I love this! Used your stats to build a room where EVERYTHING is mimics (even the room itself hehe) for a oneshot I'm running tomorrow. Thanks so much for this!
Glad you found my mimic obsession useful! Stay turned for when I finally finish the Patient Mimic Inn. The inn itself is a gargantuan mimic... as is literally everything inside it. Tables, chairs, the bar, cups and tankards, the staircase, beds, fireplace.... the works.
Shapechanger. The mimic can use its action to polymorph into a ham, turkey, side of beef, or other large meat item or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Large or smaller creature adhered to the mimic is also grappled by it (escape DC 12). Ability checks made to escape this grapple have disadvantage.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from a fine meat item.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it.
Greasy. The ground in a 5-foot radius around the mimic is covered in slick grease which is difficult terrain. Each creature that enters the area or starts its turn in that area must succeed on a DC 12 Dexterity saving throw or fall prone.
Actions
Pseudopod.Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite.Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 3 (1d6) acid damage.
Description
These mimics are found in butcher shops and slaughterhouses where they can feed on scraps or abscond with choicer cuts. Their tendency to mimic the edible goods surrounding them leads them to sometimes be purchased or sent to a dwelling, especially during holidays when such large cuts of meat are in high demand.
Shapechanger. The mimic can use its action to polymorph into a root vegetable or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Adhesive. The mimic adheres to anything that touches it. A Medium or smaller creature adhered to the mimic is also grappled by it (escape DC 11). Ability checks made to escape this grapple have disadvantage.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary, inanimate root vegetable.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it.
Actions
Pseudopod.Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite.Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage plus 2 (1d4) acid damage.
Hot Potato. The mimic makes a bite attack against a creature it has grappled and then flings itself up to 20 feet through the air towards another creature it can see. That creature must make a DC 12 Dexterity saving throw. On a failed save, the creature takes (1d4 + 1) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait. On a successful save, the target takes no damage and the mimic falls harmlessly to ground at the target's feet.
Description
Imitating common root vegetables, these mimics prey on gophers, moles, rabbits, and other burrowing animals that feed on roots. However, they are still viewed as pest creatures because the acid they excrete eats through the roots of the real crop plants, and if unearthed will readily attack farmhands.
Shapechanger. The mimic can use its action to polymorph into a pie or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Adhesive. The mimic adheres to anything that touches it. A Medium or smaller creature adhered to the mimic is also grappled by it (escape DC 11). Ability checks made to escape this grapple have disadvantage.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary, inanimate pie.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it.
Actions
Pseudopod.Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite.Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage plus 2 (1d4) acid damage.
Pie in the Face. The mimic flings itself up to 10 feet through the air towards a creature it can see. That creature must make a DC 12 Dexterity saving throw. On a failed save, the target takes 3 (1d4 + 1) bludgeoning damage and is grappled by the mimic. Until this grapple ends, the target is blinded. On a successful save, the mimic falls harmlessly to ground at the target's feet without the target being subjected to any of these effects.
Smell of Pie (3/Day). The mimic releases a strong musk that targets all humanoids within 30 feet of it. Each target must succeed on a DC 11 Wisdom saving throw or be charmed by the mimic for 1 minute. A creature charmed in this way does nothing on its turn except move as close as it can to the mimic. A creature charmed by the mimic can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
These mimics establish themselves in a bakery or kitchen, feeding on rodents at wander into their new territory, baked goods that have been forgotten, and humanoids that attempts to cut a slice of them. They use their shape-changing abilities to create a scent gland that replicates the irresistible aroma of freshly baked pie.
Shapechanger.The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Adhesive (Object Form Only).The mimic adheres to anything that touches it. A Gargantuan or smaller creature adhered to the mimic is also grappled by it (escape DC 14). Ability checks made to escape this grapple have disadvantage.
False Appearance (Object Form Only).While the mimic remains motionless, it is indistinguishable from an ordinary object.
Grappler.The mimic has advantage on attack rolls against any creature grappled by it.
Innate Spellcasting. The mimic's innate spellcasting ability is Constitution (spell save DC 14, +6 to hit with spell attacks). The mimic can innately cast the following spells, requiring no components:
Pseudopod. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus an additional 9 (2d8) fire damage.
If the target is a Small or smaller creature, it must succeed on a DC 14 Dexterity saving throw or be swallowed by the mimic. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the mimic, and it takes 7 (2d6) fire damage at the start of each of the mimic's turns.
If the mimic takes 10 damage or more on a single turn from a creature inside it, the mimic must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the mimic. If the mimic dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.
Description
A variety of mimic that has developed an appreciation for taste, oven mimics tend to lurk in busy kitchens, such as those found in taverns, where they can observe chefs in an effort to learn to cook for themselves.
Though they prefer cooked food, they have been known to prey on rats, mice, and other pests that wander into their kitchen.
A friend of mine read though my entry for a Gargantuan mimic and raised the following question. It's a valid question, so I thought I would also address it in this thread.
His question was: "You have the Gargantuan mimic as a CR 10 monster. But looking at its attacks compared to other monsters, it seems way overpowered. 4d12 + 6 damage is a lot of damage to be able to throw out each turn, and if it uses its bite, it's actually dealing 8d12 + 6. Most other monsters of CR 10 deal 3d8-ish damage. So why is the gargantuan mimic's damage so high for its CR?"
It's a valid point. My CR10 mimic is a heavy hitter. But it's also a slow hitter. It lacks one very key ability that nearly all other CR 10 monsters have: a multiattack. There's also it's sheer size to consider for keeping its damage output viable in in the absence of a multiattack. Interestingly enough, the only Gargantuan-sized creature with a CR10 in official publications is the white maw from Dead in Thay. It has a trait that allows it to automatically target a creature with one of its attacks if that creature starts its turn in the maw's space (the maw being able to move into other creature's spaces).
And has only 1 attack:
Pseudopod. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 22 (4d8 + 4) bludgeoning damage plus 9 (2d8) acid damage. If the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
However, assuming the white maw moves into a creature's space, and then targets that same creature on its turn, it essentially deals 62 (12d8 + 8) damage to the target, and messes up its armor. Compared my gargantuan mimic's 58 (8d12 + 6), there isn't much difference. Granted, the maw also as a much lower AC, and fewer hit points, so there's that to consider.
What do you, the D&DBeyond community think? I don't intend to change the stats of the mimic template. Should I raise the CR of the Gargantuan mimic? If so, to what?
Okay, so... I've been pretty busy at the mimic-making, but been slacking on post them here. Because there are so many, I'll just be posting the links to the entries rather than a full stat block. Here we go....
Christmas-themed mimics are on the way. Many of them are already published it you care you filter through homebrews using my username. However, I'm holding off on putting them up in this thread because I have a very special presentation for them in mind.
I present to you this gift. A bit of word play and association, all leading back to mimics. I hope you enjoy!
The Night Before Mimic-mas: A Visit from St. Mimiclaus
A Christmas poem and encounter guide for D&D 5e written by Sam_Hain for the Mimic Book of Mimics on DnDBeyond.com Based on A Visit from St. Nicholas, by Clement Clarke Moore.
'Twas the night before Midwinter, and all through the house
I've been reading the Modern Magic unearthed arcana and a lot of homebrew about modern and sci-setting. That led me to an idea, which led to a couple of images. I'm a little too sleep deprived at the moment to give them any meaningful stats (such as translating hacking and malware in such a way that it would apply in any setting, not just a modern or sci-fi one), but I thought I would share the images/ideas anyway.
Computer/Laptop Mimic
Trojan File Mimic
Most likely, I'll have the computer mimic produce the file mimic as a virus to infect constructs and devices, which in turn gives the computer mimic control over them. That should be a broad enough set of terms to employ the mimics in a fantasy setting as well as a modern/scifi one.
And yes: that is the mimic entry on DnDBeyond on the mimic computer's screen on dndbeyond on your screen in a thread about mimics.
Shapechanger. The mimic can use its action to polymorph into a desktop or laptop computer or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Large or smaller creature adhered to the mimic is also grappled by it (escape DC 12). Ability checks made to escape this grapple have disadvantage.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary desktop or laptop computer.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it.
Innate Spellcasting. The mimic's innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The mimic can innately cast the following spells, requiring no material components:
Pseudopod.Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite.Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 3 (1d6) acid damage or lightning damage (mimic's choice).
Upload. The mimic attempts to infect a Construct or system with living malware. The system must be on the same plane of existence as the mimic, and the mimic must be aware of the system to target it. The target it must make a DC 15 Intelligence saving throw or be infected with mimicware.
Mimicware is a Tiny construct with AC 5, 1 hit point, a 1 (−5) in every ability score, and a speed of 0 feet. Mimicware cannot exist outside of a system. While infecting a target, mimicware has total cover against attacks and other effects outside the infected target and is immune to all damage that isn't force or lightning damage.
When the system the mimicware is infecting is subjected to force or lightning damage, the mimicware takes half that damage. While a construct or system is infested by mimicware, it suffers disadvantage on Intelligence ability checks and saving throws.
Hack. The mimic attempts to gain control over a Construct or system it has infected with mimicware. The target must make a DC 15 Intelligence saving throw. On a failed save, the system becomes attuned to or magically bound to the mimic, ignoring or overriding any previous attunement or binding.
As long as the system and the mimic are on the same plane of existence, the mimic can telepathically command the system, which obeys to the best of its ability. The system remains under the mimic's control until a creature not under mimic's control succeeds on a DC 15 Intelligence check, with disadvantage, to cleanse the system of the mimic's malware and control.
Description
This intelligent variety of mimic has adapted well to advanced civilization. Computer mimics generate electro-magical pulses which allow them to communicate with constructs and devices with electronic or magical operating systems or programming on a base level, effectively making them natural-born programmers.
Computer mimics produce living programs that function as malware when introduced on a system. These programs compromise the security of the system, allowing the mimic to gain access to them and to the information they contain, giving the mimic a wide number of options for exploiting them.
They are commonly cyber criminals, though a few can be swayed to apply their technological skills towards more productive or benign efforts.
Shapechanger. The mimic can use its action to polymorph into a piece of legitimate software of back into its true, malware form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It vanishes if it dies.
Adhesive. The mimic adheres to any system it is introduced to. A system adhered to the mimic is also grappled by it. Being grappled by the mimic does not affect a system's physical movement. A system cannot escape being grappled by the mimic by normal means; a creature other than the system must succeed on a DC 15 Intelligence check, with disadvantage, to break the mimic's hold on a system. On a success, the mimic dies.
Digital. While infecting a target, the mimic has total cover against attacks and other effects outside the infected target and is immune to all damage that isn't force or lightning damage. When the system the mimic is infecting is subjected to force or lightning damage, the mimic takes half that damage.
False Appearance. While the mimic remains inactive, it is indistinguishable from ordinary, legitimate software.
Trojan. A construct or system grappled by the mimic has disadvantage on Intelligence checks and saving throws.
Description
Created by computer mimics, a mimicware is a type of living Trojan file, malware that is often disguised as legitimate software application or file. Once introduced onto a system, mimicware creates a backdoor, allowing the computer mimic that created it access and control the system. Due to their nature as living digital constructs, they are particularly difficult to deal with using traditional combat methods, but are vulnerable to electromagnetic waves.
i feel its 100% necissary to ask but what are your thoughts on a doll/mannequin mimic for use as a mimic character and what do you think it would be like
As an NPC, a doll and a mannequin are very different things. A doll is meant to be touched and played with by a child. So, if you're villainizing the mimic, it would be a creature that preys on kids. If you're not, like the version I published, then it would be fond of playing with children because kids tend to share things with their friends.... like snacks.
Mannequins, however, are meant to display something, and aren't really intended to be touched. A mimic pretending to be a mannequin is hiding from humanoids rather than stalking them. They'd be skittish, and most likely on the weaker side.
As a player character: it is entirely up to the person making the character. All I can offer in that respect is my homebrew for a mimic player race.
Guildmaster's Guide to Ravnica has been out a while. I was never really a MTG player, but I will admit: the setting fascinates me. I find myself particularly fond of the Simic Combine. So, after a bit of poking around, I came up with this mimic, intended for use in the Ravnica setting, and based off a card from the Dragon's Maze Ravnica set.
The card:
Progenitor Mimic, Dragon's Maze, 2013
The mimic:
Simic Mimic
Medium monstrosity (shapechanger), unaligned
ArmorClass 5
HitPoints 1 (1d4)
Speed 0 ft.
STR
1(-5)
DEX
1(-5)
CON
1(-5)
INT
1(-5)
WIS
1(-5)
CHA
1(-5)
Senses Passive Perception 5
Languages --
Challenge 0 (10 XP)
Shapechanger. The mimic can use its action to polymorph into an exact copy of any creature it touches. It reverts to its true form if it dies.
In a new form, the mimic retains its Progenerate action. Its statistics and capabilities, are otherwise replaced by those of the new form. The mimic also gains non-magical duplicates of all equipment worn or carried by the original creature.
Actions
Progenerate (Recharge 6). The mimic immediately gains the benefits of the simulacrum spell, creating a duplicate of itself in an unoccupied space within 5 feet of it. The duplicate is real rather than illusory, as a clone of the mimic would be. If the mimic uses this action while polymorphed, the duplicate does not have this action or the mimic's Shapechanger trait, but is formed with non-magical replicas of all equipment worn or carried by the original mimic.
Description
The Simic Combine uses magic to alter life forms with the goal of creating creatures perfectly adapted to any environment or combat situation. For such an initiative. shapechangers, able to adapt themselves at will, represent ideal test subjects and source material.
After extensive experimentation with combining various shapechangers together, the Simic Combine produced a self-replicating, amorphous organism that could become a perfect copy of any creature it touched, down the equipment the creature is wearing. The advent of the Progenitor Mimic gave the Simic Combine the ability to instantly duplicate creatures whose biomancy-induced modifications may have taken years to achieve.
Based on the Progenitor Mimic from the Dragon's Maze set of Magic: The Gathering. Trademark and Copyright Wizards of the Coast, 2013. Art by Daarken.
Holy crap this is amazing. Just finished a bit in our first ever campaign where I had them fight a mimic based on dark souls ones and was planning on filling it with mimic gear as they locked and bound it then placed it in their pocket workshop. This is the ultimate stuff man. I love it and thank you for all you do.
Edit: do you have any thoughts on tamed mimic gear? Ones that can be worn and used for different aspects? Maybe it can do 1d6 bite on a punch while wearing a gauntlet mimic?
Before I went on hiatus, mimic gauntlets were in the works, but I haven't statted them out yet. They were going to be gauntlets that increased your unarmed strike to 1d4 piercing damage + 1d4 acid damage, grant you advantage to grapple, and then the same benefits as the rest of the gear (can't be destroyed by acid, disadvantage to be removed against you will, etc.)
There are also these mimics, which I don't yet have a magic item version for, but which also might get picked up by an adventurer:
I love this! Used your stats to build a room where EVERYTHING is mimics (even the room itself hehe) for a oneshot I'm running tomorrow. Thanks so much for this!
Glad you found my mimic obsession useful! Stay turned for when I finally finish the Patient Mimic Inn. The inn itself is a gargantuan mimic... as is literally everything inside it. Tables, chairs, the bar, cups and tankards, the staircase, beds, fireplace.... the works.
Ongoing Projects: The Mimic Book of Mimics :: SHARK WEEK
Completed Projects: The Trick-or-Treat Table
My Homebrews: Races :: Classes :: Spells :: Items :: Monsters
With Thanksgiving tomorrow, I went ahead and whipped these up.
MEAT MIMIC
Meat Mimic
Shapechanger. The mimic can use its action to polymorph into a ham, turkey, side of beef, or other large meat item or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Large or smaller creature adhered to the mimic is also grappled by it (escape DC 12). Ability checks made to escape this grapple have disadvantage.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from a fine meat item.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it.
Greasy. The ground in a 5-foot radius around the mimic is covered in slick grease which is difficult terrain. Each creature that enters the area or starts its turn in that area must succeed on a DC 12 Dexterity saving throw or fall prone.
Actions
Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 3 (1d6) acid damage.
Description
These mimics are found in butcher shops and slaughterhouses where they can feed on scraps or abscond with choicer cuts. Their tendency to mimic the edible goods surrounding them leads them to sometimes be purchased or sent to a dwelling, especially during holidays when such large cuts of meat are in high demand.
Monster Tags: Shapechanger
Environment: Urban
TUBER MIMIC
Tuber Mimic
Shapechanger. The mimic can use its action to polymorph into a root vegetable or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Adhesive. The mimic adheres to anything that touches it. A Medium or smaller creature adhered to the mimic is also grappled by it (escape DC 11). Ability checks made to escape this grapple have disadvantage.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary, inanimate root vegetable.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it.
Actions
Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage plus 2 (1d4) acid damage.
Hot Potato. The mimic makes a bite attack against a creature it has grappled and then flings itself up to 20 feet through the air towards another creature it can see. That creature must make a DC 12 Dexterity saving throw. On a failed save, the creature takes (1d4 + 1) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait. On a successful save, the target takes no damage and the mimic falls harmlessly to ground at the target's feet.
Description
Imitating common root vegetables, these mimics prey on gophers, moles, rabbits, and other burrowing animals that feed on roots. However, they are still viewed as pest creatures because the acid they excrete eats through the roots of the real crop plants, and if unearthed will readily attack farmhands.
Monster Tags: Shapechanger
Environment: Grassland, Urban
PIE MIMIC
Pie Mimic
Shapechanger. The mimic can use its action to polymorph into a pie or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Adhesive. The mimic adheres to anything that touches it. A Medium or smaller creature adhered to the mimic is also grappled by it (escape DC 11). Ability checks made to escape this grapple have disadvantage.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary, inanimate pie.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it.
Actions
Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage plus 2 (1d4) acid damage.
Pie in the Face. The mimic flings itself up to 10 feet through the air towards a creature it can see. That creature must make a DC 12 Dexterity saving throw. On a failed save, the target takes 3 (1d4 + 1) bludgeoning damage and is grappled by the mimic. Until this grapple ends, the target is blinded. On a successful save, the mimic falls harmlessly to ground at the target's feet without the target being subjected to any of these effects.
Smell of Pie (3/Day). The mimic releases a strong musk that targets all humanoids within 30 feet of it. Each target must succeed on a DC 11 Wisdom saving throw or be charmed by the mimic for 1 minute. A creature charmed in this way does nothing on its turn except move as close as it can to the mimic. A creature charmed by the mimic can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
These mimics establish themselves in a bakery or kitchen, feeding on rodents at wander into their new territory, baked goods that have been forgotten, and humanoids that attempts to cut a slice of them. They use their shape-changing abilities to create a scent gland that replicates the irresistible aroma of freshly baked pie.
Monster Tags: Shapechanger
Environment: Urban
Ongoing Projects: The Mimic Book of Mimics :: SHARK WEEK
Completed Projects: The Trick-or-Treat Table
My Homebrews: Races :: Classes :: Spells :: Items :: Monsters
This one also
OVEN MIMIC
Oven Mimic
Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Gargantuan or smaller creature adhered to the mimic is also grappled by it (escape DC 14). Ability checks made to escape this grapple have disadvantage.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it.
Innate Spellcasting. The mimic's innate spellcasting ability is Constitution (spell save DC 14, +6 to hit with spell attacks). The mimic can innately cast the following spells, requiring no components:
At will: create bonfire, prestidigitation, produce flame
3/day each: create food and water
1/day each: heroes' feast
Actions
Pseudopod. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus an additional 9 (2d8) fire damage.
If the target is a Small or smaller creature, it must succeed on a DC 14 Dexterity saving throw or be swallowed by the mimic. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the mimic, and it takes 7 (2d6) fire damage at the start of each of the mimic's turns.
If the mimic takes 10 damage or more on a single turn from a creature inside it, the mimic must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the mimic. If the mimic dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.
Description
A variety of mimic that has developed an appreciation for taste, oven mimics tend to lurk in busy kitchens, such as those found in taverns, where they can observe chefs in an effort to learn to cook for themselves.
Though they prefer cooked food, they have been known to prey on rats, mice, and other pests that wander into their kitchen.
Monster Tags: Shapechanger
Environment: Urban
Ongoing Projects: The Mimic Book of Mimics :: SHARK WEEK
Completed Projects: The Trick-or-Treat Table
My Homebrews: Races :: Classes :: Spells :: Items :: Monsters
I've started compiling this project into a pdf o'er on Homebrewery. It's far from complete, but I'll be updating it and working on it periodically.
It can be found HERE.
Ongoing Projects: The Mimic Book of Mimics :: SHARK WEEK
Completed Projects: The Trick-or-Treat Table
My Homebrews: Races :: Classes :: Spells :: Items :: Monsters
A friend of mine read though my entry for a Gargantuan mimic and raised the following question. It's a valid question, so I thought I would also address it in this thread.
His question was: "You have the Gargantuan mimic as a CR 10 monster. But looking at its attacks compared to other monsters, it seems way overpowered. 4d12 + 6 damage is a lot of damage to be able to throw out each turn, and if it uses its bite, it's actually dealing 8d12 + 6. Most other monsters of CR 10 deal 3d8-ish damage. So why is the gargantuan mimic's damage so high for its CR?"
It's a valid point. My CR10 mimic is a heavy hitter. But it's also a slow hitter. It lacks one very key ability that nearly all other CR 10 monsters have: a multiattack. There's also it's sheer size to consider for keeping its damage output viable in in the absence of a multiattack. Interestingly enough, the only Gargantuan-sized creature with a CR10 in official publications is the white maw from Dead in Thay. It has a trait that allows it to automatically target a creature with one of its attacks if that creature starts its turn in the maw's space (the maw being able to move into other creature's spaces).
And has only 1 attack:
However, assuming the white maw moves into a creature's space, and then targets that same creature on its turn, it essentially deals 62 (12d8 + 8) damage to the target, and messes up its armor. Compared my gargantuan mimic's 58 (8d12 + 6), there isn't much difference. Granted, the maw also as a much lower AC, and fewer hit points, so there's that to consider.
What do you, the D&DBeyond community think? I don't intend to change the stats of the mimic template. Should I raise the CR of the Gargantuan mimic? If so, to what?
Ongoing Projects: The Mimic Book of Mimics :: SHARK WEEK
Completed Projects: The Trick-or-Treat Table
My Homebrews: Races :: Classes :: Spells :: Items :: Monsters
Okay, so... I've been pretty busy at the mimic-making, but been slacking on post them here. Because there are so many, I'll just be posting the links to the entries rather than a full stat block. Here we go....
Mimic Apprentice Mage
Mimic Mage
Mimic Archmage
Bag Mimic
Balloon Mimic
Brain Mimic
Book Mimic
Cake Mimic
Gag Mimic
Linen Mimic
Rat Trap Mimic
House Hunter Mimic (Converted from AD&D 2nd Edition)
Space Mimic (converted from Spelljammer)
Ring Mimic (and magic item variant: Ring of Mimic Mimicry)
Weapon Mimic (and magic item variant: Mimic Weapon)
Shield Mimic (and magic item variant: Mimic Shield)
Armor Mimic (and magic item variant: Mimic Armor)
Helm Mimic (and magic item variant: Mimic Helm)
Hat Mimic (and magic item variant: Hat of Magic Mimicry)
Christmas-themed mimics are on the way. Many of them are already published it you care you filter through homebrews using my username. However, I'm holding off on putting them up in this thread because I have a very special presentation for them in mind.
Ongoing Projects: The Mimic Book of Mimics :: SHARK WEEK
Completed Projects: The Trick-or-Treat Table
My Homebrews: Races :: Classes :: Spells :: Items :: Monsters
Merry Christmas and Happy Holidays!
I present to you this gift. A bit of word play and association, all leading back to mimics. I hope you enjoy!
Thank you to MrSkelly and zeta for your inputs and proofreading while I put this thing together. Because: Even a Miracle Needs a Hand.
Ongoing Projects: The Mimic Book of Mimics :: SHARK WEEK
Completed Projects: The Trick-or-Treat Table
My Homebrews: Races :: Classes :: Spells :: Items :: Monsters
I love this
"Halt your wagging and wag your halters, for I am mastercryomancer!"
Check out my Expanded Signature
I never knew mimics were so versatile! I kind of just thought they were always chests or doors...
Images have been added between the lines of the The Night Before Mimic-mas Poem.
Ongoing Projects: The Mimic Book of Mimics :: SHARK WEEK
Completed Projects: The Trick-or-Treat Table
My Homebrews: Races :: Classes :: Spells :: Items :: Monsters
This is pure, insane, deadly hilarity. Thank you so much.
I've been reading the Modern Magic unearthed arcana and a lot of homebrew about modern and sci-setting. That led me to an idea, which led to a couple of images. I'm a little too sleep deprived at the moment to give them any meaningful stats (such as translating hacking and malware in such a way that it would apply in any setting, not just a modern or sci-fi one), but I thought I would share the images/ideas anyway.
Computer/Laptop Mimic
Trojan File Mimic
Most likely, I'll have the computer mimic produce the file mimic as a virus to infect constructs and devices, which in turn gives the computer mimic control over them. That should be a broad enough set of terms to employ the mimics in a fantasy setting as well as a modern/scifi one.
And yes: that is the mimic entry on DnDBeyond on the mimic computer's screen on dndbeyond on your screen in a thread about mimics.
INCEPTION!
Ongoing Projects: The Mimic Book of Mimics :: SHARK WEEK
Completed Projects: The Trick-or-Treat Table
My Homebrews: Races :: Classes :: Spells :: Items :: Monsters
Computer Mimic
Computer Mimic
Shapechanger. The mimic can use its action to polymorph into a desktop or laptop computer or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Large or smaller creature adhered to the mimic is also grappled by it (escape DC 12). Ability checks made to escape this grapple have disadvantage.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary desktop or laptop computer.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it.
Innate Spellcasting. The mimic's innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The mimic can innately cast the following spells, requiring no material components:
At will: encode thoughts, lightning lure, sending, shocking grasp, vicious mockery
3/day each: comprehend languages, identify, legend lore, locate creature, locate object
1/day each: eyebite, modify memory, nondetection (self only), scrying, tiny servant
Actions
Pseudopod.Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite.Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 3 (1d6) acid damage or lightning damage (mimic's choice).
Upload. The mimic attempts to infect a Construct or system with living malware. The system must be on the same plane of existence as the mimic, and the mimic must be aware of the system to target it. The target it must make a DC 15 Intelligence saving throw or be infected with mimicware.
Mimicware is a Tiny construct with AC 5, 1 hit point, a 1 (−5) in every ability score, and a speed of 0 feet. Mimicware cannot exist outside of a system. While infecting a target, mimicware has total cover against attacks and other effects outside the infected target and is immune to all damage that isn't force or lightning damage.
When the system the mimicware is infecting is subjected to force or lightning damage, the mimicware takes half that damage. While a construct or system is infested by mimicware, it suffers disadvantage on Intelligence ability checks and saving throws.
Hack. The mimic attempts to gain control over a Construct or system it has infected with mimicware. The target must make a DC 15 Intelligence saving throw. On a failed save, the system becomes attuned to or magically bound to the mimic, ignoring or overriding any previous attunement or binding.
As long as the system and the mimic are on the same plane of existence, the mimic can telepathically command the system, which obeys to the best of its ability. The system remains under the mimic's control until a creature not under mimic's control succeeds on a DC 15 Intelligence check, with disadvantage, to cleanse the system of the mimic's malware and control.
Description
This intelligent variety of mimic has adapted well to advanced civilization. Computer mimics generate electro-magical pulses which allow them to communicate with constructs and devices with electronic or magical operating systems or programming on a base level, effectively making them natural-born programmers.
Computer mimics produce living programs that function as malware when introduced on a system. These programs compromise the security of the system, allowing the mimic to gain access to them and to the information they contain, giving the mimic a wide number of options for exploiting them.
They are commonly cyber criminals, though a few can be swayed to apply their technological skills towards more productive or benign efforts.
Monster Tags:Shapechanger
Environment:Urban
Mimicware
Mimicware
Shapechanger. The mimic can use its action to polymorph into a piece of legitimate software of back into its true, malware form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It vanishes if it dies.
Adhesive. The mimic adheres to any system it is introduced to. A system adhered to the mimic is also grappled by it. Being grappled by the mimic does not affect a system's physical movement. A system cannot escape being grappled by the mimic by normal means; a creature other than the system must succeed on a DC 15 Intelligence check, with disadvantage, to break the mimic's hold on a system. On a success, the mimic dies.
Digital. While infecting a target, the mimic has total cover against attacks and other effects outside the infected target and is immune to all damage that isn't force or lightning damage. When the system the mimic is infecting is subjected to force or lightning damage, the mimic takes half that damage.
False Appearance. While the mimic remains inactive, it is indistinguishable from ordinary, legitimate software.
Trojan. A construct or system grappled by the mimic has disadvantage on Intelligence checks and saving throws.
Description
Created by computer mimics, a mimicware is a type of living Trojan file, malware that is often disguised as legitimate software application or file. Once introduced onto a system, mimicware creates a backdoor, allowing the computer mimic that created it access and control the system. Due to their nature as living digital constructs, they are particularly difficult to deal with using traditional combat methods, but are vulnerable to electromagnetic waves.
Monster Tags: Shapechanger
Environment: Urban
Ongoing Projects: The Mimic Book of Mimics :: SHARK WEEK
Completed Projects: The Trick-or-Treat Table
My Homebrews: Races :: Classes :: Spells :: Items :: Monsters
i feel its 100% necissary to ask but what are your thoughts on a doll/mannequin mimic for use as a mimic character and what do you think it would be like
As an NPC? Or as a player character?
As an NPC, a doll and a mannequin are very different things. A doll is meant to be touched and played with by a child. So, if you're villainizing the mimic, it would be a creature that preys on kids. If you're not, like the version I published, then it would be fond of playing with children because kids tend to share things with their friends.... like snacks.
Mannequins, however, are meant to display something, and aren't really intended to be touched. A mimic pretending to be a mannequin is hiding from humanoids rather than stalking them. They'd be skittish, and most likely on the weaker side.
As a player character: it is entirely up to the person making the character. All I can offer in that respect is my homebrew for a mimic player race.
Ongoing Projects: The Mimic Book of Mimics :: SHARK WEEK
Completed Projects: The Trick-or-Treat Table
My Homebrews: Races :: Classes :: Spells :: Items :: Monsters
Guildmaster's Guide to Ravnica has been out a while. I was never really a MTG player, but I will admit: the setting fascinates me. I find myself particularly fond of the Simic Combine. So, after a bit of poking around, I came up with this mimic, intended for use in the Ravnica setting, and based off a card from the Dragon's Maze Ravnica set.
The card:
The mimic:
Simic Mimic
Shapechanger. The mimic can use its action to polymorph into an exact copy of any creature it touches. It reverts to its true form if it dies.
In a new form, the mimic retains its Progenerate action. Its statistics and capabilities, are otherwise replaced by those of the new form. The mimic also gains non-magical duplicates of all equipment worn or carried by the original creature.
Actions
Progenerate (Recharge 6). The mimic immediately gains the benefits of the simulacrum spell, creating a duplicate of itself in an unoccupied space within 5 feet of it. The duplicate is real rather than illusory, as a clone of the mimic would be. If the mimic uses this action while polymorphed, the duplicate does not have this action or the mimic's Shapechanger trait, but is formed with non-magical replicas of all equipment worn or carried by the original mimic.
Description
The Simic Combine uses magic to alter life forms with the goal of creating creatures perfectly adapted to any environment or combat situation. For such an initiative. shapechangers, able to adapt themselves at will, represent ideal test subjects and source material.
After extensive experimentation with combining various shapechangers together, the Simic Combine produced a self-replicating, amorphous organism that could become a perfect copy of any creature it touched, down the equipment the creature is wearing. The advent of the Progenitor Mimic gave the Simic Combine the ability to instantly duplicate creatures whose biomancy-induced modifications may have taken years to achieve.
Monster Tags: Shapechanger
Environment: Urban
Ongoing Projects: The Mimic Book of Mimics :: SHARK WEEK
Completed Projects: The Trick-or-Treat Table
My Homebrews: Races :: Classes :: Spells :: Items :: Monsters
Holy crap this is amazing. Just finished a bit in our first ever campaign where I had them fight a mimic based on dark souls ones and was planning on filling it with mimic gear as they locked and bound it then placed it in their pocket workshop. This is the ultimate stuff man. I love it and thank you for all you do.
Edit: do you have any thoughts on tamed mimic gear? Ones that can be worn and used for different aspects? Maybe it can do 1d6 bite on a punch while wearing a gauntlet mimic?
As a matter of fact...
Boots of Mimic Adhesive
Hat of Magic Mimicry
Instrument of the Mimic
Mimic Armor
Mimic Helm
Mimic Shield
Mimic Weapon
Ring of Mimic Mimicry
Wand of Mimic Making
Before I went on hiatus, mimic gauntlets were in the works, but I haven't statted them out yet. They were going to be gauntlets that increased your unarmed strike to 1d4 piercing damage + 1d4 acid damage, grant you advantage to grapple, and then the same benefits as the rest of the gear (can't be destroyed by acid, disadvantage to be removed against you will, etc.)
There are also these mimics, which I don't yet have a magic item version for, but which also might get picked up by an adventurer:
Bag Mimic
Book Mimic
Coin Mimic
Dice Mimic
Keg Mimic
Ladder Mimic
Lamp Mimic
Parchment Mimic (as a spell scroll or map...)
Pipe Mimic (tobacco, not musical)
Seeing-Eye Mimic
Tankard Mimic
Tool Mimic
Ongoing Projects: The Mimic Book of Mimics :: SHARK WEEK
Completed Projects: The Trick-or-Treat Table
My Homebrews: Races :: Classes :: Spells :: Items :: Monsters
You are a master. Thank you so much. Can’t wait to see it perfected.