I have preordered the physical copy of the book on Amazon, but I now am kind of wishing I'd bought the digital copy instead. I think I will buy the digital copy as well, but I'm undecided on that front.
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Please check out my homebrew, I would appreciate feedback:
EDIT: fun fact... TSR was bought by WotC and the first thing they did was dungeons and dragons the card game, which they called "Magic the gathering"
That is completely incorrect. WotC created M:tG around 5 years before they purchased the IP for D&D from TSR when they were liquidating their assets.
TSR actually tried their own D&D “Trading Card Game*” in 1994** called Spellfire.
I hope this information has been helpful.
*WotC has already Copywritten/patented the terms “Collectable Card Game” and “CCG” by then. **The same year that the Revised Edition (aka 3rd edition) of M:tG was released.
Not "revised," Unlimited.
When everyone saw how much money WotC was making, just about every game publisher out there came up with a card game (I've still got a star trek box o cards somewhere.)
When the Wizards got that patent through it put the kibosh on all of 'em, and amazed everyone they could get it because people had been playing fantasy sports games with collectable cards even before WotC came out with WizWar, MTG's precursor.
For most of the 90s MTG ended up being more than half of all game sales worldwide- by 97 TSR stock had dropped so low they had to sell, so d&d got rebranded and tweaked into WotC vision. Now that Hasbro has taken over, all of the below fall under their megacorp guidance.
EDIT: fun fact... TSR was bought by WotC and the first thing they did was dungeons and dragons the card game, which they called "Magic the gathering"
That is completely incorrect. WotC created M:tG around 5 years before they purchased the IP for D&D from TSR when they were liquidating their assets.
TSR actually tried their own D&D “Trading Card Game*” in 1994** called Spellfire.
I hope this information has been helpful.
*WotC has already Copywritten/patented the terms “Collectable Card Game” and “CCG” by then. **The same year that the Revised Edition (aka 3rd edition) of M:tG was released.
Not "revised," Unlimited.
Yes “Revised.” Revised Edition of M:tG came out in April of 1994 as M:tG’s 3rd-edition, Unlimited Edition was release in December of 1993. Unlimited was M:tG2e. M:tG1e was Limited Edition which includes both Limited Edition Alpha, and Limited Edition Beta.
As of right now, I have not purchased Theros and do not have any immediate plans to do so. Someone else in our play group has it on preorder, and if the book is not the sort of fiery-poops disaster Ravnica was, maybe I will obtain my own copy. Beyond that however, I see no need.
As of right now, I have not purchased Theros and do not have any immediate plans to do so. Someone else in our play group has it on preorder, and if the book is not the sort of fiery-poops disaster Ravnica was, maybe I will obtain my own copy. Beyond that however, I see no need.
I would have found it highly ironic if you said that you were going to preorder it.
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A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
I actually considered it. Not because of the book itself, but because rightabouts when it released announced, Adam Bradford did me a hefty solid and personally answered a lot of questions I had in depth. In the end I decided against it and got Tac Maps Reincarnated instead, especially when one of my buddies decided to be the money mule for Theros, instead.
But yeah. No preorder. I'm pretty stingy when it comes to preordering anything, it's just not a good idea in general.
I actually considered it. Not because of the book itself, but because rightabouts when it released announced, Adam Bradford did me a hefty solid and personally answered a lot of questions I had in depth. In the end I decided against it and got Tac Maps Reincarnated instead, especially when one of my buddies decided to be the money mule for Theros, instead.
But yeah. No preorder. I'm pretty stingy when it comes to preordering anything, it's just not a good idea in general.
True that. I shot myself in the foot on here with Explorer's Guide to Wildemount and Mythic Odysseys of Theros by preordering day 1. After pre-ordering they eventually came out with discount codes that could be applied to the books before they'd been released. From now on I'm waiting until the last minute to pre-order unless they have a discount code running so I don't miss out on any deals in the future. No benefit of buying the day they announce it if I can save some $$$ by waiting a couple weeks/month, especially when the content isn't even out yet.
I know that's not really what you meant, and as a whole I do agree with you that pre-ordering only benefits the seller of the product especially for digital content.
I only preordered it because of the last set of coupons we got in March I think. It was the only book I didn't have so it was the only thing I could buy to stop the coupons going to waste.
I only preordered it because of the last set of coupons we got in March I think. It was the only book I didn't have so it was the only thing I could buy to stop the coupons going to waste.
Looking back, I definitely should've done that.
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Please check out my homebrew, I would appreciate feedback:
I only preordered it because of the last set of coupons we got in March I think. It was the only book I didn't have so it was the only thing I could buy to stop the coupons going to waste.
I'm hearing an oft repeated conversation between my wife and my father-in-law: Wife: I saved so much money. FiL: You would've saved more if you hadn't bought it.
That said, if you were going to get it anyway... that's the way to do it ;)
EDIT: fun fact... TSR was bought by WotC and the first thing they did was dungeons and dragons the card game, which they called "Magic the gathering"
That's not actually true, MtG was released in 1993, premiered at Gen Con. Wizards of the Coast didn't buy the D&D IP until 1997.
The Legends set actually features characters from Richard Garfields own D&D campaign.
i stand corrected... but then again you are missing the point that WotC still wanted to create a D&D esque card game. after all d&d had been a major part of the preceding decade, also WotC existed before the MTG game and it was all about role playing games. so of course they were already in there. i really thought they had bought the IP in 1993. but even if thats not the case... you have to look at how similar MTG is to d&d and you get the idea that they just created their own world for the card game. a world easily and heavily inspired by D&D lore.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
It's a setting book. Since I run my own setting, I don't need setting books.
so... you take no inspiration from other settings, you have never ever copyed anybody's work in order to achieve something you like ? i throw my hat to you sir !
for my part, i still read the adventures, i still read other settings and take what i feel is right for what i want to accomplish. thats why i buy these books.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Same, I lift from existing settings relentlessly, especially stuff like smaller dungeons or encounters, or interesting mechanics. For example, Descent into Avernus is amazing for running a general adventure in the first circle of hell (or any hellish landscape)
Yep. I will never run a game in a published setting, but I will cherry-pick stuff from those settings with reckless abandon. You can also pull out basic wroldbuilding ideas (i.e. Elves that have a deep connection to the ghosts of their ancestors from Eberron) and take it in a totally different direction.
Whether I get the Theros book depends on whether someone else in my campaign gets it. I'll pick it up if not.
The way I determine whether I buy a book is based on a rough percentage of the book that is useful to me. I don't buy adventure books because 15% or more of the book is wasted paper to me. Settings tend to be a higher percentage but it varies wildly. Ravnica was about even with SCAG (about 10%) while Wildemount and Eberron were about 60% so was worth my money. When Theros comes out, I will look through it and see if anything is useful. Lore generally has 0 value as none of it will go into my homebrew world that already has years of lore that developed organically from our campaigns.
DndBeyond has allowed me to easily poach things like spells, monsters, magic items, races and subclasses at a fraction of the price of the books and all it takes is a small amount of effort on my part to do a little formatting before I print out the pages for my binder.
Binders !!! now thats a huge waste of paper right there 8)
again just saying... even if lore is useless because you have your own world. it is still worth reading that lore because it might gives you ideas for your own world. i think in this day and age, originalism is a luxury we barely have any of. i mean, reguardless of what you may think, the world around us has probably aleady done it in some way or shape. so why lose the time and effort of doing it yourself if its gonna save you tons of money and time to just plunder it from somewhere else. even though i did back then pirate my books off the internet. beyond makes it so much easier. to me what is wasted if i do not buy the books, it will be pretty darn good opportunities at doing things i hadn't thought of.
also, just saying... you are losing much more money, in the long run, if you just buy the magic items and the likes. beyond is set up that buying the player content is costing you the literal price of the book. well not all of them does this, because some dont have as much player content. but overall you are paying a lot of money for micro transaction and in the end buying the book might have costed you the same amount.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Spending $50 on a book that we won't use is more wasteful than printing 3 pages. We don't use devices at the table so a hard copy is more useful to us. If you do things differently, more power to you. Your life, your wallet, your choices.
Also you are marking assumptions about how much money I have spent on things from books I don't own. I don't buy everything, only things I find useful. In total I have spend a little over $30 on bits and pieces on this site. Far less than the cost of a single book.
My campaign world has 30 years of lore all derived from actual game play. You are welcome to develop the lore of your world the way you like.
It gives you the option whenever you start a thread. In fact, there are various polling options.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I have preordered the physical copy of the book on Amazon, but I now am kind of wishing I'd bought the digital copy instead. I think I will buy the digital copy as well, but I'm undecided on that front.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Not "revised," Unlimited.
When everyone saw how much money WotC was making, just about every game publisher out there came up with a card game (I've still got a star trek box o cards somewhere.)
When the Wizards got that patent through it put the kibosh on all of 'em, and amazed everyone they could get it because people had been playing fantasy sports games with collectable cards even before WotC came out with WizWar, MTG's precursor.
For most of the 90s MTG ended up being more than half of all game sales worldwide- by 97 TSR stock had dropped so low they had to sell, so d&d got rebranded and tweaked into WotC vision. Now that Hasbro has taken over, all of the below fall under their megacorp guidance.
Yes “Revised.” Revised Edition of M:tG came out in April of 1994 as M:tG’s 3rd-edition, Unlimited Edition was release in December of 1993. Unlimited was M:tG2e. M:tG1e was Limited Edition which includes both Limited Edition Alpha, and Limited Edition Beta.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I’m a simple man: I see a D&D book, I buy it on dndbeyond.
As of right now, I have not purchased Theros and do not have any immediate plans to do so. Someone else in our play group has it on preorder, and if the book is not the sort of fiery-poops disaster Ravnica was, maybe I will obtain my own copy. Beyond that however, I see no need.
Please do not contact or message me.
I would have found it highly ironic if you said that you were going to preorder it.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
I've preordered it, but I freely admit to being trash that will buy anything. Ask me how much I've bought on DM's Guild*.
*the answer is Too Goddamn Much...
I actually considered it. Not because of the book itself, but because rightabouts when it
releasedannounced, Adam Bradford did me a hefty solid and personally answered a lot of questions I had in depth. In the end I decided against it and got Tac Maps Reincarnated instead, especially when one of my buddies decided to be the money mule for Theros, instead.But yeah. No preorder. I'm pretty stingy when it comes to preordering anything, it's just not a good idea in general.
Please do not contact or message me.
True that. I shot myself in the foot on here with Explorer's Guide to Wildemount and Mythic Odysseys of Theros by preordering day 1. After pre-ordering they eventually came out with discount codes that could be applied to the books before they'd been released. From now on I'm waiting until the last minute to pre-order unless they have a discount code running so I don't miss out on any deals in the future. No benefit of buying the day they announce it if I can save some $$$ by waiting a couple weeks/month, especially when the content isn't even out yet.
I know that's not really what you meant, and as a whole I do agree with you that pre-ordering only benefits the seller of the product especially for digital content.
Check out my latest homebrew: Mystic Knight (Fighter) v1.31
I only preordered it because of the last set of coupons we got in March I think. It was the only book I didn't have so it was the only thing I could buy to stop the coupons going to waste.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
Looking back, I definitely should've done that.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I'm hearing an oft repeated conversation between my wife and my father-in-law: Wife: I saved so much money. FiL: You would've saved more if you hadn't bought it.
That said, if you were going to get it anyway... that's the way to do it ;)
i stand corrected... but then again you are missing the point that WotC still wanted to create a D&D esque card game. after all d&d had been a major part of the preceding decade, also WotC existed before the MTG game and it was all about role playing games. so of course they were already in there. i really thought they had bought the IP in 1993. but even if thats not the case... you have to look at how similar MTG is to d&d and you get the idea that they just created their own world for the card game. a world easily and heavily inspired by D&D lore.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
so... you take no inspiration from other settings, you have never ever copyed anybody's work in order to achieve something you like ?
i throw my hat to you sir !
for my part, i still read the adventures, i still read other settings and take what i feel is right for what i want to accomplish. thats why i buy these books.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Same, I lift from existing settings relentlessly, especially stuff like smaller dungeons or encounters, or interesting mechanics. For example, Descent into Avernus is amazing for running a general adventure in the first circle of hell (or any hellish landscape)
Find my D&D Beyond articles here
Yep. I will never run a game in a published setting, but I will cherry-pick stuff from those settings with reckless abandon. You can also pull out basic wroldbuilding ideas (i.e. Elves that have a deep connection to the ghosts of their ancestors from Eberron) and take it in a totally different direction.
Whether I get the Theros book depends on whether someone else in my campaign gets it. I'll pick it up if not.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
The way I determine whether I buy a book is based on a rough percentage of the book that is useful to me. I don't buy adventure books because 15% or more of the book is wasted paper to me. Settings tend to be a higher percentage but it varies wildly. Ravnica was about even with SCAG (about 10%) while Wildemount and Eberron were about 60% so was worth my money. When Theros comes out, I will look through it and see if anything is useful. Lore generally has 0 value as none of it will go into my homebrew world that already has years of lore that developed organically from our campaigns.
DndBeyond has allowed me to easily poach things like spells, monsters, magic items, races and subclasses at a fraction of the price of the books and all it takes is a small amount of effort on my part to do a little formatting before I print out the pages for my binder.
She/Her Player and Dungeon Master
Binders !!! now thats a huge waste of paper right there 8)
again just saying... even if lore is useless because you have your own world. it is still worth reading that lore because it might gives you ideas for your own world.
i think in this day and age, originalism is a luxury we barely have any of. i mean, reguardless of what you may think, the world around us has probably aleady done it in some way or shape. so why lose the time and effort of doing it yourself if its gonna save you tons of money and time to just plunder it from somewhere else. even though i did back then pirate my books off the internet. beyond makes it so much easier. to me what is wasted if i do not buy the books, it will be pretty darn good opportunities at doing things i hadn't thought of.
also, just saying... you are losing much more money, in the long run, if you just buy the magic items and the likes. beyond is set up that buying the player content is costing you the literal price of the book. well not all of them does this, because some dont have as much player content. but overall you are paying a lot of money for micro transaction and in the end buying the book might have costed you the same amount.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Spending $50 on a book that we won't use is more wasteful than printing 3 pages. We don't use devices at the table so a hard copy is more useful to us. If you do things differently, more power to you. Your life, your wallet, your choices.
Also you are marking assumptions about how much money I have spent on things from books I don't own. I don't buy everything, only things I find useful. In total I have spend a little over $30 on bits and pieces on this site. Far less than the cost of a single book.
My campaign world has 30 years of lore all derived from actual game play. You are welcome to develop the lore of your world the way you like.
She/Her Player and Dungeon Master