Is there a possibility to show the bonus of a skill someone has?
For example if I wanted to display the actual bonus to arcana. Normally i would safy {{profiency+modifier:int}} But does that take in something like expertise?
If you know the snippet is going to only be displayed on a character that has expertise in a skill, then you could do {{proficiency*2+modifer:int}}. Though I'm not seeing the point of making a snippet for that since it only applies to someone with expertise in that particular skill and the skills section of the character sheet is just just to the left of (desktop version) or a swipe away (mobile & app version) so seeing what that number is isn't that far away and will always be correct.
The point would be if someone could gain expertise through a feat or feature, but has normally only the normal proficiency - but yeah, maybe just a bit too much in the way of making it easier for someone.
Where are you putting it, is that the entirety of the snippet, and are you getting any kind of error? I just tried it quickly on a character of mine using a custom action (quickest way to test, though I was using characterlevel rather than classlevel for this purpose since custom actions on the character sheet don't have class levels) and that seemed to work fine.
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I just started making a barbarian subclass inspired by mutagens. this is the whole description:
Starting when you choose this path at 3rd level, you increase in size, power, and toughness when you enter your rage. While you're raging, your size increases by one category, you deal an additional {{(classlevel/2)@rounddown}} damage on strength attacks, and at the beginning of each turn you gain {{(modifier:con+classlevel/2)}} temporary hit points.
I just realized I may have reversed snippet and description...
Starting when you choose this path at 3rd level, you increase in size, power, and toughness when you enter your rage. While you're raging, your size increases by one category, you deal an additional {{(classlevel/2)@rounddown}} damage on strength attacks, and at the beginning of each turn you gain {{(((modifier:con+classlevel/2)@rounddown)@min:1)}} temporary hit points.
but the result is a 4+ .5 for the temporary hp so idk what i did wrong there.
Now I just don't know how to actually apply the modifier to the damage. do I need to just make it so it goes up at higher levels? the snippet doesn't seem to work in the modifier coding
Yeah that's what I thought. Now just to figure out how to add it accurately.
Unfortunately there's probably no way to add the bonus you want automatically, if the bonus were part of a special attack (new action) you could customise it with level overrides, but that means adding one for every increase of 1 in damage which is a pain.
But one of the benefits of snippets is you can just give the player the calculated value, and they can handle it themselves, either by overriding the action to add the bonus, or just reminding the DM they do an extra X damage.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Thanks for your help. I completely redid how I was setting it up to make it a bit cleaner/simpler. Now I'm just working on balancing the subclass: Path of the Mutant
If you know the snippet is going to only be displayed on a character that has expertise in a skill, then you could do {{proficiency*2+modifer:int}}. Though I'm not seeing the point of making a snippet for that since it only applies to someone with expertise in that particular skill and the skills section of the character sheet is just just to the left of (desktop version) or a swipe away (mobile & app version) so seeing what that number is isn't that far away and will always be correct.
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The point would be if someone could gain expertise through a feat or feature, but has normally only the normal proficiency - but yeah, maybe just a bit too much in the way of making it easier for someone.
scalevalue can display Class ressources right? I also see that in the browser on something like the sneak attack of the rogue.
Is there a code for displaying the sneak attack dice with scalevalue?
{{scalevalue}} is a code that references whatever information you enter into the “Level Scaling” subform of a subclass feature.
However, for a rogue’s sneak attack, instead of entering in those 10 entries into that subform you could use:
{{(classlevel/2)@roundup}}
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So it would be (f.e.) {{(classlevel/2)@roundup}}d6 ?
Pretty much, with one slight change:
{{(classlevel/2)@roundup}}<strong>d6</strong>
That👆will make the whole thing bold so it looks like it belongs together.
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Thanks a lot!
I can't get {{(classlevel/2)@rounddown}} to work, have they rewritten snippet codes?
Si vis pacem, deos occidere.
Where are you putting it, is that the entirety of the snippet, and are you getting any kind of error? I just tried it quickly on a character of mine using a custom action (quickest way to test, though I was using characterlevel rather than classlevel for this purpose since custom actions on the character sheet don't have class levels) and that seemed to work fine.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
I just started making a barbarian subclass inspired by mutagens. this is the whole description:
Starting when you choose this path at 3rd level, you increase in size, power, and toughness when you enter your rage. While you're raging, your size increases by one category, you deal an additional {{(classlevel/2)@rounddown}} damage on strength attacks, and at the beginning of each turn you gain {{(modifier:con+classlevel/2)}} temporary hit points.
I just realized I may have reversed snippet and description...
Si vis pacem, deos occidere.
I did have them reversed and now it's:
Starting when you choose this path at 3rd level, you increase in size, power, and toughness when you enter your rage. While you're raging, your size increases by one category, you deal an additional {{(classlevel/2)@rounddown}} damage on strength attacks, and at the beginning of each turn you gain {{(((modifier:con+classlevel/2)@rounddown)@min:1)}} temporary hit points.
but the result is a 4+ .5 for the temporary hp so idk what i did wrong there.
Si vis pacem, deos occidere.
this is the code i'm using now:
{{((modifier:con+classlevel/2)@rounddown)}} temporary hit points
I also tried {{((modifier:con)+((classlevel/2)@rounddown))}}
and i'm getting the error for both: Unknown value modifier type: rounddown
Si vis pacem, deos occidere.
Try {{modifier:con+(classlevel/2)@min:1,rounddown}}
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Hey that worked, thanks! You're a temp HP saver.
Si vis pacem, deos occidere.
Now I just don't know how to actually apply the modifier to the damage. do I need to just make it so it goes up at higher levels? the snippet doesn't seem to work in the modifier coding
Si vis pacem, deos occidere.
Snippets don’t actually “do” anything, they just display calculated data. It’ll never actually apply damage.
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Yeah that's what I thought. Now just to figure out how to add it accurately.
Si vis pacem, deos occidere.
Unfortunately there's probably no way to add the bonus you want automatically, if the bonus were part of a special attack (new action) you could customise it with level overrides, but that means adding one for every increase of 1 in damage which is a pain.
But one of the benefits of snippets is you can just give the player the calculated value, and they can handle it themselves, either by overriding the action to add the bonus, or just reminding the DM they do an extra X damage.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Thanks for your help. I completely redid how I was setting it up to make it a bit cleaner/simpler. Now I'm just working on balancing the subclass: Path of the Mutant
Si vis pacem, deos occidere.
Do these snippets still work? I am trying to make a homebrew version of a monster and anything I put isn't working.
{{savedc:con}} is the main one I've tried to get to work but it just shows up like it is typed on the monster stat block.