{{scale-value}} - a class-specific value, such as Rage Damage for a barbarian {{fixedvalue}} - the fixed number from the feature or trait {{limiteduse}} - total number of uses for the contextual feature or trait
These snippet codes do not work properly for “Additional” or “Replacement” class features. Even when data is inputed properly for codes they error out on the character sheet saying “No [insert type] data available”. They only work properly for “Granted” features.
I have not tested every snippet code in granted vs. additional vs. replacement, but I know for sure that these three error out. Possibly because additional and replacement features became available with Tasha’s was released (2020) and the original revamp for the character sheets was released in 2018 (https://www.dndbeyond.com/changelog/256-character-sheet-revamp).
I know this would a very odd question but is there code for barbarian's rage bonus?
No, not as such. You would have to use a calculation. The formula is √Barbarian Level@min:2, but I’ll be dipped if I know how to do that with a snippet. I’m sure someone can figure it out, but not me.
I know this would a very odd question but is there code for barbarian's rage bonus?
No, not as such. You would have to use a calculation. The formula is √Barbarian Level@min:2, but I’ll be dipped if I know how to do that with a snippet. I’m sure someone can figure it out, but not me.
You’ll be able to model this with one of the following snippet codes, depending on whether you want a signed or unsigned value: {{(12+classlevel)/7#rounddown,min:2,signed}} or {{(12+classlevel)/7#rounddown,min:2,unsigned}}
I know this would a very odd question but is there code for barbarian's rage bonus?
No, not as such. You would have to use a calculation. The formula is √Barbarian Level@min:2, but I’ll be dipped if I know how to do that with a snippet. I’m sure someone can figure it out, but not me.
You’ll be able to model this with one of the following snippet codes, depending on whether you want a signed or unsigned value: {{(12+classlevel)/7#rounddown,min:2,signed}} or {{(12+classlevel)/7#rounddown,min:2,unsigned}}
Bra-vo. Well done Halfwing! See, I knew someone would be able to figure it out.
I know this would a very odd question but is there code for barbarian's rage bonus?
No, not as such. You would have to use a calculation. The formula is √Barbarian Level@min:2, but I’ll be dipped if I know how to do that with a snippet. I’m sure someone can figure it out, but not me.
You’ll be able to model this with one of the following snippet codes, depending on whether you want a signed or unsigned value: {{(12+classlevel)/7#rounddown,min:2,signed}} or {{(12+classlevel)/7#rounddown,min:2,unsigned}}
Wait, have we always been able to use commas to combine # functions? I've got snippets in my homebrew with weird workarounds that verge on being crimes against humanity that I probably could have solved with a comma or two. 🤦♂️
Rollback Post to RevisionRollBack
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
I know this would a very odd question but is there code for barbarian's rage bonus?
No, not as such. You would have to use a calculation. The formula is √Barbarian Level@min:2, but I’ll be dipped if I know how to do that with a snippet. I’m sure someone can figure it out, but not me.
You’ll be able to model this with one of the following snippet codes, depending on whether you want a signed or unsigned value: {{(12+classlevel)/7#rounddown,min:2,signed}} or {{(12+classlevel)/7#rounddown,min:2,unsigned}}
Wait, have we always been able to use commas to combine # functions? I've got snippets in my homebrew with weird workarounds that verge on being crimes against humanity that I probably could have solved with a comma or two. 🤦♂️
I know this would a very odd question but is there code for barbarian's rage bonus?
No, not as such. You would have to use a calculation. The formula is √Barbarian Level@min:2, but I’ll be dipped if I know how to do that with a snippet. I’m sure someone can figure it out, but not me.
You’ll be able to model this with one of the following snippet codes, depending on whether you want a signed or unsigned value: {{(12+classlevel)/7#rounddown,min:2,signed}} or {{(12+classlevel)/7#rounddown,min:2,unsigned}}
Wait, have we always been able to use commas to combine # functions? I've got snippets in my homebrew with weird workarounds that verge on being crimes against humanity that I probably could have solved with a comma or two. 🤦♂️
We have, but we didn't know about it until sometime within the past year.
Rollback Post to RevisionRollBack
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Hello! I am creating a homebrew spell which is essentially a melee level 1 scorching ray. It does 3 melee spell attacks ond ona hit, each attack deals 1d6 + spellcasting modifier force damage. How would go about and do the snippet code for the +spellcasting mod part? The spell will be available to artificers, sorcerers, warlocks and wizards
Hello! I am creating a homebrew spell which is essentially a melee level 1 scorching ray. It does 3 melee spell attacks ond ona hit, each attack deals 1d6 + spellcasting modifier force damage. How would go about and do the snippet code for the +spellcasting mod part? The spell will be available to artificers, sorcerers, warlocks and wizards
You don't need a snippet code for this; on your spell just add a Modifier with type Damage, sub-type Force, Dice Count 1, Dice Type d6, then check "use primary stat" to add the spellcasting modifier. Make sure you consider the spell as a ranged attack if that's how you want it to resolve?
Rollback Post to RevisionRollBack
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Hello! I am creating a homebrew spell which is essentially a melee level 1 scorching ray. It does 3 melee spell attacks ond ona hit, each attack deals 1d6 + spellcasting modifier force damage. How would go about and do the snippet code for the +spellcasting mod part? The spell will be available to artificers, sorcerers, warlocks and wizards
You don't need a snippet code for this; on your spell just add a Modifier with type Damage, sub-type Force, Dice Count 1, Dice Type d6, then check "use primary stat" to add the spellcasting modifier. Make sure you consider the spell as a ranged attack if that's how you want it to resolve?
Thanks for the reply! I added the 'use primary stat' part in the editor, was just checking if there is a snippet to add needed. I have it as melee, since that's what it is, a few magical swipes. Thanks for the help!
Trying to get a level override feature shown through snippet code in the snippet section, of an action, of a class feature option: 3 at 10th level, 4 at 18th level. I’ve use the fixed value snippet code and received the error code of my sample character sheet. Am I using the right snippet code?
Trying to get a level override feature shown through snippet code in the snippet section, of an action, of a class feature option: 3 at 10th level, 4 at 18th level. I’ve use the fixed value snippet code and received the error code of my sample character sheet. Am I using the right snippet code?
I'm not actually sure what {{fixedvalue}} is for, you probably want to use {{scalevalue}} if you've configured a level scaling value.
Rollback Post to RevisionRollBack
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Based on my research on snippets used in subclasses and earlier comments from others, I do not believe {{fixedvalue}} has any function at all. I have not gone back to explore snippet code functionality in races or feats. I don't believe magic items or monsters have any place to use snippet codes.
scalevalue wouldn’t work because (i assume) the level overrides exists in the second class feature option, and the scaled value doesn’t exist within that — is there another alternative ?
Trying to get a level override feature shown through snippet code in the snippet section, of an action, of a class feature option: 3 at 10th level, 4 at 18th level. I’ve use the fixed value snippet code and received the error code of my sample character sheet. Am I using the right snippet code?
What exactly are you trying to have the snippet portray?
scalevalue wouldn’t work because (i assume) the level overrides exists in the second class feature option, and the scaled value doesn’t exist within that — is there another alternative ?
Are you placing the snippet in an action as well? In that case you're probably going to need to make a calculation. If you want 3 at 10th-level and 4 at 18th-level, then assuming class-level it would need to be something like:
{{3+((classlevel-10)/8)@rounddown}}
Note this only works if the feature is limited to 10th-level or higher (because if the level is 9 the bit in brackets will become negative).
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
That would be entirely dependent on the math done on the snippet code though correct? There isn’t any snippet that directly applies to the level override feature ? Regardless it solves the problem, but just for clarifications sake. For a couple other abilities in this homebrew im working on, the abilities are contingent upon being made into actions in a second class feature option, and using the level override feature is pretty much my only option. Is there a way to use the similar snippet for dice damage? Say, 1d8 at 10th, 1d10 at 18th?
Quote from Stormknight >>
These snippet codes do not work properly for “Additional” or “Replacement” class features. Even when data is inputed properly for codes they error out on the character sheet saying “No [insert type] data available”. They only work properly for “Granted” features.
I have not tested every snippet code in granted vs. additional vs. replacement, but I know for sure that these three error out. Possibly because additional and replacement features became available with Tasha’s was released (2020) and the original revamp for the character sheets was released in 2018 (https://www.dndbeyond.com/changelog/256-character-sheet-revamp).
I know this would a very odd question but is there code for barbarian's rage bonus?
G Slayer105
No, not as such. You would have to use a calculation. The formula is √Barbarian Level@min:2, but I’ll be dipped if I know how to do that with a snippet. I’m sure someone can figure it out, but not me.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
You’ll be able to model this with one of the following snippet codes, depending on whether you want a signed or unsigned value: {{(12+classlevel)/7#rounddown,min:2,signed}} or {{(12+classlevel)/7#rounddown,min:2,unsigned}}
Bra-vo. Well done Halfwing! See, I knew someone would be able to figure it out.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Wait, have we always been able to use commas to combine # functions? I've got snippets in my homebrew with weird workarounds that verge on being crimes against humanity that I probably could have solved with a comma or two. 🤦♂️
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Yup.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
We have, but we didn't know about it until sometime within the past year.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Hello! I am creating a homebrew spell which is essentially a melee level 1 scorching ray. It does 3 melee spell attacks ond ona hit, each attack deals 1d6 + spellcasting modifier force damage. How would go about and do the snippet code for the +spellcasting mod part? The spell will be available to artificers, sorcerers, warlocks and wizards
You don't need a snippet code for this; on your spell just add a Modifier with type Damage, sub-type Force, Dice Count 1, Dice Type d6, then check "use primary stat" to add the spellcasting modifier. Make sure you consider the spell as a ranged attack if that's how you want it to resolve?
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Thanks for the reply! I added the 'use primary stat' part in the editor, was just checking if there is a snippet to add needed. I have it as melee, since that's what it is, a few magical swipes. Thanks for the help!
Sorry, skipped to the end. Is there a document for paying members?
No, it’s free to all in the very first post of this thread.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Trying to get a level override feature shown through snippet code in the snippet section, of an action, of a class feature option: 3 at 10th level, 4 at 18th level. I’ve use the fixed value snippet code and received the error code of my sample character sheet. Am I using the right snippet code?
I'm not actually sure what {{fixedvalue}} is for, you probably want to use {{scalevalue}} if you've configured a level scaling value.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Based on my research on snippets used in subclasses and earlier comments from others, I do not believe {{fixedvalue}} has any function at all. I have not gone back to explore snippet code functionality in races or feats. I don't believe magic items or monsters have any place to use snippet codes.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
scalevalue wouldn’t work because (i assume) the level overrides exists in the second class feature option, and the scaled value doesn’t exist within that — is there another alternative ?
What exactly are you trying to have the snippet portray?
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Are you placing the snippet in an action as well? In that case you're probably going to need to make a calculation. If you want 3 at 10th-level and 4 at 18th-level, then assuming class-level it would need to be something like:
Note this only works if the feature is limited to 10th-level or higher (because if the level is 9 the bit in brackets will become negative).
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
That would be entirely dependent on the math done on the snippet code though correct? There isn’t any snippet that directly applies to the level override feature ? Regardless it solves the problem, but just for clarifications sake. For a couple other abilities in this homebrew im working on, the abilities are contingent upon being made into actions in a second class feature option, and using the level override feature is pretty much my only option. Is there a way to use the similar snippet for dice damage? Say, 1d8 at 10th, 1d10 at 18th?