25 gp of “materials” (DM discretion what they are)
Tool proficiency: probably alchemy tools.
1 workweek of downtime.
This, pretty much, from a mechanical perspective.
But for a much more like, in universe perspective? I see it as a form of Greek Fire. Bit of lime, bit of phosphorous, some other various combustibles that include their own oxidizer so that they can burn underwater. Makes green flames due to the lime content.
Rollback Post to RevisionRollBack
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
What are the materials, though? My DM told me I had to know the materials, so I looked it up, but nothing good showed up.
It's up to your DM. They'll need to tell you what materials they use in their world. There is no official RAW on what to use.
If they're looking for suggestions, well, there's mundane stuff like sulfur, or the things Neutralista noted. But this is D&D, so there's also things like fire mephits or fire beetles, fire elementals, red dragons, and about a 101 other creatures who have fire-based powers. You could have to harvest parts from one of them.
Just make something up, like tree resin, sulfur and magmin poop. It's dungeons and dragons not chemists and apothecarys, and it doesn't benefit from RL "instructions for the little pyromaniac", if your DM disagrees to your recipe, he's imho either too plain lazy to come up with something himself, especially if he won't even hint you (or let you roll an int check or something) where you could look for a recipe if your char doesn't know it already (as your char doesn't have google) or doesn't want you to be able to craft alchemist's fire.
Alchemist’s fire is the D&D analog of Greek fire for which we have no written formula from the time of its use. However it’s reported properties limit just what it could have made from. The primary ingredient would have been “naphtha” (natural or distilled liquid petroleum product (distilled at between 35*C and 210*C) (basically kerosene, gasoline and fuel oil/diesel) mixed with (probably) quicklime and or Natron/roasted Natron (sodium oxide) both of which react exothermically and “energetically” on contact with water. For alchemist’s fire white phosphorus would be used creating a sticky flowing material that self ignites on contact with air. (white phosphorus was discovered in 1619 so it sort of fits the time period.)
Where is that, I must have missed it? I was going with 1 workweek per 50 gp of item cost, and a flask costs 50 gp. Was there an exception I missed, or was I misreading?
Where is that, I must have missed it? I was going with 1 workweek per 50 gp of item cost, and a flask costs 50 gp. Was there an exception I missed, or was I misreading?
Alchemical Crafting. You can use this tool proficiency to create alchemical items. A character can spend money to collect raw materials, which weigh 1 pound for every 50 gp spent. The DM can allow a character to make a check using the indicated skill with advantage. As part of a long rest, you can use alchemist’s supplies to make one dose of acid, alchemist’s fire, antitoxin, oil, perfume, or soap. Subtract half the value of the created item from the total gp worth of raw materials you are carrying.
Where is that, I must have missed it? I was going with 1 workweek per 50 gp of item cost, and a flask costs 50 gp. Was there an exception I missed, or was I misreading?
Alchemical Crafting. You can use this tool proficiency to create alchemical items. A character can spend money to collect raw materials, which weigh 1 pound for every 50 gp spent. The DM can allow a character to make a check using the indicated skill with advantage. As part of a long rest, you can use alchemist’s supplies to make one dose of acid, alchemist’s fire, antitoxin, oil, perfume, or soap. Subtract half the value of the created item from the total gp worth of raw materials you are carrying.
Ahh, Thank you. I was just looking at the crafting rules.
Where is that, I must have missed it? I was going with 1 workweek per 50 gp of item cost, and a flask costs 50 gp. Was there an exception I missed, or was I misreading?
Alchemical Crafting. You can use this tool proficiency to create alchemical items. A character can spend money to collect raw materials, which weigh 1 pound for every 50 gp spent. The DM can allow a character to make a check using the indicated skill with advantage. As part of a long rest, you can use alchemist’s supplies to make one dose of acid, alchemist’s fire, antitoxin, oil, perfume, or soap. Subtract half the value of the created item from the total gp worth of raw materials you are carrying.
Ahh, Thank you. I was just looking at the crafting rules.
Yeah, there’s more detailed rules like that for stuff you can do with most of the tools under their individual entries.
What are the materials, though? My DM told me I had to know the materials, so I looked it up, but nothing good showed up.
Something that burns like crazy when a bottle breaks(with or without some sort of wick) can be produced in several ways
Molotov cocktails require fast burning liquid (like kerosene) and a wick, this is possibly a modern day version of Greek Fire that most historians believe to be petrol/nafta based
An alternative could be to distil phosphorous from urine - a highly dangerous operation that stinks (obviously requires boiling lots and lots of urine), but produces phosphorous that self ignites and burns under water
Other sources of phosphorus include phosphate rocks and the quant (bat poop) from caves.white phosphorus ignites on contact with air (oxygen) but other forms need a little help (red phosphorus is the stuff on the tips of strike “anywhere” matches). Phosphorus doesn’t burn in water but sodium metal (and the baked oxide) reacts with water releasing hydrogen gas and enough heat to ignite the hydrogen when it meets the air. The burning hydrogen would then ignite any petrol fumes. Quicklime + water generates slaked lime (that dissolves in the water) and large amounts of heat. If you have low ignition/flashpoint petrol fumes it should be enough to ignite them. It’s not clear that the byzantines actually knew how to make sodium metal but they did know about quicklime. White phosphorus was not discovered (on Earth) until the early 1600s but it could have been long known to alchemists on fantasy worlds. Your best bet are the rules under alchemical apparatus- check with your DM to see if they have read them recently. If they haven’t that may be all you need, if not then naphtha and your choice of semimagical igniter should do it. If you want to be more creative add the residue from boiled hooves (gelatin) to turn it into a fantasy version of napalm.
The above if you want a mundane option; something that ignites, a fuel source and a glue (phosphate rock or maybe pyrolusite, sulphur, naphtha or pitch, pine resin etc don’t ask for specifics I’m not a chemist)
or something extracted from a Firenewt or Fire Snake + a glue (goblin snot, mucus from a mimic).
I would think it would be oil, sulphur (Found at wizard material shops), charcoal, and I guess sodium, zinc, potassium, or white phosphorus, but I think that could be skipped.
See Title.
Have a DM willing to let you craft things.
25 gp of “materials” (DM discretion what they are)
Tool proficiency: probably alchemy tools.
1 workweek of downtime.A long rest.This, pretty much, from a mechanical perspective.
But for a much more like, in universe perspective? I see it as a form of Greek Fire. Bit of lime, bit of phosphorous, some other various combustibles that include their own oxidizer so that they can burn underwater. Makes green flames due to the lime content.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
What are the materials, though? My DM told me I had to know the materials, so I looked it up, but nothing good showed up.
It's up to your DM. They'll need to tell you what materials they use in their world. There is no official RAW on what to use.
If they're looking for suggestions, well, there's mundane stuff like sulfur, or the things Neutralista noted. But this is D&D, so there's also things like fire mephits or fire beetles, fire elementals, red dragons, and about a 101 other creatures who have fire-based powers. You could have to harvest parts from one of them.
Just make something up, like tree resin, sulfur and magmin poop. It's dungeons and dragons not chemists and apothecarys, and it doesn't benefit from RL "instructions for the little pyromaniac", if your DM disagrees to your recipe, he's imho either too plain lazy to come up with something himself, especially if he won't even hint you (or let you roll an int check or something) where you could look for a recipe if your char doesn't know it already (as your char doesn't have google) or doesn't want you to be able to craft alchemist's fire.
Alchemist’s fire is the D&D analog of Greek fire for which we have no written formula from the time of its use. However it’s reported properties limit just what it could have made from. The primary ingredient would have been “naphtha” (natural or distilled liquid petroleum product (distilled at between 35*C and 210*C) (basically kerosene, gasoline and fuel oil/diesel) mixed with (probably) quicklime and or Natron/roasted Natron (sodium oxide) both of which react exothermically and “energetically” on contact with water. For alchemist’s fire white phosphorus would be used creating a sticky flowing material that self ignites on contact with air. (white phosphorus was discovered in 1619 so it sort of fits the time period.)
Wisea$$ DM and Player since 1979.
According to Xanathar’s Guide, you can whip up a flask of alchemist’s fire as part of a long rest.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
"I am not an alchemist. My character is. Does Dave need to know the incantation for every verbal component of his spells? Let's just play already!"
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Where is that, I must have missed it? I was going with 1 workweek per 50 gp of item cost, and a flask costs 50 gp. Was there an exception I missed, or was I misreading?
https://www.dndbeyond.com/sources/xgte/dungeon-masters-tools#AlchemistsSupplies
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Ahh, Thank you. I was just looking at the crafting rules.
Sounds like your DM is trying to get you added to a watchlist.
Yeah, there’s more detailed rules like that for stuff you can do with most of the tools under their individual entries.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Something that burns like crazy when a bottle breaks(with or without some sort of wick) can be produced in several ways
Molotov cocktails require fast burning liquid (like kerosene) and a wick, this is possibly a modern day version of Greek Fire that most historians believe to be petrol/nafta based
An alternative could be to distil phosphorous from urine - a highly dangerous operation that stinks (obviously requires boiling lots and lots of urine), but produces phosphorous that self ignites and burns under water
Other sources of phosphorus include phosphate rocks and the quant (bat poop) from caves.white phosphorus ignites on contact with air (oxygen) but other forms need a little help (red phosphorus is the stuff on the tips of strike “anywhere” matches). Phosphorus doesn’t burn in water but sodium metal (and the baked oxide) reacts with water releasing hydrogen gas and enough heat to ignite the hydrogen when it meets the air. The burning hydrogen would then ignite any petrol fumes. Quicklime + water generates slaked lime (that dissolves in the water) and large amounts of heat. If you have low ignition/flashpoint petrol fumes it should be enough to ignite them. It’s not clear that the byzantines actually knew how to make sodium metal but they did know about quicklime. White phosphorus was not discovered (on Earth) until the early 1600s but it could have been long known to alchemists on fantasy worlds. Your best bet are the rules under alchemical apparatus- check with your DM to see if they have read them recently. If they haven’t that may be all you need, if not then naphtha and your choice of semimagical igniter should do it. If you want to be more creative add the residue from boiled hooves (gelatin) to turn it into a fantasy version of napalm.
Wisea$$ DM and Player since 1979.
The above if you want a mundane option; something that ignites, a fuel source and a glue (phosphate rock or maybe pyrolusite, sulphur, naphtha or pitch, pine resin etc don’t ask for specifics I’m not a chemist)
or something extracted from a Firenewt or Fire Snake + a glue (goblin snot, mucus from a mimic).
Fire beetles glow, they don’t burn
I would think it would be oil, sulphur (Found at wizard material shops), charcoal, and I guess sodium, zinc, potassium, or white phosphorus, but I think that could be skipped.
Considering the OP was from 2023 I think we need to lay this zombie post back in the grave.
Wisea$$ DM and Player since 1979.