Is there anyway to use a snippet to pull the damage info for an equipped weapon? This is the sentence that I am trying to modify the damage into a snippet:
Everything within range of your melee attack must make a Dexterity save (DC=8+proficiency bonus+str mod), taking weapon + str modifier damage and being knocked prone on a failure.
Nope. But I’ll show you the best you can do. I’ll also take the liberty of sprucing up your language so it reads more like official stuff. I hope it helps.
Description
Each creature within reach of a melee weapon you are wielding must succeed on a Dexterity saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or take an amount of damage equal to the weapon’s damage dice + your Strength modifier and be knocked prone. The damage type is the same type caused by the weapon.
Snippet
Each creature within reach of a melee weapon you are wielding must succeed on a <strong>DC</strong> {{savedc:str}} DEX save or take an amount of damage equal to the weapon’s damage dice {{modifier:str}} and be knocked prone.
I'm not sure if anyone has asked this question yet, but whenever I use snippet codes for limited-use data as well as saving throws always seem to have a + before the number and I'm not sure what I'm doing wrong or how to fix it
I'm not sure if anyone has asked this question yet, but whenever I use snippet codes for limited-use data as well as saving throws always seem to have a + before the number and I'm not sure what I'm doing wrong or how to fix it
You'll want to add #unsigned to the end of the snippet (usually right before the closing brackets), that way you won't get the plus sign. You can use #signed if you ever need to do the opposite.
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I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
I'm not sure if anyone has asked this question yet, but whenever I use snippet codes for limited-use data as well as saving throws always seem to have a + before the number and I'm not sure what I'm doing wrong or how to fix it
Hopefully someone can help, thanks
Some snippets automatically generate the + sign, like {{modifier:str}} (or any ability modifier).
If it’s happening for save DCs, you’re probably calculating it the hard way when you don’t have to, like {{modifier:str+proficiency}} or something like that. If you instead use this modifier it won’t add the + sign: {{savedc:str}}, and it will automatically calculate the save DC for you.
If you ever do use the {{modifier:str}} snippet and want to get rid of the + sign, simply add #unsigned afterwords like this: {{modifier:str#unsigned}} and it’ll get rid of it for you.
No, spells don’t have a snippet field, so snippets won’t work on spells. Besides, since there is no way to attach limited uses to spells, even if snippets worked on spells, that snippet would have nothing to reference.
im adding a hombrew subclass to my game and the class has options in one of the feature, is there a way to make it so the number of option within the feature is related to the class ability score rather then class level ?
im adding a hombrew subclass to my game and the class has options in one of the feature, is there a way to make it so the number of option within the feature is related to the class ability score rather then class level ?
No, unfortunately there is not. And this thread is about snippets. Snippets don’t actually “do” anything, they just display calculated data.
I've been trying to set up a snippet field for a feat where instead of choosing a few numbers of spells per level, a Ranger could prepare spells from their class list, much like a Druid. I'm having trouble displaying the part where the snippet would scale a "...number of spells equal to Wisdom modifier + your ranger level (minimum of one spell)."
This is what I put down in the snippet field, and what it returns in the character sheet:
{{(modifier:wis+classlevel)@min:1,#unsigned}} - No class level data available
If it helps, the character that I'm using to check the feat is a Ranger/Rogue multiclass.
If it helps, the character that I'm using to check the feat is a Ranger/Rogue multiclass.
Unfortunately the classlevel keyword only works in class/sub-class features, as feats are not really tied to a specific class (even if you set the necessary prerequisite); you can use characterlevel instead, but this won't account for the multi-classing.
Your best option might be to copy their Ranger sub-class and add the feature to that and have them switch to the custom version? This way you can use classlevel as expected. If it's a sub-class with options they will need to re-select them. If you're DM of the campaign on D&D Beyond you can also make the switch on their behalf.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Well, that's a shame. For now as a workaround (since this is a campaign-private feat) I've set the snippet to what the current calculation's result would be and added a <strong></strong> tag to that result.
Nope. But I’ll show you the best you can do. I’ll also take the liberty of sprucing up your language so it reads more like official stuff. I hope it helps.
Description
Each creature within reach of a melee weapon you are wielding must succeed on a Dexterity saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or take an amount of damage equal to the weapon’s damage dice + your Strength modifier and be knocked prone. The damage type is the same type caused by the weapon.
Snippet
Each creature within reach of a melee weapon you are wielding must succeed on a <strong>DC</strong> {{savedc:str}} DEX save or take an amount of damage equal to the weapon’s damage dice {{modifier:str}} and be knocked prone.
I hope that helps.
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I'm not sure if anyone has asked this question yet, but whenever I use snippet codes for limited-use data as well as saving throws always seem to have a + before the number and I'm not sure what I'm doing wrong or how to fix it
Hopefully someone can help, thanks
You'll want to add #unsigned to the end of the snippet (usually right before the closing brackets), that way you won't get the plus sign. You can use #signed if you ever need to do the opposite.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Some snippets automatically generate the + sign, like {{modifier:str}} (or any ability modifier).
If it’s happening for save DCs, you’re probably calculating it the hard way when you don’t have to, like {{modifier:str+proficiency}} or something like that. If you instead use this modifier it won’t add the + sign: {{savedc:str}}, and it will automatically calculate the save DC for you.
If you ever do use the {{modifier:str}} snippet and want to get rid of the + sign, simply add #unsigned afterwords like this: {{modifier:str#unsigned}} and it’ll get rid of it for you.
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Thank you so much for the help. It's been plaguing me but now I'll be able to move forward with it
Is it possible to add {{limiteduse}} to a cantrip? I assume not as you only mentioned classes, races, and feats, but I figured I'd go ahead and ask :p
No, spells don’t have a snippet field, so snippets won’t work on spells. Besides, since there is no way to attach limited uses to spells, even if snippets worked on spells, that snippet would have nothing to reference.
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Thanks for the info and the speedy response!
Happy to help.
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You truly used the help action lol
Can this be added to the encounter builder summary sections the bracket system does not work in those fields
im adding a hombrew subclass to my game and the class has options in one of the feature, is there a way to make it so the number of option within the feature is related to the class ability score rather then class level ?
No, unfortunately there is not. And this thread is about snippets. Snippets don’t actually “do” anything, they just display calculated data.
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alright cheers for the reply
How would I get something to scale 10 at 3rd level, and 15 at 9th level?
I've been trying to set up a snippet field for a feat where instead of choosing a few numbers of spells per level, a Ranger could prepare spells from their class list, much like a Druid. I'm having trouble displaying the part where the snippet would scale a "...number of spells equal to Wisdom modifier + your ranger level (minimum of one spell)."
This is what I put down in the snippet field, and what it returns in the character sheet:
If it helps, the character that I'm using to check the feat is a Ranger/Rogue multiclass.
Unfortunately the classlevel keyword only works in class/sub-class features, as feats are not really tied to a specific class (even if you set the necessary prerequisite); you can use characterlevel instead, but this won't account for the multi-classing.
Your best option might be to copy their Ranger sub-class and add the feature to that and have them switch to the custom version? This way you can use classlevel as expected. If it's a sub-class with options they will need to re-select them. If you're DM of the campaign on D&D Beyond you can also make the switch on their behalf.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Well, that's a shame. For now as a workaround (since this is a campaign-private feat) I've set the snippet to what the current calculation's result would be and added a <strong></strong> tag to that result.
Thanks for the speedy reply and help though!
What is it before level 3?
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
Sorry for not be clear. It starts at 10 at 3rd level and scales to 15 at 9th level.