exception that it is engraved with lead from the point to the edge.
Falchion
Falchion Foray
Attack time: 1 Action
Range: 3 ft
Duration: 6 seconds
The user lunges forward with the deadly blade swinging viciously, ravaging the target with 12 slashes with the blade tip.
Roll 1d6 for force damage and 1d4 for rapid lead poisoning.
Sword of Fathoms
Fathomic Foray
Attack time: 1 action
Range: 4.5 feet
Duration: 6 seconds
The user wildly swings the blade at the target, giving them lead poisoning. If the sword strikes another blade, it enacts rapid corrosion. Rapid corrosion means there is a 2/10 chance that the enemy blade shatters on impact.
Roll 1d6 for force damage, 1d4 for rapid lead poisoning, and 1d10 for rapid corrosion.
Fathomic Flight
Attack time: 1 action
Range: 12 feet
Duration: 3 seconds
The user leaps up with the blade and crashes down upon the enemy with a swift slice. If blocked take rapid corrosion into account.
Roll 1d12 for force damage, and 1d10 for rapid corrosion.
Wastelander Falchion
Wastelander's writhe
Attack time: 1 action
Range: 9 feet
Duration: 30 seconds
The user, enraged and fueled by the blade, Charges forward with an insatiable fury jabbing viciously at the victim 23 times causing massive damage and possibly instant death.
Roll 1d12 for force damage, 1d4 for rapid lead poisoning, 1d6 for which vital organ you strike (the roll can only be between 1 and 5), and finally 5d20; if it is above 62, it is an instant kill.
Wastelander's Wreckage
Attack time: 1-5 actions
Range: 6-32 feet
Duration: 5 min
The user stabs the blade into the ground, depending on how many actions they use with the blade in the ground the farther this effect spreads. The blade begins to sap the life from the area around it including any enemy on the ground.
roll 1d12 for constant damage.
+ Cloven crystal I
Not so much an evolution as it is a slight upgrade. Add +2 to dexterity, +4 to strength, and +6 to wisdom. You now may start rolling 1d12 for attacks.
Summers Dance Falchion
Summers Sun Strike
Attack time: 1 action
Range: 6 feet
Duration: 30 seconds
The user leaps forward with a deadly flourish and cleanly slices through almost any enemy or object. The blade can be enhanced with a fire enchantment or a jar of pitch/tar and fire.
Roll 1d12 for force damage, 1d4 for blinding, 1d6 for lead poisoning, 1d12 for rapid corrosion, and 1d6 for vital organ piercing.
This blade allows you to cast misty step once every short or long rest and adds +1 on damage rolls.
Days Break
Attack time: 2 actions
Range: 20 ft
Duration: 10 seconds
The user thrusts the blade into the sky and the light glints off its polished exterior temporarily blinding any enemy within range. This attack can be enhanced using topaz powder. Using the topaz powder causes this effect to reach a range of 60 ft.
Roll 3d12 for Blinding power.
+Cloven Crystal II
With the cloven crystal, the blade is imbued with much more power. The range of Summer Sun dance extends another 20 ft, you can now roll 1d6 for attacks, you can now add +6 attack, and the blade now has a base attack of 40 hp.
Proficiency with a scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
👋Hiya, Howdy, And Hello! Wanna hang out? 😁
{[Get to know me]}
Hey, so I don’t really have any homebrew for people to examine, but there are tons of creative people here, so I was asking if anybody had an idea for what abilities an artifact (specifically a net) wielded by a sea god who hoards trash beneath the sea?
Maybe something where it causes some kind of effect on any target hit with it? Probably a restrained effect.
👋Hiya, Howdy, And Hello! Wanna hang out? 😁
{[Get to know me]}
Maybe it has the ability to grapple Giant objects? Like entire ships and stuff.
Yeah! That sounds great! It could also poke holes in the ship so that if you add it to an encounter then afterward the crew could have to patch all the holes! This is great because tomorrow I'm having my adventurers go out to sea!
👋Hiya, Howdy, And Hello! Wanna hang out? 😁
{[Get to know me]}
Oh cool! Do you need a hopefully cool maybe spooky encounter to use? Because I already kinda have an idea of what this god and his weapon could be used for.
but I don’t just want the net to capture creatures, but I also don’t know what else I want it to do.
Yeah, that'd be great! To be honest this couldn't have come at a better time cause I was running out of ideas!
👋Hiya, Howdy, And Hello! Wanna hang out? 😁
{[Get to know me]}