So I have been making a few homebrews in my spare time, some more serious, some less so. That said, I am not very experienced when it comes to balance and I like to make my creations as balanced as possible. I will post a few homebrews below, and like to hear some genuine criticism regarding them and what could be done to make them more balanced (be is weaker or stronger) or perhaps how to word certain parts of them better.
Definitely reconsider Dual Mind. Double Concentration with no limitations is incredibly powerful and is more appropriately given out through a legendary magic item or class/subclass capstone feature, and even then you need to impose strong limits and drawbacks to it. Making it easier to break concentration is not enough because the monster is already dead/disabled at that point.
Here's how I've homebrewed double concentration - Amphisbaena Ring And I'm sure many would say even this is too good.
Definitely reconsider Dual Mind. Double Concentration with no limitations is incredibly powerful and is more appropriately given out through a legendary magic item or class/subclass capstone feature, and even then you need to impose strong limits and drawbacks to it. Making it easier to break concentration is not enough because the monster is already dead/disabled at that point.
Here's how I've homebrewed double concentration - Amphisbaena Ring And I'm sure many would say even this is too good.
I had a bit of a feeling that it indeed was still a tad too strong, giving it more drawbacks is certainly something I've been considering. Though rather than looking at taking damage over time I have been thinking about limiting the spells to perhaps 2nd or 3rd level spells max.
That said, I have taken a look at your legendary item, and it has given me some ideas for balancing as well. Thanks!
So I have been making a few homebrews in my spare time, some more serious, some less so. That said, I am not very experienced when it comes to balance and I like to make my creations as balanced as possible. I will post a few homebrews below, and like to hear some genuine criticism regarding them and what could be done to make them more balanced (be is weaker or stronger) or perhaps how to word certain parts of them better.
Subclasses:
Paladin - Oath of the Gambler
Cleric - Isekai Domain
Spells:
Lyneus' Chained Dance
Lyneus' Aftershock
Hex of Inversion
Zone of Inversion
Defenestrate Creature
Feats:
Dual Mind (Edited for balance, thanks for the critique!)
That's all of them, I look forward to hearing any feedback. :)
Homebrews!
Subclasses: The Agrippa | Oath of the Gambler | Isekai Domain | Path of the Starcallers | Oath of Nature | Vanguard
Spells: Lyneus' Chained Dance | Lyneus' Aftershock | Hex of Inversion | Zone of Inversion | Defenestrate Creature | Greater Shield | Merle's Revealing Web | Merle's Wavelength Manipulation | Merle's Burning Muscles
Feats: Mobile Retriever | Dual Mind | Tenacious
Items: Ring of the Spectral Rider | Cursed Mocking Sword
Definitely reconsider Dual Mind. Double Concentration with no limitations is incredibly powerful and is more appropriately given out through a legendary magic item or class/subclass capstone feature, and even then you need to impose strong limits and drawbacks to it. Making it easier to break concentration is not enough because the monster is already dead/disabled at that point.
Here's how I've homebrewed double concentration - Amphisbaena Ring And I'm sure many would say even this is too good.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
I had a bit of a feeling that it indeed was still a tad too strong, giving it more drawbacks is certainly something I've been considering. Though rather than looking at taking damage over time I have been thinking about limiting the spells to perhaps 2nd or 3rd level spells max.
That said, I have taken a look at your legendary item, and it has given me some ideas for balancing as well. Thanks!
Homebrews!
Subclasses: The Agrippa | Oath of the Gambler | Isekai Domain | Path of the Starcallers | Oath of Nature | Vanguard
Spells: Lyneus' Chained Dance | Lyneus' Aftershock | Hex of Inversion | Zone of Inversion | Defenestrate Creature | Greater Shield | Merle's Revealing Web | Merle's Wavelength Manipulation | Merle's Burning Muscles
Feats: Mobile Retriever | Dual Mind | Tenacious
Items: Ring of the Spectral Rider | Cursed Mocking Sword